At the cost of losing change history, I'm renaming a couple "SDL" filenames
that no longer have any connection to SDL; the names are just too confusing.
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@@ -9,7 +9,7 @@
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#include "Sprite.h"
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#include "PrefsManager.h"
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#include "SDL_dither.h"
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#include "SDL_rotozoom.h"
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#include "RageSurfaceUtils_Zoom.h"
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#include "RageDisplay.h"
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#include "RageTexture.h"
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#include "RageTextureManager.h"
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@@ -224,8 +224,7 @@ ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.
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ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h ScoreDisplayRave.cpp ScoreDisplayRave.h
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Helpers = SDL_SaveJPEG.cpp SDL_SaveJPEG.h \
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SDL_dither.cpp SDL_dither.h \
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SDL_rotozoom.cpp SDL_rotozoom.h
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SDL_dither.cpp SDL_dither.h
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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@@ -251,6 +250,7 @@ RageSoundReader_Chain.cpp RageSoundReader_Chain.h \
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RageSoundResampler.cpp RageSoundResampler.h \
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RageSurface.cpp RageSurface.h RageSurfaceUtils.cpp RageSurfaceUtils.h \
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RageSurfaceUtils_Palettize.cpp RageSurfaceUtils_Palettize.h \
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RageSurfaceUtils_Zoom.cpp RageSurfaceUtils_Zoom.h \
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RageSurface_Load.cpp RageSurface_Load.h RageSurface_Load_PNG.cpp RageSurface_Load_PNG.h \
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RageSurface_Load_JPEG.cpp RageSurface_Load_JPEG.h RageSurface_Load_GIF.cpp RageSurface_Load_GIF.h \
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RageSurface_Load_BMP.cpp RageSurface_Load_BMP.h \
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@@ -9,11 +9,11 @@
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#include "arch/Dialog/Dialog.h"
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#include "RageSurface.h"
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#include "RageSurfaceUtils.h"
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#include "SDL_rotozoom.h"
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#include "SDL_dither.h"
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#include "RageSurfaceUtils_Zoom.h"
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#include "RageSurface_Load.h"
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#include "SDL_dither.h"
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static void GetResolutionFromFileName( CString sPath, int &Width, int &Height )
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{
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/* Match:
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@@ -8,7 +8,7 @@
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#include "RageFile.h"
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#include "SDL_SaveJPEG.h"
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#include "RageSurface_Save_BMP.h"
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#include "SDL_rotozoom.h"
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#include "RageSurfaceUtils_Zoom.h"
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#include "RageSurface.h"
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#include "Preference.h"
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#include "ScreenDimensions.h"
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@@ -1,5 +1,5 @@
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#include "global.h"
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#include "SDL_rotozoom.h"
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#include "RageSurfaceUtils_Zoom.h"
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#include "RageSurface.h"
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#include "RageSurfaceUtils.h"
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#include "RageUtil.h"
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@@ -2,13 +2,13 @@
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#include "SDL.h"
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#include "SDL_utils.h"
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#include "SDL_rotozoom.h" // for setting icon
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#include "RageSurface_Load.h"
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#include "RageFile.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageSurface.h"
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#include "RageSurfaceUtils.h"
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#include "RageSurfaceUtils_Zoom.h"
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#include "RageThreads.h"
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#include "StepMania.h"
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@@ -3,12 +3,12 @@
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#include "SDL_utils.h"
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#include "RageSurface_Load_XPM.h"
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#include "SDL_video.h"
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#include "SDL_rotozoom.h"
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#include "LoadingWindow_SDL.h"
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#include "loading.xpm"
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#include "StepMania.xpm" /* icon */
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#include "RageSurface.h"
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#include "RageSurfaceUtils.h"
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#include "RageSurfaceUtils_Zoom.h"
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/* XXX: What is all this Xbox junk doing in LoadingWindow_SDL? */
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