BGAnimationLayer::LoadFromIni -> BGAnimationLayer::LoadFromNode

This commit is contained in:
Glenn Maynard
2005-01-15 13:56:05 +00:00
parent 4267a5f942
commit 336a035660
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -112,7 +112,7 @@ void AddLayersFromAniDir( const CString &_sAniDir, vector<Actor*> &layersAddTo,
{
// import as a single layer
BGAnimationLayer* pLayer = new BGAnimationLayer( Generic );
pLayer->LoadFromIni( sAniDir, *pKey );
pLayer->LoadFromNode( sAniDir, *pKey );
layersAddTo.push_back( pLayer );
}
}
+1 -1
View File
@@ -395,7 +395,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( const CString& sPath )
m_SubActors[i]->SetBlendMode( BLEND_ADD );
}
void BGAnimationLayer::LoadFromIni( const CString& sAniDir_, const XNode& layer )
void BGAnimationLayer::LoadFromNode( const CString& sAniDir_, const XNode& layer )
{
CString sAniDir = sAniDir_;
+1 -1
View File
@@ -21,7 +21,7 @@ public:
void LoadFromAniLayerFile( const CString& sPath );
void LoadFromMovie( const CString& sMoviePath );
void LoadFromVisualization( const CString& sMoviePath );
void LoadFromIni( const CString& sAniDir, const XNode& layer );
void LoadFromNode( const CString& sAniDir, const XNode& layer );
void Update( float fDeltaTime );
void DrawPrimitives();