change Lua to a singleton object
hide Lua state
This commit is contained in:
@@ -11,7 +11,7 @@ extern "C"
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}
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/* Argument helpers: */
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#define LUA_ASSERT( expr, err ) if( !(expr) ) { LUA->Fail( L, err ); }
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#define LUA_ASSERT( expr, err ) if( !(expr) ) { LUA->Fail( err ); }
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/* Require exactly "need" arguments. */
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#define REQ_ARGS(func, need) { \
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@@ -35,7 +35,7 @@ extern "C"
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const int val = (int) lua_tonumber( L, n ); \
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LUA_ASSERT( val >= minimum && val <= maximum, ssprintf("Argument %i to " func " must be an integer between %i and %i (got %i)", n, minimum, maximum, val) ); \
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}
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#define LUA_RETURN( expr ) { LUA->PushStack( L, expr ); return 1; }
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#define LUA_RETURN( expr ) { LUA->PushStack( expr ); return 1; }
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/* Helpers to create common functions: */
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/* Functions that take no arguments: */
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@@ -71,7 +71,7 @@ int LuaFunc_##func( lua_State *L ) { \
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REQ_ARGS( #func, 1 ); \
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REQ_ARG( #func, 1, string ); \
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CString str; \
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LUA->PopStack( L, str ); \
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LUA->PopStack( str ); \
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LUA_RETURN( call ); \
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} \
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LuaFunction( func ); /* register it */
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@@ -83,8 +83,8 @@ int LuaFunc_##func( lua_State *L ) { \
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REQ_ARG( #func, 2, string ); \
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CString str1; \
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CString str2; \
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LUA->PopStack( L, str2 ); \
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LUA->PopStack( L, str1 ); \
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LUA->PopStack( str2 ); \
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LUA->PopStack( str1 ); \
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LUA_RETURN( call ); \
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} \
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LuaFunction( func ); /* register it */
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@@ -10,7 +10,7 @@
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static LuaManager LUAObj;
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LuaManager *LUA = &LUAObj;
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LuaFunctionList *g_LuaFunctionList = NULL;
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static LuaFunctionList *g_NewLuaFunctions = NULL;
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#if defined(_WINDOWS)
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#pragma comment(lib, "lua-5.0/lib/LibLua.lib")
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@@ -52,20 +52,20 @@ const char *ChunkReaderString( lua_State *L, void *ptr, size_t *size )
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return ret;
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}
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void LuaManager::PushStack( lua_State *L, int out )
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void LuaManager::PushStack( int out )
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{
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/* XXX: stack bounds */
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lua_pushnumber( L, out );
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}
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void LuaManager::PushStack( lua_State *L, bool out )
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void LuaManager::PushStack( bool out )
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{
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/* XXX: stack bounds */
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lua_pushboolean( L, out );
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}
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void LuaManager::PushStack( lua_State *L, void *out )
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void LuaManager::PushStack( void *out )
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{
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if( out )
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lua_pushlightuserdata( L, out );
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@@ -73,12 +73,12 @@ void LuaManager::PushStack( lua_State *L, void *out )
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lua_pushnil( L );
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}
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void LuaManager::PushStack( lua_State *L, const CString &out )
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void LuaManager::PushStack( const CString &out )
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{
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lua_pushstring( L, out );
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}
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void LuaManager::PopStack( lua_State *L, CString &out )
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void LuaManager::PopStack( CString &out )
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{
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/* There must be at least one entry on the stack. */
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ASSERT( lua_gettop(L) > 0 );
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@@ -88,7 +88,7 @@ void LuaManager::PopStack( lua_State *L, CString &out )
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lua_pop( L, -1 );
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}
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bool LuaManager::GetStack( lua_State *L, int pos, int &out )
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bool LuaManager::GetStack( int pos, int &out )
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{
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if( pos < 0 )
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pos = lua_gettop(L) - pos - 1;
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@@ -99,7 +99,7 @@ bool LuaManager::GetStack( lua_State *L, int pos, int &out )
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return true;
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}
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void LuaManager::SetGlobal( lua_State *L, const CString &sName )
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void LuaManager::SetGlobal( const CString &sName )
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{
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lua_setglobal( L, sName );
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}
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@@ -112,7 +112,7 @@ static CString jbuf_error;
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static int LuaPanic( lua_State *L )
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{
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CString err;
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LUA->PopStack( L, err );
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LUA->PopStack( err );
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/* Grr. We can't throw an exception from here: it'll explode going through the
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* Lua stack for some reason. Get it off the stack with a longjmp and throw
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@@ -121,12 +121,6 @@ static int LuaPanic( lua_State *L )
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longjmp( jbuf, 1 );
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}
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void OpenLua()
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{
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if( LUA == NULL )
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LUA = new LuaManager;
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}
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LuaManager::LuaManager()
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{
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ASSERT( L == NULL );
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@@ -143,7 +137,7 @@ LuaManager::LuaManager()
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luaopen_string( L );
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lua_settop(L, 0); // luaopen_* pushes stuff onto the stack that we don't need
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RegisterFunctions( L );
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RegisterFunctions();
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}
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LuaManager::~LuaManager()
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@@ -167,6 +161,8 @@ void LuaManager::PrepareExpression( CString &sInOut )
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bool LuaManager::RunExpression( const CString &str )
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{
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RegisterFunctions();
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// load string
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{
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ChunkReaderData data;
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@@ -177,7 +173,7 @@ bool LuaManager::RunExpression( const CString &str )
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if( ret )
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{
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CString err;
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LuaManager::PopStack( L, err );
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LuaManager::PopStack( err );
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CString sError = ssprintf( "Lua runtime error parsing \"%s\": %s", str.c_str(), err.c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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return false;
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@@ -192,7 +188,7 @@ bool LuaManager::RunExpression( const CString &str )
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if( ret )
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{
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CString err;
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LuaManager::PopStack( L, err );
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LuaManager::PopStack( err );
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CString sError = ssprintf( "Lua runtime error evaluating \"%s\": %s", str.c_str(), err.c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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return false;
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@@ -211,9 +207,6 @@ bool LuaManager::RunExpression( const CString &str )
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bool LuaManager::RunExpressionB( const CString &str )
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{
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if( L == NULL )
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OpenLua();
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if( !RunExpression( str ) )
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return false;
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@@ -225,9 +218,6 @@ bool LuaManager::RunExpressionB( const CString &str )
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float LuaManager::RunExpressionF( const CString &str )
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{
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if( L == NULL )
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OpenLua();
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if( !RunExpression( str ) )
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return 0;
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@@ -239,9 +229,6 @@ float LuaManager::RunExpressionF( const CString &str )
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bool LuaManager::RunExpressionS( const CString &str, CString &sOut )
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{
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if( L == NULL )
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OpenLua();
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if( !RunExpression( str ) )
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return false;
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@@ -253,24 +240,28 @@ bool LuaManager::RunExpressionS( const CString &str, CString &sOut )
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return true;
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}
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void LuaManager::Fail( lua_State *L, const CString &err )
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void LuaManager::Fail( const CString &err )
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{
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lua_pushstring( L, err );
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lua_error( L );
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}
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void LuaManager::RegisterFunctions( lua_State *L )
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/* Add any newly-added functions to the Lua state. This should be called at
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* least once after global initialization, to handle global initialization
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* order. */
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void LuaManager::RegisterFunctions()
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{
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for( const LuaFunctionList *p = g_LuaFunctionList; p; p=p->next )
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for( const LuaFunctionList *p = g_NewLuaFunctions; p; p=p->next )
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lua_register( L, p->name, p->func );
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g_NewLuaFunctions = NULL;
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}
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LuaFunctionList::LuaFunctionList( CString name_, lua_CFunction func_ )
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{
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name = name_;
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func = func_;
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next = g_LuaFunctionList;
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g_LuaFunctionList = this;
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next = g_NewLuaFunctions;
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g_NewLuaFunctions = this;
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}
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+12
-12
@@ -15,22 +15,22 @@ public:
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float RunExpressionF( const CString &str );
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bool RunExpressionS( const CString &str, CString &sOut );
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void Fail( lua_State *L, const CString &err );
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void Fail( const CString &err );
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/* Add all registered functions into L. */
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void RegisterFunctions( lua_State *L );
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void SetGlobal( const CString &sName, int val ) { PushStack(val); SetGlobal( sName ); }
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void PushStack( lua_State *L, bool out );
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void PushStack( lua_State *L, int out );
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void PushStack( lua_State *L, void *out );
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void PushStack( lua_State *L, const CString &out );
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void PopStack( lua_State *L, CString &out );
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bool GetStack( lua_State *L, int pos, int &out );
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void SetGlobal( lua_State *L, const CString &sName );
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lua_State *Get() { return L; }
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void PushStack( bool val );
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void PushStack( int val );
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void PushStack( void *val );
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void PushStack( const CString &val );
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void PopStack( CString &out );
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bool GetStack( int pos, int &out );
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void SetGlobal( const CString &sName );
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private:
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/* Register all functions in g_LuaFunctionList. */
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void RegisterFunctions();
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/* Run an expression. The result is left on the Lua stack. */
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bool RunExpression( const CString &str );
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lua_State *L;
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@@ -280,24 +280,14 @@ void ThemeManager::UpdateLuaGlobals()
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THEME_SCREEN_WIDTH.Read();
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THEME_SCREEN_HEIGHT.Read();
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lua_State *L = Lua::GetGlobalState();
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Lua::PushStack( L, (int) SCREEN_WIDTH );
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Lua::SetGlobal( L, "SCREEN_WIDTH" );
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Lua::PushStack( L, (int) SCREEN_HEIGHT );
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Lua::SetGlobal( L, "SCREEN_HEIGHT" );
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Lua::PushStack( L, (int) SCREEN_LEFT );
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Lua::SetGlobal( L, "SCREEN_LEFT" );
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Lua::PushStack( L, (int) SCREEN_RIGHT );
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Lua::SetGlobal( L, "SCREEN_RIGHT" );
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Lua::PushStack( L, (int) SCREEN_TOP );
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Lua::SetGlobal( L, "SCREEN_TOP" );
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Lua::PushStack( L, (int) SCREEN_BOTTOM );
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Lua::SetGlobal( L, "SCREEN_BOTTOM" );
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Lua::PushStack( L, (int) SCREEN_CENTER_X );
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Lua::SetGlobal( L, "SCREEN_CENTER_X" );
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Lua::PushStack( L, (int) SCREEN_CENTER_Y );
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Lua::SetGlobal( L, "SCREEN_CENTER_Y" );
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LUA->SetGlobal( "SCREEN_WIDTH", (int) SCREEN_WIDTH );
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LUA->SetGlobal( "SCREEN_HEIGHT", (int) SCREEN_HEIGHT );
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LUA->SetGlobal( "SCREEN_LEFT", (int) SCREEN_LEFT );
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LUA->SetGlobal( "SCREEN_RIGHT", (int) SCREEN_RIGHT );
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LUA->SetGlobal( "SCREEN_TOP", (int) SCREEN_TOP );
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LUA->SetGlobal( "SCREEN_BOTTOM", (int) SCREEN_BOTTOM );
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LUA->SetGlobal( "SCREEN_CENTER_X", (int) SCREEN_CENTER_X );
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LUA->SetGlobal( "SCREEN_CENTER_Y", (int) SCREEN_CENTER_Y );
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}
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CString ThemeManager::GetThemeDirFromName( const CString &sThemeName )
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@@ -665,7 +655,7 @@ void ThemeManager::EvaluateString( CString &sText )
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sText.erase( 0, 1 );
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CString sOut;
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Lua::RunExpressionS( sText, sOut );
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LUA->RunExpressionS( sText, sOut );
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sText = sOut;
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return;
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}
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@@ -696,9 +686,9 @@ float ThemeManager::GetMetricF( const CString &sClassName, const CString &sValue
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}
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#endif
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Lua::PrepareExpression( sValue );
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LUA->PrepareExpression( sValue );
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return Lua::RunExpressionF( sValue );
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return LUA->RunExpressionF( sValue );
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}
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// #include "LuaHelpers.h"
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@@ -716,9 +706,9 @@ bool ThemeManager::GetMetricB( const CString &sClassName, const CString &sValueN
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if( sValue.Left(1) == "1" )
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return true; /* optimization */
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Lua::PrepareExpression( sValue );
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LUA->PrepareExpression( sValue );
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return Lua::RunExpressionB( sValue );
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return LUA->RunExpressionB( sValue );
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}
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RageColor ThemeManager::GetMetricC( const CString &sClassName, const CString &sValueName )
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