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/*
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* Handle loading and decoding of sounds through SDL_sound. This file
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* is portable; actual playing is handled in RageSoundManager.
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* Handle loading and decoding of sounds.
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*
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* For small files, pre-decode the entire file into a regular buffer. We
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* might want to play many samples at once, and we don't want to have to decode
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* 5-10 mp3s simultaneously during play.
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