BGAnimationLayer::LoadFromIni -> BGAnimationLayer::LoadFromNode
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@@ -112,7 +112,7 @@ void AddLayersFromAniDir( const CString &_sAniDir, vector<Actor*> &layersAddTo,
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{
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// import as a single layer
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BGAnimationLayer* pLayer = new BGAnimationLayer( Generic );
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pLayer->LoadFromIni( sAniDir, *pKey );
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pLayer->LoadFromNode( sAniDir, *pKey );
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layersAddTo.push_back( pLayer );
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}
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}
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@@ -395,7 +395,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( const CString& sPath )
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m_SubActors[i]->SetBlendMode( BLEND_ADD );
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}
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void BGAnimationLayer::LoadFromIni( const CString& sAniDir_, const XNode& layer )
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void BGAnimationLayer::LoadFromNode( const CString& sAniDir_, const XNode& layer )
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{
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CString sAniDir = sAniDir_;
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@@ -21,7 +21,7 @@ public:
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void LoadFromAniLayerFile( const CString& sPath );
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void LoadFromMovie( const CString& sMoviePath );
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void LoadFromVisualization( const CString& sMoviePath );
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void LoadFromIni( const CString& sAniDir, const XNode& layer );
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void LoadFromNode( const CString& sAniDir, const XNode& layer );
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void Update( float fDeltaTime );
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void DrawPrimitives();
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