more renames

This commit is contained in:
Glenn Maynard
2005-01-20 01:35:49 +00:00
parent 4a442d1699
commit 9ebd1d19dd
7 changed files with 304 additions and 8 deletions
+2 -3
View File
@@ -223,8 +223,6 @@ ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h \
ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h \
ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h ScoreDisplayRave.cpp ScoreDisplayRave.h
Helpers = SDL_SaveJPEG.cpp SDL_SaveJPEG.h
PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
RageFile = \
@@ -235,7 +233,7 @@ RageFileDriverMemory.cpp RageFileDriverMemory.h RageFileDriverZip.cpp RageFileDr
RageFileDriverDeflate.cpp RageFileDriverDeflate.h \
RageFileDriverSlice.cpp RageFileDriverSlice.h
Rage = $(Helpers) $(PCRE) $(RageFile) $(RageSoundFileReaders) \
Rage = $(PCRE) $(RageFile) $(RageSoundFileReaders) \
RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
RageDisplay_Null.cpp RageDisplay_Null.h RageException.cpp RageException.h RageInput.cpp RageInput.h \
RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h \
@@ -249,6 +247,7 @@ RageSoundReader_Chain.cpp RageSoundReader_Chain.h \
RageSoundResampler.cpp RageSoundResampler.h \
RageSurface.cpp RageSurface.h RageSurfaceUtils.cpp RageSurfaceUtils.h \
RageSurfaceUtils_Dither.cpp RageSurfaceUtils_Dither.h \
RageSurface_Save_JPEG.cpp RageSurface_Save_JPEG.h \
RageSurfaceUtils_Palettize.cpp RageSurfaceUtils_Palettize.h \
RageSurfaceUtils_Zoom.cpp RageSurfaceUtils_Zoom.h \
RageSurface_Load.cpp RageSurface_Load.h RageSurface_Load_PNG.cpp RageSurface_Load_PNG.h \
+1 -2
View File
@@ -10,10 +10,9 @@
#include "RageSurface.h"
#include "RageSurfaceUtils.h"
#include "RageSurfaceUtils_Zoom.h"
#include "RageSurfaceUtils_Dither.h"
#include "RageSurface_Load.h"
#include "SDL_dither.h"
static void GetResolutionFromFileName( CString sPath, int &Width, int &Height )
{
/* Match:
+1 -1
View File
@@ -6,8 +6,8 @@
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "RageFile.h"
#include "SDL_SaveJPEG.h"
#include "RageSurface_Save_BMP.h"
#include "RageSurface_Save_JPEG.h"
#include "RageSurfaceUtils_Zoom.h"
#include "RageSurface.h"
#include "Preference.h"
+262
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@@ -0,0 +1,262 @@
#include "global.h"
#include "RageSurfaceUtils_Dither.h"
#include "RageUtil.h"
#include "RageSurface.h"
#include "RageSurfaceUtils.h"
#define DitherMatDim 4
/*
Added error-diffusion algorithm. (SM_SDL_ErrorDiffusionDither)
Error distributed per-row, left to right.
http://www.gamasutra.com/features/19990521/pixel_conversion_03.htm
*/
/* Fractions, 0/16 to 15/16: */
static const int DitherMat[DitherMatDim][DitherMatDim] =
{
{ 0, 8, 2, 10 },
{ 12, 4, 14, 6 },
{ 3, 11, 1, 9 },
{ 15, 7, 13, 5 }
};
static int DitherMatCalc[DitherMatDim][DitherMatDim];
/* conv is the ratio from the input to the output. */
static uint8_t DitherPixel(int x, int y, int intensity, int conv)
{
/* The intensity matrix wraps. This assumes the matrix dims are a power of 2. */
x &= DitherMatDim-1;
y &= DitherMatDim-1;
/* Ordered dithering is scaling the old intensity range to the new, with
* the matrix values biasing to rounding down or up. Matrix values are in
* the range [0..1). For example, converting the 8-bit value 100 to 4
* bits directly gives 6.25. A matrix value of 0 means the pixel is not
* biased at all, which would cause it to be truncated to 6. A value
* of 5/16 means that the value is biased to 6.5625, which is also truncated
* to 6. A value of 15/16 biases to 7.1875, which causes it to be rounded
* up to 7. So, a proportion of pixels gets rounded up based on how close
* the number is to the next value. */
/* Convert the number to the destination range. */
int out_intensity = intensity * conv;
/* Add bias. */
out_intensity += DitherMatCalc[y][x];
/* Truncate, and add e to make sure a value of 14.999998 -> 15. */
return uint8_t((out_intensity + 1) >> 16);
}
void RageSurfaceUtils::OrderedDither( const RageSurface *src, RageSurface *dst )
{
static bool DitherMatCalc_initted = false;
if( !DitherMatCalc_initted )
{
for( int i = 0; i < DitherMatDim; ++i )
{
for( int j = 0; j < DitherMatDim; ++j )
{
/* Each value is 0..15. They represent 0/16 through 15/16.
* Set DitherMatCalc to that value * 65536, so we can do it
* with integer calcs. */
DitherMatCalc[i][j] = DitherMat[i][j] * 65536 / 16;
}
}
DitherMatCalc_initted = true;
}
/* We can't dither to paletted surfaces. */
ASSERT( dst->format->BytesPerPixel > 1 );
uint32_t src_cbits[4], dst_cbits[4];
RageSurfaceUtils::GetBitsPerChannel( src->format, src_cbits );
RageSurfaceUtils::GetBitsPerChannel( dst->format, dst_cbits );
/* Calculate the ratio from the old bit depth to the new for each color channel. */
int conv[4];
for( int i = 0; i < 4; ++i )
{
int MaxInputIntensity = (1 << src_cbits[i])-1;
int MaxOutputIntensity = (1 << dst_cbits[i])-1;
/* If the source is missing the channel, avoid div/0. */
if( MaxInputIntensity == 0 )
conv[i] = 0;
else
conv[i] = MaxOutputIntensity * 65536 / MaxInputIntensity;
}
/* Max alpha value; used when there's no alpha source. */
const uint8_t alpha_max = uint8_t((1 << dst_cbits[3]) - 1);
/* For each row: */
for( int row = 0; row < src->h; ++row )
{
const uint8_t *srcp = src->pixels + row * src->pitch;
uint8_t *dstp = dst->pixels + row * dst->pitch;
/* For each pixel: */
for( int col = 0; col < src->w; ++col )
{
uint8_t colors[4];
RageSurfaceUtils::GetRawRGBAV( srcp, src->fmt, colors );
/* Note that we don't dither the alpha channel. */
for( int c = 0; c < 3; ++c )
{
/* If the destination has less bits, dither: */
colors[c] = DitherPixel( col, row, colors[c], conv[c] );
}
/* If the source has no alpha, the conversion formula will end up
* with 0; that's fine for color channels, but for alpha we need to
* be opaque. */
if( src_cbits[3] == 0 )
{
colors[3] = alpha_max;
} else {
/* Same as DitherPixel, except it doesn't actually dither; dithering
* looks bad on the alpha channel. */
int out_intensity = colors[3] * conv[3];
/* Round: */
colors[3] = uint8_t((out_intensity + 32767) >> 16);
}
/* Raw value -> int -> pixel */
RageSurfaceUtils::SetRawRGBAV(dstp, dst, colors);
srcp += src->format->BytesPerPixel;
dstp += dst->format->BytesPerPixel;
}
}
}
static uint8_t EDDitherPixel( int x, int y, int intensity, int conv, int32_t &accumError )
{
/* Convert the number to the destination range. */
int out_intensity = intensity * conv;
/* Add e to make sure a value of 14.999998 -> 15. */
++out_intensity;
/* Add bias. */
out_intensity += accumError;
/* out_intensity is now what we actually want this component to be.
* To store it, we have to clamp it (prevent overflow) and shift it
* from fixed-point to [0,255]. The error introduced in that calculation
* becomes the new accumError. */
int clamped_intensity = clamp( out_intensity, 0, 0xFFFFFF );
clamped_intensity &= 0xFF0000;
/* Truncate. */
uint8_t ret = uint8_t(clamped_intensity >> 16);
accumError = out_intensity - clamped_intensity;
// Reduce funky streaks in low-bit channels by clamping error.
CLAMP( accumError, -128 * 65536, +128 * 65536 );
return ret;
}
/* This is very similar to SM_SDL_OrderedDither, except instead of using a matrix
* containing rounding values, we truncate and then add the resulting error for
* each pixel to the next pixel on the same line. (Maybe we could do both?) */
void RageSurfaceUtils::ErrorDiffusionDither( const RageSurface *src, RageSurface *dst )
{
/* We can't dither to paletted surfaces. */
ASSERT( dst->format->BytesPerPixel > 1 );
uint32_t src_cbits[4], dst_cbits[4];
RageSurfaceUtils::GetBitsPerChannel( src->format, src_cbits );
RageSurfaceUtils::GetBitsPerChannel( dst->format, dst_cbits );
/* Calculate the ratio from the old bit depth to the new for each color channel. */
int conv[4];
for( int i = 0; i < 4; ++i )
{
int MaxInputIntensity = (1 << src_cbits[i])-1;
int MaxOutputIntensity = (1 << dst_cbits[i])-1;
/* If the source is missing the channel, avoid div/0. */
if( MaxInputIntensity == 0 )
conv[i] = 0;
else
conv[i] = MaxOutputIntensity * 65536 / MaxInputIntensity;
}
/* Max alpha value; used when there's no alpha source. */
const uint8_t alpha_max = uint8_t((1 << dst_cbits[3]) - 1);
/* For each row: */
for(int row = 0; row < src->h; ++row)
{
int32_t accumError[4] = { 0, 0, 0, 0 }; // accum error values are reset every row
const uint8_t *srcp = src->pixels + row * src->pitch;
uint8_t *dstp = dst->pixels + row * dst->pitch;
/* For each pixel in row: */
for( int col = 0; col < src->w; ++col )
{
uint8_t colors[4];
RageSurfaceUtils::GetRawRGBAV( srcp, src->fmt, colors );
for( int c = 0; c < 3; ++c )
{
colors[c] = EDDitherPixel( col, row, colors[c], conv[c], accumError[c] );
}
/* If the source has no alpha, the conversion formula will end up
* with 0; that's fine for color channels, but for alpha we need to
* be opaque. */
if( src_cbits[3] == 0 )
{
colors[3] = alpha_max;
} else {
/* Same as DitherPixel, except it doesn't actually dither; dithering
* looks bad on the alpha channel. */
int out_intensity = colors[3] * conv[3];
/* Round: */
colors[3] = uint8_t((out_intensity + 32767) >> 16);
}
RageSurfaceUtils::SetRawRGBAV( dstp, dst, colors );
srcp += src->format->BytesPerPixel;
dstp += dst->format->BytesPerPixel;
}
}
}
/*
* (c) 2002-2004 Glenn Maynard, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+36
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@@ -0,0 +1,36 @@
#ifndef SM_SDL_DITHER_H
#define SM_SDL_DITHER_H
struct RageSurface;
namespace RageSurfaceUtils
{
void OrderedDither(const RageSurface *src, RageSurface *dst);
void ErrorDiffusionDither(const RageSurface *src, RageSurface *dst);
};
#endif
/*
* (c) 2002-2004 Glenn Maynard, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -1,6 +1,8 @@
#include "global.h"
#include "RageSurface.h"
#include "RageSurfaceUtils.h"
#include "RageSurface_Save_JPEG.h"
#include "RageUtil.h"
#include "RageFile.h"
@@ -13,8 +15,6 @@ namespace jpeg
}
}
#include "SDL_SaveJPEG.h"
/* Pull in JPEG library here. */
#ifdef _XBOX
#pragma comment(lib, "libjpeg/xboxjpeg.lib")