start changing Lua to a singleton object

This commit is contained in:
Glenn Maynard
2005-01-19 22:27:24 +00:00
parent 048ff316e7
commit 91a6486f9e
8 changed files with 60 additions and 51 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
CString expr;
if( pNode->GetAttrValue("Condition",expr) )
{
if( !Lua::RunExpressionB(expr) )
if( !LUA->RunExpressionB(expr) )
return NULL;
}
}
+2 -2
View File
@@ -42,7 +42,7 @@ void BGAnimation::AddLayersFromAniDir( const CString &_sAniDir, const IniFile& i
CString expr;
if( ini.GetValue( "BGAnimation", "Condition", expr ) || ini.GetValue( "BGAnimation", "Cond", expr ) )
{
if( !Lua::RunExpressionB( expr ) )
if( !LUA->RunExpressionB( expr ) )
return;
}
}
@@ -70,7 +70,7 @@ void BGAnimation::AddLayersFromAniDir( const CString &_sAniDir, const IniFile& i
CString expr;
if( pKey->GetAttrValue("Condition",expr) )
{
if( !Lua::RunExpressionB( expr ) )
if( !LUA->RunExpressionB( expr ) )
continue;
}
+2 -2
View File
@@ -376,7 +376,7 @@ void BGAnimationLayer::LoadFromNode( const CString& sDir, const XNode* pNode )
CString expr;
if( pNode->GetAttrValue("Cond",expr) || pNode->GetAttrValue("Condition",expr) )
{
if( !Lua::RunExpressionB( expr ) )
if( !LUA->RunExpressionB( expr ) )
return;
}
}
@@ -672,7 +672,7 @@ bool BGAnimationLayer::EarlyAbortDraw()
if( m_sDrawCond.empty() )
return false;
if( !Lua::RunExpressionB( m_sDrawCond ) )
if( !LUA->RunExpressionB( m_sDrawCond ) )
return true;
return false;
+6 -6
View File
@@ -38,20 +38,20 @@ Command::Arg::operator CString ()
Command::Arg::operator float ()
{
Lua::PrepareExpression( s ); // strip invalid chars
return Lua::RunExpressionF( s );
LUA->PrepareExpression( s ); // strip invalid chars
return LUA->RunExpressionF( s );
}
Command::Arg::operator int ()
{
Lua::PrepareExpression( s ); // strip invalid chars
return (int)Lua::RunExpressionF( s );
LUA->PrepareExpression( s ); // strip invalid chars
return (int)LUA->RunExpressionF( s );
}
Command::Arg::operator bool ()
{
Lua::PrepareExpression( s ); // strip invalid chars
return Lua::RunExpressionF( s ) != 0.0f;
LUA->PrepareExpression( s ); // strip invalid chars
return LUA->RunExpressionF( s ) != 0.0f;
}
void Command::Load( const CString &sCommand )
+6 -6
View File
@@ -11,7 +11,7 @@ extern "C"
}
/* Argument helpers: */
#define LUA_ASSERT( expr, err ) if( !(expr) ) { Lua::Fail( L, err ); }
#define LUA_ASSERT( expr, err ) if( !(expr) ) { LUA->Fail( L, err ); }
/* Require exactly "need" arguments. */
#define REQ_ARGS(func, need) { \
@@ -35,7 +35,7 @@ extern "C"
const int val = (int) lua_tonumber( L, n ); \
LUA_ASSERT( val >= minimum && val <= maximum, ssprintf("Argument %i to " func " must be an integer between %i and %i (got %i)", n, minimum, maximum, val) ); \
}
#define LUA_RETURN( expr ) { Lua::PushStack( L, expr ); return 1; }
#define LUA_RETURN( expr ) { LUA->PushStack( L, expr ); return 1; }
/* Helpers to create common functions: */
/* Functions that take no arguments: */
@@ -71,7 +71,7 @@ int LuaFunc_##func( lua_State *L ) { \
REQ_ARGS( #func, 1 ); \
REQ_ARG( #func, 1, string ); \
CString str; \
Lua::PopStack( L, str ); \
LUA->PopStack( L, str ); \
LUA_RETURN( call ); \
} \
LuaFunction( func ); /* register it */
@@ -83,8 +83,8 @@ int LuaFunc_##func( lua_State *L ) { \
REQ_ARG( #func, 2, string ); \
CString str1; \
CString str2; \
Lua::PopStack( L, str2 ); \
Lua::PopStack( L, str1 ); \
LUA->PopStack( L, str2 ); \
LUA->PopStack( L, str1 ); \
LUA_RETURN( call ); \
} \
LuaFunction( func ); /* register it */
@@ -106,7 +106,7 @@ int LuaFunc_##func( lua_State *L ) { \
REQ_ARG_NUMBER_RANGE( #func, 1, 1, NUM_PLAYERS ); \
const PlayerNumber pn = (PlayerNumber) (int(lua_tonumber( L, 1 ))-1); \
int a1 = def; \
Lua::GetStack( L, 2, a1 ); \
LUA->GetStack( L, 2, a1 ); \
}
/* Linked list of functions we make available to Lua. */
+27 -31
View File
@@ -8,6 +8,8 @@
#include <csetjmp>
#include <cassert>
static LuaManager LUAObj;
LuaManager *LUA = &LUAObj;
LuaFunctionList *g_LuaFunctionList = NULL;
#if defined(_WINDOWS)
@@ -50,20 +52,20 @@ const char *ChunkReaderString( lua_State *L, void *ptr, size_t *size )
return ret;
}
void Lua::PushStack( lua_State *L, int out )
void LuaManager::PushStack( lua_State *L, int out )
{
/* XXX: stack bounds */
lua_pushnumber( L, out );
}
void Lua::PushStack( lua_State *L, bool out )
void LuaManager::PushStack( lua_State *L, bool out )
{
/* XXX: stack bounds */
lua_pushboolean( L, out );
}
void Lua::PushStack( lua_State *L, void *out )
void LuaManager::PushStack( lua_State *L, void *out )
{
if( out )
lua_pushlightuserdata( L, out );
@@ -71,12 +73,12 @@ void Lua::PushStack( lua_State *L, void *out )
lua_pushnil( L );
}
void Lua::PushStack( lua_State *L, const CString &out )
void LuaManager::PushStack( lua_State *L, const CString &out )
{
lua_pushstring( L, out );
}
void Lua::PopStack( lua_State *L, CString &out )
void LuaManager::PopStack( lua_State *L, CString &out )
{
/* There must be at least one entry on the stack. */
ASSERT( lua_gettop(L) > 0 );
@@ -86,7 +88,7 @@ void Lua::PopStack( lua_State *L, CString &out )
lua_pop( L, -1 );
}
bool Lua::GetStack( lua_State *L, int pos, int &out )
bool LuaManager::GetStack( lua_State *L, int pos, int &out )
{
if( pos < 0 )
pos = lua_gettop(L) - pos - 1;
@@ -97,7 +99,7 @@ bool Lua::GetStack( lua_State *L, int pos, int &out )
return true;
}
void Lua::SetGlobal( lua_State *L, const CString &sName )
void LuaManager::SetGlobal( lua_State *L, const CString &sName )
{
lua_setglobal( L, sName );
}
@@ -110,7 +112,7 @@ static CString jbuf_error;
static int LuaPanic( lua_State *L )
{
CString err;
Lua::PopStack( L, err );
LUA->PopStack( L, err );
/* Grr. We can't throw an exception from here: it'll explode going through the
* Lua stack for some reason. Get it off the stack with a longjmp and throw
@@ -119,9 +121,13 @@ static int LuaPanic( lua_State *L )
longjmp( jbuf, 1 );
}
lua_State *L = NULL;
void OpenLua()
{
if( LUA == NULL )
LUA = new LuaManager;
}
LuaManager::LuaManager()
{
ASSERT( L == NULL );
@@ -137,25 +143,15 @@ void OpenLua()
luaopen_string( L );
lua_settop(L, 0); // luaopen_* pushes stuff onto the stack that we don't need
Lua::RegisterFunctions( L );
RegisterFunctions( L );
}
void CloseLua()
LuaManager::~LuaManager()
{
ASSERT( L );
lua_close( L );
L = NULL;
}
lua_State *Lua::GetGlobalState()
{
if( L == NULL )
OpenLua();
return L;
}
void Lua::PrepareExpression( CString &sInOut )
void LuaManager::PrepareExpression( CString &sInOut )
{
// HACK: Many metrics have "//" comments that Lua fails to parse.
// Replace them with Lua-style comments.
@@ -169,7 +165,7 @@ void Lua::PrepareExpression( CString &sInOut )
sInOut.erase( 0, 1 );
}
bool RunExpression( const CString &str )
bool LuaManager::RunExpression( const CString &str )
{
// load string
{
@@ -181,7 +177,7 @@ bool RunExpression( const CString &str )
if( ret )
{
CString err;
Lua::PopStack( L, err );
LuaManager::PopStack( L, err );
CString sError = ssprintf( "Lua runtime error parsing \"%s\": %s", str.c_str(), err.c_str() );
Dialog::OK( sError, "LUA_ERROR" );
return false;
@@ -196,7 +192,7 @@ bool RunExpression( const CString &str )
if( ret )
{
CString err;
Lua::PopStack( L, err );
LuaManager::PopStack( L, err );
CString sError = ssprintf( "Lua runtime error evaluating \"%s\": %s", str.c_str(), err.c_str() );
Dialog::OK( sError, "LUA_ERROR" );
return false;
@@ -213,7 +209,7 @@ bool RunExpression( const CString &str )
return true;
}
bool Lua::RunExpressionB( const CString &str )
bool LuaManager::RunExpressionB( const CString &str )
{
if( L == NULL )
OpenLua();
@@ -227,7 +223,7 @@ bool Lua::RunExpressionB( const CString &str )
return result;
}
float Lua::RunExpressionF( const CString &str )
float LuaManager::RunExpressionF( const CString &str )
{
if( L == NULL )
OpenLua();
@@ -241,7 +237,7 @@ float Lua::RunExpressionF( const CString &str )
return result;
}
bool Lua::RunExpressionS( const CString &str, CString &sOut )
bool LuaManager::RunExpressionS( const CString &str, CString &sOut )
{
if( L == NULL )
OpenLua();
@@ -257,13 +253,13 @@ bool Lua::RunExpressionS( const CString &str, CString &sOut )
return true;
}
void Lua::Fail( lua_State *L, const CString &err )
void LuaManager::Fail( lua_State *L, const CString &err )
{
lua_pushstring( L, err );
lua_error( L );
}
void Lua::RegisterFunctions( lua_State *L )
void LuaManager::RegisterFunctions( lua_State *L )
{
for( const LuaFunctionList *p = g_LuaFunctionList; p; p=p->next )
lua_register( L, p->name, p->func );
+15 -2
View File
@@ -2,9 +2,15 @@
#define LUA_HELPERS_H
struct lua_State;
namespace Lua
class LuaManager
{
public:
LuaManager();
~LuaManager();
void PrepareExpression( CString &sInOut ); // strip "//" comments and "+"
/* Run an expression in the global environment, returning the given type. */
bool RunExpressionB( const CString &str );
float RunExpressionF( const CString &str );
bool RunExpressionS( const CString &str, CString &sOut );
@@ -22,9 +28,16 @@ namespace Lua
bool GetStack( lua_State *L, int pos, int &out );
void SetGlobal( lua_State *L, const CString &sName );
lua_State *GetGlobalState();
lua_State *Get() { return L; }
private:
/* Run an expression. The result is left on the Lua stack. */
bool RunExpression( const CString &str );
lua_State *L;
};
extern LuaManager *LUA;
#endif
/*
+1 -1
View File
@@ -23,7 +23,7 @@ ScreenBranch::ScreenBranch( CString sClassName ) : Screen( sClassName )
CString sChoice = Capitalize( as[i] );
CString sCondition = CONDITION(sChoice);
if( Lua::RunExpressionB(sCondition) )
if( LUA->RunExpressionB(sCondition) )
{
m_sChoice = sChoice;
HandleScreenMessage( SM_GoToNextScreen );