EFFECT_TILE_PULSE isn't in m_Type ...

This commit is contained in:
Glenn Maynard
2005-01-15 22:36:23 +00:00
parent 0abc942910
commit ad7b93372a
-9
View File
@@ -1,10 +1,8 @@
#include "global.h"
#include "BGAnimationLayer.h"
#include "PrefsManager.h"
#include "GameState.h"
#include "IniFile.h"
#include "RageMath.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "song.h"
#include "ActorCollision.h"
@@ -12,8 +10,6 @@
#include "RageDisplay.h"
#include "ActorUtil.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "RageTextureManager.h"
#include "RageFile.h"
#include "LuaHelpers.h"
@@ -646,11 +642,6 @@ void BGAnimationLayer::Update( float fDeltaTime )
}
}
}
break;
case EFFECT_TILE_PULSE:
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->SetZoom( sinf( fSongBeat*PI/2 ) );
break;
default:
ASSERT(0);