cleanup
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@@ -111,9 +111,7 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, true);
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#if defined(_WINDOWS)
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SDL_SetRefreshRate( (p.rate == REFRESH_DEFAULT)? SDL_REFRESH_DEFAULT:p.rate );
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#elif defined(LINUX)
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#if defined(LINUX)
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/* nVidia cards:
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*
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* This only works the first time we set up a window; after that, the
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@@ -125,10 +123,6 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
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putenv( buf );
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#endif
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#if defined(WIN32)
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// mySDL_EventState(SDL_OPENGLRESET, SDL_ENABLE);
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#endif
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SDL_Surface *screen = SDL_SetVideoMode(p.width, p.height, p.bpp, flags);
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if(!screen)
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{
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@@ -148,26 +142,6 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
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LOG->Info( "SDL version: %i.%i.%i", ver->major, ver->minor, ver->patch );
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}
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/* XXX: This event only exists in the SDL tree, and is only needed in
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* Windows. Eventually, it'll probably get upstreamed, and once it's
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* in the real branch we can remove this #if. */
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/* Why did I comment this out? -Chris */
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#if defined(WIN32)
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// SDL_Event e;
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// if(SDL_GetEvent(e, SDL_OPENGLRESETMASK))
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// {
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// LOG->Trace("New OpenGL context");
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// SDL_WM_SetCaption("StepMania", "StepMania");
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// NewOpenGLContext = true;
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// }
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// mySDL_EventState(SDL_OPENGLRESET, SDL_IGNORE);
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#endif
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/* Recreating the window changes the hwnd. */
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SDL_UpdateHWnd();
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#if defined(unix)
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{
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SDL_SysWMinfo info;
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