5ef0d4159d388baddcdab9043c0c8d7545d200e7
This is appropriate for global scripts which are loaded only once, and used multiple times: the scripts can safely affect global state (eg. override functions), and stay in memory. There's no way to unload them short of resetting the Lua state. It's not appropriate for one-shot scripts, such as those that might be associated with BGAnimations. (needs more work)
Description
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%