Don't hold a redundant copy of the NoteData in NoteField. NoteField is
now just a renderer for NoteData. This means we don't have to carefully apply all changes to NoteData to NoteField.
This commit is contained in:
@@ -10,11 +10,6 @@
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struct RadarValues;
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struct RowTrack: public pair<int,int>
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{
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RowTrack( const HoldNote &hn ): pair<int,int>( hn.iEndRow, hn.iTrack ) { }
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};
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class NoteDataWithScoring : public NoteData
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{
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public:
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+19
-14
@@ -20,6 +20,8 @@
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NoteField::NoteField()
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{
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m_pNoteData = NULL;
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m_textMeasureNumber.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textMeasureNumber.SetZoom( 1.0f );
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@@ -57,8 +59,8 @@ void NoteField::CacheNoteSkin( CString skin )
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return;
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LOG->Trace("NoteField::CacheNoteSkin: cache %s", skin.c_str() );
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NoteDisplayCols *nd = new NoteDisplayCols( GetNumTracks() );
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for( int c=0; c<GetNumTracks(); c++ )
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NoteDisplayCols *nd = new NoteDisplayCols( m_pNoteData->GetNumTracks() );
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for( int c=0; c<m_pNoteData->GetNumTracks(); c++ )
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nd->display[c].Load( c, m_pPlayerState, skin, m_fYReverseOffsetPixels );
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nd->m_ReceptorArrowRow.Load( m_pPlayerState, skin, m_fYReverseOffsetPixels );
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nd->m_GhostArrowRow.Load( m_pPlayerState, skin, m_fYReverseOffsetPixels );
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@@ -101,12 +103,13 @@ void NoteField::CacheAllUsedNoteSkins( bool bDeleteUnused )
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}
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void NoteField::Load(
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const NoteData* pNoteData,
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const NoteData *pNoteData,
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const PlayerState* pPlayerState,
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int iFirstPixelToDraw,
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int iLastPixelToDraw,
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float fYReverseOffsetPixels )
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{
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m_pNoteData = pNoteData;
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m_pPlayerState = pPlayerState;
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m_iStartDrawingPixel = iFirstPixelToDraw;
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m_iEndDrawingPixel = iLastPixelToDraw;
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@@ -115,10 +118,7 @@ void NoteField::Load(
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m_fPercentFadeToFail = -1;
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m_LastSeenBeatToNoteSkinRev = -1;
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NoteDataWithScoring::Init();
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this->CopyAll( *pNoteData );
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ASSERT( GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer );
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ASSERT( m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer );
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/* If we're in gameplay, we havn't applied course modifiers yet, so we don't know what
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* note skins we'll need. Don't delete unused skins yet. */
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@@ -543,7 +543,7 @@ void NoteField::DrawPrimitives()
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float fSelectedRangeGlow = SCALE( cosf(RageTimer::GetTimeSinceStart()*2), -1, 1, 0.1f, 0.3f );
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for( int c=0; c<GetNumTracks(); c++ ) // for each arrow column
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for( int c=0; c<m_pNoteData->GetNumTracks(); c++ ) // for each arrow column
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{
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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@@ -555,9 +555,9 @@ void NoteField::DrawPrimitives()
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NDMap::iterator CurDisplay = m_BeatToNoteDisplays.begin();
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ASSERT( CurDisplay != m_BeatToNoteDisplays.end() );
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NDMap::iterator NextDisplay = CurDisplay; ++NextDisplay;
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for( int i=0; i < GetNumHoldNotes(); i++ )
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for( int i=0; i < m_pNoteData->GetNumHoldNotes(); i++ )
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{
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const HoldNote &hn = GetHoldNote(i);
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const HoldNote &hn = m_pNoteData->GetHoldNote(i);
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if( hn.iTrack != c ) // this HoldNote doesn't belong to this column
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continue;
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@@ -605,15 +605,20 @@ void NoteField::DrawPrimitives()
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NextDisplay = CurDisplay; ++NextDisplay;
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// draw notes from furthest to closest
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE_REVERSE( *this, c, i, iFirstIndexToDraw, iLastIndexToDraw )
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE_REVERSE( *m_pNoteData, c, i, iFirstIndexToDraw, iLastIndexToDraw )
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{
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TapNote tn = GetTapNote(c, i);
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const TapNote &tn = m_pNoteData->GetTapNote(c, i);
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if( tn.type == TapNote::empty ) // no note here
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continue; // skip
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if( tn.type == TapNote::hold_head ) // this is a HoldNote begin marker. Grade it, but don't draw
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continue; // skip
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/* Don't draw hidden (fully judged) steps. */
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if( tn.result.bHidden )
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continue;
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// TRICKY: If boomerang is on, then all notes in the range
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// [iFirstIndexToDraw,iLastIndexToDraw] aren't necessarily visible.
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// Test every note to make sure it's on screen before drawing
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@@ -625,9 +630,9 @@ void NoteField::DrawPrimitives()
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// See if there is a hold step that begins on this index.
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bool bHoldNoteBeginsOnThisBeat = false;
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for( int c2=0; c2<GetNumTracks(); c2++ )
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for( int c2=0; c2<m_pNoteData->GetNumTracks(); c2++ )
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{
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if( GetTapNote(c2, i).type == TapNote::hold_head)
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if( m_pNoteData->GetTapNote(c2, i).type == TapNote::hold_head)
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{
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bHoldNoteBeginsOnThisBeat = true;
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break;
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@@ -1,7 +1,7 @@
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/* NoteField - adds rendering to NoteDataWithScoring */
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/* NoteField - renders a NoteData */
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#ifndef NOTEFIELD_H
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#define NOTEFIELD_H
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#ifndef NOTE_FIELD_H
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#define NOTE_FIELD_H
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#include "Sprite.h"
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#include "ActorFrame.h"
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@@ -14,7 +14,7 @@
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#include "ReceptorArrowRow.h"
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#include "GhostArrowRow.h"
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class NoteField : public NoteDataWithScoring, public ActorFrame
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class NoteField : public ActorFrame
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{
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public:
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NoteField();
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@@ -53,6 +53,8 @@ protected:
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void RefreshBeatToNoteSkin();
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const NoteData *m_pNoteData;
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float m_fPercentFadeToFail; // -1 of not fading to fail
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const PlayerState* m_pPlayerState;
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@@ -16,6 +16,9 @@ struct TapNoteResult
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* was hit early; positive numbers mean it was hit late. These values are
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* only meaningful for graded taps (tns >= TNS_BOO). */
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float fTapNoteOffset;
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/* If the whole row has been judged, all taps on the row will be set to hidden. */
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bool bHidden;
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};
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struct HoldNoteResult
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+14
-50
@@ -342,20 +342,9 @@ void Player::Update( float fDeltaTime )
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{
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HoldNote &hn = m_NoteData.GetHoldNote(i);
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/* Find the associated hold note in m_pNoteField. */
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/* ack: this iterates over all hold notes */
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int iHN = m_pNoteField->GetMatchingHoldNote( hn );
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HoldNote &NoteFieldHoldNote = m_pNoteField->GetHoldNote( iHN );
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// set hold flags so NoteField can do intelligent drawing
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hn.bHeld = false;
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hn.bActive = false;
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if( m_pNoteField )
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{
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NoteFieldHoldNote.bHeld = false;
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NoteFieldHoldNote.bActive = false;
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}
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HoldNoteScore hns = hn.result.hns;
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@@ -386,9 +375,6 @@ void Player::Update( float fDeltaTime )
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/* This hold note is not judged and we stepped on its head. Update iLastHeldRow.
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* Do this even if we're a little beyond the end of the hold note, to make sure
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* iLastHeldRow is clamped to iEndRow if the hold note is held all the way. */
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if( m_pNoteField )
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NoteFieldHoldNote.result.iLastHeldRow = min( iSongRow, hn.iEndRow );
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hn.result.iLastHeldRow = min( iSongRow, hn.iEndRow );
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}
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@@ -398,11 +384,6 @@ void Player::Update( float fDeltaTime )
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// set hold flag so NoteField can do intelligent drawing
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hn.bHeld = bIsHoldingButton && bSteppedOnTapNote;
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hn.bActive = bSteppedOnTapNote;
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if( m_pNoteField )
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{
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NoteFieldHoldNote.bHeld = bIsHoldingButton && bSteppedOnTapNote;
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NoteFieldHoldNote.bActive = bSteppedOnTapNote;
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}
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if( bSteppedOnTapNote && bIsHoldingButton )
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{
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@@ -455,12 +436,6 @@ void Player::Update( float fDeltaTime )
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m_ProTimingDisplay.SetJudgment( ms_error, TNS_MISS );
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}
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if( m_pNoteField )
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{
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NoteFieldHoldNote.result.fLife = fLife;
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NoteFieldHoldNote.result.hns = hns;
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}
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hn.result.fLife = fLife;
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hn.result.hns = hns;
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}
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@@ -524,8 +499,6 @@ void Player::ApplyWaitingTransforms()
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GAMESTATE->SetNoteSkinForBeatRange( m_pPlayerState, po.m_sNoteSkin, fStartBeat, fEndBeat );
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NoteDataUtil::TransformNoteData( m_NoteData, po, GAMESTATE->GetCurrentStyle()->m_StepsType, fStartBeat, fEndBeat );
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if( m_pNoteField )
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m_pNoteField->CopyRange( m_NoteData, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), BeatToNoteRow(fStartBeat) );
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}
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m_pPlayerState->m_ModsToApply.clear();
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}
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@@ -763,17 +736,16 @@ void Player::Step( int col, RageTimer tm )
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if( m_pCombinedLifeMeter )
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m_pCombinedLifeMeter->ChangeLifeMine( pn );
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tn.result.bHidden = true;
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m_NoteData.SetTapNote( col, iIndexOverlappingNote, tn );
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if( m_pNoteField )
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{
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m_pNoteField->SetTapNote(col, iIndexOverlappingNote, TAP_EMPTY); // remove from NoteField
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m_pNoteField->DidTapNote( col, score, false );
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}
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}
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break;
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case TapNote::attack:
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score = TNS_NONE; // don't score this as anything
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if( fSecondsFromPerfect <= ADJUSTED_WINDOW(Attack) )
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if( fSecondsFromPerfect <= ADJUSTED_WINDOW(Attack) && !tn.result.bHidden )
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{
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m_soundAttackLaunch.Play();
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@@ -798,9 +770,8 @@ void Player::Step( int col, RageTimer tm )
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TapNote tn = m_NoteData.GetTapNote(t, iIndexOverlappingNote);
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if( tn.type == TapNote::attack )
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{
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m_NoteData.SetTapNote(col, iIndexOverlappingNote, TAP_EMPTY); // remove from NoteField
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if( m_pNoteField )
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m_pNoteField->SetTapNote(col, iIndexOverlappingNote, TAP_EMPTY); // remove from NoteField
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tn.result.bHidden = true;
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m_NoteData.SetTapNote( col, iIndexOverlappingNote, tn );
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}
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}
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}
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@@ -862,11 +833,10 @@ void Player::Step( int col, RageTimer tm )
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if( m_pCombinedLifeMeter )
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m_pCombinedLifeMeter->ChangeLifeMine( pn );
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tn.result.bHidden = true;
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m_NoteData.SetTapNote( col, iIndexOverlappingNote, tn );
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if( m_pNoteField )
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{
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m_pNoteField->SetTapNote(col, iIndexOverlappingNote, TAP_EMPTY); // remove from NoteField
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m_pNoteField->DidTapNote( col, score, false );
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}
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}
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}
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@@ -904,9 +874,8 @@ void Player::Step( int col, RageTimer tm )
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TapNote tn = m_NoteData.GetTapNote(t, iIndexOverlappingNote);
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if( tn.type == TapNote::attack )
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{
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m_NoteData.SetTapNote(col, iIndexOverlappingNote, TAP_EMPTY); // remove from NoteField
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if( m_pNoteField )
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m_pNoteField->SetTapNote(col, iIndexOverlappingNote, TAP_EMPTY); // remove from NoteField
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tn.result.bHidden = true;
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m_NoteData.SetTapNote( col, iIndexOverlappingNote, tn );
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}
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}
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}
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@@ -955,6 +924,7 @@ void Player::Step( int col, RageTimer tm )
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m_NoteData.SetTapNote( col, iIndexOverlappingNote, tn );
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if( m_pPlayerState->m_PlayerController == PC_HUMAN &&
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score >= TNS_GREAT )
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HandleAutosync(fNoteOffset);
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@@ -1074,8 +1044,10 @@ void Player::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
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// If the score is great or better, remove the note from the screen to
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// indicate success. (Or always if blind is on.)
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if( score >= TNS_GREAT || m_pPlayerState->m_PlayerOptions.m_fBlind )
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if( m_pNoteField )
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m_pNoteField->SetTapNote(c, iIndexThatWasSteppedOn, TAP_EMPTY);
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{
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tn.result.bHidden = true;
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m_NoteData.SetTapNote( c, iIndexThatWasSteppedOn, tn );
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}
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// show the ghost arrow for this column
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if (m_pPlayerState->m_PlayerOptions.m_fBlind)
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@@ -1252,14 +1224,6 @@ void Player::RandomizeNotes( int iNoteRow )
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m_NoteData.SetTapNote( t, iNewNoteRow, t2 );
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m_NoteData.SetTapNote( iSwapWith, iNewNoteRow, t1 );
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if( m_pNoteField )
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{
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const TapNote nft1 = m_pNoteField->GetTapNote( t, iNewNoteRow );
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const TapNote nft2 = m_pNoteField->GetTapNote( iSwapWith, iNewNoteRow );
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m_pNoteField->SetTapNote( t, iNewNoteRow, nft2 );
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m_pNoteField->SetTapNote( iSwapWith, iNewNoteRow, nft1 );
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}
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}
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}
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@@ -498,15 +498,18 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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m_NoteFieldEdit.SetXY( EDIT_X, PLAYER_Y );
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m_NoteFieldEdit.SetZoom( 0.5f );
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m_NoteFieldEdit.Load( ¬eData, GAMESTATE->m_pPlayerState[PLAYER_1], -240, 800, PLAYER_HEIGHT*2 );
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m_NoteDataEdit.CopyAll( noteData );
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m_NoteFieldEdit.Load( &m_NoteDataEdit, GAMESTATE->m_pPlayerState[PLAYER_1], -240, 800, PLAYER_HEIGHT*2 );
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m_rectRecordBack.StretchTo( RectF(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0) );
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m_NoteFieldRecord.SetXY( EDIT_X, PLAYER_Y );
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m_NoteFieldRecord.Load( ¬eData, GAMESTATE->m_pPlayerState[PLAYER_1], -150, 350, 350 );
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m_NoteDataRecord.CopyAll( noteData );
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m_NoteFieldRecord.Load( &m_NoteDataRecord, GAMESTATE->m_pPlayerState[PLAYER_1], -150, 350, 350 );
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m_Clipboard.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
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m_Clipboard.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.Init(); // don't allow weird options in editor. It doesn't handle reverse well.
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@@ -646,7 +649,7 @@ void ScreenEdit::Update( float fDeltaTime )
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// create a new hold note
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HoldNote newHN( t, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat) );
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m_NoteFieldRecord.AddHoldNote( newHN );
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m_NoteDataRecord.AddHoldNote( newHN );
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}
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}
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}
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@@ -730,8 +733,8 @@ void ScreenEdit::Update( float fDeltaTime )
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void ScreenEdit::UpdateTextInfo()
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{
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int iNumTapNotes = m_NoteFieldEdit.GetNumTapNotes();
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int iNumHoldNotes = m_NoteFieldEdit.GetNumHoldNotes();
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int iNumTapNotes = m_NoteDataEdit.GetNumTapNotes();
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int iNumHoldNotes = m_NoteDataEdit.GetNumHoldNotes();
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CString sNoteType = NoteTypeToString(m_SnapDisplay.GetNoteType()) + " notes";
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@@ -869,35 +872,35 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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// Alt + number = input to right half
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if( EditIsBeingPressed(EDIT_BUTTON_RIGHT_SIDE) )
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iCol += m_NoteFieldEdit.GetNumTracks()/2;
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iCol += m_NoteDataEdit.GetNumTracks()/2;
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const float fSongBeat = GAMESTATE->m_fSongBeat;
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const int iSongIndex = BeatToNoteRow( fSongBeat );
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if( iCol >= m_NoteFieldEdit.GetNumTracks() ) // this button is not in the range of columns for this Style
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if( iCol >= m_NoteDataEdit.GetNumTracks() ) // this button is not in the range of columns for this Style
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break;
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// check for to see if the user intended to remove a HoldNote
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for( int i=0; i<m_NoteFieldEdit.GetNumHoldNotes(); i++ ) // for each HoldNote
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for( int i=0; i<m_NoteDataEdit.GetNumHoldNotes(); i++ ) // for each HoldNote
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{
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const HoldNote &hn = m_NoteFieldEdit.GetHoldNote(i);
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const HoldNote &hn = m_NoteDataEdit.GetHoldNote(i);
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if( iCol == hn.iTrack && // the notes correspond
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hn.RowIsInRange(iSongIndex) ) // the cursor lies within this HoldNote
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{
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m_NoteFieldEdit.RemoveHoldNote( i );
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m_NoteDataEdit.RemoveHoldNote( i );
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return;
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}
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}
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if( m_NoteFieldEdit.GetTapNote(iCol, iSongIndex).type != TapNote::empty )
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if( m_NoteDataEdit.GetTapNote(iCol, iSongIndex).type != TapNote::empty )
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{
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m_NoteFieldEdit.SetTapNote( iCol, iSongIndex, TAP_EMPTY );
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m_NoteDataEdit.SetTapNote( iCol, iSongIndex, TAP_EMPTY );
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return;
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}
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else if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE) )
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{
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m_NoteFieldEdit.SetTapNote(iCol, iSongIndex, TAP_ORIGINAL_MINE );
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m_NoteDataEdit.SetTapNote(iCol, iSongIndex, TAP_ORIGINAL_MINE );
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}
|
||||
else if( EditIsBeingPressed(EDIT_BUTTON_LAY_ATTACK) )
|
||||
{
|
||||
@@ -906,7 +909,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
else
|
||||
{
|
||||
m_NoteFieldEdit.SetTapNote(iCol, iSongIndex, TAP_ORIGINAL_TAP );
|
||||
m_NoteDataEdit.SetTapNote(iCol, iSongIndex, TAP_ORIGINAL_TAP );
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -967,7 +970,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
fBeatsToMove = -GAMESTATE->m_fSongBeat;
|
||||
break;
|
||||
case EDIT_BUTTON_SCROLL_END:
|
||||
fBeatsToMove = m_NoteFieldEdit.GetLastBeat() - GAMESTATE->m_fSongBeat;
|
||||
fBeatsToMove = m_NoteDataEdit.GetLastBeat() - GAMESTATE->m_fSongBeat;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -981,9 +984,9 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
// Ctrl + number = input to right half
|
||||
if( EditIsBeingPressed(EDIT_BUTTON_RIGHT_SIDE) )
|
||||
iCol += m_NoteFieldEdit.GetNumTracks()/2;
|
||||
iCol += m_NoteDataEdit.GetNumTracks()/2;
|
||||
|
||||
if( iCol >= m_NoteFieldEdit.GetNumTracks() )
|
||||
if( iCol >= m_NoteDataEdit.GetNumTracks() )
|
||||
continue; // skip
|
||||
|
||||
EditButton b = EditButton(EDIT_BUTTON_COLUMN_0+n);
|
||||
@@ -996,7 +999,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
newHN.iStartRow = max(newHN.iStartRow, 0);
|
||||
newHN.iEndRow = max(newHN.iEndRow, 0);
|
||||
|
||||
m_NoteFieldEdit.AddHoldNote( newHN );
|
||||
m_NoteDataEdit.AddHoldNote( newHN );
|
||||
}
|
||||
|
||||
if( EditIsBeingPressed(EDIT_BUTTON_SCROLL_SELECT) )
|
||||
@@ -1097,7 +1100,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
// save current steps
|
||||
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
ASSERT( pSteps );
|
||||
pSteps->SetNoteData( m_NoteFieldEdit );
|
||||
pSteps->SetNoteData( m_NoteDataEdit );
|
||||
|
||||
// Get all Steps of this StepsType
|
||||
StepsType st = pSteps->m_StepsType;
|
||||
@@ -1134,7 +1137,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
pSteps = *it;
|
||||
GAMESTATE->m_pCurSteps[PLAYER_1] = m_pSteps = pSteps;
|
||||
pSteps->GetNoteData( m_NoteFieldEdit );
|
||||
pSteps->GetNoteData( m_NoteDataEdit );
|
||||
SCREENMAN->SystemMessage( ssprintf(
|
||||
"Switched to %s %s '%s'",
|
||||
GAMEMAN->StepsTypeToString( pSteps->m_StepsType ).c_str(),
|
||||
@@ -1360,7 +1363,7 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
|
||||
if( iRow < 0 )
|
||||
break;
|
||||
|
||||
m_NoteFieldRecord.SetTapNote(iCol, iRow, TAP_ORIGINAL_TAP);
|
||||
m_NoteDataRecord.SetTapNote(iCol, iRow, TAP_ORIGINAL_TAP);
|
||||
m_NoteFieldRecord.Step( iCol, TNS_MARVELOUS );
|
||||
}
|
||||
break;
|
||||
@@ -1465,11 +1468,11 @@ void ScreenEdit::TransitionFromRecordToEdit()
|
||||
int rowEnd = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
||||
|
||||
// delete old TapNotes in the range
|
||||
m_NoteFieldEdit.ClearRange( rowBegin, rowEnd );
|
||||
m_NoteDataEdit.ClearRange( rowBegin, rowEnd );
|
||||
|
||||
m_NoteFieldEdit.CopyRange( m_NoteFieldRecord, rowBegin, rowEnd, rowBegin );
|
||||
m_NoteDataEdit.CopyRange( m_NoteDataRecord, rowBegin, rowEnd, rowBegin );
|
||||
|
||||
m_NoteFieldRecord.ClearAll();
|
||||
m_NoteDataRecord.ClearAll();
|
||||
}
|
||||
|
||||
/* Helper for SM_DoReloadFromDisk */
|
||||
@@ -1561,7 +1564,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
CString sMods = poChosen.GetString();
|
||||
const int row = BeatToNoteRow( GAMESTATE->m_fSongBeat );
|
||||
|
||||
m_NoteFieldEdit.SetTapAttackNote( g_iLastInsertAttackTrack, row, sMods, g_fLastInsertAttackDurationSeconds );
|
||||
m_NoteDataEdit.SetTapAttackNote( g_iLastInsertAttackTrack, row, sMods, g_fLastInsertAttackDurationSeconds );
|
||||
GAMESTATE->RestoreSelectedOptions(); // restore the edit and playback options
|
||||
}
|
||||
break;
|
||||
@@ -1606,7 +1609,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
SCREENMAN->SystemMessage( sMessage );
|
||||
|
||||
m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
|
||||
m_pSteps->GetNoteData( m_NoteFieldEdit );
|
||||
m_pSteps->GetNoteData( m_NoteDataEdit );
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -1714,28 +1717,28 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
|
||||
g_EditNotesStatistics.rows[meter].defaultChoice = clamp( pSteps->GetMeter()-1, 0, 14 );
|
||||
g_EditNotesStatistics.rows[predict_meter].choices.resize(1);g_EditNotesStatistics.rows[predict_meter].choices[0] = ssprintf("%f",pSteps->PredictMeter());
|
||||
g_EditNotesStatistics.rows[description].choices.resize(1); g_EditNotesStatistics.rows[description].choices[0] = pSteps->GetDescription();
|
||||
g_EditNotesStatistics.rows[tap_notes].choices.resize(1); g_EditNotesStatistics.rows[tap_notes].choices[0] = ssprintf("%d", m_NoteFieldEdit.GetNumTapNotes());
|
||||
g_EditNotesStatistics.rows[hold_notes].choices.resize(1); g_EditNotesStatistics.rows[hold_notes].choices[0] = ssprintf("%d", m_NoteFieldEdit.GetNumHoldNotes());
|
||||
g_EditNotesStatistics.rows[stream].choices.resize(1); g_EditNotesStatistics.rows[stream].choices[0] = ssprintf("%f", NoteDataUtil::GetStreamRadarValue(m_NoteFieldEdit,fMusicSeconds));
|
||||
g_EditNotesStatistics.rows[voltage].choices.resize(1); g_EditNotesStatistics.rows[voltage].choices[0] = ssprintf("%f", NoteDataUtil::GetVoltageRadarValue(m_NoteFieldEdit,fMusicSeconds));
|
||||
g_EditNotesStatistics.rows[tap_notes].choices.resize(1); g_EditNotesStatistics.rows[tap_notes].choices[0] = ssprintf("%d", m_NoteDataEdit.GetNumTapNotes());
|
||||
g_EditNotesStatistics.rows[hold_notes].choices.resize(1); g_EditNotesStatistics.rows[hold_notes].choices[0] = ssprintf("%d", m_NoteDataEdit.GetNumHoldNotes());
|
||||
g_EditNotesStatistics.rows[stream].choices.resize(1); g_EditNotesStatistics.rows[stream].choices[0] = ssprintf("%f", NoteDataUtil::GetStreamRadarValue(m_NoteDataEdit,fMusicSeconds));
|
||||
g_EditNotesStatistics.rows[voltage].choices.resize(1); g_EditNotesStatistics.rows[voltage].choices[0] = ssprintf("%f", NoteDataUtil::GetVoltageRadarValue(m_NoteDataEdit,fMusicSeconds));
|
||||
|
||||
g_EditNotesStatistics.rows[air].choices.resize(1); g_EditNotesStatistics.rows[air].choices[0] = ssprintf("%f", NoteDataUtil::GetAirRadarValue(m_NoteFieldEdit,fMusicSeconds));
|
||||
g_EditNotesStatistics.rows[freeze].choices.resize(1); g_EditNotesStatistics.rows[freeze].choices[0] = ssprintf("%f", NoteDataUtil::GetFreezeRadarValue(m_NoteFieldEdit,fMusicSeconds));
|
||||
g_EditNotesStatistics.rows[chaos].choices.resize(1); g_EditNotesStatistics.rows[chaos].choices[0] = ssprintf("%f", NoteDataUtil::GetChaosRadarValue(m_NoteFieldEdit,fMusicSeconds));
|
||||
g_EditNotesStatistics.rows[air].choices.resize(1); g_EditNotesStatistics.rows[air].choices[0] = ssprintf("%f", NoteDataUtil::GetAirRadarValue(m_NoteDataEdit,fMusicSeconds));
|
||||
g_EditNotesStatistics.rows[freeze].choices.resize(1); g_EditNotesStatistics.rows[freeze].choices[0] = ssprintf("%f", NoteDataUtil::GetFreezeRadarValue(m_NoteDataEdit,fMusicSeconds));
|
||||
g_EditNotesStatistics.rows[chaos].choices.resize(1); g_EditNotesStatistics.rows[chaos].choices[0] = ssprintf("%f", NoteDataUtil::GetChaosRadarValue(m_NoteDataEdit,fMusicSeconds));
|
||||
SCREENMAN->MiniMenu( &g_EditNotesStatistics, SM_BackFromEditNotesStatistics );
|
||||
}
|
||||
break;
|
||||
case play_whole_song:
|
||||
{
|
||||
m_NoteFieldEdit.m_fBeginMarker = 0;
|
||||
m_NoteFieldEdit.m_fEndMarker = m_NoteFieldEdit.GetLastBeat();
|
||||
m_NoteFieldEdit.m_fEndMarker = m_NoteDataEdit.GetLastBeat();
|
||||
HandleAreaMenuChoice( play, NULL );
|
||||
}
|
||||
break;
|
||||
case play_current_beat_to_end:
|
||||
{
|
||||
m_NoteFieldEdit.m_fBeginMarker = GAMESTATE->m_fSongBeat;
|
||||
m_NoteFieldEdit.m_fEndMarker = m_NoteFieldEdit.GetLastBeat();
|
||||
m_NoteFieldEdit.m_fEndMarker = m_NoteDataEdit.GetLastBeat();
|
||||
HandleAreaMenuChoice( play, NULL );
|
||||
}
|
||||
break;
|
||||
@@ -1745,7 +1748,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
|
||||
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
ASSERT( pSteps );
|
||||
|
||||
pSteps->SetNoteData( m_NoteFieldEdit );
|
||||
pSteps->SetNoteData( m_NoteDataEdit );
|
||||
GAMESTATE->m_pCurSong->Save();
|
||||
|
||||
// we shouldn't say we're saving a DWI if we're on any game besides
|
||||
@@ -1909,7 +1912,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
int iFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
||||
int iLastRow = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
||||
m_Clipboard.ClearAll();
|
||||
m_Clipboard.CopyRange( m_NoteFieldEdit, iFirstRow, iLastRow );
|
||||
m_Clipboard.CopyRange( m_NoteDataEdit, iFirstRow, iLastRow );
|
||||
}
|
||||
break;
|
||||
case paste_at_current_beat:
|
||||
@@ -1917,7 +1920,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
int iSrcFirstRow = 0;
|
||||
int iSrcLastRow = BeatToNoteRow( m_Clipboard.GetLastBeat() );
|
||||
int iDestFirstRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
|
||||
m_NoteFieldEdit.CopyRange( m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
|
||||
m_NoteDataEdit.CopyRange( m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
|
||||
}
|
||||
break;
|
||||
case paste_at_begin_marker:
|
||||
@@ -1926,7 +1929,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
int iSrcFirstRow = 0;
|
||||
int iSrcLastRow = BeatToNoteRow( m_Clipboard.GetLastBeat() );
|
||||
int iDestFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
||||
m_NoteFieldEdit.CopyRange( m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
|
||||
m_NoteDataEdit.CopyRange( m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
|
||||
}
|
||||
break;
|
||||
case clear:
|
||||
@@ -1934,13 +1937,13 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 );
|
||||
int iFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
||||
int iLastRow = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
||||
m_NoteFieldEdit.ClearRange( iFirstRow, iLastRow );
|
||||
m_NoteDataEdit.ClearRange( iFirstRow, iLastRow );
|
||||
}
|
||||
break;
|
||||
case quantize:
|
||||
{
|
||||
NoteType nt = (NoteType)iAnswers[c];
|
||||
NoteDataUtil::SnapToNearestNoteType( m_NoteFieldEdit, nt, nt, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
|
||||
NoteDataUtil::SnapToNearestNoteType( m_NoteDataEdit, nt, nt, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
|
||||
}
|
||||
break;
|
||||
case turn:
|
||||
@@ -1972,28 +1975,28 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
|
||||
switch( tt )
|
||||
{
|
||||
case noholds: NoteDataUtil::RemoveHoldNotes( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case nomines: NoteDataUtil::RemoveMines( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case little: NoteDataUtil::Little( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case wide: NoteDataUtil::Wide( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case big: NoteDataUtil::Big( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case quick: NoteDataUtil::Quick( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case bmrize: NoteDataUtil::BMRize( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case skippy: NoteDataUtil::Skippy( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case mines: NoteDataUtil::AddMines( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case echo: NoteDataUtil::Echo( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case stomp: NoteDataUtil::Stomp( m_NoteFieldEdit, st, fBeginBeat, fEndBeat ); break;
|
||||
case planted: NoteDataUtil::Planted( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case floored: NoteDataUtil::Floored( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case twister: NoteDataUtil::Twister( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case nojumps: NoteDataUtil::RemoveJumps( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case nohands: NoteDataUtil::RemoveHands( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case noquads: NoteDataUtil::RemoveQuads( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
|
||||
case noholds: NoteDataUtil::RemoveHoldNotes( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case nomines: NoteDataUtil::RemoveMines( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case little: NoteDataUtil::Little( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case wide: NoteDataUtil::Wide( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case big: NoteDataUtil::Big( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case quick: NoteDataUtil::Quick( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case bmrize: NoteDataUtil::BMRize( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case skippy: NoteDataUtil::Skippy( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case mines: NoteDataUtil::AddMines( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case echo: NoteDataUtil::Echo( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case stomp: NoteDataUtil::Stomp( m_NoteDataEdit, st, fBeginBeat, fEndBeat ); break;
|
||||
case planted: NoteDataUtil::Planted( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case floored: NoteDataUtil::Floored( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case twister: NoteDataUtil::Twister( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case nojumps: NoteDataUtil::RemoveJumps( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case nohands: NoteDataUtil::RemoveHands( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
case noquads: NoteDataUtil::RemoveQuads( m_NoteDataEdit, fBeginBeat, fEndBeat ); break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
// bake in the additions
|
||||
NoteDataUtil::ConvertAdditionsToRegular( m_NoteFieldEdit );
|
||||
NoteDataUtil::ConvertAdditionsToRegular( m_NoteDataEdit );
|
||||
}
|
||||
break;
|
||||
case alter:
|
||||
@@ -2060,7 +2063,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
float fNewClipboardBeats = fOldClipboardBeats * fScale;
|
||||
float fDeltaBeats = fNewClipboardBeats - fOldClipboardBeats;
|
||||
float fNewClipboardEndBeat = m_NoteFieldEdit.m_fBeginMarker + fNewClipboardBeats;
|
||||
NoteDataUtil::ShiftRows( m_NoteFieldEdit, m_NoteFieldEdit.m_fBeginMarker, fDeltaBeats );
|
||||
NoteDataUtil::ShiftRows( m_NoteDataEdit, m_NoteFieldEdit.m_fBeginMarker, fDeltaBeats );
|
||||
m_pSong->m_Timing.ScaleRegion( fScale, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
|
||||
|
||||
HandleAreaMenuChoice( paste_at_begin_marker, NULL );
|
||||
@@ -2115,7 +2118,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
/* If we're in course display mode, set that up. */
|
||||
SetupCourseAttacks();
|
||||
|
||||
m_Player.Load( m_NoteFieldEdit );
|
||||
m_Player.Load( m_NoteDataEdit );
|
||||
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
|
||||
|
||||
m_rectRecordBack.StopTweening();
|
||||
@@ -2130,7 +2133,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
* and recalc it. */
|
||||
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
ASSERT( pSteps );
|
||||
pSteps->SetNoteData( m_NoteFieldEdit );
|
||||
pSteps->SetNoteData( m_NoteDataEdit );
|
||||
m_pSong->ReCalculateRadarValuesAndLastBeat();
|
||||
|
||||
m_Background.Unload();
|
||||
@@ -2162,8 +2165,9 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
GAMESTATE->ResetNoteSkins();
|
||||
|
||||
// initialize m_NoteFieldRecord
|
||||
m_NoteFieldRecord.Load( &m_NoteFieldEdit, GAMESTATE->m_pPlayerState[PLAYER_1], -150, 350, 350 );
|
||||
m_NoteFieldRecord.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
|
||||
m_NoteDataRecord.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
|
||||
m_NoteDataRecord.CopyAll( m_NoteDataEdit );
|
||||
m_NoteFieldRecord.Load( &m_NoteDataRecord, GAMESTATE->m_pPlayerState[PLAYER_1], -150, 350, 350 );
|
||||
|
||||
m_rectRecordBack.StopTweening();
|
||||
m_rectRecordBack.BeginTweening( 0.5f );
|
||||
@@ -2182,10 +2186,10 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
}
|
||||
break;
|
||||
case insert_and_shift:
|
||||
NoteDataUtil::ShiftRows( m_NoteFieldEdit, GAMESTATE->m_fSongBeat, 1 );
|
||||
NoteDataUtil::ShiftRows( m_NoteDataEdit, GAMESTATE->m_fSongBeat, 1 );
|
||||
break;
|
||||
case delete_and_shift:
|
||||
NoteDataUtil::ShiftRows( m_NoteFieldEdit, GAMESTATE->m_fSongBeat, -1 );
|
||||
NoteDataUtil::ShiftRows( m_NoteDataEdit, GAMESTATE->m_fSongBeat, -1 );
|
||||
break;
|
||||
case shift_pauses_forward:
|
||||
m_pSong->m_Timing.ShiftRows( GAMESTATE->m_fSongBeat, 1 );
|
||||
@@ -2203,7 +2207,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
float fStopLength = fMarkerEnd - fMarkerStart;
|
||||
// be sure not to clobber the row at the start - a row at the end
|
||||
// can be dropped safely, though
|
||||
NoteDataUtil::ShiftRows( m_NoteFieldEdit,
|
||||
NoteDataUtil::ShiftRows( m_NoteDataEdit,
|
||||
m_NoteFieldEdit.m_fBeginMarker + 0.003f,
|
||||
(-m_NoteFieldEdit.m_fEndMarker+m_NoteFieldEdit.m_fBeginMarker)
|
||||
);
|
||||
@@ -2258,10 +2262,10 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
fStopLength *= fBPMatPause;
|
||||
fStopLength /= 60;
|
||||
// don't move the step from where it is, just move everything later
|
||||
m_NoteFieldEdit.ConvertHoldNotesTo2sAnd3s();
|
||||
NoteDataUtil::ShiftRows( m_NoteFieldEdit, GAMESTATE->m_fSongBeat + 0.003f, fStopLength );
|
||||
m_NoteDataEdit.ConvertHoldNotesTo2sAnd3s();
|
||||
NoteDataUtil::ShiftRows( m_NoteDataEdit, GAMESTATE->m_fSongBeat + 0.003f, fStopLength );
|
||||
m_pSong->m_Timing.ShiftRows( GAMESTATE->m_fSongBeat + 0.003f, fStopLength );
|
||||
m_NoteFieldEdit.Convert2sAnd3sToHoldNotes();
|
||||
m_NoteDataEdit.Convert2sAnd3sToHoldNotes();
|
||||
|
||||
}
|
||||
// Hello and welcome to I FEEL STUPID :-)
|
||||
|
||||
@@ -151,6 +151,7 @@ protected:
|
||||
Steps* m_pSteps;
|
||||
|
||||
NoteField m_NoteFieldEdit;
|
||||
NoteDataWithScoring m_NoteDataEdit;
|
||||
SnapDisplay m_SnapDisplay;
|
||||
|
||||
AutoActor m_sprOverlay;
|
||||
@@ -176,6 +177,7 @@ protected:
|
||||
// for MODE_RECORD
|
||||
|
||||
NoteField m_NoteFieldRecord;
|
||||
NoteDataWithScoring m_NoteDataRecord;
|
||||
|
||||
// for MODE_PLAY
|
||||
void SetupCourseAttacks();
|
||||
|
||||
Reference in New Issue
Block a user