fix syntax problem in some compilers

This commit is contained in:
Glenn Maynard
2005-01-20 14:53:22 +00:00
parent cc70e8dd82
commit 583eaf5532
+6 -6
View File
@@ -69,7 +69,7 @@ public:
};
struct ALIGN(16) RageVector4
struct RageVector4
{
public:
RageVector4() {}
@@ -95,9 +95,9 @@ public:
friend RageVector4 operator * ( float f, const RageVector4& other ) { return other*f; }
float x, y, z, w;
};
} ALIGN(16);
struct ALIGN(16) RageColor
struct RageColor
{
public:
RageColor() {}
@@ -154,7 +154,7 @@ public:
return false;
}
float r, g, b, a;
};
} ALIGN(16);
/* Convert floating-point 0..1 value to integer 0..255 value. *
*
@@ -252,7 +252,7 @@ struct RageModelVertex // doesn't have color. Relies on material color
// MAX, Direct3D, and OpenGL all handle matrices. Even though the OpenGL
// documentation is in column-major form, the OpenGL code is designed to
// handle matrix operations in row-major form.
struct ALIGN(16) RageMatrix
struct RageMatrix
{
public:
RageMatrix() {};
@@ -274,7 +274,7 @@ public:
RageMatrix GetTranspose() const;
float m[4][4];
};
} ALIGN(16);
RageColor scale( float x, float l1, float h1, const RageColor &a, const RageColor &b );