Files
itgmania212121/stepmania/src/ScreenEdit.cpp
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#include "global.h"
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#include "ScreenEdit.h"
#include "PrefsManager.h"
#include "SongManager.h"
#include "ScreenManager.h"
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#include "ScreenSaveSync.h"
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#include "GameConstantsAndTypes.h"
#include "GameManager.h"
#include "RageLog.h"
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#include "GameSoundManager.h"
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#include "GameState.h"
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#include "InputMapper.h"
#include "RageLog.h"
#include "ThemeManager.h"
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#include "NoteSkinManager.h"
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#include "Steps.h"
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#include "NoteDataUtil.h"
#include "SongUtil.h"
#include "StepsUtil.h"
#include "Foreach.h"
#include "ScreenDimensions.h"
#include "ThemeMetric.h"
#include "PlayerState.h"
#include "ScreenTextEntry.h"
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#include "ScreenMiniMenu.h"
#include "ScreenPrompt.h"
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#include "Style.h"
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#include "ActorUtil.h"
#include "CommonMetrics.h"
#include "BackgroundUtil.h"
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#include <utility>
#include <float.h>
#include "InputEventPlus.h"
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#include "NotesWriterSM.h"
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#include "LocalizedString.h"
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static Preference<float> g_iDefaultRecordLength( "DefaultRecordLength", 4 );
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static Preference<bool> g_bEditorShowBGChangesPlay( "EditorShowBGChangesPlay", false );
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//
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// Defines specific to ScreenEdit
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//
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const float RECORD_HOLD_SECONDS = 0.3f;
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#define PLAYER_X (SCREEN_CENTER_X)
#define PLAYER_Y (SCREEN_CENTER_Y)
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#define PLAYER_HEIGHT (360)
#define PLAYER_Y_STANDARD (PLAYER_Y-PLAYER_HEIGHT/2)
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#define EDIT_X (SCREEN_CENTER_X)
#define EDIT_Y (PLAYER_Y)
#define RECORD_X (SCREEN_CENTER_X)
#define RECORD_Y (SCREEN_CENTER_Y)
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#define PLAY_RECORD_HELP_TEXT THEME->GetString(m_sName,"PlayRecordHelpText")
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AutoScreenMessage( SM_UpdateTextInfo )
AutoScreenMessage( SM_BackFromMainMenu )
AutoScreenMessage( SM_BackFromAreaMenu )
AutoScreenMessage( SM_BackFromStepsInformation )
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AutoScreenMessage( SM_BackFromOptions )
AutoScreenMessage( SM_BackFromSongInformation )
AutoScreenMessage( SM_BackFromBGChange )
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AutoScreenMessage( SM_BackFromInsertTapAttack )
AutoScreenMessage( SM_BackFromInsertTapAttackPlayerOptions )
AutoScreenMessage( SM_BackFromInsertCourseAttack )
AutoScreenMessage( SM_BackFromInsertCourseAttackPlayerOptions )
AutoScreenMessage( SM_BackFromCourseModeMenu )
AutoScreenMessage( SM_DoRevertToLastSave )
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AutoScreenMessage( SM_DoRevertFromDisk )
AutoScreenMessage( SM_BackFromBPMChange )
AutoScreenMessage( SM_BackFromStopChange )
AutoScreenMessage( SM_DoSaveAndExit )
AutoScreenMessage( SM_DoExit )
AutoScreenMessage( SM_SaveSuccessful );
AutoScreenMessage( SM_SaveFailed );
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static const char *EditStateNames[] = {
"Edit",
"Record",
"RecordPaused",
"Playing"
};
XToString( EditState, NUM_EDIT_STATES );
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const RString INPUT_TIPS_TEXT =
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#if defined(XBOX)
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"Up/Down:\n change beat\n"
"Left/Right:\n change snap\n"
"A/B/X/Y:\n add/remove\n tap note\n"
"Create hold note:\n Hold a button\n while moving\n Up or Down\n"
"White:\n Set area\n marker\n"
"Start:\n Area Menu\n"
"Select:\n Main Menu\n"
"Black:\n Show\n shortcuts\n";
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#else
"Up/Down:\n change beat\n"
"Left/Right:\n change snap\n"
"Number keys:\n add/remove\n tap note\n"
"Create hold note:\n Hold a number\n while moving\n Up or Down\n"
"Space bar:\n Set area\n marker\n"
"Enter:\n Area Menu\n"
"Escape:\n Main Menu\n"
"F1:\n Show help\n";
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#endif
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#if defined(XBOX)
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void ScreenEdit::InitEditMappings()
{
/* XXX: fill this in */
}
#else
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void ScreenEdit::InitEditMappings()
{
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m_EditMappings.Clear();
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// Global mappings:
m_EditMappings.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
m_EditMappings.button[EDIT_BUTTON_SCROLL_UP_PAGE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PGUP);
m_EditMappings.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
m_EditMappings.button[EDIT_BUTTON_SCROLL_DOWN_PAGE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PGDN);
m_EditMappings.button[EDIT_BUTTON_SCROLL_HOME][0] = DeviceInput(DEVICE_KEYBOARD, KEY_HOME);
m_EditMappings.button[EDIT_BUTTON_SCROLL_END][0] = DeviceInput(DEVICE_KEYBOARD, KEY_END);
m_EditMappings.button[EDIT_BUTTON_SCROLL_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PERIOD);
m_EditMappings.button[EDIT_BUTTON_SCROLL_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_COMMA);
m_EditMappings.button[EDIT_BUTTON_SCROLL_SELECT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappings.button[EDIT_BUTTON_SCROLL_SELECT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
switch( EDIT_MODE.GetValue() )
{
case EditMode_Practice:
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// Left = Zoom out (1x, 2x, 4x)
// Right = Zoom in
m_EditMappings.button [EDIT_BUTTON_SCROLL_SPEED_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LEFT);
m_EditMappings.button [EDIT_BUTTON_SCROLL_SPEED_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RIGHT);
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// Enter = Play selection
// P = Play current beat to end
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m_EditMappings.button [EDIT_BUTTON_PLAY_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_EditMappings.button [EDIT_BUTTON_PLAY_FROM_CURSOR][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
// F1 = Show help popup
m_EditMappings.button [EDIT_BUTTON_OPEN_INPUT_HELP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F1);
// Esc = Show Edit Menu
m_EditMappings.button [EDIT_BUTTON_OPEN_EDIT_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
// Escape, Enter = exit play/record
m_PlayMappings.button [EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_PlayMappings.button [EDIT_BUTTON_RETURN_TO_EDIT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
return;
}
switch( EDIT_MODE.GetValue() )
{
case EditMode_Full:
/* Don't allow F5/F6 in home mode. It breaks the "delay creation until first save" logic. */
m_EditMappings.button[EDIT_BUTTON_OPEN_PREV_STEPS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F5);
m_EditMappings.button[EDIT_BUTTON_OPEN_NEXT_STEPS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F6);
m_EditMappings.button[EDIT_BUTTON_BPM_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F7);
m_EditMappings.button[EDIT_BUTTON_BPM_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F8);
m_EditMappings.button[EDIT_BUTTON_STOP_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F9);
m_EditMappings.button[EDIT_BUTTON_STOP_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F10);
m_EditMappings.button[EDIT_BUTTON_OFFSET_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F11);
m_EditMappings.button[EDIT_BUTTON_OFFSET_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F12);
m_EditMappings.button[EDIT_BUTTON_SAMPLE_START_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RBRACKET);
m_EditMappings.button[EDIT_BUTTON_SAMPLE_START_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LBRACKET);
m_EditMappings.button[EDIT_BUTTON_SAMPLE_LENGTH_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RBRACKET);
m_EditMappings.hold[EDIT_BUTTON_SAMPLE_LENGTH_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappings.hold[EDIT_BUTTON_SAMPLE_LENGTH_UP][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappings.button[EDIT_BUTTON_SAMPLE_LENGTH_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LBRACKET);
m_EditMappings.hold[EDIT_BUTTON_SAMPLE_LENGTH_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappings.hold[EDIT_BUTTON_SAMPLE_LENGTH_DOWN][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappings.button[EDIT_BUTTON_PLAY_SAMPLE_MUSIC][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cm);
m_EditMappings.button[EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
m_EditMappings.button[EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
m_EditMappings.hold[EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappings.hold[EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappings.button[EDIT_BUTTON_OPEN_COURSE_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cc);
m_EditMappings.button[EDIT_BUTTON_OPEN_COURSE_ATTACK_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cv);
m_EditMappings.button[EDIT_BUTTON_INSERT_SHIFT_PAUSES][0] = DeviceInput(DEVICE_KEYBOARD, KEY_INSERT);
m_EditMappings.hold[EDIT_BUTTON_INSERT_SHIFT_PAUSES][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappings.hold[EDIT_BUTTON_INSERT_SHIFT_PAUSES][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappings.button[EDIT_BUTTON_DELETE_SHIFT_PAUSES][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DEL);
m_EditMappings.hold[EDIT_BUTTON_DELETE_SHIFT_PAUSES][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappings.hold[EDIT_BUTTON_DELETE_SHIFT_PAUSES][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
break;
}
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m_EditMappings.button[EDIT_BUTTON_COLUMN_0][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C1);
m_EditMappings.button[EDIT_BUTTON_COLUMN_1][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C2);
m_EditMappings.button[EDIT_BUTTON_COLUMN_2][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C3);
m_EditMappings.button[EDIT_BUTTON_COLUMN_3][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C4);
m_EditMappings.button[EDIT_BUTTON_COLUMN_4][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C5);
m_EditMappings.button[EDIT_BUTTON_COLUMN_5][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C6);
m_EditMappings.button[EDIT_BUTTON_COLUMN_6][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C7);
m_EditMappings.button[EDIT_BUTTON_COLUMN_7][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C8);
m_EditMappings.button[EDIT_BUTTON_COLUMN_8][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C9);
m_EditMappings.button[EDIT_BUTTON_COLUMN_9][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C0);
m_EditMappings.button[EDIT_BUTTON_RIGHT_SIDE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
m_EditMappings.button[EDIT_BUTTON_RIGHT_SIDE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
m_EditMappings.button[EDIT_BUTTON_LAY_MINE_OR_ROLL][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
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// m_EditMappings.button[EDIT_BUTTON_LAY_TAP_ATTACK][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
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m_EditMappings.button [EDIT_BUTTON_SCROLL_SPEED_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
m_EditMappings.hold[EDIT_BUTTON_SCROLL_SPEED_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappings.hold[EDIT_BUTTON_SCROLL_SPEED_UP][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappings.button [EDIT_BUTTON_SCROLL_SPEED_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
m_EditMappings.hold[EDIT_BUTTON_SCROLL_SPEED_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappings.hold[EDIT_BUTTON_SCROLL_SPEED_DOWN][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappings.button[EDIT_BUTTON_SCROLL_SELECT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappings.button[EDIT_BUTTON_SCROLL_SELECT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappings.button[EDIT_BUTTON_LAY_SELECT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_SPACE);
m_EditMappings.button[EDIT_BUTTON_SNAP_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LEFT);
m_EditMappings.button[EDIT_BUTTON_SNAP_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RIGHT);
m_EditMappings.button[EDIT_BUTTON_OPEN_EDIT_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_EditMappings.button[EDIT_BUTTON_OPEN_AREA_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_EditMappings.button[EDIT_BUTTON_OPEN_INPUT_HELP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F1);
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m_EditMappings.button[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
m_EditMappings.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
m_EditMappings.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
m_EditMappings.button[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
m_EditMappings.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappings.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappings.button[EDIT_BUTTON_PLAY_FROM_START][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
m_EditMappings.hold[EDIT_BUTTON_PLAY_FROM_START][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappings.hold[EDIT_BUTTON_PLAY_FROM_START][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappings.button[EDIT_BUTTON_PLAY_FROM_CURSOR][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
m_EditMappings.hold[EDIT_BUTTON_PLAY_FROM_CURSOR][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappings.hold[EDIT_BUTTON_PLAY_FROM_CURSOR][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappings.button[EDIT_BUTTON_PLAY_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
m_EditMappings.button[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
m_EditMappings.hold[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappings.hold[EDIT_BUTTON_RECORD_SELECTION][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
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m_EditMappings.button[EDIT_BUTTON_INSERT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_INSERT);
m_EditMappings.button[EDIT_BUTTON_INSERT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_BACKSLASH);
m_EditMappings.button[EDIT_BUTTON_DELETE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DEL);
m_EditMappings.button[EDIT_BUTTON_ADJUST_FINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
m_EditMappings.button[EDIT_BUTTON_ADJUST_FINE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
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m_EditMappings.button[EDIT_BUTTON_UNDO][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
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m_PlayMappings.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_PlayMappings.button[EDIT_BUTTON_TOGGLE_ASSIST_TICK][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F4);
m_PlayMappings.button[EDIT_BUTTON_TOGGLE_AUTOPLAY][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F8);
m_RecordMappings.button[EDIT_BUTTON_LAY_MINE_OR_ROLL][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_RecordMappings.button[EDIT_BUTTON_LAY_MINE_OR_ROLL][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
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m_RecordMappings.button[EDIT_BUTTON_REMOVE_NOTE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
m_RecordMappings.button[EDIT_BUTTON_REMOVE_NOTE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
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m_RecordMappings.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_RecordPausedMappings.button[EDIT_BUTTON_PLAY_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
m_RecordPausedMappings.button[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
m_RecordPausedMappings.hold[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_RecordPausedMappings.hold[EDIT_BUTTON_RECORD_SELECTION][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_RecordPausedMappings.button[EDIT_BUTTON_RECORD_FROM_CURSOR][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
m_RecordPausedMappings.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_RecordPausedMappings.button[EDIT_BUTTON_UNDO][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
}
#endif
/* Given a DeviceInput that was just depressed, return an active edit function. */
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bool ScreenEdit::DeviceToEdit( DeviceInput DeviceI, EditButton &button ) const
{
ASSERT( DeviceI.IsValid() );
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const MapEditToDI *pCurrentMap = GetCurrentMap();
/* First, search to see if a key that requires a modifier is pressed. */
FOREACH_EditButton(e)
{
for( int slot = 0; slot < NUM_EDIT_TO_DEVICE_SLOTS; ++slot )
{
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if( pCurrentMap->button[e][slot] == DeviceI && pCurrentMap->hold[e][0].IsValid() )
{
/* The button maps to this function. */
button = e;
/* This function has one or more shift modifier attached. */
for( int holdslot = 0; holdslot < NUM_EDIT_TO_DEVICE_SLOTS; ++holdslot )
{
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DeviceInput hDI = pCurrentMap->hold[e][holdslot];
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if( hDI.IsValid() && INPUTFILTER->IsBeingPressed(hDI) )
return true;
}
}
}
}
/* No shifted keys matched. See if any unshifted inputs are bound to this key. */
FOREACH_EditButton(e)
{
for( int slot = 0; slot < NUM_EDIT_TO_DEVICE_SLOTS; ++slot )
{
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if( pCurrentMap->button[e][slot] == DeviceI && !pCurrentMap->hold[e][0].IsValid() )
{
/* The button maps to this function. */
button = e;
return true;
}
}
}
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button = EDIT_BUTTON_INVALID;
return false;
}
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/* If DeviceI was just pressed, return true if button is triggered. (More than one
* function may be mapped to a key.) */
bool ScreenEdit::EditPressed( EditButton button, const DeviceInput &DeviceI )
{
ASSERT( DeviceI.IsValid() );
const MapEditToDI *pCurrentMap = GetCurrentMap();
/* First, search to see if a key that requires a modifier is pressed. */
bool bPrimaryButtonPressed = false;
for( int slot = 0; slot < NUM_EDIT_TO_DEVICE_SLOTS; ++slot )
{
if( pCurrentMap->button[button][slot] == DeviceI )
bPrimaryButtonPressed = true;
}
if( !bPrimaryButtonPressed )
return false;
/* The button maps to this function. Does the function has one or more shift modifiers attached? */
if( !pCurrentMap->hold[button][0].IsValid() )
return true;
for( int holdslot = 0; holdslot < NUM_EDIT_TO_DEVICE_SLOTS; ++holdslot )
{
DeviceInput hDI = pCurrentMap->hold[button][holdslot];
if( INPUTFILTER->IsBeingPressed(hDI) )
return true;
}
/* No shifted keys matched. */
return false;
}
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bool ScreenEdit::EditToDevice( EditButton button, int iSlotNum, DeviceInput &DeviceI ) const
{
ASSERT( iSlotNum < NUM_EDIT_TO_DEVICE_SLOTS );
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const MapEditToDI *pCurrentMap = GetCurrentMap();
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if( pCurrentMap->button[button][iSlotNum].IsValid() )
DeviceI = pCurrentMap->button[button][iSlotNum];
else if( pCurrentMap->hold[button][iSlotNum].IsValid() )
DeviceI = pCurrentMap->hold[button][iSlotNum];
return DeviceI.IsValid();
}
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bool ScreenEdit::EditIsBeingPressed( EditButton button ) const
{
for( int slot = 0; slot < NUM_EDIT_TO_DEVICE_SLOTS; ++slot )
{
DeviceInput DeviceI;
if( EditToDevice( button, slot, DeviceI ) && INPUTFILTER->IsBeingPressed(DeviceI) )
return true;
}
return false;
}
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const MapEditToDI *ScreenEdit::GetCurrentMap() const
{
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switch( m_EditState )
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{
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case STATE_EDITING: return &m_EditMappings;
case STATE_PLAYING: return &m_PlayMappings;
case STATE_RECORDING: return &m_RecordMappings;
case STATE_RECORDING_PAUSED: return &m_RecordPausedMappings;
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default: FAIL_M( ssprintf("%i",m_EditState) );
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}
}
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static MenuDef g_EditHelp(
"ScreenMiniMenuEditHelp",
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#if defined(XBOX)
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MenuRowDef( -1, "L + Up/Down: Change zoom", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "R + Up/Down: Drag area marker", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "L + Select: Play selection", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "R + Start: Play whole song", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "R + Select: Record", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "L + Black: Toggle assist tick", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "R + White: Insert beat and shift down", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "R + Black: Delete beat and shift up", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "R + button: Lay mine", false, EditMode_Practice, true, 0, NULL ),
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MenuRowDef( -1, "L + button: Add to/remove from right half", false, EditMode_Practice, true, 0, NULL )
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#else
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MenuRowDef( -1, "PgUp/PgDn: jump measure", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Home/End: jump to first/last beat", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Ctrl + Up/Down: Change zoom", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Shift + Up/Down: Drag area marker", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "P: Play selection", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Ctrl + P: Play whole song", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Shift + P: Play current beat to end", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Ctrl + R: Record", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "F4: Toggle assist tick", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "F5/F6: Next/prev steps of same StepsType", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( -1, "F7/F8: Decrease/increase BPM at cur beat", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( -1, "F9/F10: Decrease/increase stop at cur beat", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( -1, "F11/F12: Decrease/increase music offset", false, EditMode_Full, true, 0, NULL ),
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/* XXX: This would be better as a single submenu, to let people tweak
* and play the sample several times (without having to re-enter the
* menu each time), so it doesn't use a whole bunch of hotkeys. */
MenuRowDef( -1, "[ and ]: Decrease/increase sample music start", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( -1, "{ and }: Decrease/increase sample music length", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( -1, "M: Play sample music", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( -1, "B: Add/Edit Background Change", false, EditMode_Full, true, 0, NULL ),
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MenuRowDef( -1, "Insert: Insert beat and shift down", false, EditMode_Practice, true, 0, NULL ),
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MenuRowDef( -1, "Ctrl + Insert: Shift BPM changes and stops down one beat",
false, EditMode_Full, true, 0, NULL ),
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MenuRowDef( -1, "Delete: Delete beat and shift up", false, EditMode_Practice, true, 0, NULL ),
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MenuRowDef( -1, "Ctrl + Delete: Shift BPM changes and stops up one beat",
false, EditMode_Full, true, 0, NULL ),
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MenuRowDef( -1, "Shift + number: Lay mine", false, EditMode_Practice, true, 0, NULL ),
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MenuRowDef( -1, "Alt + number: Add to/remove from right half", false, EditMode_Practice, true, 0, NULL )
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#endif
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);
static MenuDef g_PracticeHelp(
"ScreenMiniMenuPracticeHelp",
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MenuRowDef( -1, "Up, Down: Move cursor", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "PgUp, PgDn: Jump measure", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Home, End: Jump to first/last beat", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Hold Shift: Select region", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Left, Right: Zoom", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "Enter: Play selection", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( -1, "P: Play from cursor", false, EditMode_Practice, true, 0, NULL )
);
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static MenuDef g_MainMenu(
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"ScreenMiniMenuMainMenu",
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MenuRowDef( ScreenEdit::edit_steps_information, "Edit Steps Information", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::play_whole_song, "Play Whole Song", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::play_current_beat_to_end, "Play Current Beat to End", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::save, "Save", true, EditMode_Home, true, 0, NULL ),
MenuRowDef( ScreenEdit::revert_to_last_save, "Revert to Last Save", true, EditMode_Home, true, 0, NULL ),
MenuRowDef( ScreenEdit::revert_from_disk, "Revert from Disk", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::options, "Editor Options", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::edit_song_info, "Edit Song Info", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::edit_bpm, "Edit BPM Change", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::edit_stop, "Edit Stop", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::play_preview_music, "Play Preview Music", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::exit, "Exit Editor", true, EditMode_Practice, true, 0, NULL )
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);
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static MenuDef g_AreaMenu(
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"ScreenMiniMenuAreaMenu",
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MenuRowDef( ScreenEdit::cut, "Cut", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::copy, "Copy", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::paste_at_current_beat, "Paste at current beat", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::paste_at_begin_marker, "Paste at begin marker", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::clear, "Clear area", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::quantize, "Quantize", true, EditMode_Practice, true, 0, "4th","8th","12th","16th","24th","32nd","48th","64th","192nd"),
MenuRowDef( ScreenEdit::turn, "Turn", true, EditMode_Practice, true, 0, "Left","Right","Mirror","Shuffle","SuperShuffle" ),
MenuRowDef( ScreenEdit::transform, "Transform", true, EditMode_Practice, true, 0, "NoHolds","NoMines","Little","Wide","Big","Quick","Skippy","Mines","Echo","Stomp","Planted","Floored","Twister","NoJumps","NoHands","NoQuads","NoStretch" ),
MenuRowDef( ScreenEdit::alter, "Alter", true, EditMode_Practice, true, 0, "Autogen To Fill Width","Backwards","Swap Sides","Copy Left To Right","Copy Right To Left","Clear Left","Clear Right","Collapse To One","Collapse Left","Shift Left","Shift Right" ),
MenuRowDef( ScreenEdit::tempo, "Tempo", true, EditMode_Full, true, 0, "Compress 2x","Compress 3->2","Compress 4->3","Expand 3->4","Expand 2->3","Expand 2x" ),
MenuRowDef( ScreenEdit::play, "Play selection", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::record, "Record in selection", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::insert_and_shift, "Insert beat and shift down", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::delete_and_shift, "Delete beat and shift up", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::shift_pauses_forward, "Shift pauses and BPM changes down", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::shift_pauses_backward, "Shift pauses and BPM changes up", true, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::convert_to_pause, "Convert selection to pause", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::convert_pause_to_beat, "Convert pause to beats", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::undo, "Undo", true, EditMode_Practice, true, 0, NULL )
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);
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static MenuDef g_StepsInformation(
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"ScreenMiniMenuStepsInformation",
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MenuRowDef( ScreenEdit::difficulty, "Difficulty", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::meter, "Meter", true, EditMode_Practice, false, 0, "1","2","3","4","5","6","7","8","9","10","11","12","13" ),
MenuRowDef( ScreenEdit::description, "Description", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::predict_meter, "Predicted Meter", false, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::tap_notes, "Tap Steps", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::jumps, "Jumps", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::hands, "Hands", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::quads, "Quads", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::holds, "Holds", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::mines, "Mines", false, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::stream, "Stream", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::voltage, "Voltage", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::air, "Air", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::freeze, "Freeze", false, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::chaos, "Chaos", false, EditMode_Full, true, 0, NULL )
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);
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static MenuDef g_SongInformation(
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"ScreenMiniMenuSongInformation",
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MenuRowDef( ScreenEdit::main_title, "Main title", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::sub_title, "Sub title", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::artist, "Artist", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::credit, "Credit", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::main_title_transliteration, "Main title transliteration", true, EditMode_Practice, true, 0, NULL ),
MenuRowDef( ScreenEdit::sub_title_transliteration, "Sub title transliteration", true, EditMode_Practice, true, 0, NULL ),
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MenuRowDef( ScreenEdit::artist_transliteration, "Artist transliteration", true, EditMode_Practice, true, 0, NULL )
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);
enum { song_bganimation, song_movie, song_bitmap, global_bganimation, global_movie, global_movie_song_group, global_movie_song_group_and_genre, dynamic_random, baked_random, none };
static bool EnabledIfSet1SongBGAnimation();
static bool EnabledIfSet1SongMovie();
static bool EnabledIfSet1SongBitmap();
static bool EnabledIfSet1GlobalBGAnimation();
static bool EnabledIfSet1GlobalMovie();
static bool EnabledIfSet1GlobalMovieSongGroup();
static bool EnabledIfSet1GlobalMovieSongGroupAndGenre();
static bool EnabledIfSet2SongBGAnimation();
static bool EnabledIfSet2SongMovie();
static bool EnabledIfSet2SongBitmap();
static bool EnabledIfSet2GlobalBGAnimation();
static bool EnabledIfSet2GlobalMovie();
static bool EnabledIfSet2GlobalMovieSongGroup();
static bool EnabledIfSet2GlobalMovieSongGroupAndGenre();
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static MenuDef g_BackgroundChange(
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"ScreenMiniMenuBackgroundChange",
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MenuRowDef( ScreenEdit::layer, "Layer", false, EditMode_Full, true, 0, "" ),
MenuRowDef( ScreenEdit::rate, "Rate", true, EditMode_Full, false, 10, "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%","120%","140%","160%","180%","200%" ),
MenuRowDef( ScreenEdit::transition, "Force Transition", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::effect, "Force Effect", true, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::color1, "Force Color 1", true, EditMode_Full, false, 0, "","1,1,1,1","0.5,0.5,0.5,1","1,1,1,0.5","0,0,0,1","1,0,0,1","0,1,0,1","0,0,1,1","1,1,0,1","0,1,1,1","1,0,1,1" ),
MenuRowDef( ScreenEdit::color2, "Force Color 2", true, EditMode_Full, false, 0, "","1,1,1,1","0.5,0.5,0.5,1","1,1,1,0.5","0,0,0,1","1,0,0,1","0,1,0,1","0,0,1,1","1,1,0,1","0,1,1,1","1,0,1,1" ),
MenuRowDef( ScreenEdit::file1_type, "File1 Type", true, EditMode_Full, true, 0, "Song BGAnimation", "Song Movie", "Song Bitmap", "Global BGAnimation", "Global Movie", "Global Movie from Song Group", "Global Movie from Song Group and Genre", "Dynamic Random", "Baked Random", "None" ),
MenuRowDef( ScreenEdit::file1_song_bganimation, "File1 Song BGAnimation", EnabledIfSet1SongBGAnimation, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file1_song_movie, "File1 Song Movie", EnabledIfSet1SongMovie, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file1_song_still, "File1 Song Still", EnabledIfSet1SongBitmap, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file1_global_bganimation, "File1 Global BGAnimation", EnabledIfSet1GlobalBGAnimation, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file1_global_movie, "File1 Global Movie", EnabledIfSet1GlobalMovie, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file1_global_movie_song_group, "File1 Global Movie (Group)", EnabledIfSet1GlobalMovieSongGroup, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file1_global_movie_song_group_and_genre, "File1 Global Movie (Group + Genre)", EnabledIfSet1GlobalMovieSongGroupAndGenre, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::file2_type, "File2 Type", true, EditMode_Full, true, 0, "Song BGAnimation", "Song Movie", "Song Bitmap", "Global BGAnimation", "Global Movie", "Global Movie from Song Group", "Global Movie from Song Group and Genre", "Dynamic Random", "Baked Random", "None" ),
MenuRowDef( ScreenEdit::file2_song_bganimation, "File2 Song BGAnimation", EnabledIfSet2SongBGAnimation, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file2_song_movie, "File2 Song Movie", EnabledIfSet2SongMovie, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file2_song_still, "File2 Song Still", EnabledIfSet2SongBitmap, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file2_global_bganimation, "File2 Global BGAnimation", EnabledIfSet2GlobalBGAnimation, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file2_global_movie, "File2 Global Movie", EnabledIfSet2GlobalMovie, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file2_global_movie_song_group, "File2 Global Movie (Group)", EnabledIfSet2GlobalMovieSongGroup, EditMode_Full, true, 0, NULL ),
MenuRowDef( ScreenEdit::file2_global_movie_song_group_and_genre, "File2 Global Movie (Group + Genre)", EnabledIfSet2GlobalMovieSongGroupAndGenre, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::delete_change, "Remove Change", true, EditMode_Full, true, 0, NULL )
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);
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static bool EnabledIfSet1SongBGAnimation() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == song_bganimation && !g_BackgroundChange.rows[ScreenEdit::file1_song_bganimation].choices.empty(); }
static bool EnabledIfSet1SongMovie() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == song_movie && !g_BackgroundChange.rows[ScreenEdit::file1_song_movie].choices.empty(); }
static bool EnabledIfSet1SongBitmap() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == song_bitmap && !g_BackgroundChange.rows[ScreenEdit::file1_song_still].choices.empty(); }
static bool EnabledIfSet1GlobalBGAnimation() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == global_bganimation && !g_BackgroundChange.rows[ScreenEdit::file1_global_bganimation].choices.empty(); }
static bool EnabledIfSet1GlobalMovie() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == global_movie && !g_BackgroundChange.rows[ScreenEdit::file1_global_movie].choices.empty(); }
static bool EnabledIfSet1GlobalMovieSongGroup() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == global_movie_song_group && !g_BackgroundChange.rows[ScreenEdit::file1_global_movie_song_group].choices.empty(); }
static bool EnabledIfSet1GlobalMovieSongGroupAndGenre() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == global_movie_song_group_and_genre && !g_BackgroundChange.rows[ScreenEdit::file1_global_movie_song_group_and_genre].choices.empty(); }
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static bool EnabledIfSet2SongBGAnimation() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == song_bganimation && !g_BackgroundChange.rows[ScreenEdit::file2_song_bganimation].choices.empty(); }
static bool EnabledIfSet2SongMovie() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == song_movie && !g_BackgroundChange.rows[ScreenEdit::file2_song_movie].choices.empty(); }
static bool EnabledIfSet2SongBitmap() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == song_bitmap && !g_BackgroundChange.rows[ScreenEdit::file2_song_still].choices.empty(); }
static bool EnabledIfSet2GlobalBGAnimation() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_bganimation && !g_BackgroundChange.rows[ScreenEdit::file2_global_bganimation].choices.empty(); }
static bool EnabledIfSet2GlobalMovie() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie].choices.empty(); }
static bool EnabledIfSet2GlobalMovieSongGroup() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie_song_group && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie_song_group].choices.empty(); }
static bool EnabledIfSet2GlobalMovieSongGroupAndGenre() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie_song_group_and_genre && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie_song_group_and_genre].choices.empty(); }
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static RString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
{
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vector<RString> vsPathsOut;
vector<RString> vsNamesOut;
BackgroundUtil::GetGlobalRandomMovies(
pSong,
"",
vsPathsOut,
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vsNamesOut,
bTryGenre );
if( !vsNamesOut.empty() )
return vsNamesOut[rand()%vsNamesOut.size()];
else
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return RString();
}
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2005-08-30 18:09:00 +00:00
static MenuDef g_InsertTapAttack(
"ScreenMiniMenuInsertTapAttack",
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MenuRowDef( -1, "Duration seconds", true, EditMode_Practice, false, 3, "5","10","15","20","25","30","35","40","45" ),
MenuRowDef( -1, "Set modifiers", true, EditMode_Practice, true, 0, "Press Start" )
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);
static MenuDef g_InsertCourseAttack(
"ScreenMiniMenuInsertCourseAttack",
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MenuRowDef( ScreenEdit::duration, "Duration seconds", true, EditMode_Practice, false, 3, "5","10","15","20","25","30","35","40","45" ),
MenuRowDef( ScreenEdit::set_mods, "Set modifiers", true, EditMode_Practice, true, 0, "Press Start" ),
MenuRowDef( ScreenEdit::remove, "Remove", true, EditMode_Practice, true, 0, "Press Start" )
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);
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static MenuDef g_CourseMode(
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"ScreenMiniMenuCourseDisplay",
MenuRowDef( -1, "Play mods from course", true, EditMode_Practice, true, 0, NULL )
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);
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2003-11-12 08:13:02 +00:00
// HACK: need to remember the track we're inserting on so
// that we can lay the attack note after coming back from
// menus.
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static int g_iLastInsertTapAttackTrack = -1;
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static float g_fLastInsertAttackDurationSeconds = -1;
static BackgroundLayer g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID;
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2006-01-15 20:46:15 +00:00
REGISTER_SCREEN_CLASS( ScreenEdit );
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void ScreenEdit::Init()
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{
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ASSERT( GAMESTATE->m_pCurSong );
ASSERT( GAMESTATE->m_pCurSteps[0] );
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EDIT_MODE.Load(m_sName,"EditMode");
ScreenWithMenuElements::Init();
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InitEditMappings();
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// save the originals for reverting later
CopyToLastSave();
m_CurrentAction = MAIN_MENU_CHOICE_INVALID;
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// set both players to joined so the credit message doesn't show
FOREACH_PlayerNumber( p )
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GAMESTATE->m_bSideIsJoined[p] = true;
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SCREENMAN->RefreshCreditsMessages();
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m_pSong = GAMESTATE->m_pCurSong;
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
m_bReturnToRecordMenuAfterPlay = false;
m_fBeatToReturnTo = 0;
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GAMESTATE->m_bGameplayLeadIn.Set( true );
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GAMESTATE->m_EditMode = EDIT_MODE.GetValue();
GAMESTATE->m_fSongBeat = 0;
m_fTrailingBeat = GAMESTATE->m_fSongBeat;
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GAMESTATE->StoreSelectedOptions();
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m_iShiftAnchor = -1;
m_iStartPlayingAt = -1;
m_iStopPlayingAt = -1;
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this->AddChild( &m_Background );
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m_SnapDisplay.SetXY( EDIT_X, PLAYER_Y_STANDARD );
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m_SnapDisplay.Load( PLAYER_1 );
m_SnapDisplay.SetZoom( 0.5f );
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this->AddChild( &m_SnapDisplay );
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if( NOTESKIN->DoesNoteSkinExist("note") )
m_PlayerStateEdit.m_PlayerOptions.m_sNoteSkin = "note"; // change noteskin before loading all of the edit Actors
m_PlayerStateEdit.m_PlayerNumber = PLAYER_1;
m_PlayerStateEdit.m_PlayerOptions.m_sNoteSkin = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_sNoteSkin;
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m_pSteps->GetNoteData( m_NoteDataEdit );
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m_NoteFieldEdit.SetXY( EDIT_X, EDIT_Y );
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m_NoteFieldEdit.SetZoom( 0.5f );
m_NoteFieldEdit.Init( &m_PlayerStateEdit, PLAYER_HEIGHT*2 );
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m_NoteFieldEdit.Load( &m_NoteDataEdit, -240, 850 );
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this->AddChild( &m_NoteFieldEdit );
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m_NoteDataRecord.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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m_NoteFieldRecord.SetXY( RECORD_X, RECORD_Y );
m_NoteFieldRecord.Init( GAMESTATE->m_pPlayerState[PLAYER_1], PLAYER_HEIGHT );
m_NoteFieldRecord.Load( &m_NoteDataRecord, -(int)SCREEN_HEIGHT/2, (int)SCREEN_HEIGHT/2 );
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this->AddChild( &m_NoteFieldRecord );
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m_EditState = STATE_INVALID;
TransitionEditState( STATE_EDITING );
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m_bRemoveNoteButtonDown = false;
m_Clipboard.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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m_bHasUndo = false;
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m_Undo.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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m_Player.Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
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m_Player.SetXY( PLAYER_X, PLAYER_Y );
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this->AddChild( &m_Player );
this->AddChild( &m_Foreground );
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m_textInputTips.SetName( "InputTips" );
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m_textInputTips.LoadFromFont( THEME->GetPathF("ScreenEdit","InputTips") );
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m_textInputTips.SetText( INPUT_TIPS_TEXT );
SET_XY_AND_ON_COMMAND( m_textInputTips );
this->AddChild( &m_textInputTips );
m_textInfo.SetName( "Info" );
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m_textInfo.LoadFromFont( THEME->GetPathF("ScreenEdit","Info") );
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SET_XY_AND_ON_COMMAND( m_textInfo );
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this->AddChild( &m_textInfo );
m_textPlayRecordHelp.SetName( "PlayRecordHelp" );
m_textPlayRecordHelp.LoadFromFont( THEME->GetPathF("ScreenEdit","PlayRecordHelp") );
m_textPlayRecordHelp.SetText( PLAY_RECORD_HELP_TEXT );
SET_XY_AND_ON_COMMAND( m_textPlayRecordHelp );
this->AddChild( &m_textPlayRecordHelp );
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this->SortByDrawOrder();
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m_soundAddNote.Load( THEME->GetPathS("ScreenEdit","AddNote"), true );
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m_soundRemoveNote.Load( THEME->GetPathS("ScreenEdit","RemoveNote"), true );
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m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line"), true );
m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap"), true );
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m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker"), true );
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m_soundSwitchSteps.Load( THEME->GetPathS("ScreenEdit","switch steps") );
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m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") );
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m_soundMusic.Load( m_pSong->GetMusicPath() );
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m_soundAssistTick.Load( THEME->GetPathS("ScreenEdit","assist tick"), true );
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this->HandleScreenMessage( SM_UpdateTextInfo );
m_bTextInfoNeedsUpdate = true;
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}
ScreenEdit::~ScreenEdit()
{
// UGLY: Don't delete the Song's steps.
m_songLastSave.DetachSteps();
LOG->Trace( "ScreenEdit::~ScreenEdit()" );
m_soundMusic.StopPlaying();
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}
// play assist ticks
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void ScreenEdit::PlayTicks()
{
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if( !GAMESTATE->m_SongOptions.m_bAssistTick || m_EditState != STATE_PLAYING )
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return;
/* Sound cards have a latency between when a sample is Play()ed and when the sound
* will start coming out the speaker. Compensate for this by boosting fPositionSeconds
* ahead. This is just to make sure that we request the sound early enough for it to
* come out on time; the actual precise timing is handled by SetStartTime. */
float fPositionSeconds = GAMESTATE->m_fMusicSeconds;
fPositionSeconds += SOUND->GetPlayLatency() + (float)CommonMetrics::TICK_EARLY_SECONDS + 0.250f;
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const float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds );
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const int iSongRow = max( 0, BeatToNoteRowNotRounded( fSongBeat ) );
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static int iRowLastCrossed = -1;
if( iSongRow < iRowLastCrossed )
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iRowLastCrossed = iSongRow;
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int iTickRow = -1;
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// for each index we crossed since the last update:
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_Player.m_NoteData, r, iRowLastCrossed+1, iSongRow+1 )
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if( m_Player.m_NoteData.IsThereATapOrHoldHeadAtRow( r ) )
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iTickRow = r;
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iRowLastCrossed = iSongRow;
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if( iTickRow != -1 )
{
const float fTickBeat = NoteRowToBeat( iTickRow );
const float fTickSecond = GAMESTATE->m_pCurSong->m_Timing.GetElapsedTimeFromBeat( fTickBeat );
float fSecondsUntil = fTickSecond - GAMESTATE->m_fMusicSeconds;
fSecondsUntil /= m_soundMusic.GetPlaybackRate(); /* 2x music rate means the time until the tick is halved */
RageSoundParams p;
p.m_StartTime = GAMESTATE->m_LastBeatUpdate + (fSecondsUntil - (float)CommonMetrics::TICK_EARLY_SECONDS);
m_soundAssistTick.Play( &p );
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}
}
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void ScreenEdit::PlayPreviewMusic()
{
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SOUND->PlayMusic(
m_pSong->GetMusicPath(),
NULL,
false,
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m_pSong->m_fMusicSampleStartSeconds,
m_pSong->m_fMusicSampleLengthSeconds,
1.5f );
}
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void ScreenEdit::MakeFilteredMenuDef( const MenuDef* pDef, MenuDef &menu )
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{
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menu = *pDef;
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menu.rows.clear();
vector<MenuRowDef> aRows;
FOREACH_CONST( MenuRowDef, pDef->rows, r )
{
// Don't add rows that aren't applicable to this edit mode.
if( EDIT_MODE >= r->emShowIn )
menu.rows.push_back( *r );
}
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}
void ScreenEdit::EditMiniMenu( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel )
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{
/* Reload options. */
MenuDef menu("");
MakeFilteredMenuDef( pDef, menu );
ScreenMiniMenu::MiniMenu( &menu, SM_SendOnOK, SM_SendOnCancel );
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}
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void ScreenEdit::Update( float fDeltaTime )
{
m_PlayerStateEdit.Update( fDeltaTime );
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if( m_soundMusic.IsPlaying() )
{
RageTimer tm;
const float fSeconds = m_soundMusic.GetPositionSeconds( NULL, &tm );
GAMESTATE->UpdateSongPosition( fSeconds, GAMESTATE->m_pCurSong->m_Timing, tm );
}
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if( m_EditState == STATE_RECORDING )
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{
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for( int t=0; t<GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; t++ ) // for each track
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{
StyleInput StyleI( PLAYER_1, t );
float fSecsHeld = INPUTMAPPER->GetSecsHeld( StyleI );
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fSecsHeld = min( fSecsHeld, m_RemoveNoteButtonLastChanged.Ago() );
if( fSecsHeld == 0 )
continue;
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float fStartPlayingAtBeat = NoteRowToBeat(m_iStartPlayingAt);
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if( GAMESTATE->m_fSongBeat <= fStartPlayingAtBeat )
continue;
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float fStartedHoldingSeconds = m_soundMusic.GetPositionSeconds() - fSecsHeld;
float fStartBeat = max( fStartPlayingAtBeat, m_pSong->GetBeatFromElapsedTime(fStartedHoldingSeconds) );
float fEndBeat = max( fStartBeat, GAMESTATE->m_fSongBeat );
fEndBeat = min( fEndBeat, NoteRowToBeat(m_iStopPlayingAt) );
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// Round start and end to the nearest snap interval
fStartBeat = Quantize( fStartBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
fEndBeat = Quantize( fEndBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
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if( m_bRemoveNoteButtonDown )
{
m_NoteDataRecord.ClearRangeForTrack( BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), t );
}
else if( fSecsHeld > RECORD_HOLD_SECONDS )
{
// create or extend a hold or roll note
TapNote tn = TAP_ORIGINAL_HOLD_HEAD;
if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE_OR_ROLL) )
tn = TAP_ORIGINAL_ROLL_HEAD;
m_NoteDataRecord.AddHoldNote( t, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), tn );
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}
}
}
//
// check for end of playback/record
//
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if( m_EditState == STATE_RECORDING || m_EditState == STATE_PLAYING )
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{
/*
* If any arrow is being held, continue for up to half a second after
* the end marker. This makes it possible to start a hold note near
* the end of the range. We won't allow placing anything outside of the
* range.
*/
bool bButtonIsBeingPressed = false;
for( int t=0; t<GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; t++ ) // for each track
{
StyleInput StyleI( PLAYER_1, t );
if( INPUTMAPPER->IsButtonDown(StyleI) )
bButtonIsBeingPressed = true;
}
float fLastBeat = NoteRowToBeat(m_iStopPlayingAt);
if( bButtonIsBeingPressed && m_EditState == STATE_RECORDING )
{
float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( fLastBeat );
fLastBeat = m_pSong->m_Timing.GetBeatFromElapsedTime( fSeconds + 0.5f );
}
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if( GAMESTATE->m_fSongBeat > fLastBeat )
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TransitionEditState( STATE_EDITING );
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}
//LOG->Trace( "ScreenEdit::Update(%f)", fDeltaTime );
ScreenWithMenuElements::Update( fDeltaTime );
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// Update trailing beat
float fDelta = GAMESTATE->m_fSongBeat - m_fTrailingBeat;
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if( fabsf(fDelta) < 10 )
fapproach( m_fTrailingBeat, GAMESTATE->m_fSongBeat,
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fDeltaTime*40 / m_NoteFieldEdit.GetPlayerState()->m_CurrentPlayerOptions.m_fScrollSpeed );
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else
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fapproach( m_fTrailingBeat, GAMESTATE->m_fSongBeat,
fabsf(fDelta) * fDeltaTime*5 );
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2004-01-12 09:36:01 +00:00
PlayTicks();
}
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static LocalizedString CURRENT_BEAT("ScreenEdit", "Current beat");
static LocalizedString CURRENT_SECOND("ScreenEdit", "Current second");
static LocalizedString SNAP_TO("ScreenEdit", "Snap to");
static LocalizedString SELECTION_BEAT("ScreenEdit", "Selection beat");
static LocalizedString DIFFICULTY("ScreenEdit", "Difficulty");
static LocalizedString DESCRIPTION("ScreenEdit", "Description");
static LocalizedString MAIN_TITLE("ScreenEdit", "Main title");
static LocalizedString SUBTITLE("ScreenEdit", "Subtitle");
static LocalizedString TAP_STEPS("ScreenEdit", "Tap Steps");
static LocalizedString JUMPS("ScreenEdit", "Jumps");
static LocalizedString HANDS("ScreenEdit", "Hands");
static LocalizedString HOLDS("ScreenEdit", "Holds");
static LocalizedString MINES("ScreenEdit", "Mines");
static LocalizedString ROLLS("ScreenEdit", "Rolls");
static LocalizedString BEAT_0_OFFSET("ScreenEdit", "Beat 0 offset");
static LocalizedString PREVIEW_START("ScreenEdit", "Preview Start");
static LocalizedString PREVIEW_LENGTH("ScreenEdit", "Preview Length");
void ScreenEdit::UpdateTextInfo()
{
if( m_pSteps == NULL )
return;
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// Don't update the text during playback or record. It causes skips.
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if( m_EditState != STATE_EDITING )
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return;
if( !m_bTextInfoNeedsUpdate )
return;
m_bTextInfoNeedsUpdate = false;
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RString sNoteType = NoteTypeToLocalizedString(m_SnapDisplay.GetNoteType()) + " notes";
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2006-01-22 01:00:06 +00:00
RString sText;
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sText += ssprintf( "%s:\n %.3f\n", CURRENT_BEAT.GetValue().c_str(), GAMESTATE->m_fSongBeat );
sText += ssprintf( "%s:\n %.3f\n", CURRENT_SECOND.GetValue().c_str(), m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) );
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switch( EDIT_MODE.GetValue() )
{
case EditMode_Practice:
break;
case EditMode_Home:
case EditMode_Full:
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sText += ssprintf( "%s:\n %s\n", SNAP_TO.GetValue().c_str(), sNoteType.c_str() );
break;
default:
ASSERT(0);
}
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if( m_NoteFieldEdit.m_iBeginMarker != -1 )
{
sText += ssprintf( "%s:\n %.3f", SELECTION_BEAT.GetValue().c_str(), NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
if( m_NoteFieldEdit.m_iEndMarker != -1 )
sText += ssprintf( "-%.3f\n", NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) );
else
sText += " ...\n";
}
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switch( EDIT_MODE.GetValue() )
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{
case EditMode_Practice:
case EditMode_Home:
break;
case EditMode_Full:
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sText += ssprintf( "%s:\n %s\n", DIFFICULTY.GetValue().c_str(), DifficultyToString( m_pSteps->GetDifficulty() ).c_str() );
sText += ssprintf( "%s:\n %s\n", DESCRIPTION.GetValue().c_str(), m_pSteps->GetDescription().c_str() );
sText += ssprintf( "%s:\n %s\n", MAIN_TITLE.GetValue().c_str(), m_pSong->m_sMainTitle.c_str() );
if( m_pSong->m_sSubTitle.size() )
sText += ssprintf( "%s:\n %s\n", SUBTITLE.GetValue().c_str(), m_pSong->m_sSubTitle.c_str() );
break;
default:
ASSERT(0);
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}
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sText += ssprintf( "%s:\n %d\n", TAP_STEPS.GetValue().c_str(), m_NoteDataEdit.GetNumTapNotes() );
if( m_NoteDataEdit.GetNumJumps() )
sText += ssprintf( "%s: %d\n", JUMPS.GetValue().c_str(), m_NoteDataEdit.GetNumJumps() );
if( m_NoteDataEdit.GetNumHands() )
sText += ssprintf( "%s: %d\n", HANDS.GetValue().c_str(), m_NoteDataEdit.GetNumHands() );
if( m_NoteDataEdit.GetNumHoldNotes() )
sText += ssprintf( "%s: %d\n", HOLDS.GetValue().c_str(), m_NoteDataEdit.GetNumHoldNotes() );
if( m_NoteDataEdit.GetNumMines() )
sText += ssprintf( "%s: %d\n", MINES.GetValue().c_str(), m_NoteDataEdit.GetNumMines() );
if( m_NoteDataEdit.GetNumRolls() )
sText += ssprintf( "%s: %d\n", ROLLS.GetValue().c_str(), m_NoteDataEdit.GetNumRolls() );
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switch( EDIT_MODE.GetValue() )
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{
case EditMode_Practice:
case EditMode_Home:
break;
case EditMode_Full:
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sText += ssprintf( "%s:\n %.3f secs\n", BEAT_0_OFFSET.GetValue().c_str(), m_pSong->m_Timing.m_fBeat0OffsetInSeconds );
sText += ssprintf( "%s:\n %.3f secs\n", PREVIEW_START.GetValue().c_str(), m_pSong->m_fMusicSampleStartSeconds );
sText += ssprintf( "%s:\n %.3f secs\n", PREVIEW_LENGTH.GetValue().c_str(), m_pSong->m_fMusicSampleLengthSeconds );
break;
default:
ASSERT(0);
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}
m_textInfo.SetText( sText );
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}
void ScreenEdit::DrawPrimitives()
{
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// HACK: Draw using the trailing beat
float fSongBeat = GAMESTATE->m_fSongBeat; // save song beat
GAMESTATE->m_fSongBeat = m_fTrailingBeat; // put trailing beat in effect
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ScreenWithMenuElements::DrawPrimitives();
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GAMESTATE->m_fSongBeat = fSongBeat; // restore real song beat
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}
void ScreenEdit::Input( const InputEventPlus &input )
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{
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// LOG->Trace( "ScreenEdit::Input()" );
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
EditButton EditB;
DeviceToEdit( input.DeviceI, EditB );
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if( EditB == EDIT_BUTTON_REMOVE_NOTE )
{
// Ugly: we need to know when the button was pressed or released, so we
// can clamp operations to that time. Should InputFilter keep track of
// last release, too?
m_bRemoveNoteButtonDown = (input.type != IET_RELEASE);
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m_RemoveNoteButtonLastChanged.Touch();
}
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switch( m_EditState )
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{
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case STATE_EDITING:
InputEdit( input, EditB );
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m_bTextInfoNeedsUpdate = true;
break;
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case STATE_RECORDING:
InputRecord( input, EditB );
break;
case STATE_RECORDING_PAUSED:
InputRecordPaused( input, EditB );
break;
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case STATE_PLAYING:
InputPlay( input, EditB );
break;
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default: ASSERT(0);
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}
}
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static void ShiftToRightSide( int &iCol, int iNumTracks )
{
switch( GAMESTATE->GetCurrentStyle()->m_StyleType )
{
case ONE_PLAYER_ONE_SIDE:
break;
case TWO_PLAYERS_TWO_SIDES:
case ONE_PLAYER_TWO_SIDES:
iCol += iNumTracks/2;
break;
default:
ASSERT(0);
}
}
2003-09-07 22:28:46 +00:00
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static LocalizedString SWITCHED_TO ( "ScreenEdit", "Switched to" );
static LocalizedString NO_BACKGROUNDS_AVAILABLE ( "ScreenEdit", "No backgrounds available" );
void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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{
if( input.type == IET_LEVEL_CHANGED )
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return; // don't care
if( input.type == IET_RELEASE )
{
if( EditPressed( EDIT_BUTTON_SCROLL_SELECT, input.DeviceI ) )
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m_iShiftAnchor = -1;
return;
}
const int iSongBeat = BeatToNoteRow(GAMESTATE->m_fSongBeat);
switch( EditB )
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{
case EDIT_BUTTON_COLUMN_0:
case EDIT_BUTTON_COLUMN_1:
case EDIT_BUTTON_COLUMN_2:
case EDIT_BUTTON_COLUMN_3:
case EDIT_BUTTON_COLUMN_4:
case EDIT_BUTTON_COLUMN_5:
case EDIT_BUTTON_COLUMN_6:
case EDIT_BUTTON_COLUMN_7:
case EDIT_BUTTON_COLUMN_8:
case EDIT_BUTTON_COLUMN_9:
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{
if( input.type != IET_FIRST_PRESS )
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break; // We only care about first presses
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int iCol = EditB - EDIT_BUTTON_COLUMN_0;
2003-08-31 23:52:02 +00:00
// Alt + number = input to right half
if( EditIsBeingPressed(EDIT_BUTTON_RIGHT_SIDE) )
2005-03-24 23:03:12 +00:00
ShiftToRightSide( iCol, m_NoteDataEdit.GetNumTracks() );
2003-08-31 23:52:02 +00:00
2003-04-26 06:06:24 +00:00
2002-08-17 06:44:04 +00:00
const float fSongBeat = GAMESTATE->m_fSongBeat;
const int iSongIndex = BeatToNoteRow( fSongBeat );
2002-05-20 08:59:37 +00:00
if( iCol >= m_NoteDataEdit.GetNumTracks() ) // this button is not in the range of columns for this Style
2002-08-17 06:44:04 +00:00
break;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
// check for to see if the user intended to remove a HoldNote
2005-03-22 13:38:18 +00:00
int iHeadRow;
2005-07-22 00:14:24 +00:00
if( m_NoteDataEdit.IsHoldNoteAtRow( iCol, iSongIndex, &iHeadRow ) )
2002-08-17 06:44:04 +00:00
{
2005-03-22 13:38:18 +00:00
m_soundRemoveNote.Play();
2005-03-23 10:43:57 +00:00
SaveUndo();
m_NoteDataEdit.SetTapNote( iCol, iHeadRow, TAP_EMPTY );
// Don't CheckNumberOfNotesAndUndo. We don't want to revert any change that removes notes.
2002-05-20 08:59:37 +00:00
}
2005-03-22 13:38:18 +00:00
else if( m_NoteDataEdit.GetTapNote(iCol, iSongIndex).type != TapNote::empty )
2003-11-15 08:51:47 +00:00
{
2005-03-22 13:38:18 +00:00
m_soundRemoveNote.Play();
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SaveUndo();
m_NoteDataEdit.SetTapNote( iCol, iSongIndex, TAP_EMPTY );
// Don't CheckNumberOfNotesAndUndo. We don't want to revert any change that removes notes.
2003-11-15 08:51:47 +00:00
}
2005-04-18 01:23:57 +00:00
else if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE_OR_ROLL) )
2003-11-15 08:51:47 +00:00
{
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m_soundAddNote.Play();
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SaveUndo();
m_NoteDataEdit.SetTapNote(iCol, iSongIndex, TAP_ORIGINAL_MINE );
CheckNumberOfNotesAndUndo();
2003-11-15 08:51:47 +00:00
}
2005-08-30 18:09:00 +00:00
else if( EditIsBeingPressed(EDIT_BUTTON_LAY_TAP_ATTACK) )
2003-11-15 08:51:47 +00:00
{
2005-08-30 18:09:00 +00:00
g_iLastInsertTapAttackTrack = iCol;
EditMiniMenu( &g_InsertTapAttack, SM_BackFromInsertTapAttack );
2003-11-15 08:51:47 +00:00
}
else
{
2005-03-22 13:38:18 +00:00
m_soundAddNote.Play();
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SaveUndo();
m_NoteDataEdit.SetTapNote(iCol, iSongIndex, TAP_ORIGINAL_TAP );
CheckNumberOfNotesAndUndo();
2003-11-15 08:51:47 +00:00
}
2002-08-17 06:44:04 +00:00
}
break;
case EDIT_BUTTON_SCROLL_SPEED_UP:
case EDIT_BUTTON_SCROLL_SPEED_DOWN:
2002-08-17 06:44:04 +00:00
{
2005-07-21 01:04:54 +00:00
PlayerState *pPlayerState = const_cast<PlayerState *> (m_NoteFieldEdit.GetPlayerState());
float& fScrollSpeed = pPlayerState->m_PlayerOptions.m_fScrollSpeed;
float fNewScrollSpeed = fScrollSpeed;
2005-03-27 00:32:20 +00:00
if( EditB == EDIT_BUTTON_SCROLL_SPEED_DOWN )
{
if( fScrollSpeed == 4 )
fNewScrollSpeed = 2;
else if( fScrollSpeed == 2 )
fNewScrollSpeed = 1;
}
2005-03-27 00:32:20 +00:00
else if( EditB == EDIT_BUTTON_SCROLL_SPEED_UP )
{
if( fScrollSpeed == 2 )
fNewScrollSpeed = 4;
else if( fScrollSpeed == 1 )
fNewScrollSpeed = 2;
}
2004-03-07 03:49:28 +00:00
if( fNewScrollSpeed != fScrollSpeed )
{
fScrollSpeed = fNewScrollSpeed;
m_soundMarker.Play();
2003-02-18 23:15:38 +00:00
}
break;
}
2003-02-18 23:15:38 +00:00
2005-07-22 04:12:56 +00:00
break;
case EDIT_BUTTON_SCROLL_HOME:
ScrollTo( 0 );
break;
case EDIT_BUTTON_SCROLL_END:
ScrollTo( m_NoteDataEdit.GetLastBeat() );
break;
case EDIT_BUTTON_SCROLL_UP_LINE:
case EDIT_BUTTON_SCROLL_UP_PAGE:
case EDIT_BUTTON_SCROLL_DOWN_LINE:
case EDIT_BUTTON_SCROLL_DOWN_PAGE:
{
2002-09-07 10:33:44 +00:00
float fBeatsToMove=0.f;
switch( EditB )
2002-05-20 08:59:37 +00:00
{
case EDIT_BUTTON_SCROLL_UP_LINE:
case EDIT_BUTTON_SCROLL_DOWN_LINE:
2002-10-18 19:01:32 +00:00
fBeatsToMove = NoteTypeToBeat( m_SnapDisplay.GetNoteType() );
if( EditB == EDIT_BUTTON_SCROLL_UP_LINE )
2002-08-17 06:44:04 +00:00
fBeatsToMove *= -1;
break;
case EDIT_BUTTON_SCROLL_UP_PAGE:
case EDIT_BUTTON_SCROLL_DOWN_PAGE:
2002-08-17 06:44:04 +00:00
fBeatsToMove = BEATS_PER_MEASURE;
if( EditB == EDIT_BUTTON_SCROLL_UP_PAGE )
2002-08-17 06:44:04 +00:00
fBeatsToMove *= -1;
break;
2002-08-17 06:44:04 +00:00
}
float fDestinationBeat = GAMESTATE->m_fSongBeat + fBeatsToMove;
fDestinationBeat = Quantize( fDestinationBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
2005-07-21 22:31:09 +00:00
ScrollTo( fDestinationBeat );
2002-08-17 06:44:04 +00:00
}
break;
case EDIT_BUTTON_SCROLL_NEXT_MEASURE:
{
float fDestinationBeat = GAMESTATE->m_fSongBeat + BEATS_PER_MEASURE;
fDestinationBeat = ftruncf( fDestinationBeat, (float)BEATS_PER_MEASURE );
ScrollTo( fDestinationBeat );
break;
}
case EDIT_BUTTON_SCROLL_PREV_MEASURE:
{
float fDestinationBeat = QuantizeUp( GAMESTATE->m_fSongBeat, (float)BEATS_PER_MEASURE );
fDestinationBeat -= (float)BEATS_PER_MEASURE;
ScrollTo( fDestinationBeat );
break;
}
case EDIT_BUTTON_SCROLL_NEXT:
{
int iRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
NoteDataUtil::GetNextEditorPosition( m_NoteDataEdit, iRow );
ScrollTo( NoteRowToBeat(iRow) );
}
break;
case EDIT_BUTTON_SCROLL_PREV:
{
int iRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
NoteDataUtil::GetPrevEditorPosition( m_NoteDataEdit, iRow );
ScrollTo( NoteRowToBeat(iRow) );
}
break;
case EDIT_BUTTON_SNAP_NEXT:
2004-08-13 02:41:19 +00:00
if( m_SnapDisplay.PrevSnapMode() )
OnSnapModeChange();
2002-08-17 06:44:04 +00:00
break;
case EDIT_BUTTON_SNAP_PREV:
2004-08-13 02:41:19 +00:00
if( m_SnapDisplay.NextSnapMode() )
OnSnapModeChange();
2002-08-17 06:44:04 +00:00
break;
case EDIT_BUTTON_LAY_SELECT:
if( m_NoteFieldEdit.m_iBeginMarker==-1 && m_NoteFieldEdit.m_iEndMarker==-1 )
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
// lay begin marker
m_NoteFieldEdit.m_iBeginMarker = BeatToNoteRow(GAMESTATE->m_fSongBeat);
2002-08-17 06:44:04 +00:00
}
else if( m_NoteFieldEdit.m_iEndMarker==-1 ) // only begin marker is laid
2002-08-17 06:44:04 +00:00
{
if( iSongBeat == m_NoteFieldEdit.m_iBeginMarker )
2002-05-20 08:59:37 +00:00
{
m_NoteFieldEdit.m_iBeginMarker = -1;
2002-05-20 08:59:37 +00:00
}
else
{
m_NoteFieldEdit.m_iEndMarker = max( m_NoteFieldEdit.m_iBeginMarker, iSongBeat );
m_NoteFieldEdit.m_iBeginMarker = min( m_NoteFieldEdit.m_iBeginMarker, iSongBeat );
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
}
2003-02-18 23:15:38 +00:00
else // both markers are laid
2002-08-17 06:44:04 +00:00
{
m_NoteFieldEdit.m_iBeginMarker = iSongBeat;
m_NoteFieldEdit.m_iEndMarker = -1;
2002-08-17 06:44:04 +00:00
}
2003-02-18 23:15:38 +00:00
m_soundMarker.Play();
2002-08-17 06:44:04 +00:00
break;
case EDIT_BUTTON_OPEN_AREA_MENU:
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
// update enabled/disabled in g_AreaMenu
bool bAreaSelected = m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1;
2005-03-20 06:41:56 +00:00
g_AreaMenu.rows[cut].bEnabled = bAreaSelected;
g_AreaMenu.rows[copy].bEnabled = bAreaSelected;
g_AreaMenu.rows[paste_at_current_beat].bEnabled = !m_Clipboard.IsEmpty();
g_AreaMenu.rows[paste_at_begin_marker].bEnabled = !m_Clipboard.IsEmpty() != 0 && m_NoteFieldEdit.m_iBeginMarker!=-1;
2005-03-20 06:41:56 +00:00
g_AreaMenu.rows[clear].bEnabled = bAreaSelected;
g_AreaMenu.rows[quantize].bEnabled = bAreaSelected;
g_AreaMenu.rows[turn].bEnabled = bAreaSelected;
g_AreaMenu.rows[transform].bEnabled = bAreaSelected;
g_AreaMenu.rows[alter].bEnabled = bAreaSelected;
g_AreaMenu.rows[tempo].bEnabled = bAreaSelected;
g_AreaMenu.rows[play].bEnabled = bAreaSelected;
g_AreaMenu.rows[record].bEnabled = bAreaSelected;
g_AreaMenu.rows[convert_to_pause].bEnabled = bAreaSelected;
g_AreaMenu.rows[undo].bEnabled = m_bHasUndo;
EditMiniMenu( &g_AreaMenu, SM_BackFromAreaMenu );
2002-08-17 06:44:04 +00:00
}
break;
case EDIT_BUTTON_OPEN_EDIT_MENU:
EditMiniMenu( &g_MainMenu, SM_BackFromMainMenu );
2002-08-17 06:44:04 +00:00
break;
case EDIT_BUTTON_OPEN_INPUT_HELP:
if( EDIT_MODE.GetValue() == EditMode_Practice )
EditMiniMenu( &g_PracticeHelp );
else
EditMiniMenu( &g_EditHelp );
break;
case EDIT_BUTTON_TOGGLE_ASSIST_TICK:
2003-04-23 01:23:14 +00:00
GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
break;
case EDIT_BUTTON_OPEN_NEXT_STEPS:
case EDIT_BUTTON_OPEN_PREV_STEPS:
2003-08-24 05:12:08 +00:00
{
2005-03-23 10:43:57 +00:00
// don't keep undo when changing Steps
2005-12-29 03:29:20 +00:00
ClearUndo();
2005-03-23 10:43:57 +00:00
2003-08-24 05:12:08 +00:00
// save current steps
2004-05-24 06:12:17 +00:00
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
2004-05-24 03:41:39 +00:00
ASSERT( pSteps );
pSteps->SetNoteData( m_NoteDataEdit );
2003-08-24 05:12:08 +00:00
// Get all Steps of this StepsType
2004-05-24 03:41:39 +00:00
StepsType st = pSteps->m_StepsType;
2003-08-24 05:12:08 +00:00
vector<Steps*> vSteps;
GAMESTATE->m_pCurSong->GetSteps( vSteps, st );
2004-01-24 20:36:09 +00:00
// Sort them by difficulty.
StepsUtil::SortStepsByTypeAndDifficulty( vSteps );
2004-01-24 20:36:09 +00:00
2003-08-24 05:12:08 +00:00
// Find out what index the current Steps are
2004-05-24 03:41:39 +00:00
vector<Steps*>::iterator it = find( vSteps.begin(), vSteps.end(), pSteps );
2003-08-24 05:12:08 +00:00
ASSERT( it != vSteps.end() );
switch( EditB )
2003-08-24 05:12:08 +00:00
{
case EDIT_BUTTON_OPEN_PREV_STEPS:
2003-08-24 05:12:08 +00:00
if( it==vSteps.begin() )
{
SCREENMAN->PlayInvalidSound();
2003-08-24 05:12:08 +00:00
return;
}
it--;
break;
case EDIT_BUTTON_OPEN_NEXT_STEPS:
2003-08-24 05:12:08 +00:00
it++;
if( it==vSteps.end() )
{
SCREENMAN->PlayInvalidSound();
2003-08-24 05:12:08 +00:00
return;
}
break;
default: ASSERT(0); return;
}
2004-05-24 03:41:39 +00:00
pSteps = *it;
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
2005-02-25 05:27:28 +00:00
m_pSteps = pSteps;
pSteps->GetNoteData( m_NoteDataEdit );
2005-12-20 21:32:26 +00:00
2006-01-22 01:00:06 +00:00
RString s = ssprintf(
2005-12-20 08:35:47 +00:00
SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",
2004-07-12 02:19:24 +00:00
GAMEMAN->StepsTypeToString( pSteps->m_StepsType ).c_str(),
2004-05-24 03:41:39 +00:00
DifficultyToString( pSteps->GetDifficulty() ).c_str(),
pSteps->GetDescription().c_str(),
2006-01-28 03:19:21 +00:00
it - vSteps.begin() + 1,
2005-12-12 09:48:58 +00:00
int(vSteps.size()) );
SCREENMAN->SystemMessage( s );
2006-02-03 19:24:39 +00:00
m_soundSwitchSteps.Play();
2003-08-24 05:12:08 +00:00
}
break;
case EDIT_BUTTON_BPM_UP:
case EDIT_BUTTON_BPM_DOWN:
2002-08-17 06:44:04 +00:00
{
float fBPM = m_pSong->GetBPMAtBeat( GAMESTATE->m_fSongBeat );
float fDeltaBPM;
switch( EditB )
2002-05-20 08:59:37 +00:00
{
case EDIT_BUTTON_BPM_UP: fDeltaBPM = +0.020f; break;
case EDIT_BUTTON_BPM_DOWN: fDeltaBPM = -0.020f; break;
2002-09-07 10:31:35 +00:00
default: ASSERT(0); return;
2002-06-29 11:59:09 +00:00
}
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fDeltaBPM /= 20; // .001 bpm
}
else
2002-05-20 08:59:37 +00:00
{
switch( input.type )
{
case IET_SLOW_REPEAT: fDeltaBPM *= 10; break;
case IET_FAST_REPEAT: fDeltaBPM *= 40; break;
}
2002-05-20 08:59:37 +00:00
}
2003-09-07 22:28:46 +00:00
2002-08-17 06:44:04 +00:00
float fNewBPM = fBPM + fDeltaBPM;
2003-09-07 22:28:46 +00:00
m_pSong->SetBPMAtBeat( GAMESTATE->m_fSongBeat, fNewBPM );
2002-08-17 06:44:04 +00:00
}
break;
case EDIT_BUTTON_STOP_UP:
case EDIT_BUTTON_STOP_DOWN:
2002-08-17 06:44:04 +00:00
{
float fStopDelta;
switch( EditB )
2002-06-29 11:59:09 +00:00
{
case EDIT_BUTTON_STOP_UP: fStopDelta = +0.020f; break;
case EDIT_BUTTON_STOP_DOWN: fStopDelta = -0.020f; break;
2002-09-07 10:31:35 +00:00
default: ASSERT(0); return;
2002-06-29 11:59:09 +00:00
}
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fStopDelta /= 20; /* 1ms */
}
else
2002-06-29 11:59:09 +00:00
{
switch( input.type )
{
case IET_SLOW_REPEAT: fStopDelta *= 10; break;
case IET_FAST_REPEAT: fStopDelta *= 40; break;
}
2002-05-20 08:59:37 +00:00
}
unsigned i;
2003-12-18 04:48:26 +00:00
for( i=0; i<m_pSong->m_Timing.m_StopSegments.size(); i++ )
2002-05-20 08:59:37 +00:00
{
if( m_pSong->m_Timing.m_StopSegments[i].m_iStartRow == BeatToNoteRow(GAMESTATE->m_fSongBeat) )
2002-08-17 06:44:04 +00:00
break;
2002-05-20 08:59:37 +00:00
}
2003-12-18 04:48:26 +00:00
if( i == m_pSong->m_Timing.m_StopSegments.size() ) // there is no BPMSegment at the current beat
2002-06-29 11:59:09 +00:00
{
2002-08-17 06:44:04 +00:00
// create a new StopSegment
if( fStopDelta > 0 )
m_pSong->AddStopSegment( StopSegment(BeatToNoteRow(GAMESTATE->m_fSongBeat), fStopDelta) );
2002-06-29 11:59:09 +00:00
}
2003-12-18 04:48:26 +00:00
else // StopSegment being modified is m_Timing.m_StopSegments[i]
2002-06-29 11:59:09 +00:00
{
2003-12-18 04:48:26 +00:00
m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds += fStopDelta;
if( m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds <= 0 )
m_pSong->m_Timing.m_StopSegments.erase( m_pSong->m_Timing.m_StopSegments.begin()+i,
m_pSong->m_Timing.m_StopSegments.begin()+i+1);
2002-06-29 11:59:09 +00:00
}
2002-08-17 06:44:04 +00:00
}
break;
case EDIT_BUTTON_OFFSET_UP:
case EDIT_BUTTON_OFFSET_DOWN:
2002-08-17 06:44:04 +00:00
{
float fOffsetDelta;
switch( EditB )
2002-07-02 00:27:58 +00:00
{
case EDIT_BUTTON_OFFSET_DOWN: fOffsetDelta = -0.02f; break;
case EDIT_BUTTON_OFFSET_UP: fOffsetDelta = +0.02f; break;
2002-09-07 10:31:35 +00:00
default: ASSERT(0); return;
2002-07-02 00:27:58 +00:00
}
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fOffsetDelta /= 20; /* 1ms */
}
else
2002-07-02 00:27:58 +00:00
{
switch( input.type )
{
case IET_SLOW_REPEAT: fOffsetDelta *= 10; break;
case IET_FAST_REPEAT: fOffsetDelta *= 40; break;
}
2002-08-17 06:44:04 +00:00
}
2003-12-18 04:48:26 +00:00
m_pSong->m_Timing.m_fBeat0OffsetInSeconds += fOffsetDelta;
2002-08-17 06:44:04 +00:00
}
break;
case EDIT_BUTTON_SAMPLE_START_UP:
case EDIT_BUTTON_SAMPLE_START_DOWN:
case EDIT_BUTTON_SAMPLE_LENGTH_DOWN:
case EDIT_BUTTON_SAMPLE_LENGTH_UP:
2002-08-17 06:44:04 +00:00
{
float fDelta;
switch( EditB )
2002-08-17 06:44:04 +00:00
{
case EDIT_BUTTON_SAMPLE_START_DOWN: fDelta = -0.02f; break;
2006-02-02 08:38:15 +00:00
case EDIT_BUTTON_SAMPLE_START_UP: fDelta = +0.02f; break;
case EDIT_BUTTON_SAMPLE_LENGTH_DOWN: fDelta = -0.02f; break;
2006-02-02 08:38:15 +00:00
case EDIT_BUTTON_SAMPLE_LENGTH_UP: fDelta = +0.02f; break;
2002-09-07 10:31:35 +00:00
default: ASSERT(0); return;
2002-07-02 00:27:58 +00:00
}
switch( input.type )
2002-08-17 06:44:04 +00:00
{
case IET_SLOW_REPEAT: fDelta *= 10; break;
case IET_FAST_REPEAT: fDelta *= 40; break;
}
if( EditB == EDIT_BUTTON_SAMPLE_LENGTH_DOWN || EditB == EDIT_BUTTON_SAMPLE_LENGTH_UP )
{
m_pSong->m_fMusicSampleLengthSeconds += fDelta;
m_pSong->m_fMusicSampleLengthSeconds = max(m_pSong->m_fMusicSampleLengthSeconds,0);
} else {
m_pSong->m_fMusicSampleStartSeconds += fDelta;
m_pSong->m_fMusicSampleStartSeconds = max(m_pSong->m_fMusicSampleStartSeconds,0);
}
2002-07-02 00:27:58 +00:00
}
2002-08-17 06:44:04 +00:00
break;
case EDIT_BUTTON_PLAY_SAMPLE_MUSIC:
2003-03-05 02:38:17 +00:00
PlayPreviewMusic();
break;
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU:
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU:
switch( EditB )
{
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU: g_CurrentBGChangeLayer = BACKGROUND_LAYER_1; break;
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU: g_CurrentBGChangeLayer = BACKGROUND_LAYER_2; break;
}
{
//
// Fill in option names
//
2006-01-22 01:00:06 +00:00
vector<RString> vThrowAway;
2006-01-30 04:16:48 +00:00
MenuDef &menu = g_BackgroundChange;
menu.rows[layer].choices[0] = ssprintf("%d",g_CurrentBGChangeLayer);
BackgroundUtil::GetBackgroundTransitions( "", vThrowAway, menu.rows[transition].choices );
g_BackgroundChange.rows[transition].choices.insert( g_BackgroundChange.rows[transition].choices.begin(), "" ); // add "no transition"
2006-01-30 04:16:48 +00:00
BackgroundUtil::GetBackgroundEffects( "", vThrowAway, menu.rows[effect].choices );
menu.rows[effect].choices.insert( menu.rows[effect].choices.begin(), "" ); // add "default effect"
BackgroundUtil::GetSongBGAnimations( m_pSong, "", vThrowAway, menu.rows[file1_song_bganimation].choices );
BackgroundUtil::GetSongMovies( m_pSong, "", vThrowAway, menu.rows[file1_song_movie].choices );
BackgroundUtil::GetSongBitmaps( m_pSong, "", vThrowAway, menu.rows[file1_song_still].choices );
BackgroundUtil::GetGlobalBGAnimations( m_pSong, "", vThrowAway, menu.rows[file1_global_bganimation].choices ); // NULL to get all background files
BackgroundUtil::GetGlobalRandomMovies( m_pSong, "", vThrowAway, menu.rows[file1_global_movie].choices, false, false ); // all backgrounds
BackgroundUtil::GetGlobalRandomMovies( m_pSong, "", vThrowAway, menu.rows[file1_global_movie_song_group].choices, false, true ); // song group's backgrounds
BackgroundUtil::GetGlobalRandomMovies( m_pSong, "", vThrowAway, menu.rows[file1_global_movie_song_group_and_genre].choices, true, true ); // song group and genre's backgrounds
menu.rows[file2_type].choices = menu.rows[file1_type].choices;
menu.rows[file2_song_bganimation].choices = menu.rows[file1_song_bganimation].choices;
menu.rows[file2_song_movie].choices = menu.rows[file1_song_movie].choices;
menu.rows[file2_song_still].choices = menu.rows[file1_song_still].choices;
menu.rows[file2_global_bganimation].choices = menu.rows[file1_global_bganimation].choices;
menu.rows[file2_global_movie].choices = menu.rows[file1_global_movie].choices;
menu.rows[file2_global_movie_song_group].choices = menu.rows[file1_global_movie_song_group].choices;
menu.rows[file2_global_movie_song_group_and_genre].choices = menu.rows[file1_global_movie_song_group_and_genre].choices;
//
// Fill in line's enabled/disabled
//
bool bAlreadyBGChangeHere = false;
BackgroundChange bgChange;
FOREACH( BackgroundChange, m_pSong->GetBackgroundChanges(g_CurrentBGChangeLayer), bgc )
{
if( bgc->m_fStartBeat == GAMESTATE->m_fSongBeat )
{
bAlreadyBGChangeHere = true;
bgChange = *bgc;
}
}
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#define FILL_ENABLED( x ) menu.rows[x].bEnabled = menu.rows[x].choices.size() > 0;
FILL_ENABLED( transition );
FILL_ENABLED( effect );
FILL_ENABLED( file1_song_bganimation );
FILL_ENABLED( file1_song_movie );
FILL_ENABLED( file1_song_still );
FILL_ENABLED( file1_global_bganimation );
FILL_ENABLED( file1_global_movie );
FILL_ENABLED( file1_global_movie_song_group );
FILL_ENABLED( file1_global_movie_song_group_and_genre );
FILL_ENABLED( file2_song_bganimation );
FILL_ENABLED( file2_song_movie );
FILL_ENABLED( file2_song_still );
FILL_ENABLED( file2_global_bganimation );
FILL_ENABLED( file2_global_movie );
FILL_ENABLED( file2_global_movie_song_group );
FILL_ENABLED( file2_global_movie_song_group_and_genre );
#undef FILL_ENABLED
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menu.rows[delete_change].bEnabled = bAlreadyBGChangeHere;
// set default choices
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menu.rows[rate]. SetDefaultChoiceIfPresent( ssprintf("%2.0f%%",bgChange.m_fRate*100) );
menu.rows[transition]. SetDefaultChoiceIfPresent( bgChange.m_sTransition );
menu.rows[effect]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sEffect );
menu.rows[file1_type].iDefaultChoice = none;
if( bgChange.m_def.m_sFile1 == RANDOM_BACKGROUND_FILE ) menu.rows[file1_type].iDefaultChoice = dynamic_random;
if( menu.rows[file1_song_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = song_bganimation;
if( menu.rows[file1_song_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = song_movie;
if( menu.rows[file1_song_still]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = song_bitmap;
if( menu.rows[file1_global_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = global_bganimation;
if( menu.rows[file1_global_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = global_movie;
if( menu.rows[file1_global_movie_song_group]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = global_movie_song_group;
if( menu.rows[file1_global_movie_song_group_and_genre]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = global_movie_song_group_and_genre;
menu.rows[file2_type].iDefaultChoice = none;
if( bgChange.m_def.m_sFile2 == RANDOM_BACKGROUND_FILE ) menu.rows[file2_type].iDefaultChoice = dynamic_random;
if( menu.rows[file2_song_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = song_bganimation;
if( menu.rows[file2_song_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = song_movie;
if( menu.rows[file2_song_still]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = song_bitmap;
if( menu.rows[file2_global_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = global_bganimation;
if( menu.rows[file2_global_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = global_movie;
if( menu.rows[file2_global_movie_song_group]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = global_movie_song_group;
if( menu.rows[file2_global_movie_song_group_and_genre]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = global_movie_song_group_and_genre;
menu.rows[color1]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sColor1 );
menu.rows[color2]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sColor2 );
EditMiniMenu( &g_BackgroundChange, SM_BackFromBGChange );
}
break;
case EDIT_BUTTON_OPEN_COURSE_MENU:
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{
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g_CourseMode.rows[0].choices.clear();
g_CourseMode.rows[0].choices.push_back( "OFF" );
g_CourseMode.rows[0].iDefaultChoice = 0;
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2005-06-07 09:42:57 +00:00
vector<Course*> courses;
SONGMAN->GetAllCourses( courses, false );
for( unsigned i = 0; i < courses.size(); ++i )
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{
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const Course *crs = courses[i];
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bool bUsesThisSong = false;
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for( unsigned e = 0; e < crs->m_vEntries.size(); ++e )
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{
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if( crs->m_vEntries[e].pSong != m_pSong )
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continue;
bUsesThisSong = true;
}
if( bUsesThisSong )
{
g_CourseMode.rows[0].choices.push_back( crs->GetDisplayFullTitle() );
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if( crs == GAMESTATE->m_pCurCourse )
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g_CourseMode.rows[0].iDefaultChoice = g_CourseMode.rows[0].choices.size()-1;
}
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}
EditMiniMenu( &g_CourseMode, SM_BackFromCourseModeMenu );
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}
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break;
case EDIT_BUTTON_OPEN_COURSE_ATTACK_MENU:
{
Course *pCourse = GAMESTATE->m_pCurCourse;
CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
bool bAnyAttackAtThisBeat = false;
FOREACH_CONST( Attack, ce.attacks, a )
{
if( a->fStartSecond == m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) )
{
bAnyAttackAtThisBeat = true;
break;
}
}
g_InsertCourseAttack.rows[remove].bEnabled = bAnyAttackAtThisBeat;
EditMiniMenu( &g_InsertCourseAttack, SM_BackFromInsertCourseAttack );
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}
break;
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case EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP:
case EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE:
{
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bool bTryGenre = EditB == EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE;
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RString sName = GetOneBakedRandomFile(m_pSong, bTryGenre);
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if( sName.empty() )
{
SCREENMAN->PlayInvalidSound();
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SCREENMAN->SystemMessage( NO_BACKGROUNDS_AVAILABLE );
}
else
{
bool bAlreadyBGChangeHere = false;
BackgroundLayer iLayer = BACKGROUND_LAYER_1;
BackgroundChange bgChange;
bgChange.m_fStartBeat = GAMESTATE->m_fSongBeat;
FOREACH( BackgroundChange, m_pSong->GetBackgroundChanges(iLayer), bgc )
{
if( bgc->m_fStartBeat == GAMESTATE->m_fSongBeat )
{
bAlreadyBGChangeHere = true;
bgChange = *bgc;
m_pSong->GetBackgroundChanges(iLayer).erase( bgc );
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break;
}
}
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bgChange.m_def.m_sFile1 = sName;
m_pSong->AddBackgroundChange( iLayer, bgChange );
m_soundMarker.Play();
}
}
break;
case EDIT_BUTTON_PLAY_FROM_START:
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HandleMainMenuChoice( play_whole_song );
break;
case EDIT_BUTTON_PLAY_FROM_CURSOR:
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HandleMainMenuChoice( play_current_beat_to_end );
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break;
case EDIT_BUTTON_PLAY_SELECTION:
if( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 )
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HandleAreaMenuChoice( play );
else
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HandleMainMenuChoice( play_current_beat_to_end );
break;
case EDIT_BUTTON_RECORD_SELECTION:
if( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 )
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HandleAreaMenuChoice( record );
else
{
if( g_iDefaultRecordLength.Get() == -1 )
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{
m_iStartPlayingAt = BeatToNoteRow(GAMESTATE->m_fSongBeat);
m_iStopPlayingAt = m_NoteDataEdit.GetLastRow() + 1;
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}
else
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{
m_iStartPlayingAt = BeatToNoteRow( ftruncf(GAMESTATE->m_fSongBeat, g_iDefaultRecordLength.Get()) );
m_iStopPlayingAt = m_iStartPlayingAt + BeatToNoteRow( g_iDefaultRecordLength.Get() );
2005-07-22 02:30:15 +00:00
}
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
m_iStopPlayingAt = min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
if( m_iStartPlayingAt >= m_iStopPlayingAt )
{
SCREENMAN->PlayInvalidSound();
return;
}
TransitionEditState( STATE_RECORDING );
}
break;
case EDIT_BUTTON_RECORD_FROM_CURSOR:
m_iStartPlayingAt = BeatToNoteRow(GAMESTATE->m_fSongBeat);
m_iStopPlayingAt = m_NoteDataEdit.GetLastRow();
m_iStopPlayingAt += BeatToNoteRow(4); // give a one measure lead out
TransitionEditState( STATE_RECORDING );
break;
case EDIT_BUTTON_INSERT:
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HandleAreaMenuChoice( insert_and_shift );
SCREENMAN->PlayInvalidSound();
break;
case EDIT_BUTTON_INSERT_SHIFT_PAUSES:
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HandleAreaMenuChoice( shift_pauses_forward );
SCREENMAN->PlayInvalidSound();
break;
case EDIT_BUTTON_DELETE:
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HandleAreaMenuChoice( delete_and_shift );
SCREENMAN->PlayInvalidSound();
break;
case EDIT_BUTTON_DELETE_SHIFT_PAUSES:
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HandleAreaMenuChoice( shift_pauses_backward );
SCREENMAN->PlayInvalidSound();
break;
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case EDIT_BUTTON_UNDO:
Undo();
break;
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}
}
void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
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{
if( EditB == EDIT_BUTTON_RETURN_TO_EDIT )
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{
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TransitionEditState( STATE_EDITING );
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return;
}
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if( input.StyleI.player != PLAYER_1 )
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return; // ignore
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const int iCol = input.StyleI.col;
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switch( input.type )
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{
case IET_FIRST_PRESS:
{
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if( EditIsBeingPressed(EDIT_BUTTON_REMOVE_NOTE) )
{
// Remove notes in Update.
break;
}
// Add a tap
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float fBeat = GAMESTATE->m_fSongBeat;
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fBeat = Quantize( fBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
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const int iRow = BeatToNoteRow( fBeat );
if( iRow < 0 )
break;
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// Don't add outside of the range.
if( iRow < m_iStartPlayingAt || iRow >= m_iStopPlayingAt )
return;
// Remove hold if any so that we don't have taps inside of a hold.
int iHeadRow;
2005-07-22 00:14:24 +00:00
if( m_NoteDataRecord.IsHoldNoteAtRow( iCol, iRow, &iHeadRow ) )
m_NoteDataRecord.SetTapNote( iCol, iHeadRow, TAP_EMPTY );
TapNote tn = TAP_ORIGINAL_TAP;
if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE_OR_ROLL) )
tn = TAP_ORIGINAL_MINE;
m_NoteDataRecord.SetTapNote( iCol, iRow, tn );
m_NoteFieldRecord.Step( iCol, TNS_W1 );
2002-10-18 19:01:32 +00:00
}
break;
case IET_SLOW_REPEAT:
case IET_FAST_REPEAT:
case IET_RELEASE:
// don't add or extend holds here; we do it in Update()
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break;
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}
}
void ScreenEdit::InputRecordPaused( const InputEventPlus &input, EditButton EditB )
{
if( input.type != IET_FIRST_PRESS )
return; // don't care
switch( EditB )
{
case EDIT_BUTTON_UNDO:
/* We've already actually committed changes to m_NoteDataEdit, so all we have
* to do to undo is Undo() as usual, and copy the note data back in. */
Undo();
m_NoteDataRecord.CopyAll( m_NoteDataEdit );
break;
case EDIT_BUTTON_PLAY_SELECTION:
TransitionEditState( STATE_PLAYING );
break;
case EDIT_BUTTON_RECORD_SELECTION:
TransitionEditState( STATE_RECORDING );
break;
case EDIT_BUTTON_RECORD_FROM_CURSOR:
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
{
float fMaximumBeat = GetMaximumBeatForNewNote();
if( NoteRowToBeat(m_iStopPlayingAt) >= fMaximumBeat )
{
// We're already at the end.
SCREENMAN->PlayInvalidSound();
return;
}
}
/* Pick up where we left off. */
{
int iSize = m_iStopPlayingAt - m_iStartPlayingAt;
m_iStartPlayingAt = m_iStopPlayingAt;
m_iStopPlayingAt += iSize;
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
m_iStopPlayingAt = min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
}
TransitionEditState( STATE_RECORDING );
break;
case EDIT_BUTTON_RETURN_TO_EDIT:
TransitionEditState( STATE_EDITING );
break;
}
}
void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
2002-05-20 08:59:37 +00:00
{
if( input.type != IET_FIRST_PRESS )
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return;
switch( EditB )
2002-05-20 08:59:37 +00:00
{
case EDIT_BUTTON_RETURN_TO_EDIT:
/* When exiting play mode manually, leave the cursor where it is. */
m_fBeatToReturnTo = GAMESTATE->m_fSongBeat;
2005-04-14 06:34:17 +00:00
TransitionEditState( STATE_EDITING );
break;
case EDIT_BUTTON_TOGGLE_ASSIST_TICK:
GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
break;
case EDIT_BUTTON_TOGGLE_AUTOPLAY:
2002-05-20 08:59:37 +00:00
{
2005-05-18 07:15:56 +00:00
PREFSMAN->m_AutoPlay.Set( PREFSMAN->m_AutoPlay!=PC_HUMAN ? PC_HUMAN:PC_AUTOPLAY );
FOREACH_HumanPlayer( p )
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GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
}
break;
case EDIT_BUTTON_OFFSET_UP:
case EDIT_BUTTON_OFFSET_DOWN:
{
float fOffsetDelta;
switch( EditB )
{
case EDIT_BUTTON_OFFSET_DOWN: fOffsetDelta = -0.020f; break;
case EDIT_BUTTON_OFFSET_UP: fOffsetDelta = +0.020f; break;
default: ASSERT(0); return;
}
2002-09-11 04:49:07 +00:00
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fOffsetDelta /= 20; /* 1ms */
}
else
{
switch( input.type )
{
case IET_SLOW_REPEAT: fOffsetDelta *= 10; break;
case IET_FAST_REPEAT: fOffsetDelta *= 40; break;
}
2002-09-11 04:49:07 +00:00
}
m_pSong->m_Timing.m_fBeat0OffsetInSeconds += fOffsetDelta;
2002-05-20 08:59:37 +00:00
}
break;
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}
switch( input.StyleI.player )
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{
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case PLAYER_1:
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if( PREFSMAN->m_AutoPlay == PC_HUMAN )
m_Player.Step( input.StyleI.col, input.DeviceI.ts );
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break;
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}
}
2005-04-14 06:34:17 +00:00
void ScreenEdit::TransitionEditState( EditState em )
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{
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EditState old = m_EditState;
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// If we're going from recording to paused, come back when we're done.
if( old == STATE_RECORDING_PAUSED && em == STATE_PLAYING )
m_bReturnToRecordMenuAfterPlay = true;
2006-02-02 01:24:17 +00:00
#if 0
//
// If switching out of record, open the menu.
//
{
bool bGoToRecordMenu = (old == STATE_RECORDING);
if( m_bReturnToRecordMenuAfterPlay && old == STATE_PLAYING )
{
bGoToRecordMenu = true;
m_bReturnToRecordMenuAfterPlay = false;
}
if( bGoToRecordMenu )
em = STATE_RECORDING_PAUSED;
}
2006-02-02 01:24:17 +00:00
#endif
/* If we're playing music, sample music or assist ticks when changing modes, stop. */
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SOUND->StopMusic();
m_soundMusic.StopPlaying();
m_soundAssistTick.StopPlaying();
GAMESTATE->m_bGameplayLeadIn.Set( true );
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switch( old )
{
case STATE_EDITING:
// If exiting EDIT mode, save the cursor position.
m_fBeatToReturnTo = GAMESTATE->m_fSongBeat;
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break;
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case STATE_PLAYING:
if( GAMESTATE->IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync();
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break;
case STATE_RECORDING:
SaveUndo();
// delete old TapNotes in the range
m_NoteDataEdit.ClearRange( m_iStartPlayingAt, m_iStopPlayingAt );
m_NoteDataEdit.CopyRange( m_NoteDataRecord, m_iStartPlayingAt, m_iStopPlayingAt, m_iStartPlayingAt );
m_NoteDataRecord.ClearAll();
CheckNumberOfNotesAndUndo();
break;
2005-05-19 23:29:39 +00:00
}
2006-02-01 05:49:55 +00:00
//
// Set up player options for this mode. (EDITING uses m_PlayerStateEdit, which we
// don't need to change.)
2006-02-01 05:49:55 +00:00
//
if( em != STATE_EDITING )
{
// Stop displaying course attacks, if any.
GAMESTATE->m_pPlayerState[PLAYER_1]->RemoveActiveAttacks();
// Load the player's default PlayerOptions.
GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks();
switch( em )
{
case STATE_RECORDING:
case STATE_RECORDING_PAUSED:
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrolls[PlayerOptions::SCROLL_CENTERED] = 1.0f;
break;
}
/* Snap to current options. */
GAMESTATE->m_pPlayerState[PLAYER_1]->m_CurrentPlayerOptions = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
}
2005-03-18 19:44:01 +00:00
switch( em )
{
2005-04-14 06:34:17 +00:00
case STATE_EDITING:
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/* Important: people will stop playing, change the BG and start again; make sure we reload */
m_Background.Unload();
m_Foreground.Unload();
/* Restore the cursor position. */
GAMESTATE->m_fSongBeat = m_fBeatToReturnTo;
2005-03-18 19:44:01 +00:00
/* Make sure we're snapped. */
GAMESTATE->m_fSongBeat = Quantize( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
2004-01-26 20:56:58 +00:00
2005-03-18 19:44:01 +00:00
/* Playing and recording have lead-ins, which may start before beat 0;
* make sure we don't stay there if we escaped out early. */
2005-03-18 19:44:01 +00:00
GAMESTATE->m_fSongBeat = max( GAMESTATE->m_fSongBeat, 0 );
break;
2002-10-18 00:45:09 +00:00
case STATE_PLAYING:
case STATE_RECORDING:
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{
2005-07-21 20:41:26 +00:00
GAMESTATE->ResetOriginalSyncData();
2006-02-01 05:00:51 +00:00
/* Give a 1 second lead-in. If we're loading Player, this must be done first. */
float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - 1;
GAMESTATE->UpdateSongPosition( fSeconds, m_pSong->m_Timing );
2005-07-20 22:19:14 +00:00
GAMESTATE->m_bGameplayLeadIn.Set( false );
2005-07-20 22:19:14 +00:00
/* Reset the note skin, in case preferences have changed. */
2006-01-13 05:55:45 +00:00
// XXX
// GAMESTATE->ResetNoteSkins();
//GAMESTATE->res
2005-07-20 22:19:14 +00:00
break;
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}
case STATE_RECORDING_PAUSED:
break;
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default:
ASSERT(0);
}
switch( em )
{
case STATE_PLAYING:
{
/* If we're in course display mode, set that up. */
SetupCourseAttacks();
m_Player.Load( m_NoteDataEdit );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_AutoPlay;
2005-12-19 00:26:43 +00:00
if( g_bEditorShowBGChangesPlay )
{
/* FirstBeat affects backgrounds, so commit changes to memory (not to disk)
* and recalc it. */
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
ASSERT( pSteps );
pSteps->SetNoteData( m_NoteDataEdit );
m_pSong->ReCalculateRadarValuesAndLastBeat();
m_Background.Unload();
m_Background.LoadFromSong( m_pSong );
m_Foreground.Unload();
m_Foreground.LoadFromSong( m_pSong );
}
break;
}
case STATE_RECORDING:
case STATE_RECORDING_PAUSED:
{
// initialize m_NoteFieldRecord
m_NoteDataRecord.CopyAll( m_NoteDataEdit );
// highlight the section being recorded
m_NoteFieldRecord.m_iBeginMarker = m_iStartPlayingAt;
m_NoteFieldRecord.m_iEndMarker = m_iStopPlayingAt;
break;
}
}
2005-07-20 22:22:43 +00:00
//
// Show/hide depending on em
//
m_sprOverlay->PlayCommand( EditStateToString(em) );
m_sprUnderlay->PlayCommand( EditStateToString(em) );
2005-12-19 00:26:43 +00:00
m_Background.SetHidden( !g_bEditorShowBGChangesPlay || em == STATE_EDITING );
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m_autoHeader->SetHidden( em != STATE_EDITING );
m_textInputTips.SetHidden( em != STATE_EDITING );
m_textInfo.SetHidden( em != STATE_EDITING );
// Play the OnCommands again so that these will be re-hidden if the OnCommand hides them.
if( em == STATE_EDITING )
{
m_textInputTips.PlayCommand( "On" );
m_textInfo.PlayCommand( "On" );
}
m_textPlayRecordHelp.SetHidden( em == STATE_EDITING );
m_SnapDisplay.SetHidden( em != STATE_EDITING );
m_NoteFieldEdit.SetHidden( em != STATE_EDITING );
m_NoteFieldRecord.SetHidden( em != STATE_RECORDING && em != STATE_RECORDING_PAUSED );
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m_Player.SetHidden( em != STATE_PLAYING );
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m_Foreground.SetHidden( !g_bEditorShowBGChangesPlay || em == STATE_EDITING );
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switch( em )
{
case STATE_PLAYING:
case STATE_RECORDING:
const float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat);
LOG->Trace( "Starting playback at %f", fStartSeconds );
RageSoundParams p;
p.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
p.m_StartSecond = fStartSeconds;
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p.m_bAccurateSync = true;
p.StopMode = RageSoundParams::M_CONTINUE;
m_soundMusic.Play( &p );
break;
}
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2005-04-14 06:34:17 +00:00
m_EditState = em;
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}
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void ScreenEdit::ScrollTo( float fDestinationBeat )
{
CLAMP( fDestinationBeat, 0, GetMaximumBeatForMoving() );
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// Don't play the sound and do the hold note logic below if our position didn't change.
const float fOriginalBeat = GAMESTATE->m_fSongBeat;
if( fOriginalBeat == fDestinationBeat )
return;
GAMESTATE->m_fSongBeat = fDestinationBeat;
// check to see if they're holding a button
for( int n=0; n<NUM_EDIT_BUTTON_COLUMNS; n++ )
{
int iCol = n;
// Ctrl + number = input to right half
if( EditIsBeingPressed(EDIT_BUTTON_RIGHT_SIDE) )
ShiftToRightSide( iCol, m_NoteDataEdit.GetNumTracks() );
if( iCol >= m_NoteDataEdit.GetNumTracks() )
continue; // skip
EditButton b = EditButton(EDIT_BUTTON_COLUMN_0+n);
if( !EditIsBeingPressed(b) )
continue;
// create a new hold note
int iStartRow = BeatToNoteRow( min(fOriginalBeat, fDestinationBeat) );
int iEndRow = BeatToNoteRow( max(fOriginalBeat, fDestinationBeat) );
// Don't SaveUndo. We want to undo the whole hold, not just the last segment
// that the user made. Dragging the hold bigger can only absorb and remove
// other taps, so dragging won't cause us to exceed the note limit.
if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE_OR_ROLL) )
m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, TAP_ORIGINAL_ROLL_HEAD );
else
m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, TAP_ORIGINAL_HOLD_HEAD );
}
if( EditIsBeingPressed(EDIT_BUTTON_SCROLL_SELECT) )
{
/* Shift is being held.
*
* If this is the first time we've moved since shift was depressed,
* the old position (before this move) becomes the start pos: */
int iDestinationRow = BeatToNoteRow( fDestinationBeat );
if( m_iShiftAnchor == -1 )
m_iShiftAnchor = BeatToNoteRow(fOriginalBeat);
if( iDestinationRow == m_iShiftAnchor )
{
/* We're back at the anchor, so we have nothing selected. */
m_NoteFieldEdit.m_iBeginMarker = m_NoteFieldEdit.m_iEndMarker = -1;
}
else
{
m_NoteFieldEdit.m_iBeginMarker = m_iShiftAnchor;
m_NoteFieldEdit.m_iEndMarker = iDestinationRow;
if( m_NoteFieldEdit.m_iBeginMarker > m_NoteFieldEdit.m_iEndMarker )
swap( m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
}
}
m_soundChangeLine.Play();
}
static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." );
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void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
{
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if( SM != SM_UpdateTextInfo )
m_bTextInfoNeedsUpdate = true;
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if( SM == SM_UpdateTextInfo )
{
UpdateTextInfo();
this->PostScreenMessage( SM_UpdateTextInfo, 0.1f );
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}
else if( SM == SM_GoToNextScreen )
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{
GAMESTATE->m_EditMode = EditMode_INVALID;
}
else if( SM == SM_BackFromMainMenu )
{
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HandleMainMenuChoice( (MainMenuChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromAreaMenu )
{
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HandleAreaMenuChoice( (AreaMenuChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromStepsInformation )
{
2005-03-20 20:13:27 +00:00
HandleStepsInformationChoice( (StepsInformationChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromSongInformation )
{
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HandleSongInformationChoice( (SongInformationChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromBPMChange )
{
float fBPM = strtof( ScreenTextEntry::s_sLastAnswer, NULL );
if( fBPM > 0 )
m_pSong->SetBPMAtBeat( GAMESTATE->m_fSongBeat, fBPM );
}
else if( SM == SM_BackFromStopChange )
{
float fStop = strtof( ScreenTextEntry::s_sLastAnswer, NULL );
if( fStop >= 0 )
m_pSong->m_Timing.SetStopAtBeat( GAMESTATE->m_fSongBeat, fStop );
}
else if( SM == SM_BackFromBGChange )
{
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HandleBGChangeChoice( (BGChangeChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromCourseModeMenu )
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{
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const int num = ScreenMiniMenu::s_viLastAnswers[0];
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GAMESTATE->m_pCurCourse.Set( NULL );
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if( num != 0 )
{
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const RString name = g_CourseMode.rows[0].choices[num];
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Course *pCourse = SONGMAN->FindCourse( name );
GAMESTATE->m_pCurCourse.Set( pCourse );
ASSERT( GAMESTATE->m_pCurCourse );
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}
}
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else if( SM == SM_BackFromOptions )
{
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// Store the new options, so they stick when we RebuildPlayerOptionsFromActiveAttacks.
GAMESTATE->StoreSelectedOptions();
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// The options may have changed the note skin.
m_NoteFieldRecord.CacheAllUsedNoteSkins();
m_Player.CacheAllUsedNoteSkins();
// stop any music that screen may have been playing
SOUND->StopMusic();
}
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else if( SM == SM_BackFromInsertTapAttack )
{
int iDurationChoice = ScreenMiniMenu::s_viLastAnswers[0];
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g_fLastInsertAttackDurationSeconds = strtof( g_InsertTapAttack.rows[0].choices[iDurationChoice], NULL );
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SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromInsertTapAttackPlayerOptions );
}
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else if( SM == SM_BackFromInsertTapAttackPlayerOptions )
{
PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
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RString sMods = poChosen.GetString();
const int row = BeatToNoteRow( GAMESTATE->m_fSongBeat );
TapNote tn(
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TapNote::attack,
TapNote::SubType_invalid,
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TapNote::original,
sMods,
g_fLastInsertAttackDurationSeconds,
false,
0 );
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SaveUndo();
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m_NoteDataEdit.SetTapNote( g_iLastInsertTapAttackTrack, row, tn );
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CheckNumberOfNotesAndUndo();
}
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else if( SM == SM_BackFromInsertCourseAttack )
{
int iDurationChoice = ScreenMiniMenu::s_viLastAnswers[0];
g_fLastInsertAttackDurationSeconds = strtof( g_InsertCourseAttack.rows[0].choices[iDurationChoice], NULL );
if( ScreenMiniMenu::s_iLastRowCode == ScreenEdit::remove )
{
Course *pCourse = GAMESTATE->m_pCurCourse;
CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
FOREACH( Attack, ce.attacks, a )
{
if( a->fStartSecond == m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) )
{
ce.attacks.erase( a );
break;
}
}
}
else
{
SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromInsertCourseAttackPlayerOptions );
}
}
else if( SM == SM_BackFromInsertCourseAttackPlayerOptions )
{
PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
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RString sMods = poChosen.GetString();
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Course *pCourse = GAMESTATE->m_pCurCourse;
CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
Attack a(
ATTACK_LEVEL_1,
m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat),
g_fLastInsertAttackDurationSeconds,
sMods,
false,
false );
ce.attacks.push_back( a );
}
else if( SM == SM_DoRevertToLastSave )
{
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if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
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{
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SaveUndo();
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CopyFromLastSave();
m_pSteps->GetNoteData( m_NoteDataEdit );
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}
}
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else if( SM == SM_DoRevertFromDisk )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
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SaveUndo();
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RevertFromDisk();
m_pSteps->GetNoteData( m_NoteDataEdit );
}
}
else if( SM == SM_DoSaveAndExit ) // just asked "save before exiting? yes, no, cancel"
{
switch( ScreenPrompt::s_LastAnswer )
{
case ANSWER_YES:
// This will send SM_SaveSuccessful or SM_SaveFailed.
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HandleMainMenuChoice( ScreenEdit::save_on_exit );
return;
case ANSWER_NO:
/* Don't save; just exit. */
SCREENMAN->SendMessageToTopScreen( SM_DoExit );
return;
case ANSWER_CANCEL:
break; // do nothing
}
}
else if( SM == SM_SaveSuccessful )
{
LOG->Trace( "Save successful." );
m_pSteps->SetSavedToDisk( true );
CopyToLastSave();
if( m_CurrentAction == save_on_exit )
ScreenPrompt::Prompt( SM_DoExit, SAVE_SUCCESSFUL );
else
SCREENMAN->SystemMessage( SAVE_SUCCESSFUL );
}
else if( SM == SM_SaveFailed ) // save failed; stay in the editor
{
/* We committed the steps to SongManager. Revert to the last save, and
* recommit the reversion to SongManager. */
LOG->Trace( "Save failed. Changes uncommitted from memory." );
CopyFromLastSave();
m_pSteps->SetNoteData( m_NoteDataEdit );
}
else if( SM == SM_DoExit )
{
2005-07-20 02:40:20 +00:00
// IMPORTANT: CopyFromLastSave before deleting the Steps below
CopyFromLastSave();
// If these steps have never been saved, then we should delete them.
// If the user created them in the edit menu and never bothered
// to save them, then they aren't wanted.
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
if( !pSteps->GetSavedToDisk() )
{
Song* pSong = GAMESTATE->m_pCurSong;
2005-07-29 02:23:02 +00:00
pSong->DeleteSteps( pSteps );
m_pSteps = NULL;
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
}
m_Out.StartTransitioning( SM_GoToNextScreen );
}
else if( SM == SM_GainFocus )
{
2003-12-22 20:27:47 +00:00
/* We do this ourself. */
SOUND->HandleSongTimer( false );
/* When another screen comes up, RageSounds takes over the sound timer. When we come
* back, put the timer back to where it was. */
GAMESTATE->m_fSongBeat = m_fTrailingBeat;
}
else if( SM == SM_LoseFocus )
{
/* Snap the trailing beat, in case we lose focus while tweening. */
m_fTrailingBeat = GAMESTATE->m_fSongBeat;
2002-05-20 08:59:37 +00:00
}
2005-07-12 05:38:13 +00:00
ScreenWithMenuElements::HandleScreenMessage( SM );
2002-05-20 08:59:37 +00:00
}
void ScreenEdit::OnSnapModeChange()
{
2002-06-29 11:59:09 +00:00
m_soundChangeSnap.Play();
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2002-10-18 19:01:32 +00:00
NoteType nt = m_SnapDisplay.GetNoteType();
int iStepIndex = BeatToNoteRow( GAMESTATE->m_fSongBeat );
2002-05-20 08:59:37 +00:00
int iElementsPerNoteType = BeatToNoteRow( NoteTypeToBeat(nt) );
int iStepIndexHangover = iStepIndex % iElementsPerNoteType;
GAMESTATE->m_fSongBeat -= NoteRowToBeat( iStepIndexHangover );
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}
2002-08-17 06:44:04 +00:00
2003-02-19 05:46:09 +00:00
// Helper function for below
// Begin helper functions for InputEdit
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static void ChangeDescription( const RString &sNew )
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{
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
/* Don't erase edit descriptions. */
if( sNew.empty() && pSteps->GetDifficulty() == DIFFICULTY_EDIT )
return;
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pSteps->SetDescription(sNew);
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}
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static bool ValidateDescription( const RString &sAnswer, RString &sErrorOut )
{
if( sAnswer.empty() )
return true;
/* Don't allow duplicate edit names within the same StepsType; edit names uniquely
* identify the edit. */
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
Song *pSong = GAMESTATE->m_pCurSong;
if( pSteps->GetDifficulty() != DIFFICULTY_EDIT )
return true;
/* If unchanged: */
if( pSteps->GetDescription() == sAnswer )
return true;
vector<Steps*> apSteps;
pSong->GetSteps( apSteps, pSteps->m_StepsType, DIFFICULTY_EDIT, -1, -1, sAnswer );
if( apSteps.size() == 0 )
return true;
/* The name is already used, */
if( apSteps.size() > 1 )
LOG->Warn( "Multiple edits for song \"%s\" named \"%s\"", pSong->GetSongDir().c_str(), sAnswer.c_str() );
sErrorOut = "The supplied name supplied conflicts with another edit.\n\nPlease use a different name.";
return false;
}
2006-01-22 01:00:06 +00:00
static void ChangeMainTitle( const RString &sNew )
2003-02-19 05:46:09 +00:00
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sMainTitle = sNew;
}
2006-01-22 01:00:06 +00:00
static void ChangeSubTitle( const RString &sNew )
2003-02-19 05:46:09 +00:00
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sSubTitle = sNew;
}
2006-01-22 01:00:06 +00:00
static void ChangeArtist( const RString &sNew )
2003-02-19 05:46:09 +00:00
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sArtist = sNew;
}
2006-01-22 01:00:06 +00:00
static void ChangeCredit( const RString &sNew )
2003-06-23 02:24:13 +00:00
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sCredit = sNew;
}
2006-01-22 01:00:06 +00:00
static void ChangeMainTitleTranslit( const RString &sNew )
2003-02-19 05:46:09 +00:00
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sMainTitleTranslit = sNew;
}
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static void ChangeSubTitleTranslit( const RString &sNew )
2003-02-19 05:46:09 +00:00
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sSubTitleTranslit = sNew;
}
2006-01-22 01:00:06 +00:00
static void ChangeArtistTranslit( const RString &sNew )
2003-02-19 05:46:09 +00:00
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sArtistTranslit = sNew;
}
// End helper functions
2003-02-19 05:46:09 +00:00
2005-12-20 21:32:26 +00:00
static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will destroy all unsaved changes." );
static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" );
static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want to save changes before exiting?" );
2005-12-21 12:55:20 +00:00
static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
2005-03-20 06:41:56 +00:00
void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAnswers )
2003-02-18 23:15:38 +00:00
{
switch( c )
{
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case edit_steps_information:
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{
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/* XXX: If the difficulty is changed from EDIT, and pSteps->WasLoadedFromProfile()
2004-02-25 23:43:50 +00:00
* is true, we should warn that the steps will no longer be saved to the profile. */
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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float fMusicSeconds = m_soundMusic.GetLengthSeconds();
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g_StepsInformation.rows[difficulty].choices.clear();
FOREACH_Difficulty( dc )
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g_StepsInformation.rows[difficulty].choices.push_back( "|" + DifficultyToLocalizedString(pSteps->GetDifficulty()) );
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g_StepsInformation.rows[difficulty].iDefaultChoice = pSteps->GetDifficulty();
g_StepsInformation.rows[difficulty].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
2005-03-20 20:13:27 +00:00
g_StepsInformation.rows[meter].iDefaultChoice = clamp( pSteps->GetMeter()-1, 0, MAX_METER+1 );
g_StepsInformation.rows[meter].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Home);
2005-12-29 04:19:22 +00:00
g_StepsInformation.rows[predict_meter].SetOneUnthemedChoice( ssprintf("%.2f",pSteps->PredictMeter()) );
g_StepsInformation.rows[description].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
2005-12-29 04:19:22 +00:00
g_StepsInformation.rows[description].SetOneUnthemedChoice( pSteps->GetDescription() );
g_StepsInformation.rows[tap_notes].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumTapNotes()) );
g_StepsInformation.rows[jumps].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumJumps()) );
g_StepsInformation.rows[hands].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumHands()) );
g_StepsInformation.rows[quads].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumQuads()) );
g_StepsInformation.rows[holds].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumHoldNotes()) );
g_StepsInformation.rows[mines].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumMines()) );
g_StepsInformation.rows[stream].SetOneUnthemedChoice( ssprintf("%.2f", NoteDataUtil::GetStreamRadarValue(m_NoteDataEdit,fMusicSeconds)) );
g_StepsInformation.rows[voltage].SetOneUnthemedChoice( ssprintf("%.2f", NoteDataUtil::GetVoltageRadarValue(m_NoteDataEdit,fMusicSeconds)) );
g_StepsInformation.rows[air].SetOneUnthemedChoice( ssprintf("%.2f", NoteDataUtil::GetAirRadarValue(m_NoteDataEdit,fMusicSeconds)) );
g_StepsInformation.rows[freeze].SetOneUnthemedChoice( ssprintf("%.2f", NoteDataUtil::GetFreezeRadarValue(m_NoteDataEdit,fMusicSeconds)) );
g_StepsInformation.rows[chaos].SetOneUnthemedChoice( ssprintf("%.2f", NoteDataUtil::GetChaosRadarValue(m_NoteDataEdit,fMusicSeconds)) );
EditMiniMenu( &g_StepsInformation, SM_BackFromStepsInformation, SM_None );
2003-02-18 23:15:38 +00:00
}
break;
case play_whole_song:
2003-02-19 05:46:09 +00:00
{
m_iStartPlayingAt = 0;
m_iStopPlayingAt = m_NoteDataEdit.GetLastRow();
m_iStopPlayingAt += BeatToNoteRow(4); // give a one measure lead out
TransitionEditState( STATE_PLAYING );
2003-02-19 05:46:09 +00:00
}
2003-02-18 23:15:38 +00:00
break;
case play_current_beat_to_end:
{
m_iStartPlayingAt = BeatToNoteRow(GAMESTATE->m_fSongBeat);
m_iStopPlayingAt = m_NoteDataEdit.GetLastRow();
m_iStopPlayingAt += BeatToNoteRow(4); // give a one measure lead out
TransitionEditState( STATE_PLAYING );
}
break;
2003-02-18 23:15:38 +00:00
case save:
case save_on_exit:
2003-02-18 23:15:38 +00:00
{
m_CurrentAction = c;
2003-08-03 00:13:55 +00:00
// copy edit into current Steps
Song* pSong = GAMESTATE->m_pCurSong;
2004-05-24 06:12:17 +00:00
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
2004-05-24 03:41:39 +00:00
ASSERT( pSteps );
2003-02-18 23:15:38 +00:00
pSteps->SetNoteData( m_NoteDataEdit );
pSteps->CalculateRadarValues( pSong->m_fMusicLengthSeconds );
2005-03-08 21:19:17 +00:00
2005-04-19 04:11:33 +00:00
switch( EDIT_MODE.GetValue() )
{
case EditMode_Home:
{
2005-12-03 20:34:49 +00:00
ASSERT( pSteps->IsAnEdit() );
// XXX show error
2005-12-03 20:34:49 +00:00
NotesWriterSM w;
if( !w.WriteEditFileToMachine(pSong, pSteps) )
break;
2005-12-29 03:33:00 +00:00
// HACK: clear undo, so "exit" below knows we don't need to save.
// This only works because important non-steps data can't be changed in
// home mode (BPMs, stops).
ClearUndo();
2005-12-03 20:34:49 +00:00
SCREENMAN->ZeroNextUpdate();
HandleScreenMessage( SM_SaveSuccessful );
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/* FIXME
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RString s;
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switch( c )
{
case save: s = "ScreenMemcardSaveEditsAfterSave"; break;
case save_on_exit: s = "ScreenMemcardSaveEditsAfterExit"; break;
default: ASSERT(0);
}
SCREENMAN->AddNewScreenToTop( s );
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*/
}
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break;
case EditMode_Full:
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{
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pSong->Save();
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SCREENMAN->ZeroNextUpdate();
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HandleScreenMessage( SM_SaveSuccessful );
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}
break;
case EditMode_Practice:
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break;
default:
ASSERT(0);
}
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m_soundSave.Play();
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}
break;
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case revert_to_last_save:
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ScreenPrompt::Prompt( SM_DoRevertToLastSave, REVERT_LAST_SAVE.GetValue() + "\n\n" + DESTROY_ALL_UNSAVED_CHANGES.GetValue(), PROMPT_YES_NO, ANSWER_NO );
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break;
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case revert_from_disk:
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ScreenPrompt::Prompt( SM_DoRevertFromDisk, REVERT_FROM_DISK.GetValue() + "\n\n" + DESTROY_ALL_UNSAVED_CHANGES.GetValue(), PROMPT_YES_NO, ANSWER_NO );
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break;
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case options:
SCREENMAN->AddNewScreenToTop( "ScreenEditOptions", SM_BackFromOptions );
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break;
case edit_song_info:
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{
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const Song* pSong = GAMESTATE->m_pCurSong;
g_SongInformation.rows[main_title].SetOneUnthemedChoice( pSong->m_sMainTitle );
g_SongInformation.rows[sub_title].SetOneUnthemedChoice( pSong->m_sSubTitle );
g_SongInformation.rows[artist].SetOneUnthemedChoice( pSong->m_sArtist );
g_SongInformation.rows[credit].SetOneUnthemedChoice( pSong->m_sCredit );
g_SongInformation.rows[main_title_transliteration].SetOneUnthemedChoice( pSong->m_sMainTitleTranslit );
g_SongInformation.rows[sub_title_transliteration].SetOneUnthemedChoice( pSong->m_sSubTitleTranslit );
g_SongInformation.rows[artist_transliteration].SetOneUnthemedChoice( pSong->m_sArtistTranslit );
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EditMiniMenu( &g_SongInformation, SM_BackFromSongInformation );
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}
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break;
case edit_bpm:
ScreenTextEntry::TextEntry(
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SM_BackFromBPMChange,
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ENTER_BPM_VALUE,
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ssprintf( "%.4f", m_pSong->GetBPMAtBeat(GAMESTATE->m_fSongBeat) ),
10
);
break;
case edit_stop:
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ScreenTextEntry::TextEntry(
SM_BackFromStopChange,
ENTER_STOP_VALUE,
ssprintf( "%.4f", m_pSong->m_Timing.GetStopAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ),
10
);
break;
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case play_preview_music:
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PlayPreviewMusic();
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break;
case exit:
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switch( EDIT_MODE.GetValue() )
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{
case EditMode_Full:
case EditMode_Home:
if( m_bHasUndo )
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ScreenPrompt::Prompt( SM_DoSaveAndExit, SAVE_CHANGES_BEFORE_EXITING, PROMPT_YES_NO_CANCEL, ANSWER_CANCEL );
else
SCREENMAN->SendMessageToTopScreen( SM_DoExit );
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break;
case EditMode_Practice:
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SCREENMAN->SendMessageToTopScreen( SM_DoExit );
break;
default:
ASSERT(0);
}
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break;
default:
ASSERT(0);
};
}
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void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAnswers, bool bAllowUndo )
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{
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bool bSaveUndo = false;
switch( c )
{
case cut:
case copy:
case play:
case record:
case undo:
bSaveUndo = false;
break;
case paste_at_current_beat:
case paste_at_begin_marker:
case clear:
case quantize:
case turn:
case transform:
case alter:
case tempo:
case insert_and_shift:
case delete_and_shift:
case shift_pauses_forward:
case shift_pauses_backward:
case convert_to_pause:
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case convert_pause_to_beat:
bSaveUndo = true;
break;
default:
ASSERT(0);
}
// We call HandleAreaMenuChoice recursively. Only the outermost HandleAreaMenuChoice
// should allow Undo so that the inner calls don't also save Undo and mess up the outermost
if( !bAllowUndo )
bSaveUndo = false;
if( bSaveUndo )
SaveUndo();
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switch( c )
{
case cut:
{
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HandleAreaMenuChoice( copy );
HandleAreaMenuChoice( clear );
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}
break;
case copy:
{
ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 );
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m_Clipboard.ClearAll();
m_Clipboard.CopyRange( m_NoteDataEdit, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
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}
break;
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case paste_at_current_beat:
case paste_at_begin_marker:
{
int iDestFirstRow = -1;
switch( c )
{
case paste_at_current_beat:
iDestFirstRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
break;
case paste_at_begin_marker:
ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 );
iDestFirstRow = m_NoteFieldEdit.m_iBeginMarker;
break;
default:
ASSERT(0);
}
int iRowsToCopy = m_Clipboard.GetLastRow()+1;
m_NoteDataEdit.CopyRange( m_Clipboard, 0, iRowsToCopy, iDestFirstRow );
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}
break;
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case clear:
{
ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 );
m_NoteDataEdit.ClearRange( m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
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}
break;
case quantize:
{
NoteType nt = (NoteType)iAnswers[c];
NoteDataUtil::SnapToNearestNoteType( m_NoteDataEdit, nt, nt, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
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}
break;
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case turn:
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{
const NoteData OldClipboard( m_Clipboard );
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HandleAreaMenuChoice( cut );
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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TurnType tt = (TurnType)iAnswers[c];
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switch( tt )
{
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case left: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::left ); break;
case right: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::right ); break;
case mirror: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::mirror ); break;
case shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::shuffle ); break;
case super_shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::super_shuffle ); break;
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default: ASSERT(0);
}
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HandleAreaMenuChoice( paste_at_begin_marker );
m_Clipboard = OldClipboard;
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}
break;
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case transform:
{
int iBeginRow = m_NoteFieldEdit.m_iBeginMarker;
int iEndRow = m_NoteFieldEdit.m_iEndMarker;
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TransformType tt = (TransformType)iAnswers[c];
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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switch( tt )
{
case noholds: NoteDataUtil::RemoveHoldNotes( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case nomines: NoteDataUtil::RemoveMines( m_NoteDataEdit, iBeginRow, iBeginRow ); break;
case little: NoteDataUtil::Little( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case wide: NoteDataUtil::Wide( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case big: NoteDataUtil::Big( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case quick: NoteDataUtil::Quick( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case skippy: NoteDataUtil::Skippy( m_NoteDataEdit, iBeginRow, iEndRow ); break;
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case add_mines: NoteDataUtil::AddMines( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case echo: NoteDataUtil::Echo( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case stomp: NoteDataUtil::Stomp( m_NoteDataEdit, st, iBeginRow, iEndRow ); break;
case planted: NoteDataUtil::Planted( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case floored: NoteDataUtil::Floored( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case twister: NoteDataUtil::Twister( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case nojumps: NoteDataUtil::RemoveJumps( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case nohands: NoteDataUtil::RemoveHands( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case noquads: NoteDataUtil::RemoveQuads( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case nostretch: NoteDataUtil::RemoveStretch( m_NoteDataEdit, st, iBeginRow, iBeginRow ); break;
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default: ASSERT(0);
}
// bake in the additions
NoteDataUtil::ConvertAdditionsToRegular( m_NoteDataEdit );
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}
break;
case alter:
{
const NoteData OldClipboard( m_Clipboard );
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HandleAreaMenuChoice( cut );
AlterType at = (AlterType)iAnswers[c];
switch( at )
{
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case autogen_to_fill_width:
{
NoteData temp( m_Clipboard );
int iNumUsedTracks = NoteDataUtil::GetNumUsedTracks( temp );
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if( iNumUsedTracks == 0 )
break;
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temp.SetNumTracks( iNumUsedTracks );
NoteDataUtil::LoadTransformedSlidingWindow( temp, m_Clipboard, m_Clipboard.GetNumTracks() );
NoteDataUtil::RemoveStretch( m_Clipboard, GAMESTATE->m_pCurSteps[0]->m_StepsType );
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}
break;
case backwards: NoteDataUtil::Backwards( m_Clipboard ); break;
case swap_sides: NoteDataUtil::SwapSides( m_Clipboard ); break;
case copy_left_to_right: NoteDataUtil::CopyLeftToRight( m_Clipboard ); break;
case copy_right_to_left: NoteDataUtil::CopyRightToLeft( m_Clipboard ); break;
case clear_left: NoteDataUtil::ClearLeft( m_Clipboard ); break;
case clear_right: NoteDataUtil::ClearRight( m_Clipboard ); break;
case collapse_to_one: NoteDataUtil::CollapseToOne( m_Clipboard ); break;
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case collapse_left: NoteDataUtil::CollapseLeft( m_Clipboard ); break;
case shift_left: NoteDataUtil::ShiftLeft( m_Clipboard ); break;
case shift_right: NoteDataUtil::ShiftRight( m_Clipboard ); break;
default: ASSERT(0);
}
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HandleAreaMenuChoice( paste_at_begin_marker );
m_Clipboard = OldClipboard;
}
break;
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case tempo:
{
// This affects all steps.
const NoteData OldClipboard( m_Clipboard );
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HandleAreaMenuChoice( cut );
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AlterType at = (AlterType)iAnswers[c];
float fScale = -1;
switch( at )
{
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case compress_2x: fScale = 0.5f; break;
case compress_3_2: fScale = 2.0f/3; break;
case compress_4_3: fScale = 0.75f; break;
case expand_4_3: fScale = 4.0f/3; break;
case expand_3_2: fScale = 1.5f; break;
case expand_2x: fScale = 2; break;
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default: ASSERT(0);
}
switch( at )
{
case compress_2x: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
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case compress_3_2: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
case compress_4_3: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
case expand_4_3: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
case expand_3_2: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
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case expand_2x: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
default: ASSERT(0);
}
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int iOldClipboardRow = m_NoteFieldEdit.m_iEndMarker - m_NoteFieldEdit.m_iBeginMarker;
int iNewClipboardRow = lrintf( iOldClipboardRow * fScale );
int iDeltaRows = iNewClipboardRow - iOldClipboardRow;
int iNewClipboardEndRow = m_NoteFieldEdit.m_iBeginMarker + iNewClipboardRow;
if( iDeltaRows > 0 )
NoteDataUtil::InsertRows( m_NoteDataEdit, m_NoteFieldEdit.m_iBeginMarker, iDeltaRows );
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else
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NoteDataUtil::DeleteRows( m_NoteDataEdit, m_NoteFieldEdit.m_iBeginMarker, -iDeltaRows );
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m_pSong->m_Timing.ScaleRegion( fScale, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
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HandleAreaMenuChoice( paste_at_begin_marker );
const vector<Steps*> sIter = m_pSong->GetAllSteps();
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RString sTempStyle, sTempDiff;
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for( unsigned i = 0; i < sIter.size(); i++ )
{
if( sIter[i]->IsAutogen() )
continue;
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/* XXX: Edits are distinguished by description. Compare vs m_pSteps. */
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if( (sIter[i]->m_StepsType == GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType) &&
(sIter[i]->GetDifficulty() == GAMESTATE->m_pCurSteps[PLAYER_1]->GetDifficulty()) )
continue;
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NoteData ndTemp;
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sIter[i]->GetNoteData( ndTemp );
NoteDataUtil::ScaleRegion( ndTemp, fScale, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
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sIter[i]->SetNoteData( ndTemp );
}
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m_NoteFieldEdit.m_iEndMarker = iNewClipboardEndRow;
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float fOldBPM = m_pSong->GetBPMAtBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
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float fNewBPM = fOldBPM * fScale;
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m_pSong->m_Timing.SetBPMAtRow( m_NoteFieldEdit.m_iBeginMarker, fNewBPM );
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m_pSong->m_Timing.SetBPMAtRow( iNewClipboardEndRow, fOldBPM );
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}
break;
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case play:
ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 );
m_iStartPlayingAt = m_NoteFieldEdit.m_iBeginMarker;
m_iStopPlayingAt = m_NoteFieldEdit.m_iEndMarker;
TransitionEditState( STATE_PLAYING );
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break;
case record:
ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 );
m_iStartPlayingAt = m_NoteFieldEdit.m_iBeginMarker;
m_iStopPlayingAt = m_NoteFieldEdit.m_iEndMarker;
TransitionEditState( STATE_RECORDING );
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break;
case insert_and_shift:
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NoteDataUtil::InsertRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) );
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break;
case delete_and_shift:
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NoteDataUtil::DeleteRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) );
break;
case shift_pauses_forward:
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m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) );
break;
case shift_pauses_backward:
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m_pSong->m_Timing.DeleteRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) );
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break;
case convert_to_pause:
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{
ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 );
float fMarkerStart = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
float fMarkerEnd = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) );
// The length of the stop segment we're going to create. This includes time spent in any
// stops in the selection, which will be deleted and subsumed into the new stop.
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float fStopLength = fMarkerEnd - fMarkerStart;
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// be sure not to clobber the row at the start - a row at the end
// can be dropped safely, though
NoteDataUtil::DeleteRows( m_NoteDataEdit,
m_NoteFieldEdit.m_iBeginMarker + 1,
m_NoteFieldEdit.m_iEndMarker-m_NoteFieldEdit.m_iBeginMarker
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);
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m_pSong->m_Timing.DeleteRows( m_NoteFieldEdit.m_iBeginMarker,
m_NoteFieldEdit.m_iEndMarker-m_NoteFieldEdit.m_iBeginMarker );
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m_pSong->m_Timing.SetStopAtRow( m_NoteFieldEdit.m_iBeginMarker, fStopLength );
m_NoteFieldEdit.m_iBeginMarker = -1;
m_NoteFieldEdit.m_iEndMarker = -1;
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break;
}
case convert_pause_to_beat:
{
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float fStopSeconds = m_pSong->m_Timing.GetStopAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) );
m_pSong->m_Timing.SetStopAtBeat( GAMESTATE->m_fSongBeat, 0 );
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float fStopBeats = fStopSeconds * m_pSong->GetBPMAtBeat(GAMESTATE->m_fSongBeat) / 60;
// don't move the step from where it is, just move everything later
NoteDataUtil::InsertRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) );
m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopSeconds) );
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}
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break;
case undo:
Undo();
break;
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default:
ASSERT(0);
};
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if( bSaveUndo )
CheckNumberOfNotesAndUndo();
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}
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static LocalizedString ENTER_NEW_DESCRIPTION( "ScreenEdit", "Enter a new description." );
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void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const vector<int> &iAnswers )
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{
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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Difficulty dc = (Difficulty)iAnswers[difficulty];
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pSteps->SetDifficulty( dc );
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int iMeter = iAnswers[meter]+1;
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pSteps->SetMeter( iMeter );
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switch( c )
{
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case description:
ScreenTextEntry::TextEntry(
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SM_None,
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ENTER_NEW_DESCRIPTION,
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m_pSteps->GetDescription(),
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(dc == DIFFICULTY_EDIT) ? MAX_EDIT_STEPS_DESCRIPTION_LENGTH : 255,
ValidateDescription,
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ChangeDescription,
NULL
);
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break;
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}
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}
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static LocalizedString ENTER_MAIN_TITLE ("ScreenEdit","Enter a new main title.");
static LocalizedString ENTER_SUB_TITLE ("ScreenEdit","Enter a new sub title.");
static LocalizedString ENTER_ARTIST ("ScreenEdit","Enter a new artist.");
static LocalizedString ENTER_CREDIT ("ScreenEdit","Enter a new credit.");
static LocalizedString ENTER_MAIN_TITLE_TRANSLIT ("ScreenEdit","Enter a new main title transliteration.");
static LocalizedString ENTER_SUB_TITLE_TRANSLIT ("ScreenEdit","Enter a new sub title transliteration.");
static LocalizedString ENTER_ARTIST_TRANSLIT ("ScreenEdit","Enter a new artist transliteration.");
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void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vector<int> &iAnswers )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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switch( c )
{
case main_title:
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ScreenTextEntry::TextEntry( SM_None, ENTER_MAIN_TITLE, pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
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break;
case sub_title:
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ScreenTextEntry::TextEntry( SM_None, ENTER_SUB_TITLE, pSong->m_sSubTitle, 100, NULL, ChangeSubTitle, NULL );
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break;
case artist:
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ScreenTextEntry::TextEntry( SM_None, ENTER_ARTIST, pSong->m_sArtist, 100, NULL, ChangeArtist, NULL );
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break;
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case credit:
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ScreenTextEntry::TextEntry( SM_None, ENTER_CREDIT, pSong->m_sCredit, 100, NULL, ChangeCredit, NULL );
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break;
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case main_title_transliteration:
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ScreenTextEntry::TextEntry( SM_None, ENTER_MAIN_TITLE_TRANSLIT, pSong->m_sMainTitleTranslit, 100, NULL, ChangeMainTitleTranslit, NULL );
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break;
case sub_title_transliteration:
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ScreenTextEntry::TextEntry( SM_None, ENTER_SUB_TITLE_TRANSLIT, pSong->m_sSubTitleTranslit, 100, NULL, ChangeSubTitleTranslit, NULL );
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break;
case artist_transliteration:
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ScreenTextEntry::TextEntry( SM_None, ENTER_ARTIST_TRANSLIT, pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
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break;
default:
ASSERT(0);
};
}
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void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector<int> &iAnswers )
{
BackgroundChange newChange;
FOREACH( BackgroundChange, m_pSong->GetBackgroundChanges(g_CurrentBGChangeLayer), iter )
{
if( iter->m_fStartBeat == GAMESTATE->m_fSongBeat )
{
newChange = *iter;
// delete the old change. We'll add a new one below.
m_pSong->GetBackgroundChanges(g_CurrentBGChangeLayer).erase( iter );
break;
}
}
newChange.m_fStartBeat = GAMESTATE->m_fSongBeat;
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newChange.m_fRate = strtof( g_BackgroundChange.rows[rate].choices[iAnswers[rate]], NULL )/100.f;
newChange.m_sTransition = g_BackgroundChange.rows[transition].choices[iAnswers[transition]];
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newChange.m_def.m_sEffect = g_BackgroundChange.rows[effect].choices[iAnswers[effect]];
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newChange.m_def.m_sColor1 = g_BackgroundChange.rows[color1].choices[iAnswers[color1]];
newChange.m_def.m_sColor2 = g_BackgroundChange.rows[color2].choices[iAnswers[color2]];
switch( iAnswers[file1_type] )
{
default: ASSERT(0);
case none: newChange.m_def.m_sFile1 = ""; break;
case dynamic_random: newChange.m_def.m_sFile1 = RANDOM_BACKGROUND_FILE; break;
case baked_random: newChange.m_def.m_sFile1 = GetOneBakedRandomFile( m_pSong ); break;
case song_bganimation:
case song_movie:
case song_bitmap:
case global_bganimation:
case global_movie:
case global_movie_song_group:
case global_movie_song_group_and_genre:
{
BGChangeChoice row1 = (BGChangeChoice)(file1_song_bganimation + iAnswers[file1_type]);
newChange.m_def.m_sFile1 = g_BackgroundChange.rows[row1].choices.empty() ? "" : g_BackgroundChange.rows[row1].choices[iAnswers[row1]];
}
break;
}
switch( iAnswers[file2_type] )
{
default: ASSERT(0);
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case none: newChange.m_def.m_sFile2 = ""; break;
case dynamic_random: newChange.m_def.m_sFile2 = RANDOM_BACKGROUND_FILE; break;
case baked_random: newChange.m_def.m_sFile2 = GetOneBakedRandomFile( m_pSong ); break;
case song_bganimation:
case song_movie:
case song_bitmap:
case global_bganimation:
case global_movie:
case global_movie_song_group:
case global_movie_song_group_and_genre:
{
BGChangeChoice row2 = (BGChangeChoice)(file2_song_bganimation + iAnswers[file2_type]);
newChange.m_def.m_sFile2 = g_BackgroundChange.rows[row2].choices.empty() ? "" : g_BackgroundChange.rows[row2].choices[iAnswers[row2]];
}
break;
}
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if( c == delete_change || newChange.m_def.m_sFile1.empty() )
{
// don't add
}
else
{
m_pSong->AddBackgroundChange( g_CurrentBGChangeLayer, newChange );
}
g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID;
}
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void ScreenEdit::SetupCourseAttacks()
{
/* This is the first beat that can be changed without it being visible. Until
* we draw for the first time, any beat can be changed. */
GAMESTATE->m_pPlayerState[PLAYER_1]->m_fLastDrawnBeat = -100;
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// Put course options into effect.
GAMESTATE->m_pPlayerState[PLAYER_1]->m_ModsToApply.clear();
GAMESTATE->m_pPlayerState[PLAYER_1]->RemoveActiveAttacks();
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if( GAMESTATE->m_pCurCourse )
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{
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GAMESTATE->m_pCurCourse->RevertFromDisk(); // Remove this and have a separate reload key?
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AttackArray Attacks;
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for( unsigned e = 0; e < GAMESTATE->m_pCurCourse->m_vEntries.size(); ++e )
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{
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if( GAMESTATE->m_pCurCourse->m_vEntries[e].pSong != m_pSong )
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continue;
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Attacks = GAMESTATE->m_pCurCourse->m_vEntries[e].attacks;
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break;
}
for( unsigned i=0; i<Attacks.size(); ++i )
GAMESTATE->m_pPlayerState[PLAYER_1]->LaunchAttack( Attacks[i] );
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}
GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks();
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}
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void ScreenEdit::CopyToLastSave()
{
m_songLastSave = *GAMESTATE->m_pCurSong;
if( GAMESTATE->m_pCurSteps[PLAYER_1] )
m_stepsLastSave = *GAMESTATE->m_pCurSteps[PLAYER_1];
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}
void ScreenEdit::CopyFromLastSave()
{
*GAMESTATE->m_pCurSong = m_songLastSave;
if( GAMESTATE->m_pCurSteps[PLAYER_1] )
*GAMESTATE->m_pCurSteps[PLAYER_1] = m_stepsLastSave;
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}
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void ScreenEdit::RevertFromDisk()
{
StepsID id;
if( GAMESTATE->m_pCurSteps[PLAYER_1] )
id.FromSteps( GAMESTATE->m_pCurSteps[PLAYER_1] );
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RString sSongDir = GAMESTATE->m_pCurSong->GetSongDir();
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GAMESTATE->m_pCurSong->LoadFromSongDir( sSongDir );
if( id.IsValid() )
GAMESTATE->m_pCurSteps[PLAYER_1].Set( id.ToSteps( GAMESTATE->m_pCurSong, false ) );
m_songLastSave = *GAMESTATE->m_pCurSong;
if( GAMESTATE->m_pCurSteps[PLAYER_1] )
m_stepsLastSave = *GAMESTATE->m_pCurSteps[PLAYER_1];
}
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void ScreenEdit::SaveUndo()
{
m_bHasUndo = true;
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m_Undo.CopyAll( m_NoteDataEdit );
}
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static LocalizedString UNDO ("ScreenEdit", "Undo");
static LocalizedString CANT_UNDO ("ScreenEdit", "Can't undo - no undo data.");
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void ScreenEdit::Undo()
{
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if( m_bHasUndo )
{
// swap
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NoteData temp( m_NoteDataEdit );
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m_NoteDataEdit.CopyAll( m_Undo );
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m_Undo.CopyAll( temp );
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SCREENMAN->SystemMessage( UNDO );
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}
else
{
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SCREENMAN->SystemMessage( CANT_UNDO );
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SCREENMAN->PlayInvalidSound();
}
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}
void ScreenEdit::ClearUndo()
{
m_bHasUndo = false;
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m_Undo.ClearAll();
}
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static LocalizedString CREATES_MORE_THAN_NOTES ( "ScreenEdit", "This change creates more than %d notes in a measure." );
static LocalizedString MORE_THAN_NOTES ( "ScreenEdit", "More than %d notes per measure is not allowed. This change has been reverted." );
static LocalizedString CREATES_NOTES_PAST_END ( "ScreenEdit", "This change creates notes past the end of the music and is not allowed." );
static LocalizedString CHANGE_REVERTED ( "ScreenEdit", "The change has been reverted." );
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void ScreenEdit::CheckNumberOfNotesAndUndo()
{
for( int row=0; row<=m_NoteDataEdit.GetLastRow(); row+=ROWS_PER_MEASURE )
{
int iNumNotesThisMeasure = 0;
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteDataEdit, r, row, row+ROWS_PER_MEASURE )
iNumNotesThisMeasure += m_NoteDataEdit.GetNumTapNonEmptyTracks( r );
if( iNumNotesThisMeasure > MAX_NOTES_PER_MEASURE )
{
Undo();
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m_bHasUndo = false;
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RString sError = ssprintf( CREATES_MORE_THAN_NOTES.GetValue() + "\n\n" + MORE_THAN_NOTES.GetValue(), MAX_NOTES_PER_MEASURE, MAX_NOTES_PER_MEASURE );
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ScreenPrompt::Prompt( SM_None, sError );
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return;
}
}
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
{
// Check that the action didn't push notes any farther past the last measure.
// This blocks Insert Beat from pushing past the end, but allows Delete Beat
// to pull back the notes that are already past the end.
float fNewLastBeat = m_NoteDataEdit.GetLastBeat();
bool bLastBeatIncreased = fNewLastBeat > m_Undo.GetLastBeat();
bool bPassedTheEnd = fNewLastBeat > GetMaximumBeatForNewNote();
if( bLastBeatIncreased && bPassedTheEnd )
{
Undo();
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m_bHasUndo = false;
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RString sError = CREATES_NOTES_PAST_END.GetValue() + "\n\n" + CHANGE_REVERTED.GetValue();
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ScreenPrompt::Prompt( SM_None, sError );
return;
}
}
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}
float ScreenEdit::GetMaximumBeatForNewNote() const
{
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switch( EDIT_MODE.GetValue() )
{
case EditMode_Practice:
case EditMode_Home:
{
float fEndBeat = GAMESTATE->m_pCurSong->m_fLastBeat;
// Round up to the next measure end. Some songs end on weird beats
// mid-measure, and it's odd to have movement capped to these weird
// beats.
fEndBeat += BEATS_PER_MEASURE;
fEndBeat = ftruncf( fEndBeat, (float)BEATS_PER_MEASURE );
return fEndBeat;
}
case EditMode_Full:
return FLT_MAX;
default:
ASSERT(0); return 0;
}
}
float ScreenEdit::GetMaximumBeatForMoving() const
{
float fEndBeat = GetMaximumBeatForNewNote();
// Jump to GetLastBeat even if it's past m_pCurSong->m_fLastBeat
// so that users can delete garbage steps past then end that they have
// have inserted in a text editor. Once they delete all steps on
// GetLastBeat() and move off of that beat, they won't be able to return.
fEndBeat = max( fEndBeat, m_NoteDataEdit.GetLastBeat() );
return fEndBeat;
}
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/