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#include "global.h"
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#include "ScreenEdit.h"
#include "PrefsManager.h"
#include "SongManager.h"
#include "ScreenManager.h"
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#include "ScreenSaveSync.h"
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#include "GameConstantsAndTypes.h"
#include "GameManager.h"
#include "RageLog.h"
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#include "GameSoundManager.h"
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#include "GameState.h"
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#include "InputMapper.h"
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#include "RageLog.h"
#include "ThemeManager.h"
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#include "NoteSkinManager.h"
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#include "Steps.h"
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#include "NoteFieldPositioning.h"
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#include "NoteDataUtil.h"
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#include "SongUtil.h"
#include "StepsUtil.h"
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#include "Foreach.h"
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#include "ScreenDimensions.h"
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#include "ThemeMetric.h"
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#include "PlayerState.h"
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#include "ScreenTextEntry.h"
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#include "ScreenMiniMenu.h"
#include "ScreenPrompt.h"
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#include "Style.h"
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#include "ActorUtil.h"
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#include "CommonMetrics.h"
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#include "BackgroundUtil.h"
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#include <utility>
#include <float.h>
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#include "InputEventPlus.h"
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static Preference < float > g_iDefaultRecordLength ( "DefaultRecordLength" , 4 );
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//
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// Defines specific to ScreenEdit
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//
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const float RECORD_HOLD_SECONDS = 0.3f ;
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#define PLAYER_X (SCREEN_CENTER_X)
#define PLAYER_Y (SCREEN_CENTER_Y)
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#define PLAYER_HEIGHT (360)
#define PLAYER_Y_STANDARD (PLAYER_Y-PLAYER_HEIGHT/2)
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#define EDIT_X (SCREEN_CENTER_X)
#define EDIT_Y (PLAYER_Y)
#define RECORD_X (SCREEN_CENTER_X)
#define RECORD_Y (SCREEN_CENTER_Y)
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#define PLAY_RECORD_HELP_TEXT THEME->GetMetric(m_sName,"PlayRecordHelpText")
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AutoScreenMessage ( SM_UpdateTextInfo )
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AutoScreenMessage ( SM_BackFromMainMenu )
AutoScreenMessage ( SM_BackFromAreaMenu )
AutoScreenMessage ( SM_BackFromStepsInformation )
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AutoScreenMessage ( SM_BackFromOptions )
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AutoScreenMessage ( SM_BackFromSongInformation )
AutoScreenMessage ( SM_BackFromBGChange )
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AutoScreenMessage ( SM_BackFromInsertTapAttack )
AutoScreenMessage ( SM_BackFromInsertTapAttackPlayerOptions )
AutoScreenMessage ( SM_BackFromInsertCourseAttack )
AutoScreenMessage ( SM_BackFromInsertCourseAttackPlayerOptions )
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AutoScreenMessage ( SM_BackFromCourseModeMenu )
AutoScreenMessage ( SM_DoRevertToLastSave )
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AutoScreenMessage ( SM_DoRevertFromDisk )
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AutoScreenMessage ( SM_BackFromBPMChange )
AutoScreenMessage ( SM_BackFromStopChange )
AutoScreenMessage ( SM_DoSaveAndExit )
AutoScreenMessage ( SM_DoExit )
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static const CString EditStateNames [] = {
"Edit" ,
"Record" ,
"RecordPaused" ,
"Playing"
};
XToString ( EditState , NUM_EDIT_STATES );
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const CString INPUT_TIPS_TEXT =
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#if defined(XBOX)
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"Up/Down: \n change beat \n "
"Left/Right: \n change snap \n "
"A/B/X/Y: \n add/remove \n tap note \n "
"Create hold note: \n Hold a button \n while moving \n Up or Down \n "
"White: \n Set area \n marker \n "
"Start: \n Area Menu \n "
"Select: \n Main Menu \n "
"Black: \n Show \n shortcuts \n " ;
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#else
"Up/Down: \n change beat \n "
"Left/Right: \n change snap \n "
"Number keys: \n add/remove \n tap note \n "
"Create hold note: \n Hold a number \n while moving \n Up or Down \n "
"Space bar: \n Set area \n marker \n "
"Enter: \n Area Menu \n "
"Escape: \n Main Menu \n "
"F1: \n Show help \n " ;
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#endif
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#if defined(XBOX)
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void ScreenEdit :: InitEditMappings ()
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{
/* XXX: fill this in */
}
#else
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void ScreenEdit :: InitEditMappings ()
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{
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m_EditMappings . Clear ();
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m_EditMappings . button [ EDIT_BUTTON_COLUMN_0 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C1 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_1 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C2 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_2 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C3 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_3 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C4 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_4 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C5 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_5 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C6 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_6 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C7 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_7 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C8 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_8 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C9 );
m_EditMappings . button [ EDIT_BUTTON_COLUMN_9 ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_C0 );
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m_EditMappings . button [ EDIT_BUTTON_RIGHT_SIDE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LALT );
m_EditMappings . button [ EDIT_BUTTON_RIGHT_SIDE ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RALT );
m_EditMappings . button [ EDIT_BUTTON_LAY_MINE_OR_ROLL ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LSHIFT );
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m_EditMappings . button [ EDIT_BUTTON_LAY_TAP_ATTACK ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RSHIFT );
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m_EditMappings . button [ EDIT_BUTTON_SCROLL_UP_LINE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_UP );
m_EditMappings . button [ EDIT_BUTTON_SCROLL_UP_PAGE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_PGUP );
m_EditMappings . button [ EDIT_BUTTON_SCROLL_DOWN_LINE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_DOWN );
m_EditMappings . button [ EDIT_BUTTON_SCROLL_DOWN_PAGE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_PGDN );
m_EditMappings . button [ EDIT_BUTTON_SCROLL_HOME ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_HOME );
m_EditMappings . button [ EDIT_BUTTON_SCROLL_END ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_END );
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m_EditMappings . button [ EDIT_BUTTON_SCROLL_NEXT ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_PERIOD );
m_EditMappings . button [ EDIT_BUTTON_SCROLL_PREV ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_COMMA );
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m_EditMappings . button [ EDIT_BUTTON_SCROLL_SPEED_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_UP );
m_EditMappings . hold [ EDIT_BUTTON_SCROLL_SPEED_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LCTRL );
m_EditMappings . hold [ EDIT_BUTTON_SCROLL_SPEED_UP ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RCTRL );
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m_EditMappings . button [ EDIT_BUTTON_SCROLL_SPEED_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_DOWN );
m_EditMappings . hold [ EDIT_BUTTON_SCROLL_SPEED_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LCTRL );
m_EditMappings . hold [ EDIT_BUTTON_SCROLL_SPEED_DOWN ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RCTRL );
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m_EditMappings . button [ EDIT_BUTTON_SCROLL_SELECT ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LSHIFT );
m_EditMappings . button [ EDIT_BUTTON_SCROLL_SELECT ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RSHIFT );
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m_EditMappings . button [ EDIT_BUTTON_LAY_SELECT ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_SPACE );
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m_EditMappings . button [ EDIT_BUTTON_SNAP_NEXT ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LEFT );
m_EditMappings . button [ EDIT_BUTTON_SNAP_PREV ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RIGHT );
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m_EditMappings . button [ EDIT_BUTTON_OPEN_EDIT_MENU ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_ESC );
m_EditMappings . button [ EDIT_BUTTON_OPEN_AREA_MENU ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_ENTER );
m_EditMappings . button [ EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cb );
m_EditMappings . button [ EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cb );
m_EditMappings . hold [ EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LSHIFT );
m_EditMappings . hold [ EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RSHIFT );
m_EditMappings . button [ EDIT_BUTTON_OPEN_COURSE_MENU ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cc );
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m_EditMappings . button [ EDIT_BUTTON_OPEN_COURSE_ATTACK_MENU ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cv );
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m_EditMappings . button [ EDIT_BUTTON_OPEN_INPUT_HELP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F1 );
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m_EditMappings . button [ EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cb );
m_EditMappings . hold [ EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LALT );
m_EditMappings . hold [ EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RALT );
m_EditMappings . button [ EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cb );
m_EditMappings . hold [ EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LCTRL );
m_EditMappings . hold [ EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RCTRL );
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m_EditMappings . button [ EDIT_BUTTON_PLAY_FROM_START ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cp );
m_EditMappings . hold [ EDIT_BUTTON_PLAY_FROM_START ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LCTRL );
m_EditMappings . hold [ EDIT_BUTTON_PLAY_FROM_START ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RCTRL );
m_EditMappings . button [ EDIT_BUTTON_PLAY_FROM_CURSOR ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cp );
m_EditMappings . hold [ EDIT_BUTTON_PLAY_FROM_CURSOR ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LSHIFT );
m_EditMappings . hold [ EDIT_BUTTON_PLAY_FROM_CURSOR ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RSHIFT );
m_EditMappings . button [ EDIT_BUTTON_PLAY_SELECTION ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cp );
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m_EditMappings . button [ EDIT_BUTTON_RECORD_SELECTION ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cr );
m_EditMappings . hold [ EDIT_BUTTON_RECORD_SELECTION ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LCTRL );
m_EditMappings . hold [ EDIT_BUTTON_RECORD_SELECTION ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RCTRL );
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m_EditMappings . button [ EDIT_BUTTON_INSERT ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_INSERT );
m_EditMappings . button [ EDIT_BUTTON_INSERT ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_BACKSLASH );
m_EditMappings . button [ EDIT_BUTTON_DELETE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_DEL );
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m_EditMappings . button [ EDIT_BUTTON_INSERT_SHIFT_PAUSES ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_INSERT );
m_EditMappings . hold [ EDIT_BUTTON_INSERT_SHIFT_PAUSES ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LCTRL );
m_EditMappings . hold [ EDIT_BUTTON_INSERT_SHIFT_PAUSES ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RCTRL );
m_EditMappings . button [ EDIT_BUTTON_DELETE_SHIFT_PAUSES ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_DEL );
m_EditMappings . hold [ EDIT_BUTTON_DELETE_SHIFT_PAUSES ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LCTRL );
m_EditMappings . hold [ EDIT_BUTTON_DELETE_SHIFT_PAUSES ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RCTRL );
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m_EditMappings . button [ EDIT_BUTTON_TOGGLE_ASSIST_TICK ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F4 );
m_EditMappings . button [ EDIT_BUTTON_PLAY_SAMPLE_MUSIC ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cm );
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m_EditMappings . button [ EDIT_BUTTON_OPEN_NEXT_STEPS ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F6 );
m_EditMappings . button [ EDIT_BUTTON_OPEN_PREV_STEPS ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F5 );
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m_EditMappings . button [ EDIT_BUTTON_BPM_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F8 );
m_EditMappings . button [ EDIT_BUTTON_BPM_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F7 );
m_EditMappings . button [ EDIT_BUTTON_STOP_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F10 );
m_EditMappings . button [ EDIT_BUTTON_STOP_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F9 );
m_EditMappings . button [ EDIT_BUTTON_OFFSET_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F12 );
m_EditMappings . button [ EDIT_BUTTON_OFFSET_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F11 );
m_EditMappings . button [ EDIT_BUTTON_SAMPLE_START_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RBRACKET );
m_EditMappings . button [ EDIT_BUTTON_SAMPLE_START_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LBRACKET );
m_EditMappings . button [ EDIT_BUTTON_SAMPLE_LENGTH_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RBRACKET );
m_EditMappings . hold [ EDIT_BUTTON_SAMPLE_LENGTH_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LSHIFT );
m_EditMappings . hold [ EDIT_BUTTON_SAMPLE_LENGTH_UP ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RSHIFT );
m_EditMappings . button [ EDIT_BUTTON_SAMPLE_LENGTH_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LBRACKET );
m_EditMappings . hold [ EDIT_BUTTON_SAMPLE_LENGTH_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LSHIFT );
m_EditMappings . hold [ EDIT_BUTTON_SAMPLE_LENGTH_DOWN ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RSHIFT );
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m_EditMappings . button [ EDIT_BUTTON_ADJUST_FINE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RALT );
m_EditMappings . button [ EDIT_BUTTON_ADJUST_FINE ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LALT );
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m_EditMappings . button [ EDIT_BUTTON_UNDO ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cu );
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m_PlayMappings . button [ EDIT_BUTTON_RETURN_TO_EDIT ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_ESC );
m_PlayMappings . button [ EDIT_BUTTON_TOGGLE_ASSIST_TICK ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F4 );
m_PlayMappings . button [ EDIT_BUTTON_TOGGLE_AUTOPLAY ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F8 );
m_PlayMappings . button [ EDIT_BUTTON_OFFSET_UP ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F12 );
m_PlayMappings . button [ EDIT_BUTTON_OFFSET_DOWN ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_F11 );
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m_RecordMappings . button [ EDIT_BUTTON_LAY_MINE_OR_ROLL ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LSHIFT );
m_RecordMappings . button [ EDIT_BUTTON_LAY_MINE_OR_ROLL ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RSHIFT );
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m_RecordMappings . button [ EDIT_BUTTON_REMOVE_NOTE ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LALT );
m_RecordMappings . button [ EDIT_BUTTON_REMOVE_NOTE ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RALT );
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m_RecordMappings . button [ EDIT_BUTTON_RETURN_TO_EDIT ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_ESC );
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m_RecordPausedMappings . button [ EDIT_BUTTON_PLAY_SELECTION ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cp );
m_RecordPausedMappings . button [ EDIT_BUTTON_RECORD_SELECTION ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cr );
m_RecordPausedMappings . hold [ EDIT_BUTTON_RECORD_SELECTION ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_LCTRL );
m_RecordPausedMappings . hold [ EDIT_BUTTON_RECORD_SELECTION ][ 1 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_RCTRL );
m_RecordPausedMappings . button [ EDIT_BUTTON_RECORD_FROM_CURSOR ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cr );
m_RecordPausedMappings . button [ EDIT_BUTTON_RETURN_TO_EDIT ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_ESC );
m_RecordPausedMappings . button [ EDIT_BUTTON_UNDO ][ 0 ] = DeviceInput ( DEVICE_KEYBOARD , KEY_Cu );
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}
#endif
/* Given a DeviceInput that was just depressed, return an active edit function. */
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bool ScreenEdit :: DeviceToEdit ( DeviceInput DeviceI , EditButton & button ) const
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{
ASSERT ( DeviceI . IsValid () );
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const MapEditToDI * pCurrentMap = GetCurrentMap ();
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/* First, search to see if a key that requires a modifier is pressed. */
FOREACH_EditButton ( e )
{
for ( int slot = 0 ; slot < NUM_EDIT_TO_DEVICE_SLOTS ; ++ slot )
{
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if ( pCurrentMap -> button [ e ][ slot ] == DeviceI && pCurrentMap -> hold [ e ][ 0 ]. IsValid () )
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{
/* The button maps to this function. */
button = e ;
/* This function has one or more shift modifier attached. */
for ( int holdslot = 0 ; holdslot < NUM_EDIT_TO_DEVICE_SLOTS ; ++ holdslot )
{
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DeviceInput hDI = pCurrentMap -> hold [ e ][ holdslot ];
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if ( hDI . IsValid () && INPUTFILTER -> IsBeingPressed ( hDI ) )
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return true ;
}
}
}
}
/* No shifted keys matched. See if any unshifted inputs are bound to this key. */
FOREACH_EditButton ( e )
{
for ( int slot = 0 ; slot < NUM_EDIT_TO_DEVICE_SLOTS ; ++ slot )
{
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if ( pCurrentMap -> button [ e ][ slot ] == DeviceI && ! pCurrentMap -> hold [ e ][ 0 ]. IsValid () )
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{
/* The button maps to this function. */
button = e ;
return true ;
}
}
}
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button = EDIT_BUTTON_INVALID ;
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return false ;
}
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/* If DeviceI was just pressed, return true if button is triggered. (More than one
* function may be mapped to a key.) */
bool ScreenEdit :: EditPressed ( EditButton button , const DeviceInput & DeviceI )
{
ASSERT ( DeviceI . IsValid () );
const MapEditToDI * pCurrentMap = GetCurrentMap ();
/* First, search to see if a key that requires a modifier is pressed. */
bool bPrimaryButtonPressed = false ;
for ( int slot = 0 ; slot < NUM_EDIT_TO_DEVICE_SLOTS ; ++ slot )
{
if ( pCurrentMap -> button [ button ][ slot ] == DeviceI )
bPrimaryButtonPressed = true ;
}
if ( ! bPrimaryButtonPressed )
return false ;
/* The button maps to this function. Does the function has one or more shift modifiers attached? */
if ( ! pCurrentMap -> hold [ button ][ 0 ]. IsValid () )
return true ;
for ( int holdslot = 0 ; holdslot < NUM_EDIT_TO_DEVICE_SLOTS ; ++ holdslot )
{
DeviceInput hDI = pCurrentMap -> hold [ button ][ holdslot ];
if ( INPUTFILTER -> IsBeingPressed ( hDI ) )
return true ;
}
/* No shifted keys matched. */
return false ;
}
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bool ScreenEdit :: EditToDevice ( EditButton button , int iSlotNum , DeviceInput & DeviceI ) const
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{
ASSERT ( iSlotNum < NUM_EDIT_TO_DEVICE_SLOTS );
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const MapEditToDI * pCurrentMap = GetCurrentMap ();
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if ( pCurrentMap -> button [ button ][ iSlotNum ]. IsValid () )
DeviceI = pCurrentMap -> button [ button ][ iSlotNum ];
else if ( pCurrentMap -> hold [ button ][ iSlotNum ]. IsValid () )
DeviceI = pCurrentMap -> hold [ button ][ iSlotNum ];
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return DeviceI . IsValid ();
}
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bool ScreenEdit :: EditIsBeingPressed ( EditButton button ) const
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{
for ( int slot = 0 ; slot < NUM_EDIT_TO_DEVICE_SLOTS ; ++ slot )
{
DeviceInput DeviceI ;
if ( EditToDevice ( button , slot , DeviceI ) && INPUTFILTER -> IsBeingPressed ( DeviceI ) )
return true ;
}
return false ;
}
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const MapEditToDI * ScreenEdit :: GetCurrentMap () const
{
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switch ( m_EditState )
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{
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case STATE_EDITING : return & m_EditMappings ;
case STATE_PLAYING : return & m_PlayMappings ;
case STATE_RECORDING : return & m_RecordMappings ;
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case STATE_RECORDING_PAUSED : return & m_RecordPausedMappings ;
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default : FAIL_M ( ssprintf ( "%i" , m_EditState ) );
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}
}
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static MenuDef g_EditHelp (
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"ScreenMiniMenuEditHelp" ,
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#if defined(XBOX)
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MenuRowDef ( - 1 , "L + Up/Down: Change zoom" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "R + Up/Down: Drag area marker" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
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MenuRowDef ( - 1 , "L + Select: Play selection" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "R + Start: Play whole song" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "R + Select: Record" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "L + Black: Toggle assist tick" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "R + White: Insert beat and shift down" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "R + Black: Delete beat and shift up" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "R + button: Lay mine" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "L + button: Add to/remove from right half" , false , EDIT_MODE_PRACTICE , 0 , NULL )
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#else
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MenuRowDef ( - 1 , "PgUp/PgDn: jump measure" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Home/End: jump to first/last beat" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Ctrl + Up/Down: Change zoom" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Shift + Up/Down: Drag area marker" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "P: Play selection" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Ctrl + P: Play whole song" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Shift + P: Play current beat to end" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Ctrl + R: Record" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "F4: Toggle assist tick" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "F5/F6: Next/prev steps of same StepsType" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "F7/F8: Decrease/increase BPM at cur beat" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "F9/F10: Decrease/increase stop at cur beat" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "F11/F12: Decrease/increase music offset" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
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/* XXX: This would be better as a single submenu, to let people tweak
* and play the sample several times (without having to re-enter the
* menu each time), so it doesn't use a whole bunch of hotkeys. */
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MenuRowDef ( - 1 , "[ and ]: Decrease/increase sample music start" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , " { and } : Decrease / increase sample music length ", false, EDIT_MODE_PRACTICE, 0, NULL ),
MenuRowDef ( - 1 , "M: Play sample music" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "B: Add/Edit Background Change" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Insert: Insert beat and shift down" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Ctrl + Insert: Shift BPM changes and stops down one beat" ,
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false , EDIT_MODE_PRACTICE , 0 , NULL ),
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MenuRowDef ( - 1 , "Delete: Delete beat and shift up" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Ctrl + Delete: Shift BPM changes and stops up one beat" ,
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false , EDIT_MODE_PRACTICE , 0 , NULL ),
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MenuRowDef ( - 1 , "Shift + number: Lay mine" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( - 1 , "Alt + number: Add to/remove from right half" , false , EDIT_MODE_PRACTICE , 0 , NULL )
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#endif
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);
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static MenuDef g_MainMenu (
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"ScreenMiniMenuMainMenu" ,
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MenuRowDef ( ScreenEdit :: edit_steps_information , "Edit Steps Information" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: play_whole_song , "Play Whole Song" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: play_current_beat_to_end , "Play Current Beat to End" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: save , "Save" , true , EDIT_MODE_HOME , 0 , NULL ),
MenuRowDef ( ScreenEdit :: revert_to_last_save , "Revert to Last Save" , true , EDIT_MODE_HOME , 0 , NULL ),
MenuRowDef ( ScreenEdit :: revert_from_disk , "Revert from Disk" , true , EDIT_MODE_FULL , 0 , NULL ),
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MenuRowDef ( ScreenEdit :: options , "Editor Options" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
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MenuRowDef ( ScreenEdit :: edit_song_info , "Edit Song Info" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: edit_bpm , "Edit BPM Change" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: edit_stop , "Edit Stop" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: play_preview_music , "Play Preview Music" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: exit , "Exit" , true , EDIT_MODE_PRACTICE , 0 , NULL )
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);
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static MenuDef g_AreaMenu (
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"ScreenMiniMenuAreaMenu" ,
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MenuRowDef ( ScreenEdit :: cut , "Cut" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: copy , "Copy" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: paste_at_current_beat , "Paste at current beat" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: paste_at_begin_marker , "Paste at begin marker" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: clear , "Clear area" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: quantize , "Quantize" , true , EDIT_MODE_PRACTICE , 0 , "4th" , "8th" , "12th" , "16th" , "24th" , "32nd" , "48th" , "64th" , "192nd" ),
MenuRowDef ( ScreenEdit :: turn , "Turn" , true , EDIT_MODE_PRACTICE , 0 , "Left" , "Right" , "Mirror" , "Shuffle" , "SuperShuffle" ),
MenuRowDef ( ScreenEdit :: transform , "Transform" , true , EDIT_MODE_PRACTICE , 0 , "NoHolds" , "NoMines" , "Little" , "Wide" , "Big" , "Quick" , "Skippy" , "Mines" , "Echo" , "Stomp" , "Planted" , "Floored" , "Twister" , "NoJumps" , "NoHands" , "NoQuads" , "NoStretch" ),
MenuRowDef ( ScreenEdit :: alter , "Alter" , true , EDIT_MODE_PRACTICE , 0 , "Autogen To Fill Width" , "Backwards" , "Swap Sides" , "Copy Left To Right" , "Copy Right To Left" , "Clear Left" , "Clear Right" , "Collapse To One" , "Collapse Left" , "Shift Left" , "Shift Right" ),
MenuRowDef ( ScreenEdit :: tempo , "Tempo" , true , EDIT_MODE_FULL , 0 , "Compress 2x" , "Compress 3->2" , "Compress 4->3" , "Expand 3->4" , "Expand 2->3" , "Expand 2x" ),
MenuRowDef ( ScreenEdit :: play , "Play selection" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: record , "Record in selection" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: insert_and_shift , "Insert beat and shift down" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: delete_and_shift , "Delete beat and shift up" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: shift_pauses_forward , "Shift pauses and BPM changes down" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: shift_pauses_backward , "Shift pauses and BPM changes up" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: convert_beat_to_pause , "Convert beats to pause" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: convert_pause_to_beat , "Convert pause to beats" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: undo , "Undo" , true , EDIT_MODE_PRACTICE , 0 , NULL )
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);
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static MenuDef g_StepsInformation (
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"ScreenMiniMenuStepsInformation" ,
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MenuRowDef ( ScreenEdit :: difficulty , "Difficulty" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: meter , "Meter" , true , EDIT_MODE_PRACTICE , 0 , "1" , "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "10" , "11" , "12" , "13" ),
MenuRowDef ( ScreenEdit :: description , "Description" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: predict_meter , "Predicted Meter" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: tap_notes , "Tap Steps" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: jumps , "Jumps" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: hands , "Hands" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: quads , "Quads" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: holds , "Holds" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: mines , "Mines" , false , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: stream , "Stream" , false , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: voltage , "Voltage" , false , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: air , "Air" , false , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: freeze , "Freeze" , false , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: chaos , "Chaos" , false , EDIT_MODE_FULL , 0 , NULL )
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);
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static MenuDef g_SongInformation (
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"ScreenMiniMenuSongInformation" ,
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MenuRowDef ( ScreenEdit :: main_title , "Main title" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: sub_title , "Sub title" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: artist , "Artist" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: credit , "Credit" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: main_title_transliteration , "Main title transliteration" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: sub_title_transliteration , "Sub title transliteration" , true , EDIT_MODE_PRACTICE , 0 , NULL ),
MenuRowDef ( ScreenEdit :: artist_transliteration , "Artist transliteration" , true , EDIT_MODE_PRACTICE , 0 , NULL )
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);
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enum { song_bganimation , song_movie , song_bitmap , global_bganimation , global_movie , global_movie_song_group , global_movie_song_group_and_genre , dynamic_random , baked_random , none };
static bool EnabledIfSet1SongBGAnimation ();
static bool EnabledIfSet1SongMovie ();
static bool EnabledIfSet1SongBitmap ();
static bool EnabledIfSet1GlobalBGAnimation ();
static bool EnabledIfSet1GlobalMovie ();
static bool EnabledIfSet1GlobalMovieSongGroup ();
static bool EnabledIfSet1GlobalMovieSongGroupAndGenre ();
static bool EnabledIfSet2SongBGAnimation ();
static bool EnabledIfSet2SongMovie ();
static bool EnabledIfSet2SongBitmap ();
static bool EnabledIfSet2GlobalBGAnimation ();
static bool EnabledIfSet2GlobalMovie ();
static bool EnabledIfSet2GlobalMovieSongGroup ();
static bool EnabledIfSet2GlobalMovieSongGroupAndGenre ();
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static MenuDef g_BackgroundChange (
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"ScreenMiniMenuBackgroundChange" ,
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MenuRowDef ( ScreenEdit :: layer , "Layer" , false , EDIT_MODE_FULL , 0 , "" ),
MenuRowDef ( ScreenEdit :: rate , "Rate" , true , EDIT_MODE_FULL , 10 , "0%" , "10%" , "20%" , "30%" , "40%" , "50%" , "60%" , "70%" , "80%" , "90%" , "100%" , "120%" , "140%" , "160%" , "180%" , "200%" ),
MenuRowDef ( ScreenEdit :: transition , "Force Transition" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: effect , "Force Effect" , true , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: color1 , "Force Color 1" , true , EDIT_MODE_FULL , 0 , "" , "1,1,1,1" , "0.5,0.5,0.5,1" , "1,1,1,0.5" , "0,0,0,1" , "1,0,0,1" , "0,1,0,1" , "0,0,1,1" , "1,1,0,1" , "0,1,1,1" , "1,0,1,1" ),
MenuRowDef ( ScreenEdit :: color2 , "Force Color 2" , true , EDIT_MODE_FULL , 0 , "" , "1,1,1,1" , "0.5,0.5,0.5,1" , "1,1,1,0.5" , "0,0,0,1" , "1,0,0,1" , "0,1,0,1" , "0,0,1,1" , "1,1,0,1" , "0,1,1,1" , "1,0,1,1" ),
MenuRowDef ( ScreenEdit :: file1_type , "File1 Type" , true , EDIT_MODE_FULL , 0 , "Song BGAnimation" , "Song Movie" , "Song Bitmap" , "Global BGAnimation" , "Global Movie" , "Global Movie from Song Group" , "Global Movie from Song Group and Genre" , "Dynamic Random" , "Baked Random" , "None" ),
MenuRowDef ( ScreenEdit :: file1_song_bganimation , "File1 Song BGAnimation" , EnabledIfSet1SongBGAnimation , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file1_song_movie , "File1 Song Movie" , EnabledIfSet1SongMovie , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file1_song_still , "File1 Song Still" , EnabledIfSet1SongBitmap , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file1_global_bganimation , "File1 Global BGAnimation" , EnabledIfSet1GlobalBGAnimation , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file1_global_movie , "File1 Global Movie" , EnabledIfSet1GlobalMovie , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file1_global_movie_song_group , "File1 Global Movie (Group)" , EnabledIfSet1GlobalMovieSongGroup , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file1_global_movie_song_group_and_genre , "File1 Global Movie (Group + Genre)" , EnabledIfSet1GlobalMovieSongGroupAndGenre , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file2_type , "File2 Type" , true , EDIT_MODE_FULL , 0 , "Song BGAnimation" , "Song Movie" , "Song Bitmap" , "Global BGAnimation" , "Global Movie" , "Global Movie from Song Group" , "Global Movie from Song Group and Genre" , "Dynamic Random" , "Baked Random" , "None" ),
MenuRowDef ( ScreenEdit :: file2_song_bganimation , "File2 Song BGAnimation" , EnabledIfSet2SongBGAnimation , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file2_song_movie , "File2 Song Movie" , EnabledIfSet2SongMovie , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file2_song_still , "File2 Song Still" , EnabledIfSet2SongBitmap , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file2_global_bganimation , "File2 Global BGAnimation" , EnabledIfSet2GlobalBGAnimation , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file2_global_movie , "File2 Global Movie" , EnabledIfSet2GlobalMovie , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file2_global_movie_song_group , "File2 Global Movie (Group)" , EnabledIfSet2GlobalMovieSongGroup , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: file2_global_movie_song_group_and_genre , "File2 Global Movie (Group + Genre)" , EnabledIfSet2GlobalMovieSongGroupAndGenre , EDIT_MODE_FULL , 0 , NULL ),
MenuRowDef ( ScreenEdit :: delete_change , "Remove Change" , true , EDIT_MODE_FULL , 0 , NULL )
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);
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static bool EnabledIfSet1SongBGAnimation () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file1_type ] == song_bganimation && ! g_BackgroundChange . rows [ ScreenEdit :: file1_song_bganimation ]. choices . empty (); }
static bool EnabledIfSet1SongMovie () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file1_type ] == song_movie && ! g_BackgroundChange . rows [ ScreenEdit :: file1_song_movie ]. choices . empty (); }
static bool EnabledIfSet1SongBitmap () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file1_type ] == song_bitmap && ! g_BackgroundChange . rows [ ScreenEdit :: file1_song_still ]. choices . empty (); }
static bool EnabledIfSet1GlobalBGAnimation () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file1_type ] == global_bganimation && ! g_BackgroundChange . rows [ ScreenEdit :: file1_global_bganimation ]. choices . empty (); }
static bool EnabledIfSet1GlobalMovie () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file1_type ] == global_movie && ! g_BackgroundChange . rows [ ScreenEdit :: file1_global_movie ]. choices . empty (); }
static bool EnabledIfSet1GlobalMovieSongGroup () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file1_type ] == global_movie_song_group && ! g_BackgroundChange . rows [ ScreenEdit :: file1_global_movie_song_group ]. choices . empty (); }
static bool EnabledIfSet1GlobalMovieSongGroupAndGenre () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file1_type ] == global_movie_song_group_and_genre && ! g_BackgroundChange . rows [ ScreenEdit :: file1_global_movie_song_group_and_genre ]. choices . empty (); }
static bool EnabledIfSet2SongBGAnimation () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file2_type ] == song_bganimation && ! g_BackgroundChange . rows [ ScreenEdit :: file2_song_bganimation ]. choices . empty (); }
static bool EnabledIfSet2SongMovie () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file2_type ] == song_movie && ! g_BackgroundChange . rows [ ScreenEdit :: file2_song_movie ]. choices . empty (); }
static bool EnabledIfSet2SongBitmap () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file2_type ] == song_bitmap && ! g_BackgroundChange . rows [ ScreenEdit :: file2_song_still ]. choices . empty (); }
static bool EnabledIfSet2GlobalBGAnimation () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file2_type ] == global_bganimation && ! g_BackgroundChange . rows [ ScreenEdit :: file2_global_bganimation ]. choices . empty (); }
static bool EnabledIfSet2GlobalMovie () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file2_type ] == global_movie && ! g_BackgroundChange . rows [ ScreenEdit :: file2_global_movie ]. choices . empty (); }
static bool EnabledIfSet2GlobalMovieSongGroup () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file2_type ] == global_movie_song_group && ! g_BackgroundChange . rows [ ScreenEdit :: file2_global_movie_song_group ]. choices . empty (); }
static bool EnabledIfSet2GlobalMovieSongGroupAndGenre () { return ScreenMiniMenu :: s_viLastAnswers [ ScreenEdit :: file2_type ] == global_movie_song_group_and_genre && ! g_BackgroundChange . rows [ ScreenEdit :: file2_global_movie_song_group_and_genre ]. choices . empty (); }
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static CString GetOneBakedRandomFile ( Song * pSong , bool bTryGenre = true )
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{
vector < CString > vsPathsOut ;
vector < CString > vsNamesOut ;
BackgroundUtil :: GetGlobalRandomMovies (
pSong ,
"" ,
vsPathsOut ,
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vsNamesOut ,
bTryGenre );
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if ( ! vsNamesOut . empty () )
return vsNamesOut [ rand () % vsNamesOut . size ()];
else
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return CString ();
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}
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static MenuDef g_InsertTapAttack (
"ScreenMiniMenuInsertTapAttack" ,
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MenuRowDef ( - 1 , "Duration seconds" , true , EDIT_MODE_PRACTICE , 3 , "5" , "10" , "15" , "20" , "25" , "30" , "35" , "40" , "45" ),
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MenuRowDef ( - 1 , "Set modifiers" , true , EDIT_MODE_PRACTICE , 0 , "PRESS START" )
);
static MenuDef g_InsertCourseAttack (
"ScreenMiniMenuInsertCourseAttack" ,
MenuRowDef ( ScreenEdit :: duration , "Duration seconds" , true , EDIT_MODE_PRACTICE , 3 , "5" , "10" , "15" , "20" , "25" , "30" , "35" , "40" , "45" ),
MenuRowDef ( ScreenEdit :: set_mods , "Set modifiers" , true , EDIT_MODE_PRACTICE , 0 , "PRESS START" ),
MenuRowDef ( ScreenEdit :: remove , "Remove" , true , EDIT_MODE_PRACTICE , 0 , "PRESS START" )
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);
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static MenuDef g_CourseMode (
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"ScreenMiniMenuCourseDisplay" ,
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MenuRowDef ( - 1 , "Play mods from course" , true , EDIT_MODE_PRACTICE , 0 , NULL )
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);
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// HACK: need to remember the track we're inserting on so
// that we can lay the attack note after coming back from
// menus.
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static int g_iLastInsertTapAttackTrack = - 1 ;
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static float g_fLastInsertAttackDurationSeconds = - 1 ;
static BackgroundLayer g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID ;
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REGISTER_SCREEN_CLASS ( ScreenEdit );
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ScreenEdit :: ScreenEdit ( CString sName ) : ScreenWithMenuElements ( sName )
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{
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LOG -> Trace ( "ScreenEdit::ScreenEdit()" );
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ASSERT ( GAMESTATE -> m_pCurSong );
ASSERT ( GAMESTATE -> m_pCurSteps [ 0 ] );
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}
void ScreenEdit :: Init ()
{
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EDIT_MODE . Load ( m_sName , "EditMode" );
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ScreenWithMenuElements :: Init ();
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InitEditMappings ();
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// save the originals for reverting later
CopyToLastSave ();
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m_CurrentAction = MAIN_MENU_CHOICE_INVALID ;
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// set both players to joined so the credit message doesn't show
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FOREACH_PlayerNumber ( p )
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GAMESTATE -> m_bSideIsJoined [ p ] = true ;
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SCREENMAN -> RefreshCreditsMessages ();
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m_pSong = GAMESTATE -> m_pCurSong ;
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m_pSteps = GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
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m_bReturnToRecordMenuAfterPlay = false ;
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m_fBeatToReturnTo = 0 ;
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GAMESTATE -> m_bPastHereWeGo . Set ( false );
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GAMESTATE -> m_EditMode = EDIT_MODE . GetValue ();
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GAMESTATE -> m_fSongBeat = 0 ;
m_fTrailingBeat = GAMESTATE -> m_fSongBeat ;
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GAMESTATE -> ResetNoteSkins ();
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GAMESTATE -> StoreSelectedOptions ();
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m_iShiftAnchor = - 1 ;
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m_iStartPlayingAt = - 1 ;
m_iStopPlayingAt = - 1 ;
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m_EditState = STATE_INVALID ;
TransitionEditState ( STATE_EDITING );
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this -> AddChild ( & m_Background );
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m_SnapDisplay . SetXY ( EDIT_X , PLAYER_Y_STANDARD );
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m_SnapDisplay . Load ( PLAYER_1 );
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m_SnapDisplay . SetZoom ( 0.5f );
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this -> AddChild ( & m_SnapDisplay );
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if ( NOTESKIN -> DoesNoteSkinExist ( "note" ) )
m_PlayerStateEdit . m_PlayerOptions . m_sNoteSkin = "note" ; // change noteskin before loading all of the edit Actors
m_PlayerStateEdit . m_PlayerNumber = PLAYER_1 ;
m_PlayerStateEdit . m_PlayerOptions . m_sNoteSkin = GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_PlayerOptions . m_sNoteSkin ;
m_PlayerStateEdit . ResetNoteSkins ();
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m_pSteps -> GetNoteData ( m_NoteDataEdit );
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m_NoteFieldEdit . SetXY ( EDIT_X , EDIT_Y );
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m_NoteFieldEdit . SetZoom ( 0.5f );
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m_NoteFieldEdit . Init ( & m_PlayerStateEdit , PLAYER_HEIGHT * 2 );
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m_NoteFieldEdit . Load ( & m_NoteDataEdit , - 240 , 850 );
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this -> AddChild ( & m_NoteFieldEdit );
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m_NoteDataRecord . SetNumTracks ( m_NoteDataEdit . GetNumTracks () );
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m_NoteFieldRecord . SetXY ( RECORD_X , RECORD_Y );
m_NoteFieldRecord . Init ( GAMESTATE -> m_pPlayerState [ PLAYER_1 ], 10 );
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m_NoteFieldRecord . Load ( & m_NoteDataRecord , - ( int ) SCREEN_HEIGHT / 2 , ( int ) SCREEN_HEIGHT / 2 );
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this -> AddChild ( & m_NoteFieldRecord );
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m_bRemoveNoteButtonDown = false ;
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m_Clipboard . SetNumTracks ( m_NoteDataEdit . GetNumTracks () );
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m_bHasUndo = false ;
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m_Undo . SetNumTracks ( m_NoteDataEdit . GetNumTracks () );
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m_Player . Init ( "Player" , GAMESTATE -> m_pPlayerState [ PLAYER_1 ], NULL , NULL , NULL , NULL , NULL , NULL , NULL , NULL );
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GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_PlayerController = PC_HUMAN ;
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m_Player . SetXY ( PLAYER_X , PLAYER_Y );
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this -> AddChild ( & m_Player );
this -> AddChild ( & m_Foreground );
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m_textInputTips . SetName ( "InputTips" );
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m_textInputTips . LoadFromFont ( THEME -> GetPathF ( "ScreenEdit" , "InputTips" ) );
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m_textInputTips . SetText ( INPUT_TIPS_TEXT );
SET_XY_AND_ON_COMMAND ( m_textInputTips );
this -> AddChild ( & m_textInputTips );
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m_textInfo . SetName ( "Info" );
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m_textInfo . LoadFromFont ( THEME -> GetPathF ( "ScreenEdit" , "Info" ) );
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SET_XY_AND_ON_COMMAND ( m_textInfo );
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this -> AddChild ( & m_textInfo );
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m_textPlayRecordHelp . SetName ( "PlayRecordHelp" );
m_textPlayRecordHelp . LoadFromFont ( THEME -> GetPathF ( "ScreenEdit" , "PlayRecordHelp" ) );
m_textPlayRecordHelp . SetText ( PLAY_RECORD_HELP_TEXT );
SET_XY_AND_ON_COMMAND ( m_textPlayRecordHelp );
this -> AddChild ( & m_textPlayRecordHelp );
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this -> SortByDrawOrder ();
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m_soundAddNote . Load ( THEME -> GetPathS ( "ScreenEdit" , "AddNote" ), true );
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m_soundRemoveNote . Load ( THEME -> GetPathS ( "ScreenEdit" , "RemoveNote" ), true );
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m_soundChangeLine . Load ( THEME -> GetPathS ( "ScreenEdit" , "line" ), true );
m_soundChangeSnap . Load ( THEME -> GetPathS ( "ScreenEdit" , "snap" ), true );
m_soundMarker . Load ( THEME -> GetPathS ( "ScreenEdit" , "marker" ), true );
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m_soundSwitch . Load ( THEME -> GetPathS ( "ScreenEdit" , "switch" ) );
m_soundSave . Load ( THEME -> GetPathS ( "ScreenEdit" , "save" ) );
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m_pHelpMenu = LoadEditMiniMenu ( & g_EditHelp );
m_pMainMenu = LoadEditMiniMenu ( & g_MainMenu );
m_pAreaMenu = LoadEditMiniMenu ( & g_AreaMenu );
m_pStepsInformation = LoadEditMiniMenu ( & g_StepsInformation );
m_pSongInformation = LoadEditMiniMenu ( & g_SongInformation );
m_pBackgroundChangeMenu = LoadEditMiniMenu ( & g_BackgroundChange );
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m_pInsertTapAttackMenu = LoadEditMiniMenu ( & g_InsertTapAttack );
m_pInsertCourseAttackMenu = LoadEditMiniMenu ( & g_InsertCourseAttack );
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m_pCourseModeMenu = LoadEditMiniMenu ( & g_CourseMode );
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m_pScreenOptions = SCREENMAN -> MakeNewScreen ( "ScreenEditOptions" );
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m_soundMusic . Load ( m_pSong -> GetMusicPath () );
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m_soundAssistTick . Load ( THEME -> GetPathS ( "ScreenEdit" , "assist tick" ), true );
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this -> HandleScreenMessage ( SM_UpdateTextInfo );
m_bTextInfoNeedsUpdate = true ;
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}
ScreenEdit ::~ ScreenEdit ()
{
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// UGLY: Don't delete the Song's steps.
m_songLastSave . DetachSteps ();
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LOG -> Trace ( "ScreenEdit::~ScreenEdit()" );
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m_soundMusic . StopPlaying ();
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SAFE_DELETE ( m_pHelpMenu );
SAFE_DELETE ( m_pMainMenu );
SAFE_DELETE ( m_pAreaMenu );
SAFE_DELETE ( m_pStepsInformation );
SAFE_DELETE ( m_pSongInformation );
SAFE_DELETE ( m_pBackgroundChangeMenu );
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SAFE_DELETE ( m_pInsertTapAttackMenu );
SAFE_DELETE ( m_pInsertCourseAttackMenu );
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SAFE_DELETE ( m_pCourseModeMenu );
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SAFE_DELETE ( m_pScreenOptions );
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}
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// play assist ticks
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void ScreenEdit :: PlayTicks ()
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{
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if ( ! GAMESTATE -> m_SongOptions . m_bAssistTick || m_EditState != STATE_PLAYING )
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return ;
/* Sound cards have a latency between when a sample is Play()ed and when the sound
* will start coming out the speaker. Compensate for this by boosting fPositionSeconds
* ahead. This is just to make sure that we request the sound early enough for it to
* come out on time; the actual precise timing is handled by SetStartTime. */
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float fPositionSeconds = GAMESTATE -> m_fMusicSeconds ;
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fPositionSeconds += SOUND -> GetPlayLatency () + ( float ) TICK_EARLY_SECONDS + 0.250f ;
const float fSongBeat = GAMESTATE -> m_pCurSong -> GetBeatFromElapsedTime ( fPositionSeconds );
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const int iSongRow = max ( 0 , BeatToNoteRowNotRounded ( fSongBeat ) );
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static int iRowLastCrossed = - 1 ;
if ( iSongRow < iRowLastCrossed )
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iRowLastCrossed = iSongRow ;
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2004-01-12 09:36:01 +00:00
int iTickRow = - 1 ;
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// for each index we crossed since the last update:
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE ( m_Player . m_NoteData , r , iRowLastCrossed + 1 , iSongRow + 1 )
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if ( m_Player . m_NoteData . IsThereATapOrHoldHeadAtRow ( r ) )
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iTickRow = r ;
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iRowLastCrossed = iSongRow ;
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2004-01-12 09:36:01 +00:00
if ( iTickRow != - 1 )
{
const float fTickBeat = NoteRowToBeat ( iTickRow );
const float fTickSecond = GAMESTATE -> m_pCurSong -> m_Timing . GetElapsedTimeFromBeat ( fTickBeat );
float fSecondsUntil = fTickSecond - GAMESTATE -> m_fMusicSeconds ;
fSecondsUntil /= m_soundMusic . GetPlaybackRate (); /* 2x music rate means the time until the tick is halved */
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RageSoundParams p ;
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p . m_StartTime = GAMESTATE -> m_LastBeatUpdate + ( fSecondsUntil - ( float ) TICK_EARLY_SECONDS );
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m_soundAssistTick . Play ( & p );
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}
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}
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void ScreenEdit :: PlayPreviewMusic ()
{
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SOUND -> PlayMusic (
m_pSong -> GetMusicPath (),
NULL ,
false ,
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m_pSong -> m_fMusicSampleStartSeconds ,
m_pSong -> m_fMusicSampleLengthSeconds ,
1.5f );
}
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void ScreenEdit :: MakeFilteredMenuDef ( const MenuDef * pDef , MenuDef & menu )
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{
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menu = * pDef ;
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menu . rows . clear ();
vector < MenuRowDef > aRows ;
FOREACH_CONST ( MenuRowDef , pDef -> rows , r )
{
// Don't add rows that aren't applicable to this edit mode.
if ( EDIT_MODE >= r -> emShowIn )
menu . rows . push_back ( * r );
}
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}
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ScreenMiniMenu * ScreenEdit :: LoadEditMiniMenu ( const MenuDef * pDef )
{
MenuDef menu ( "" );
MakeFilteredMenuDef ( pDef , menu );
ScreenMiniMenu * pScreen = new ScreenMiniMenu ( pDef -> sClassName );
pScreen -> Init ();
pScreen -> LoadMenu ( & menu );
return pScreen ;
}
void ScreenEdit :: EditMiniMenu ( ScreenMiniMenu * pScreen , ScreenMessage SM_SendOnOK , ScreenMessage SM_SendOnCancel , const MenuDef * pDef )
{
if ( pDef != NULL )
{
/* Reload options. */
MenuDef menu ( "" );
MakeFilteredMenuDef ( pDef , menu );
pScreen -> LoadMenu ( & menu );
}
pScreen -> SetOKMessage ( SM_SendOnOK );
pScreen -> SetCancelMessage ( SM_SendOnCancel );
SCREENMAN -> PushScreen ( pScreen );
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}
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void ScreenEdit :: Update ( float fDeltaTime )
{
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m_PlayerStateEdit . Update ( fDeltaTime );
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if ( m_soundMusic . IsPlaying () )
{
RageTimer tm ;
const float fSeconds = m_soundMusic . GetPositionSeconds ( NULL , & tm );
GAMESTATE -> UpdateSongPosition ( fSeconds , GAMESTATE -> m_pCurSong -> m_Timing , tm );
}
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if ( m_EditState == STATE_RECORDING )
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{
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for ( int t = 0 ; t < GAMESTATE -> GetCurrentStyle () -> m_iColsPerPlayer ; t ++ ) // for each track
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{
StyleInput StyleI ( PLAYER_1 , t );
float fSecsHeld = INPUTMAPPER -> GetSecsHeld ( StyleI );
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fSecsHeld = min ( fSecsHeld , m_RemoveNoteButtonLastChanged . Ago () );
if ( fSecsHeld == 0 )
continue ;
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float fStartPlayingAtBeat = NoteRowToBeat ( m_iStartPlayingAt );
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if ( GAMESTATE -> m_fSongBeat <= fStartPlayingAtBeat )
continue ;
float fStartedHoldingSeconds = m_soundMusic . GetPositionSeconds () - fSecsHeld ;
float fStartBeat = max ( fStartPlayingAtBeat , m_pSong -> GetBeatFromElapsedTime ( fStartedHoldingSeconds ) );
float fEndBeat = max ( fStartBeat , GAMESTATE -> m_fSongBeat );
fEndBeat = min ( fEndBeat , NoteRowToBeat ( m_iStopPlayingAt ) );
// Round start and end to the nearest snap interval
fStartBeat = Quantize ( fStartBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
fEndBeat = Quantize ( fEndBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
if ( m_bRemoveNoteButtonDown )
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{
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m_NoteDataRecord . ClearRangeForTrack ( BeatToNoteRow ( fStartBeat ), BeatToNoteRow ( fEndBeat ), t );
}
else if ( fSecsHeld > RECORD_HOLD_SECONDS )
{
// create or extend a hold or roll note
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TapNote tn = TAP_ORIGINAL_HOLD_HEAD ;
if ( EditIsBeingPressed ( EDIT_BUTTON_LAY_MINE_OR_ROLL ) )
tn = TAP_ORIGINAL_ROLL_HEAD ;
m_NoteDataRecord . AddHoldNote ( t , BeatToNoteRow ( fStartBeat ), BeatToNoteRow ( fEndBeat ), tn );
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}
}
}
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//
// check for end of playback/record
//
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if ( m_EditState == STATE_RECORDING || m_EditState == STATE_PLAYING )
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{
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/*
* If any arrow is being held, continue for up to half a second after
* the end marker. This makes it possible to start a hold note near
* the end of the range. We won't allow placing anything outside of the
* range.
*/
bool bButtonIsBeingPressed = false ;
for ( int t = 0 ; t < GAMESTATE -> GetCurrentStyle () -> m_iColsPerPlayer ; t ++ ) // for each track
{
StyleInput StyleI ( PLAYER_1 , t );
if ( INPUTMAPPER -> IsButtonDown ( StyleI ) )
bButtonIsBeingPressed = true ;
}
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float fLastBeat = NoteRowToBeat ( m_iStopPlayingAt );
if ( bButtonIsBeingPressed && m_EditState == STATE_RECORDING )
{
float fSeconds = m_pSong -> m_Timing . GetElapsedTimeFromBeat ( fLastBeat );
fLastBeat = m_pSong -> m_Timing . GetBeatFromElapsedTime ( fSeconds + 0.5f );
}
if ( GAMESTATE -> m_fSongBeat > fLastBeat )
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TransitionEditState ( STATE_EDITING );
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}
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//LOG->Trace( "ScreenEdit::Update(%f)", fDeltaTime );
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ScreenWithMenuElements :: Update ( fDeltaTime );
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2002-06-29 11:59:09 +00:00
// Update trailing beat
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float fDelta = GAMESTATE -> m_fSongBeat - m_fTrailingBeat ;
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if ( fabsf ( fDelta ) < 10 )
fapproach ( m_fTrailingBeat , GAMESTATE -> m_fSongBeat ,
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fDeltaTime * 40 / m_NoteFieldEdit . GetPlayerState () -> m_CurrentPlayerOptions . m_fScrollSpeed );
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else
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fapproach ( m_fTrailingBeat , GAMESTATE -> m_fSongBeat ,
fabsf ( fDelta ) * fDeltaTime * 5 );
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PlayTicks ();
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}
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2003-03-30 20:43:30 +00:00
void ScreenEdit :: UpdateTextInfo ()
{
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if ( m_pSteps == NULL )
return ;
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// Don't update the text during playback or record. It causes skips.
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if ( m_EditState != STATE_EDITING )
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return ;
if ( ! m_bTextInfoNeedsUpdate )
return ;
m_bTextInfoNeedsUpdate = false ;
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int iNumTaps = m_NoteDataEdit . GetNumTapNotes ();
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int iNumJumps = m_NoteDataEdit . GetNumJumps ();
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int iNumHands = m_NoteDataEdit . GetNumHands ();
int iNumHolds = m_NoteDataEdit . GetNumHoldNotes ();
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int iNumMines = m_NoteDataEdit . GetNumMines ();
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CString sNoteType = NoteTypeToString ( m_SnapDisplay . GetNoteType ()) + " notes" ;
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CString sText ;
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sText += ssprintf ( "Current beat: \n %.3f \n " , GAMESTATE -> m_fSongBeat );
sText += ssprintf ( "Current sec: \n %.3f \n " , m_pSong -> GetElapsedTimeFromBeat ( GAMESTATE -> m_fSongBeat ) );
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switch ( EDIT_MODE . GetValue () )
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{
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case EDIT_MODE_PRACTICE :
break ;
case EDIT_MODE_HOME :
case EDIT_MODE_FULL :
sText += ssprintf ( "Snap to: \n %s \n " , sNoteType . c_str () );
break ;
default :
ASSERT ( 0 );
}
sText += ssprintf ( "Selection beat: \n %s \n %s \n " , m_NoteFieldEdit . m_iBeginMarker ==- 1 ? "----" : ssprintf ( "%.3f" , NoteRowToBeat ( m_NoteFieldEdit . m_iBeginMarker )). c_str (), m_NoteFieldEdit . m_iEndMarker ==- 1 ? "----" : ssprintf ( "%.3f" , NoteRowToBeat ( m_NoteFieldEdit . m_iEndMarker )). c_str () );
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switch ( EDIT_MODE . GetValue () )
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{
case EDIT_MODE_PRACTICE :
case EDIT_MODE_HOME :
break ;
case EDIT_MODE_FULL :
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sText += ssprintf ( "Difficulty: \n %s \n " , DifficultyToString ( m_pSteps -> GetDifficulty () ). c_str () );
2005-03-20 11:35:45 +00:00
sText += ssprintf ( "Description: \n %s \n " , GAMESTATE -> m_pCurSteps [ PLAYER_1 ] ? GAMESTATE -> m_pCurSteps [ PLAYER_1 ] -> GetDescription (). c_str () : "no description" );
sText += ssprintf ( "Main title: \n %s \n " , m_pSong -> m_sMainTitle . c_str () );
sText += ssprintf ( "Sub title: \n %s \n " , m_pSong -> m_sSubTitle . c_str () );
2005-04-19 01:44:22 +00:00
break ;
default :
ASSERT ( 0 );
2005-03-20 09:52:48 +00:00
}
2005-03-20 11:35:45 +00:00
sText += ssprintf ( "Tap steps: \n %d \n " , iNumTaps );
sText += ssprintf ( "Jumps: \n %d \n " , iNumJumps );
sText += ssprintf ( "Hands: \n %d \n " , iNumHands );
sText += ssprintf ( "Holds: \n %d \n " , iNumHolds );
sText += ssprintf ( "Mines: \n %d \n " , iNumMines );
2005-04-19 04:11:33 +00:00
switch ( EDIT_MODE . GetValue () )
2005-04-14 06:34:17 +00:00
{
2005-04-19 01:44:22 +00:00
case EDIT_MODE_PRACTICE :
case EDIT_MODE_HOME :
break ;
case EDIT_MODE_FULL :
2005-03-20 11:35:45 +00:00
sText += ssprintf ( "Beat 0 Offset: \n %.3f secs \n " , m_pSong -> m_Timing . m_fBeat0OffsetInSeconds );
sText += ssprintf ( "Preview Start: \n %.2f secs \n " , m_pSong -> m_fMusicSampleStartSeconds );
sText += ssprintf ( "Preview Length: \n %.2f secs \n " , m_pSong -> m_fMusicSampleLengthSeconds );
2005-04-19 01:44:22 +00:00
break ;
default :
ASSERT ( 0 );
2005-04-14 06:34:17 +00:00
}
2002-08-29 04:56:03 +00:00
2003-03-30 20:43:30 +00:00
m_textInfo . SetText ( sText );
2002-05-20 08:59:37 +00:00
}
void ScreenEdit :: DrawPrimitives ()
{
2005-03-18 19:44:01 +00:00
// HACK: Draw using the trailing beat
float fSongBeat = GAMESTATE -> m_fSongBeat ; // save song beat
GAMESTATE -> m_fSongBeat = m_fTrailingBeat ; // put trailing beat in effect
2002-05-20 08:59:37 +00:00
2005-03-18 18:58:22 +00:00
ScreenWithMenuElements :: DrawPrimitives ();
2005-03-18 19:44:01 +00:00
GAMESTATE -> m_fSongBeat = fSongBeat ; // restore real song beat
2002-05-20 08:59:37 +00:00
}
2005-09-05 02:26:50 +00:00
void ScreenEdit :: Input ( const InputEventPlus & input )
2002-05-20 08:59:37 +00:00
{
2003-02-25 00:33:42 +00:00
// LOG->Trace( "ScreenEdit::Input()" );
2002-05-20 08:59:37 +00:00
2003-04-12 18:34:05 +00:00
if ( m_In . IsTransitioning () || m_Out . IsTransitioning () )
return ;
2005-01-14 23:17:04 +00:00
EditButton EditB ;
2005-09-05 02:26:50 +00:00
DeviceToEdit ( input . DeviceI , EditB );
2005-07-30 07:07:11 +00:00
if ( EditB == EDIT_BUTTON_REMOVE_NOTE )
{
// Ugly: we need to know when the button was pressed or released, so we
// can clamp operations to that time. Should InputFilter keep track of
// last release, too?
2005-09-05 02:26:50 +00:00
m_bRemoveNoteButtonDown = ( input . type != IET_RELEASE );
2005-07-30 07:07:11 +00:00
m_RemoveNoteButtonLastChanged . Touch ();
}
2005-04-14 06:34:17 +00:00
switch ( m_EditState )
2002-05-20 08:59:37 +00:00
{
2005-04-14 06:34:17 +00:00
case STATE_EDITING :
2005-09-05 02:26:50 +00:00
InputEdit ( input , EditB );
2005-04-01 08:34:23 +00:00
m_bTextInfoNeedsUpdate = true ;
2005-03-30 01:06:13 +00:00
break ;
2005-04-14 06:34:17 +00:00
case STATE_RECORDING :
2005-09-05 02:26:50 +00:00
InputRecord ( input , EditB );
2005-03-30 01:06:13 +00:00
break ;
2005-07-21 21:23:18 +00:00
case STATE_RECORDING_PAUSED :
2005-09-05 02:26:50 +00:00
InputRecordPaused ( input , EditB );
2005-07-21 21:23:18 +00:00
break ;
2005-04-14 06:34:17 +00:00
case STATE_PLAYING :
2005-09-05 02:26:50 +00:00
InputPlay ( input , EditB );
2005-03-30 01:06:13 +00:00
break ;
2002-08-17 06:44:04 +00:00
default : ASSERT ( 0 );
2002-05-20 08:59:37 +00:00
}
}
2005-03-24 23:03:12 +00:00
static void ShiftToRightSide ( int & iCol , int iNumTracks )
{
switch ( GAMESTATE -> GetCurrentStyle () -> m_StyleType )
{
case ONE_PLAYER_ONE_SIDE :
break ;
case TWO_PLAYERS_TWO_SIDES :
case ONE_PLAYER_TWO_SIDES :
iCol += iNumTracks / 2 ;
break ;
default :
ASSERT ( 0 );
}
}
2003-09-07 22:28:46 +00:00
2005-09-05 02:26:50 +00:00
void ScreenEdit :: InputEdit ( const InputEventPlus & input , EditButton EditB )
2002-05-20 08:59:37 +00:00
{
2005-09-05 02:26:50 +00:00
if ( input . type == IET_LEVEL_CHANGED )
2004-09-09 22:21:50 +00:00
return ; // don't care
2005-09-05 02:26:50 +00:00
if ( input . type == IET_RELEASE )
2002-08-21 22:48:33 +00:00
{
2005-09-05 02:26:50 +00:00
if ( EditPressed ( EDIT_BUTTON_SCROLL_SELECT , input . DeviceI ) )
2005-07-20 04:50:06 +00:00
m_iShiftAnchor = - 1 ;
2002-08-21 22:48:33 +00:00
return ;
}
2005-01-23 23:17:12 +00:00
const int iSongBeat = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
2005-01-14 23:17:04 +00:00
switch ( EditB )
2002-05-20 08:59:37 +00:00
{
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_COLUMN_0 :
case EDIT_BUTTON_COLUMN_1 :
case EDIT_BUTTON_COLUMN_2 :
case EDIT_BUTTON_COLUMN_3 :
case EDIT_BUTTON_COLUMN_4 :
case EDIT_BUTTON_COLUMN_5 :
case EDIT_BUTTON_COLUMN_6 :
case EDIT_BUTTON_COLUMN_7 :
case EDIT_BUTTON_COLUMN_8 :
case EDIT_BUTTON_COLUMN_9 :
2002-05-20 08:59:37 +00:00
{
2005-09-05 02:26:50 +00:00
if ( input . type != IET_FIRST_PRESS )
2002-08-17 06:44:04 +00:00
break ; // We only care about first presses
2002-05-20 08:59:37 +00:00
2005-01-14 23:17:04 +00:00
int iCol = EditB - EDIT_BUTTON_COLUMN_0 ;
2003-08-31 23:52:02 +00:00
// Alt + number = input to right half
2005-01-14 23:17:04 +00:00
if ( EditIsBeingPressed ( EDIT_BUTTON_RIGHT_SIDE ) )
2005-03-24 23:03:12 +00:00
ShiftToRightSide ( iCol , m_NoteDataEdit . GetNumTracks () );
2003-08-31 23:52:02 +00:00
2003-04-26 06:06:24 +00:00
2002-08-17 06:44:04 +00:00
const float fSongBeat = GAMESTATE -> m_fSongBeat ;
const int iSongIndex = BeatToNoteRow ( fSongBeat );
2002-05-20 08:59:37 +00:00
2005-01-22 02:50:45 +00:00
if ( iCol >= m_NoteDataEdit . GetNumTracks () ) // this button is not in the range of columns for this Style
2002-06-29 11:59:09 +00:00
break ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
// check for to see if the user intended to remove a HoldNote
2005-03-22 13:38:18 +00:00
int iHeadRow ;
2005-07-22 00:14:24 +00:00
if ( m_NoteDataEdit . IsHoldNoteAtRow ( iCol , iSongIndex , & iHeadRow ) )
2002-08-17 06:44:04 +00:00
{
2005-03-22 13:38:18 +00:00
m_soundRemoveNote . Play ();
2005-03-23 10:43:57 +00:00
SaveUndo ();
m_NoteDataEdit . SetTapNote ( iCol , iHeadRow , TAP_EMPTY );
// Don't CheckNumberOfNotesAndUndo. We don't want to revert any change that removes notes.
2002-08-17 06:44:04 +00:00
}
2005-03-22 13:38:18 +00:00
else if ( m_NoteDataEdit . GetTapNote ( iCol , iSongIndex ). type != TapNote :: empty )
2003-11-15 08:51:47 +00:00
{
2005-03-22 13:38:18 +00:00
m_soundRemoveNote . Play ();
2005-03-23 10:43:57 +00:00
SaveUndo ();
m_NoteDataEdit . SetTapNote ( iCol , iSongIndex , TAP_EMPTY );
// Don't CheckNumberOfNotesAndUndo. We don't want to revert any change that removes notes.
2003-11-15 08:51:47 +00:00
}
2005-04-18 01:23:57 +00:00
else if ( EditIsBeingPressed ( EDIT_BUTTON_LAY_MINE_OR_ROLL ) )
2003-11-15 08:51:47 +00:00
{
2005-03-22 13:38:18 +00:00
m_soundAddNote . Play ();
2005-03-23 10:43:57 +00:00
SaveUndo ();
m_NoteDataEdit . SetTapNote ( iCol , iSongIndex , TAP_ORIGINAL_MINE );
CheckNumberOfNotesAndUndo ();
2003-11-15 08:51:47 +00:00
}
2005-08-30 18:09:00 +00:00
else if ( EditIsBeingPressed ( EDIT_BUTTON_LAY_TAP_ATTACK ) )
2003-11-15 08:51:47 +00:00
{
2005-08-30 18:09:00 +00:00
g_iLastInsertTapAttackTrack = iCol ;
EditMiniMenu ( m_pInsertTapAttackMenu , SM_BackFromInsertTapAttack );
2003-11-15 08:51:47 +00:00
}
else
{
2005-03-22 13:38:18 +00:00
m_soundAddNote . Play ();
2005-03-23 10:43:57 +00:00
SaveUndo ();
m_NoteDataEdit . SetTapNote ( iCol , iSongIndex , TAP_ORIGINAL_TAP );
CheckNumberOfNotesAndUndo ();
2003-11-15 08:51:47 +00:00
}
2002-07-02 00:27:58 +00:00
}
2002-08-17 06:44:04 +00:00
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_SCROLL_SPEED_UP :
case EDIT_BUTTON_SCROLL_SPEED_DOWN :
2002-08-17 06:44:04 +00:00
{
2005-07-21 01:04:54 +00:00
PlayerState * pPlayerState = const_cast < PlayerState *> ( m_NoteFieldEdit . GetPlayerState ());
float & fScrollSpeed = pPlayerState -> m_PlayerOptions . m_fScrollSpeed ;
2005-01-14 23:17:04 +00:00
float fNewScrollSpeed = fScrollSpeed ;
2005-03-27 00:32:20 +00:00
if ( EditB == EDIT_BUTTON_SCROLL_SPEED_DOWN )
2003-02-18 23:15:38 +00:00
{
2005-01-14 23:17:04 +00:00
if ( fScrollSpeed == 4 )
fNewScrollSpeed = 2 ;
else if ( fScrollSpeed == 2 )
fNewScrollSpeed = 1 ;
}
2005-03-27 00:32:20 +00:00
else if ( EditB == EDIT_BUTTON_SCROLL_SPEED_UP )
2005-01-14 23:17:04 +00:00
{
if ( fScrollSpeed == 2 )
fNewScrollSpeed = 4 ;
else if ( fScrollSpeed == 1 )
fNewScrollSpeed = 2 ;
2003-02-18 23:15:38 +00:00
}
2005-01-14 23:17:04 +00:00
if ( fNewScrollSpeed != fScrollSpeed )
2002-08-17 06:44:04 +00:00
{
2005-01-14 23:17:04 +00:00
fScrollSpeed = fNewScrollSpeed ;
m_soundMarker . Play ();
}
2002-08-17 06:44:04 +00:00
break ;
2005-01-14 23:17:04 +00:00
}
2005-07-22 04:12:56 +00:00
break ;
case EDIT_BUTTON_SCROLL_HOME :
ScrollTo ( 0 );
break ;
case EDIT_BUTTON_SCROLL_END :
ScrollTo ( m_NoteDataEdit . GetLastBeat () );
2005-01-14 23:17:04 +00:00
break ;
case EDIT_BUTTON_SCROLL_UP_LINE :
case EDIT_BUTTON_SCROLL_UP_PAGE :
case EDIT_BUTTON_SCROLL_DOWN_LINE :
case EDIT_BUTTON_SCROLL_DOWN_PAGE :
{
float fBeatsToMove = 0.f ;
switch ( EditB )
{
case EDIT_BUTTON_SCROLL_UP_LINE :
case EDIT_BUTTON_SCROLL_DOWN_LINE :
fBeatsToMove = NoteTypeToBeat ( m_SnapDisplay . GetNoteType () );
if ( EditB == EDIT_BUTTON_SCROLL_UP_LINE )
2002-08-17 06:44:04 +00:00
fBeatsToMove *= - 1 ;
2005-01-14 23:17:04 +00:00
break ;
case EDIT_BUTTON_SCROLL_UP_PAGE :
case EDIT_BUTTON_SCROLL_DOWN_PAGE :
fBeatsToMove = BEATS_PER_MEASURE ;
if ( EditB == EDIT_BUTTON_SCROLL_UP_PAGE )
fBeatsToMove *= - 1 ;
break ;
2002-08-17 06:44:04 +00:00
}
2005-03-26 19:11:22 +00:00
float fDestinationBeat = GAMESTATE -> m_fSongBeat + fBeatsToMove ;
fDestinationBeat = Quantize ( fDestinationBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
2005-07-21 22:31:09 +00:00
ScrollTo ( fDestinationBeat );
2002-08-17 06:44:04 +00:00
}
break ;
2005-07-22 01:28:20 +00:00
case EDIT_BUTTON_SCROLL_NEXT_MEASURE :
{
float fDestinationBeat = GAMESTATE -> m_fSongBeat + BEATS_PER_MEASURE ;
fDestinationBeat = ftruncf ( fDestinationBeat , ( float ) BEATS_PER_MEASURE );
ScrollTo ( fDestinationBeat );
break ;
}
case EDIT_BUTTON_SCROLL_PREV_MEASURE :
{
float fDestinationBeat = QuantizeUp ( GAMESTATE -> m_fSongBeat , ( float ) BEATS_PER_MEASURE );
fDestinationBeat -= ( float ) BEATS_PER_MEASURE ;
ScrollTo ( fDestinationBeat );
break ;
}
2005-07-22 00:55:36 +00:00
case EDIT_BUTTON_SCROLL_NEXT :
{
int iRow = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
NoteDataUtil :: GetNextEditorPosition ( m_NoteDataEdit , iRow );
ScrollTo ( NoteRowToBeat ( iRow ) );
}
break ;
case EDIT_BUTTON_SCROLL_PREV :
{
int iRow = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
NoteDataUtil :: GetPrevEditorPosition ( m_NoteDataEdit , iRow );
ScrollTo ( NoteRowToBeat ( iRow ) );
}
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_SNAP_NEXT :
2004-08-13 02:41:19 +00:00
if ( m_SnapDisplay . PrevSnapMode () )
OnSnapModeChange ();
2002-08-17 06:44:04 +00:00
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_SNAP_PREV :
2004-08-13 02:41:19 +00:00
if ( m_SnapDisplay . NextSnapMode () )
OnSnapModeChange ();
2002-08-17 06:44:04 +00:00
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_LAY_SELECT :
2005-01-23 23:17:12 +00:00
if ( m_NoteFieldEdit . m_iBeginMarker ==- 1 && m_NoteFieldEdit . m_iEndMarker ==- 1 )
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
// lay begin marker
2005-01-23 23:17:12 +00:00
m_NoteFieldEdit . m_iBeginMarker = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
2002-08-17 06:44:04 +00:00
}
2005-01-23 23:17:12 +00:00
else if ( m_NoteFieldEdit . m_iEndMarker ==- 1 ) // only begin marker is laid
2002-08-17 06:44:04 +00:00
{
2005-01-23 23:17:12 +00:00
if ( iSongBeat == m_NoteFieldEdit . m_iBeginMarker )
2002-08-17 06:44:04 +00:00
{
2005-01-23 23:17:12 +00:00
m_NoteFieldEdit . m_iBeginMarker = - 1 ;
2002-08-17 06:44:04 +00:00
}
else
{
2005-01-23 23:17:12 +00:00
m_NoteFieldEdit . m_iEndMarker = max ( m_NoteFieldEdit . m_iBeginMarker , iSongBeat );
m_NoteFieldEdit . m_iBeginMarker = min ( m_NoteFieldEdit . m_iBeginMarker , iSongBeat );
2002-08-17 06:44:04 +00:00
}
}
2003-02-18 23:15:38 +00:00
else // both markers are laid
{
2005-01-23 23:17:12 +00:00
m_NoteFieldEdit . m_iBeginMarker = iSongBeat ;
m_NoteFieldEdit . m_iEndMarker = - 1 ;
2003-02-18 23:15:38 +00:00
}
m_soundMarker . Play ();
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_OPEN_AREA_MENU :
2003-02-18 23:15:38 +00:00
{
// update enabled/disabled in g_AreaMenu
2005-01-23 23:17:12 +00:00
bool bAreaSelected = m_NoteFieldEdit . m_iBeginMarker !=- 1 && m_NoteFieldEdit . m_iEndMarker !=- 1 ;
2005-03-20 06:41:56 +00:00
g_AreaMenu . rows [ cut ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ copy ]. bEnabled = bAreaSelected ;
2005-03-29 20:25:14 +00:00
g_AreaMenu . rows [ paste_at_current_beat ]. bEnabled = ! m_Clipboard . IsEmpty ();
g_AreaMenu . rows [ paste_at_begin_marker ]. bEnabled = ! m_Clipboard . IsEmpty () != 0 && m_NoteFieldEdit . m_iBeginMarker !=- 1 ;
2005-03-20 06:41:56 +00:00
g_AreaMenu . rows [ clear ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ quantize ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ turn ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ transform ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ alter ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ tempo ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ play ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ record ]. bEnabled = bAreaSelected ;
g_AreaMenu . rows [ convert_beat_to_pause ]. bEnabled = bAreaSelected ;
2005-03-29 20:25:14 +00:00
g_AreaMenu . rows [ undo ]. bEnabled = m_bHasUndo ;
2005-07-21 05:17:36 +00:00
EditMiniMenu ( m_pAreaMenu , SM_BackFromAreaMenu , SM_None , & g_AreaMenu );
2003-02-18 23:15:38 +00:00
}
2002-08-17 06:44:04 +00:00
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_OPEN_EDIT_MENU :
2005-07-19 21:43:12 +00:00
EditMiniMenu ( m_pMainMenu , SM_BackFromMainMenu );
2002-08-17 06:44:04 +00:00
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_OPEN_INPUT_HELP :
2005-07-19 21:43:12 +00:00
EditMiniMenu ( m_pHelpMenu );
2002-08-29 04:56:03 +00:00
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_TOGGLE_ASSIST_TICK :
2003-04-23 01:23:14 +00:00
GAMESTATE -> m_SongOptions . m_bAssistTick ^= 1 ;
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_OPEN_NEXT_STEPS :
case EDIT_BUTTON_OPEN_PREV_STEPS :
2003-08-24 05:12:08 +00:00
{
2005-03-23 10:43:57 +00:00
// don't keep undo when changing Steps
2005-03-29 20:25:14 +00:00
m_bHasUndo = false ;
2005-03-23 10:43:57 +00:00
m_Undo . ClearAll ();
2003-08-24 05:12:08 +00:00
// save current steps
2004-05-24 06:12:17 +00:00
Steps * pSteps = GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
2004-05-24 03:41:39 +00:00
ASSERT ( pSteps );
2005-01-22 02:50:45 +00:00
pSteps -> SetNoteData ( m_NoteDataEdit );
2003-08-24 05:12:08 +00:00
// Get all Steps of this StepsType
2004-05-24 03:41:39 +00:00
StepsType st = pSteps -> m_StepsType ;
2003-08-24 05:12:08 +00:00
vector < Steps *> vSteps ;
GAMESTATE -> m_pCurSong -> GetSteps ( vSteps , st );
2004-01-24 20:36:09 +00:00
// Sort them by difficulty.
2004-04-18 07:34:37 +00:00
StepsUtil :: SortStepsByTypeAndDifficulty ( vSteps );
2004-01-24 20:36:09 +00:00
2003-08-24 05:12:08 +00:00
// Find out what index the current Steps are
2004-05-24 03:41:39 +00:00
vector < Steps *>:: iterator it = find ( vSteps . begin (), vSteps . end (), pSteps );
2003-08-24 05:12:08 +00:00
ASSERT ( it != vSteps . end () );
2005-01-14 23:17:04 +00:00
switch ( EditB )
2003-08-24 05:12:08 +00:00
{
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_OPEN_PREV_STEPS :
2003-08-24 05:12:08 +00:00
if ( it == vSteps . begin () )
{
2004-05-01 23:28:53 +00:00
SCREENMAN -> PlayInvalidSound ();
2003-08-24 05:12:08 +00:00
return ;
}
it -- ;
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_OPEN_NEXT_STEPS :
2003-08-24 05:12:08 +00:00
it ++ ;
if ( it == vSteps . end () )
{
2004-05-01 23:28:53 +00:00
SCREENMAN -> PlayInvalidSound ();
2003-08-24 05:12:08 +00:00
return ;
}
break ;
default : ASSERT ( 0 ); return ;
}
2004-05-24 03:41:39 +00:00
pSteps = * it ;
2005-02-25 18:17:26 +00:00
GAMESTATE -> m_pCurSteps [ PLAYER_1 ]. Set ( pSteps );
2005-02-25 05:27:28 +00:00
m_pSteps = pSteps ;
2005-01-22 02:50:45 +00:00
pSteps -> GetNoteData ( m_NoteDataEdit );
2003-08-24 05:12:08 +00:00
SCREENMAN -> SystemMessage ( ssprintf (
"Switched to %s %s '%s'" ,
2004-07-12 02:19:24 +00:00
GAMEMAN -> StepsTypeToString ( pSteps -> m_StepsType ). c_str (),
2004-05-24 03:41:39 +00:00
DifficultyToString ( pSteps -> GetDifficulty () ). c_str (),
pSteps -> GetDescription (). c_str () ) );
2005-03-21 03:02:47 +00:00
m_soundSwitch . Play ();
2003-08-24 05:12:08 +00:00
}
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_BPM_UP :
case EDIT_BUTTON_BPM_DOWN :
2002-08-17 06:44:04 +00:00
{
float fBPM = m_pSong -> GetBPMAtBeat ( GAMESTATE -> m_fSongBeat );
float fDeltaBPM ;
2005-01-14 23:17:04 +00:00
switch ( EditB )
2002-08-17 06:44:04 +00:00
{
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_BPM_UP : fDeltaBPM = + 0.020f ; break ;
case EDIT_BUTTON_BPM_DOWN : fDeltaBPM = - 0.020f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ); return ;
2002-08-17 06:44:04 +00:00
}
2005-01-14 23:17:04 +00:00
if ( EditIsBeingPressed ( EDIT_BUTTON_ADJUST_FINE ) )
2002-08-17 06:44:04 +00:00
{
2005-09-05 02:26:50 +00:00
fDeltaBPM /= 2 ;
}
else
{
switch ( input . type )
{
case IET_SLOW_REPEAT : fDeltaBPM *= 10 ; break ;
case IET_FAST_REPEAT : fDeltaBPM *= 40 ; break ;
}
2002-08-17 06:44:04 +00:00
}
2003-09-07 22:28:46 +00:00
2002-08-17 06:44:04 +00:00
float fNewBPM = fBPM + fDeltaBPM ;
2003-09-07 22:28:46 +00:00
m_pSong -> SetBPMAtBeat ( GAMESTATE -> m_fSongBeat , fNewBPM );
2002-08-17 06:44:04 +00:00
}
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_STOP_UP :
case EDIT_BUTTON_STOP_DOWN :
2002-08-17 06:44:04 +00:00
{
2002-08-23 20:18:29 +00:00
float fStopDelta ;
2005-01-14 23:17:04 +00:00
switch ( EditB )
2002-08-17 06:44:04 +00:00
{
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_STOP_UP : fStopDelta = + 0.020f ; break ;
case EDIT_BUTTON_STOP_DOWN : fStopDelta = - 0.020f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ); return ;
2002-08-17 06:44:04 +00:00
}
2005-01-14 23:17:04 +00:00
if ( EditIsBeingPressed ( EDIT_BUTTON_ADJUST_FINE ) )
2002-08-17 06:44:04 +00:00
{
2005-09-05 02:26:50 +00:00
fStopDelta /= 20 ; /* 1ms */
}
else
{
switch ( input . type )
{
case IET_SLOW_REPEAT : fStopDelta *= 10 ; break ;
case IET_FAST_REPEAT : fStopDelta *= 40 ; break ;
}
2002-08-17 06:44:04 +00:00
}
2002-10-31 02:20:11 +00:00
unsigned i ;
2003-12-18 04:48:26 +00:00
for ( i = 0 ; i < m_pSong -> m_Timing . m_StopSegments . size (); i ++ )
2002-08-17 06:44:04 +00:00
{
2005-01-23 21:55:01 +00:00
if ( m_pSong -> m_Timing . m_StopSegments [ i ]. m_iStartRow == BeatToNoteRow ( GAMESTATE -> m_fSongBeat ) )
2002-08-17 06:44:04 +00:00
break ;
}
2003-12-18 04:48:26 +00:00
if ( i == m_pSong -> m_Timing . m_StopSegments . size () ) // there is no BPMSegment at the current beat
2002-08-17 06:44:04 +00:00
{
// create a new StopSegment
2002-08-23 20:18:29 +00:00
if ( fStopDelta > 0 )
2005-01-23 21:55:01 +00:00
m_pSong -> AddStopSegment ( StopSegment ( BeatToNoteRow ( GAMESTATE -> m_fSongBeat ), fStopDelta ) );
2002-08-17 06:44:04 +00:00
}
2003-12-18 04:48:26 +00:00
else // StopSegment being modified is m_Timing.m_StopSegments[i]
2002-08-17 06:44:04 +00:00
{
2003-12-18 04:48:26 +00:00
m_pSong -> m_Timing . m_StopSegments [ i ]. m_fStopSeconds += fStopDelta ;
if ( m_pSong -> m_Timing . m_StopSegments [ i ]. m_fStopSeconds <= 0 )
m_pSong -> m_Timing . m_StopSegments . erase ( m_pSong -> m_Timing . m_StopSegments . begin () + i ,
m_pSong -> m_Timing . m_StopSegments . begin () + i + 1 );
2002-08-17 06:44:04 +00:00
}
}
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_OFFSET_UP :
case EDIT_BUTTON_OFFSET_DOWN :
2002-08-17 06:44:04 +00:00
{
float fOffsetDelta ;
2005-01-14 23:17:04 +00:00
switch ( EditB )
2002-08-17 06:44:04 +00:00
{
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case EDIT_BUTTON_OFFSET_DOWN : fOffsetDelta = - 0.02f ; break ;
case EDIT_BUTTON_OFFSET_UP : fOffsetDelta = + 0.02f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ); return ;
2002-08-17 06:44:04 +00:00
}
2005-01-14 23:17:04 +00:00
if ( EditIsBeingPressed ( EDIT_BUTTON_ADJUST_FINE ) )
2002-08-17 06:44:04 +00:00
{
2005-09-05 02:26:50 +00:00
fOffsetDelta /= 20 ; /* 1ms */
}
else
{
switch ( input . type )
{
case IET_SLOW_REPEAT : fOffsetDelta *= 10 ; break ;
case IET_FAST_REPEAT : fOffsetDelta *= 40 ; break ;
}
2002-08-17 06:44:04 +00:00
}
2003-12-18 04:48:26 +00:00
m_pSong -> m_Timing . m_fBeat0OffsetInSeconds += fOffsetDelta ;
2002-08-17 06:44:04 +00:00
}
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_SAMPLE_START_UP :
case EDIT_BUTTON_SAMPLE_START_DOWN :
2002-08-17 06:44:04 +00:00
{
float fDelta ;
2005-01-14 23:17:04 +00:00
switch ( EditB )
2002-08-17 06:44:04 +00:00
{
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_SAMPLE_START_DOWN : fDelta = - 0.02f ; break ;
case EDIT_BUTTON_SAMPLE_START_UP : fDelta = + 0.02f ; break ;
case EDIT_BUTTON_SAMPLE_LENGTH_DOWN : fDelta = - 0.02f ; break ;
case EDIT_BUTTON_SAMPLE_LENGTH_UP : fDelta = + 0.02f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ); return ;
2002-08-17 06:44:04 +00:00
}
2005-09-05 02:26:50 +00:00
switch ( input . type )
2002-08-17 06:44:04 +00:00
{
case IET_SLOW_REPEAT : fDelta *= 10 ; break ;
case IET_FAST_REPEAT : fDelta *= 40 ; break ;
}
2005-01-14 23:17:04 +00:00
if ( EditB == EDIT_BUTTON_SAMPLE_LENGTH_DOWN || EditB == EDIT_BUTTON_SAMPLE_LENGTH_UP )
2002-08-21 22:48:33 +00:00
{
m_pSong -> m_fMusicSampleLengthSeconds += fDelta ;
m_pSong -> m_fMusicSampleLengthSeconds = max ( m_pSong -> m_fMusicSampleLengthSeconds , 0 );
} else {
m_pSong -> m_fMusicSampleStartSeconds += fDelta ;
m_pSong -> m_fMusicSampleStartSeconds = max ( m_pSong -> m_fMusicSampleStartSeconds , 0 );
}
2002-08-17 06:44:04 +00:00
}
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_PLAY_SAMPLE_MUSIC :
2003-03-05 02:38:17 +00:00
PlayPreviewMusic ();
break ;
2005-06-05 09:46:29 +00:00
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU :
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU :
2005-07-20 01:57:53 +00:00
switch ( EditB )
{
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU : g_CurrentBGChangeLayer = BACKGROUND_LAYER_1 ; break ;
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU : g_CurrentBGChangeLayer = BACKGROUND_LAYER_2 ; break ;
}
{
//
// Fill in option names
//
vector < CString > vThrowAway ;
g_BackgroundChange . rows [ layer ]. choices [ 0 ] = ssprintf ( "%d" , g_CurrentBGChangeLayer );
BackgroundUtil :: GetBackgroundTransitions ( "" , vThrowAway , g_BackgroundChange . rows [ transition ]. choices );
g_BackgroundChange . rows [ transition ]. choices . insert ( g_BackgroundChange . rows [ transition ]. choices . begin (), "" ); // add "no transition"
BackgroundUtil :: GetBackgroundEffects ( "" , vThrowAway , g_BackgroundChange . rows [ effect ]. choices );
g_BackgroundChange . rows [ effect ]. choices . insert ( g_BackgroundChange . rows [ effect ]. choices . begin (), "" ); // add "default effect"
BackgroundUtil :: GetSongBGAnimations ( m_pSong , "" , vThrowAway , g_BackgroundChange . rows [ file1_song_bganimation ]. choices );
BackgroundUtil :: GetSongMovies ( m_pSong , "" , vThrowAway , g_BackgroundChange . rows [ file1_song_movie ]. choices );
BackgroundUtil :: GetSongBitmaps ( m_pSong , "" , vThrowAway , g_BackgroundChange . rows [ file1_song_still ]. choices );
BackgroundUtil :: GetGlobalBGAnimations ( m_pSong , "" , vThrowAway , g_BackgroundChange . rows [ file1_global_bganimation ]. choices ); // NULL to get all background files
BackgroundUtil :: GetGlobalRandomMovies ( m_pSong , "" , vThrowAway , g_BackgroundChange . rows [ file1_global_movie ]. choices , false , false ); // all backgrounds
BackgroundUtil :: GetGlobalRandomMovies ( m_pSong , "" , vThrowAway , g_BackgroundChange . rows [ file1_global_movie_song_group ]. choices , false , true ); // song group's backgrounds
BackgroundUtil :: GetGlobalRandomMovies ( m_pSong , "" , vThrowAway , g_BackgroundChange . rows [ file1_global_movie_song_group_and_genre ]. choices , true , true ); // song group and genre's backgrounds
g_BackgroundChange . rows [ file2_type ]. choices = g_BackgroundChange . rows [ file1_type ]. choices ;
g_BackgroundChange . rows [ file2_song_bganimation ]. choices = g_BackgroundChange . rows [ file1_song_bganimation ]. choices ;
g_BackgroundChange . rows [ file2_song_movie ]. choices = g_BackgroundChange . rows [ file1_song_movie ]. choices ;
g_BackgroundChange . rows [ file2_song_still ]. choices = g_BackgroundChange . rows [ file1_song_still ]. choices ;
g_BackgroundChange . rows [ file2_global_bganimation ]. choices = g_BackgroundChange . rows [ file1_global_bganimation ]. choices ;
g_BackgroundChange . rows [ file2_global_movie ]. choices = g_BackgroundChange . rows [ file1_global_movie ]. choices ;
g_BackgroundChange . rows [ file2_global_movie_song_group ]. choices = g_BackgroundChange . rows [ file1_global_movie_song_group ]. choices ;
g_BackgroundChange . rows [ file2_global_movie_song_group_and_genre ]. choices = g_BackgroundChange . rows [ file1_global_movie_song_group_and_genre ]. choices ;
//
// Fill in line's enabled/disabled
//
bool bAlreadyBGChangeHere = false ;
BackgroundChange bgChange ;
FOREACH ( BackgroundChange , m_pSong -> GetBackgroundChanges ( g_CurrentBGChangeLayer ), bgc )
{
if ( bgc -> m_fStartBeat == GAMESTATE -> m_fSongBeat )
{
bAlreadyBGChangeHere = true ;
bgChange = * bgc ;
}
}
#define FILL_ENABLED( x ) g_BackgroundChange.rows[x].bEnabled = g_BackgroundChange.rows[x].choices.size() > 0;
FILL_ENABLED ( transition );
FILL_ENABLED ( effect );
FILL_ENABLED ( file1_song_bganimation );
FILL_ENABLED ( file1_song_movie );
FILL_ENABLED ( file1_song_still );
FILL_ENABLED ( file1_global_bganimation );
FILL_ENABLED ( file1_global_movie );
FILL_ENABLED ( file1_global_movie_song_group );
FILL_ENABLED ( file1_global_movie_song_group_and_genre );
FILL_ENABLED ( file2_song_bganimation );
FILL_ENABLED ( file2_song_movie );
FILL_ENABLED ( file2_song_still );
FILL_ENABLED ( file2_global_bganimation );
FILL_ENABLED ( file2_global_movie );
FILL_ENABLED ( file2_global_movie_song_group );
FILL_ENABLED ( file2_global_movie_song_group_and_genre );
#undef FILL_ENABLED
g_BackgroundChange . rows [ delete_change ]. bEnabled = bAlreadyBGChangeHere ;
// set default choices
g_BackgroundChange . rows [ rate ]. SetDefaultChoiceIfPresent ( ssprintf ( "%2.0f%%" , bgChange . m_fRate * 100 ) );
g_BackgroundChange . rows [ transition ]. SetDefaultChoiceIfPresent ( bgChange . m_sTransition );
g_BackgroundChange . rows [ effect ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sEffect );
g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = none ;
if ( bgChange . m_def . m_sFile1 == RANDOM_BACKGROUND_FILE ) g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = dynamic_random ;
if ( g_BackgroundChange . rows [ file1_song_bganimation ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile1 ) ) g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = song_bganimation ;
if ( g_BackgroundChange . rows [ file1_song_movie ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile1 ) ) g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = song_movie ;
if ( g_BackgroundChange . rows [ file1_song_still ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile1 ) ) g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = song_bitmap ;
if ( g_BackgroundChange . rows [ file1_global_bganimation ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile1 ) ) g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = global_bganimation ;
if ( g_BackgroundChange . rows [ file1_global_movie ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile1 ) ) g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = global_movie ;
if ( g_BackgroundChange . rows [ file1_global_movie_song_group ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile1 ) ) g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = global_movie_song_group ;
if ( g_BackgroundChange . rows [ file1_global_movie_song_group_and_genre ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile1 ) ) g_BackgroundChange . rows [ file1_type ]. iDefaultChoice = global_movie_song_group_and_genre ;
g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = none ;
if ( bgChange . m_def . m_sFile2 == RANDOM_BACKGROUND_FILE ) g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = dynamic_random ;
if ( g_BackgroundChange . rows [ file2_song_bganimation ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile2 ) ) g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = song_bganimation ;
if ( g_BackgroundChange . rows [ file2_song_movie ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile2 ) ) g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = song_movie ;
if ( g_BackgroundChange . rows [ file2_song_still ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile2 ) ) g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = song_bitmap ;
if ( g_BackgroundChange . rows [ file2_global_bganimation ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile2 ) ) g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = global_bganimation ;
if ( g_BackgroundChange . rows [ file2_global_movie ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile2 ) ) g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = global_movie ;
if ( g_BackgroundChange . rows [ file2_global_movie_song_group ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile2 ) ) g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = global_movie_song_group ;
if ( g_BackgroundChange . rows [ file2_global_movie_song_group_and_genre ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sFile2 ) ) g_BackgroundChange . rows [ file2_type ]. iDefaultChoice = global_movie_song_group_and_genre ;
g_BackgroundChange . rows [ color1 ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sColor1 );
g_BackgroundChange . rows [ color2 ]. SetDefaultChoiceIfPresent ( bgChange . m_def . m_sColor2 );
EditMiniMenu ( m_pBackgroundChangeMenu , SM_BackFromBGChange , SM_None , & g_BackgroundChange );
}
2003-03-16 00:05:23 +00:00
break ;
2005-07-20 01:57:53 +00:00
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_OPEN_COURSE_MENU :
2004-01-26 20:56:58 +00:00
{
2005-06-07 09:42:57 +00:00
g_CourseMode . rows [ 0 ]. choices . clear ();
g_CourseMode . rows [ 0 ]. choices . push_back ( "OFF" );
g_CourseMode . rows [ 0 ]. iDefaultChoice = 0 ;
2004-01-26 20:56:58 +00:00
2005-06-07 09:42:57 +00:00
vector < Course *> courses ;
SONGMAN -> GetAllCourses ( courses , false );
for ( unsigned i = 0 ; i < courses . size (); ++ i )
2004-01-26 20:56:58 +00:00
{
2005-06-07 09:42:57 +00:00
const Course * crs = courses [ i ];
bool bUsesThisSong = false ;
2005-06-28 08:11:30 +00:00
for ( unsigned e = 0 ; e < crs -> m_vEntries . size (); ++ e )
2005-06-07 09:42:57 +00:00
{
2005-06-28 08:11:30 +00:00
if ( crs -> m_vEntries [ e ]. pSong != m_pSong )
2005-06-07 09:42:57 +00:00
continue ;
bUsesThisSong = true ;
}
if ( bUsesThisSong )
{
g_CourseMode . rows [ 0 ]. choices . push_back ( crs -> GetDisplayFullTitle () );
2005-07-30 19:34:23 +00:00
if ( crs == GAMESTATE -> m_pCurCourse )
2005-06-07 09:42:57 +00:00
g_CourseMode . rows [ 0 ]. iDefaultChoice = g_CourseMode . rows [ 0 ]. choices . size () - 1 ;
}
2004-01-26 20:56:58 +00:00
}
2005-07-21 01:52:01 +00:00
EditMiniMenu ( m_pCourseModeMenu , SM_BackFromCourseModeMenu , SM_None , & g_CourseMode );
2004-01-26 20:56:58 +00:00
}
2005-08-30 18:09:00 +00:00
break ;
case EDIT_BUTTON_OPEN_COURSE_ATTACK_MENU :
{
Course * pCourse = GAMESTATE -> m_pCurCourse ;
CourseEntry & ce = pCourse -> m_vEntries [ GAMESTATE -> m_iEditCourseEntryIndex ];
bool bAnyAttackAtThisBeat = false ;
FOREACH_CONST ( Attack , ce . attacks , a )
{
if ( a -> fStartSecond == m_pSong -> GetElapsedTimeFromBeat ( GAMESTATE -> m_fSongBeat ) )
{
bAnyAttackAtThisBeat = true ;
break ;
}
}
g_InsertCourseAttack . rows [ remove ]. bEnabled = bAnyAttackAtThisBeat ;
EditMiniMenu ( m_pInsertCourseAttackMenu , SM_BackFromInsertCourseAttack , SM_None , & g_InsertCourseAttack );
}
break ;
2005-06-07 09:42:57 +00:00
case EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP :
case EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE :
2005-06-05 01:27:15 +00:00
{
2005-06-07 09:42:57 +00:00
bool bTryGenre = EditB == EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE ;
CString sName = GetOneBakedRandomFile ( m_pSong , bTryGenre );
if ( sName . empty () )
2005-06-05 01:27:15 +00:00
{
SCREENMAN -> PlayInvalidSound ();
SCREENMAN -> SystemMessage ( "No backgrounds available" );
}
else
{
bool bAlreadyBGChangeHere = false ;
BackgroundLayer iLayer = BACKGROUND_LAYER_1 ;
BackgroundChange bgChange ;
bgChange . m_fStartBeat = GAMESTATE -> m_fSongBeat ;
2005-06-05 09:46:29 +00:00
FOREACH ( BackgroundChange , m_pSong -> GetBackgroundChanges ( iLayer ), bgc )
2005-06-05 01:27:15 +00:00
{
2005-06-05 09:46:29 +00:00
if ( bgc -> m_fStartBeat == GAMESTATE -> m_fSongBeat )
2005-06-05 01:27:15 +00:00
{
2005-06-05 09:46:29 +00:00
bAlreadyBGChangeHere = true ;
bgChange = * bgc ;
m_pSong -> GetBackgroundChanges ( iLayer ). erase ( bgc );
2005-06-07 09:42:57 +00:00
break ;
2005-06-05 01:27:15 +00:00
}
}
2005-06-07 09:42:57 +00:00
bgChange . m_def . m_sFile1 = sName ;
2005-06-05 01:27:15 +00:00
m_pSong -> AddBackgroundChange ( iLayer , bgChange );
m_soundMarker . Play ();
}
}
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_PLAY_FROM_START :
2005-03-20 06:41:56 +00:00
HandleMainMenuChoice ( play_whole_song );
2003-02-22 01:58:56 +00:00
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_PLAY_FROM_CURSOR :
2005-03-20 06:41:56 +00:00
HandleMainMenuChoice ( play_current_beat_to_end );
2003-04-21 03:09:48 +00:00
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_PLAY_SELECTION :
2005-01-23 23:17:12 +00:00
if ( m_NoteFieldEdit . m_iBeginMarker !=- 1 && m_NoteFieldEdit . m_iEndMarker !=- 1 )
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( play );
2005-01-14 23:17:04 +00:00
else
2005-03-20 06:41:56 +00:00
HandleMainMenuChoice ( play_current_beat_to_end );
2003-03-16 00:31:23 +00:00
break ;
2005-07-21 20:37:04 +00:00
case EDIT_BUTTON_RECORD_SELECTION :
2005-01-23 23:17:12 +00:00
if ( m_NoteFieldEdit . m_iBeginMarker !=- 1 && m_NoteFieldEdit . m_iEndMarker !=- 1 )
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( record );
2005-07-21 21:23:18 +00:00
else
{
if ( g_iDefaultRecordLength . Get () == - 1 )
2005-07-22 02:30:15 +00:00
{
m_iStartPlayingAt = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
2005-07-21 21:23:18 +00:00
m_iStopPlayingAt = m_NoteDataEdit . GetLastRow () + 1 ;
2005-07-22 02:30:15 +00:00
}
2005-07-21 21:23:18 +00:00
else
2005-07-22 02:30:15 +00:00
{
m_iStartPlayingAt = BeatToNoteRow ( ftruncf ( GAMESTATE -> m_fSongBeat , g_iDefaultRecordLength . Get ()) );
2005-07-21 21:23:18 +00:00
m_iStopPlayingAt = m_iStartPlayingAt + BeatToNoteRow ( g_iDefaultRecordLength . Get () );
2005-07-22 02:30:15 +00:00
}
2005-07-22 04:11:15 +00:00
2005-07-21 21:23:18 +00:00
if ( GAMESTATE -> m_pCurSteps [ 0 ] -> IsAnEdit () )
m_iStopPlayingAt = min ( m_iStopPlayingAt , BeatToNoteRow ( GetMaximumBeatForNewNote ()) );
2005-07-22 04:11:15 +00:00
if ( m_iStartPlayingAt >= m_iStopPlayingAt )
{
SCREENMAN -> PlayInvalidSound ();
return ;
}
2005-07-21 21:23:18 +00:00
TransitionEditState ( STATE_RECORDING );
}
2005-01-14 23:17:04 +00:00
break ;
2005-07-21 21:23:18 +00:00
case EDIT_BUTTON_RECORD_FROM_CURSOR :
m_iStartPlayingAt = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
m_iStopPlayingAt = m_NoteDataEdit . GetLastRow ();
m_iStopPlayingAt += BeatToNoteRow ( 4 ); // give a one measure lead out
TransitionEditState ( STATE_RECORDING );
break ;
2005-01-14 23:17:04 +00:00
case EDIT_BUTTON_INSERT :
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( insert_and_shift );
2005-01-14 23:17:04 +00:00
SCREENMAN -> PlayInvalidSound ();
break ;
case EDIT_BUTTON_INSERT_SHIFT_PAUSES :
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( shift_pauses_forward );
2005-01-14 23:17:04 +00:00
SCREENMAN -> PlayInvalidSound ();
break ;
case EDIT_BUTTON_DELETE :
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( delete_and_shift );
2005-01-14 23:17:04 +00:00
SCREENMAN -> PlayInvalidSound ();
break ;
case EDIT_BUTTON_DELETE_SHIFT_PAUSES :
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( shift_pauses_backward );
2005-01-14 23:17:04 +00:00
SCREENMAN -> PlayInvalidSound ();
2003-03-16 00:31:23 +00:00
break ;
2005-05-17 07:24:25 +00:00
case EDIT_BUTTON_UNDO :
Undo ();
break ;
2002-05-20 08:59:37 +00:00
}
}
2005-09-05 02:26:50 +00:00
void ScreenEdit :: InputRecord ( const InputEventPlus & input , EditButton EditB )
2002-05-20 08:59:37 +00:00
{
2005-01-14 23:17:04 +00:00
if ( EditB == EDIT_BUTTON_RETURN_TO_EDIT )
2002-05-20 08:59:37 +00:00
{
2005-04-14 06:34:17 +00:00
TransitionEditState ( STATE_EDITING );
2002-10-18 19:01:32 +00:00
return ;
}
2005-09-05 02:26:50 +00:00
if ( input . StyleI . player != PLAYER_1 )
2002-10-18 19:01:32 +00:00
return ; // ignore
2005-09-05 02:26:50 +00:00
const int iCol = input . StyleI . col ;
2002-10-18 19:01:32 +00:00
2005-09-05 02:26:50 +00:00
switch ( input . type )
2002-10-18 19:01:32 +00:00
{
case IET_FIRST_PRESS :
2002-05-20 08:59:37 +00:00
{
2005-07-30 07:07:11 +00:00
if ( EditIsBeingPressed ( EDIT_BUTTON_REMOVE_NOTE ) )
{
// Remove notes in Update.
break ;
}
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// Add a tap
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float fBeat = GAMESTATE -> m_fSongBeat ;
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fBeat = Quantize ( fBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
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const int iRow = BeatToNoteRow ( fBeat );
if ( iRow < 0 )
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break ;
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2005-07-21 02:22:07 +00:00
// Don't add outside of the range.
if ( iRow < m_iStartPlayingAt || iRow >= m_iStopPlayingAt )
return ;
2005-04-07 19:38:01 +00:00
// Remove hold if any so that we don't have taps inside of a hold.
int iHeadRow ;
2005-07-22 00:14:24 +00:00
if ( m_NoteDataRecord . IsHoldNoteAtRow ( iCol , iRow , & iHeadRow ) )
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m_NoteDataRecord . SetTapNote ( iCol , iHeadRow , TAP_EMPTY );
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TapNote tn = TAP_ORIGINAL_TAP ;
if ( EditIsBeingPressed ( EDIT_BUTTON_LAY_MINE_OR_ROLL ) )
tn = TAP_ORIGINAL_MINE ;
m_NoteDataRecord . SetTapNote ( iCol , iRow , tn );
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m_NoteFieldRecord . Step ( iCol , TNS_W1 );
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}
break ;
case IET_SLOW_REPEAT :
case IET_FAST_REPEAT :
case IET_RELEASE :
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// don't add or extend holds here; we do it in Update()
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break ;
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}
}
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void ScreenEdit :: InputRecordPaused ( const InputEventPlus & input , EditButton EditB )
2005-07-21 21:23:18 +00:00
{
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if ( input . type != IET_FIRST_PRESS )
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return ; // don't care
switch ( EditB )
{
case EDIT_BUTTON_UNDO :
/* We've already actually committed changes to m_NoteDataEdit, so all we have
* to do to undo is Undo() as usual, and copy the note data back in. */
Undo ();
m_NoteDataRecord . CopyAll ( m_NoteDataEdit );
break ;
case EDIT_BUTTON_PLAY_SELECTION :
TransitionEditState ( STATE_PLAYING );
break ;
case EDIT_BUTTON_RECORD_SELECTION :
TransitionEditState ( STATE_RECORDING );
break ;
case EDIT_BUTTON_RECORD_FROM_CURSOR :
if ( GAMESTATE -> m_pCurSteps [ 0 ] -> IsAnEdit () )
{
float fMaximumBeat = GetMaximumBeatForNewNote ();
if ( NoteRowToBeat ( m_iStopPlayingAt ) >= fMaximumBeat )
{
// We're already at the end.
SCREENMAN -> PlayInvalidSound ();
return ;
}
}
/* Pick up where we left off. */
{
int iSize = m_iStopPlayingAt - m_iStartPlayingAt ;
m_iStartPlayingAt = m_iStopPlayingAt ;
m_iStopPlayingAt += iSize ;
if ( GAMESTATE -> m_pCurSteps [ 0 ] -> IsAnEdit () )
m_iStopPlayingAt = min ( m_iStopPlayingAt , BeatToNoteRow ( GetMaximumBeatForNewNote ()) );
}
TransitionEditState ( STATE_RECORDING );
break ;
case EDIT_BUTTON_RETURN_TO_EDIT :
TransitionEditState ( STATE_EDITING );
break ;
}
}
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void ScreenEdit :: InputPlay ( const InputEventPlus & input , EditButton EditB )
2002-05-20 08:59:37 +00:00
{
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if ( input . type != IET_FIRST_PRESS )
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return ;
2005-01-14 23:17:04 +00:00
switch ( EditB )
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{
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case EDIT_BUTTON_RETURN_TO_EDIT :
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/* When exiting play mode manually, leave the cursor where it is. */
m_fBeatToReturnTo = GAMESTATE -> m_fSongBeat ;
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TransitionEditState ( STATE_EDITING );
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break ;
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case EDIT_BUTTON_TOGGLE_ASSIST_TICK :
GAMESTATE -> m_SongOptions . m_bAssistTick ^= 1 ;
break ;
case EDIT_BUTTON_TOGGLE_AUTOPLAY :
{
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PREFSMAN -> m_AutoPlay . Set ( PREFSMAN -> m_AutoPlay != PC_HUMAN ? PC_HUMAN : PC_AUTOPLAY );
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FOREACH_HumanPlayer ( p )
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GAMESTATE -> m_pPlayerState [ p ] -> m_PlayerController = PREFSMAN -> m_AutoPlay ;
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}
2005-01-14 23:17:04 +00:00
break ;
case EDIT_BUTTON_OFFSET_UP :
case EDIT_BUTTON_OFFSET_DOWN :
{
float fOffsetDelta ;
switch ( EditB )
{
case EDIT_BUTTON_OFFSET_DOWN : fOffsetDelta = - 0.020f ; break ;
case EDIT_BUTTON_OFFSET_UP : fOffsetDelta = + 0.020f ; break ;
default : ASSERT ( 0 ); return ;
}
if ( EditIsBeingPressed ( EDIT_BUTTON_ADJUST_FINE ) )
{
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fOffsetDelta /= 20 ; /* 1ms */
}
else
{
switch ( input . type )
{
case IET_SLOW_REPEAT : fOffsetDelta *= 10 ; break ;
case IET_FAST_REPEAT : fOffsetDelta *= 40 ; break ;
}
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}
m_pSong -> m_Timing . m_fBeat0OffsetInSeconds += fOffsetDelta ;
}
break ;
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}
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switch ( input . StyleI . player )
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{
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case PLAYER_1 :
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if ( PREFSMAN -> m_AutoPlay == PC_HUMAN )
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m_Player . Step ( input . StyleI . col , input . DeviceI . ts );
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break ;
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}
}
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void ScreenEdit :: TransitionEditState ( EditState em )
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{
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EditState old = m_EditState ;
2005-03-18 18:58:22 +00:00
2005-07-21 21:23:18 +00:00
// If we're going from recording to paused, come back when we're done.
if ( old == STATE_RECORDING_PAUSED && em == STATE_PLAYING )
m_bReturnToRecordMenuAfterPlay = true ;
//
// If switching out of record, open the menu.
//
{
bool bGoToRecordMenu = ( old == STATE_RECORDING );
if ( m_bReturnToRecordMenuAfterPlay && old == STATE_PLAYING )
{
bGoToRecordMenu = true ;
m_bReturnToRecordMenuAfterPlay = false ;
}
if ( bGoToRecordMenu )
em = STATE_RECORDING_PAUSED ;
}
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/* If we're playing music, sample music or assist ticks when changing modes, stop. */
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SOUND -> StopMusic ();
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m_soundMusic . StopPlaying ();
m_soundAssistTick . StopPlaying ();
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GAMESTATE -> m_bPastHereWeGo . Set ( false );
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2005-07-21 06:48:56 +00:00
switch ( old )
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{
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case STATE_EDITING :
// If exiting EDIT mode, save the cursor position.
m_fBeatToReturnTo = GAMESTATE -> m_fSongBeat ;
break ;
case STATE_PLAYING :
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if ( GAMESTATE -> IsSyncDataChanged () )
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ScreenSaveSync :: SaveSync ();
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break ;
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case STATE_RECORDING :
SaveUndo ();
// delete old TapNotes in the range
m_NoteDataEdit . ClearRange ( m_iStartPlayingAt , m_iStopPlayingAt );
m_NoteDataEdit . CopyRange ( m_NoteDataRecord , m_iStartPlayingAt , m_iStopPlayingAt , m_iStartPlayingAt );
m_NoteDataRecord . ClearAll ();
CheckNumberOfNotesAndUndo ();
break ;
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}
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switch ( em )
{
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case STATE_EDITING :
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/* Important: people will stop playing, change the BG and start again; make sure we reload */
m_Background . Unload ();
m_Foreground . Unload ();
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/* Restore the cursor position. */
GAMESTATE -> m_fSongBeat = m_fBeatToReturnTo ;
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/* Make sure we're snapped. */
GAMESTATE -> m_fSongBeat = Quantize ( GAMESTATE -> m_fSongBeat , NoteTypeToBeat ( m_SnapDisplay . GetNoteType ()) );
2002-05-20 08:59:37 +00:00
2005-03-18 19:44:01 +00:00
/* Playing and recording have lead-ins, which may start before beat 0;
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* make sure we don't stay there if we escaped out early. */
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GAMESTATE -> m_fSongBeat = max ( GAMESTATE -> m_fSongBeat , 0 );
2002-05-20 08:59:37 +00:00
2005-03-18 19:44:01 +00:00
break ;
2005-07-21 20:41:26 +00:00
2005-04-14 06:34:17 +00:00
case STATE_PLAYING :
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case STATE_RECORDING :
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{
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GAMESTATE -> ResetOriginalSyncData ();
2005-03-18 19:44:01 +00:00
2005-07-21 01:56:49 +00:00
/* Stop displaying course attacks, if any, and return to the player's defaults. */
GAMESTATE -> RemoveAllActiveAttacks ();
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GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> RebuildPlayerOptionsFromActiveAttacks ();
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/* Snap to current options. */
2005-07-21 01:59:13 +00:00
GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_CurrentPlayerOptions = GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_PlayerOptions ;
2005-07-21 01:56:49 +00:00
2005-07-20 05:26:27 +00:00
/* Give a 1 secord lead-in. If we're loading Player, this must be done first. */
float fSeconds = m_pSong -> m_Timing . GetElapsedTimeFromBeat ( NoteRowToBeat ( m_iStartPlayingAt ) ) - 1 ;
GAMESTATE -> UpdateSongPosition ( fSeconds , m_pSong -> m_Timing );
2005-07-20 22:19:14 +00:00
2005-10-10 02:24:58 +00:00
GAMESTATE -> m_bPastHereWeGo . Set ( true );
2005-07-20 22:19:14 +00:00
/* Reset the note skin, in case preferences have changed. */
GAMESTATE -> ResetNoteSkins ();
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break ;
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}
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case STATE_RECORDING_PAUSED :
break ;
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default :
ASSERT ( 0 );
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}
2005-07-20 05:07:07 +00:00
switch ( em )
{
case STATE_PLAYING :
{
/* If we're in course display mode, set that up. */
SetupCourseAttacks ();
m_Player . Load ( m_NoteDataEdit );
GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_PlayerController = PREFSMAN -> m_AutoPlay ;
if ( PREFSMAN -> m_bEditorShowBGChangesPlay )
{
/* FirstBeat affects backgrounds, so commit changes to memory (not to disk)
* and recalc it. */
Steps * pSteps = GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
ASSERT ( pSteps );
pSteps -> SetNoteData ( m_NoteDataEdit );
m_pSong -> ReCalculateRadarValuesAndLastBeat ();
m_Background . Unload ();
m_Background . LoadFromSong ( m_pSong );
m_Foreground . Unload ();
m_Foreground . LoadFromSong ( m_pSong );
}
break ;
}
case STATE_RECORDING :
2005-07-21 21:23:18 +00:00
case STATE_RECORDING_PAUSED :
2005-07-20 05:07:07 +00:00
{
// initialize m_NoteFieldRecord
m_NoteDataRecord . CopyAll ( m_NoteDataEdit );
2005-07-21 01:22:10 +00:00
// highlight the section being recorded
m_NoteFieldRecord . m_iBeginMarker = m_iStartPlayingAt ;
m_NoteFieldRecord . m_iEndMarker = m_iStopPlayingAt ;
2005-07-20 05:07:07 +00:00
break ;
}
}
2005-07-20 22:22:43 +00:00
//
// Show/hide depending on em
//
2005-07-22 05:02:04 +00:00
m_sprOverlay -> PlayCommand ( EditStateToString ( em ) );
m_sprUnderlay -> PlayCommand ( EditStateToString ( em ) );
2005-07-20 22:22:43 +00:00
m_Background . SetHidden ( ! PREFSMAN -> m_bEditorShowBGChangesPlay || em == STATE_EDITING );
m_autoHeader -> SetHidden ( em != STATE_EDITING );
m_textInputTips . SetHidden ( em != STATE_EDITING );
m_textInfo . SetHidden ( em != STATE_EDITING );
// Play the OnCommands again so that these will be re-hidden if the OnCommand hides them.
if ( em == STATE_EDITING )
{
m_textInputTips . PlayCommand ( "On" );
m_textInfo . PlayCommand ( "On" );
}
m_textPlayRecordHelp . SetHidden ( em == STATE_EDITING );
m_SnapDisplay . SetHidden ( em != STATE_EDITING );
m_NoteFieldEdit . SetHidden ( em != STATE_EDITING );
2005-07-21 21:23:18 +00:00
m_NoteFieldRecord . SetHidden ( em != STATE_RECORDING && em != STATE_RECORDING_PAUSED );
2005-07-20 22:22:43 +00:00
m_Player . SetHidden ( em != STATE_PLAYING );
m_Foreground . SetHidden ( ! PREFSMAN -> m_bEditorShowBGChangesPlay || em == STATE_EDITING );
2005-07-20 05:07:07 +00:00
switch ( em )
{
case STATE_PLAYING :
case STATE_RECORDING :
const float fStartSeconds = m_pSong -> GetElapsedTimeFromBeat ( GAMESTATE -> m_fSongBeat );
LOG -> Trace ( "Starting playback at %f" , fStartSeconds );
RageSoundParams p ;
p . SetPlaybackRate ( GAMESTATE -> m_SongOptions . m_fMusicRate );
p . m_StartSecond = fStartSeconds ;
2005-09-23 00:12:32 +00:00
p . m_bAccurateSync = true ;
2005-07-20 05:07:07 +00:00
p . StopMode = RageSoundParams :: M_CONTINUE ;
m_soundMusic . Play ( & p );
break ;
}
2005-03-18 19:44:01 +00:00
2005-04-14 06:34:17 +00:00
m_EditState = em ;
2002-05-20 08:59:37 +00:00
}
2005-07-21 22:31:09 +00:00
void ScreenEdit :: ScrollTo ( float fDestinationBeat )
{
2005-07-22 01:28:20 +00:00
CLAMP ( fDestinationBeat , 0 , GetMaximumBeatForMoving () );
2005-07-21 22:31:09 +00:00
// Don't play the sound and do the hold note logic below if our position didn't change.
const float fOriginalBeat = GAMESTATE -> m_fSongBeat ;
if ( fOriginalBeat == fDestinationBeat )
return ;
GAMESTATE -> m_fSongBeat = fDestinationBeat ;
// check to see if they're holding a button
for ( int n = 0 ; n < NUM_EDIT_BUTTON_COLUMNS ; n ++ )
{
int iCol = n ;
// Ctrl + number = input to right half
if ( EditIsBeingPressed ( EDIT_BUTTON_RIGHT_SIDE ) )
ShiftToRightSide ( iCol , m_NoteDataEdit . GetNumTracks () );
if ( iCol >= m_NoteDataEdit . GetNumTracks () )
continue ; // skip
EditButton b = EditButton ( EDIT_BUTTON_COLUMN_0 + n );
if ( ! EditIsBeingPressed ( b ) )
continue ;
// create a new hold note
int iStartRow = BeatToNoteRow ( min ( fOriginalBeat , fDestinationBeat ) );
int iEndRow = BeatToNoteRow ( max ( fOriginalBeat , fDestinationBeat ) );
// Don't SaveUndo. We want to undo the whole hold, not just the last segment
// that the user made. Dragging the hold bigger can only absorb and remove
// other taps, so dragging won't cause us to exceed the note limit.
if ( EditIsBeingPressed ( EDIT_BUTTON_LAY_MINE_OR_ROLL ) )
m_NoteDataEdit . AddHoldNote ( iCol , iStartRow , iEndRow , TAP_ORIGINAL_ROLL_HEAD );
else
m_NoteDataEdit . AddHoldNote ( iCol , iStartRow , iEndRow , TAP_ORIGINAL_HOLD_HEAD );
}
if ( EditIsBeingPressed ( EDIT_BUTTON_SCROLL_SELECT ) )
{
/* Shift is being held.
*
* If this is the first time we've moved since shift was depressed,
* the old position (before this move) becomes the start pos: */
int iDestinationRow = BeatToNoteRow ( fDestinationBeat );
if ( m_iShiftAnchor == - 1 )
m_iShiftAnchor = BeatToNoteRow ( fOriginalBeat );
if ( iDestinationRow == m_iShiftAnchor )
{
/* We're back at the anchor, so we have nothing selected. */
m_NoteFieldEdit . m_iBeginMarker = m_NoteFieldEdit . m_iEndMarker = - 1 ;
}
else
{
m_NoteFieldEdit . m_iBeginMarker = m_iShiftAnchor ;
m_NoteFieldEdit . m_iEndMarker = iDestinationRow ;
if ( m_NoteFieldEdit . m_iBeginMarker > m_NoteFieldEdit . m_iEndMarker )
swap ( m_NoteFieldEdit . m_iBeginMarker , m_NoteFieldEdit . m_iEndMarker );
}
}
m_soundChangeLine . Play ();
}
2002-05-20 08:59:37 +00:00
void ScreenEdit :: HandleScreenMessage ( const ScreenMessage SM )
{
2005-04-01 08:34:23 +00:00
if ( SM != SM_UpdateTextInfo )
m_bTextInfoNeedsUpdate = true ;
2005-03-30 01:06:13 +00:00
2005-04-01 08:34:23 +00:00
if ( SM == SM_UpdateTextInfo )
{
UpdateTextInfo ();
2005-04-02 01:44:04 +00:00
this -> PostScreenMessage ( SM_UpdateTextInfo , 0.1f );
2005-04-01 08:34:23 +00:00
}
else if ( SM == SM_GoToNextScreen )
2002-05-20 08:59:37 +00:00
{
2005-07-14 05:14:49 +00:00
GAMESTATE -> m_EditMode = EDIT_MODE_INVALID ;
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_BackFromMainMenu )
{
2005-03-20 06:41:56 +00:00
HandleMainMenuChoice ( ( MainMenuChoice ) ScreenMiniMenu :: s_iLastRowCode , ScreenMiniMenu :: s_viLastAnswers );
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_BackFromAreaMenu )
{
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( ( AreaMenuChoice ) ScreenMiniMenu :: s_iLastRowCode , ScreenMiniMenu :: s_viLastAnswers );
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_BackFromStepsInformation )
{
2005-03-20 20:13:27 +00:00
HandleStepsInformationChoice ( ( StepsInformationChoice ) ScreenMiniMenu :: s_iLastRowCode , ScreenMiniMenu :: s_viLastAnswers );
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_BackFromSongInformation )
{
2005-03-20 20:13:27 +00:00
HandleSongInformationChoice ( ( SongInformationChoice ) ScreenMiniMenu :: s_iLastRowCode , ScreenMiniMenu :: s_viLastAnswers );
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_BackFromBPMChange )
{
float fBPM = strtof ( ScreenTextEntry :: s_sLastAnswer , NULL );
if ( fBPM > 0 )
m_pSong -> SetBPMAtBeat ( GAMESTATE -> m_fSongBeat , fBPM );
}
else if ( SM == SM_BackFromStopChange )
{
float fStop = strtof ( ScreenTextEntry :: s_sLastAnswer , NULL );
if ( fStop >= 0 )
m_pSong -> m_Timing . SetStopAtBeat ( GAMESTATE -> m_fSongBeat , fStop );
}
else if ( SM == SM_BackFromBGChange )
{
2005-03-20 06:41:56 +00:00
HandleBGChangeChoice ( ( BGChangeChoice ) ScreenMiniMenu :: s_iLastRowCode , ScreenMiniMenu :: s_viLastAnswers );
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_BackFromCourseModeMenu )
2004-01-26 20:56:58 +00:00
{
2005-03-20 06:41:56 +00:00
const int num = ScreenMiniMenu :: s_viLastAnswers [ 0 ];
2005-07-30 19:34:23 +00:00
GAMESTATE -> m_pCurCourse . Set ( NULL );
2004-01-26 20:56:58 +00:00
if ( num != 0 )
{
const CString name = g_CourseMode . rows [ 0 ]. choices [ num ];
2005-07-30 19:34:23 +00:00
Course * pCourse = SONGMAN -> FindCourse ( name );
GAMESTATE -> m_pCurCourse . Set ( pCourse );
ASSERT ( GAMESTATE -> m_pCurCourse );
2004-01-26 20:56:58 +00:00
}
}
2005-07-20 00:30:19 +00:00
else if ( SM == SM_BackFromOptions )
2005-03-23 08:48:38 +00:00
{
2005-04-07 18:32:19 +00:00
GAMESTATE -> StoreSelectedOptions (); // so that the options stick when we reset Course attacks
2004-08-18 22:39:56 +00:00
// stop any music that screen may have been playing
SOUND -> StopMusic ();
2005-03-23 08:48:38 +00:00
}
2005-08-30 18:09:00 +00:00
else if ( SM == SM_BackFromInsertTapAttack )
2005-03-23 08:48:38 +00:00
{
int iDurationChoice = ScreenMiniMenu :: s_viLastAnswers [ 0 ];
2005-08-30 18:09:00 +00:00
g_fLastInsertAttackDurationSeconds = strtof ( g_InsertTapAttack . rows [ 0 ]. choices [ iDurationChoice ], NULL );
2004-08-18 22:39:56 +00:00
2005-08-30 18:09:00 +00:00
SCREENMAN -> AddNewScreenToTop ( "ScreenPlayerOptions" , SM_BackFromInsertTapAttackPlayerOptions );
2005-03-23 08:48:38 +00:00
}
2005-08-30 18:09:00 +00:00
else if ( SM == SM_BackFromInsertTapAttackPlayerOptions )
2005-03-23 08:48:38 +00:00
{
PlayerOptions poChosen = GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_PlayerOptions ;
CString sMods = poChosen . GetString ();
const int row = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
TapNote tn (
2005-04-18 01:23:57 +00:00
TapNote :: attack ,
2005-04-20 01:53:41 +00:00
TapNote :: SubType_invalid ,
2005-04-18 01:23:57 +00:00
TapNote :: original ,
2005-03-23 08:48:38 +00:00
sMods ,
g_fLastInsertAttackDurationSeconds ,
false ,
0 );
2005-03-23 10:43:57 +00:00
SaveUndo ();
2005-08-30 18:09:00 +00:00
m_NoteDataEdit . SetTapNote ( g_iLastInsertTapAttackTrack , row , tn );
2005-03-23 10:43:57 +00:00
CheckNumberOfNotesAndUndo ();
2005-03-23 08:48:38 +00:00
}
2005-08-30 18:09:00 +00:00
else if ( SM == SM_BackFromInsertCourseAttack )
{
int iDurationChoice = ScreenMiniMenu :: s_viLastAnswers [ 0 ];
g_fLastInsertAttackDurationSeconds = strtof ( g_InsertCourseAttack . rows [ 0 ]. choices [ iDurationChoice ], NULL );
if ( ScreenMiniMenu :: s_iLastRowCode == ScreenEdit :: remove )
{
Course * pCourse = GAMESTATE -> m_pCurCourse ;
CourseEntry & ce = pCourse -> m_vEntries [ GAMESTATE -> m_iEditCourseEntryIndex ];
FOREACH ( Attack , ce . attacks , a )
{
if ( a -> fStartSecond == m_pSong -> GetElapsedTimeFromBeat ( GAMESTATE -> m_fSongBeat ) )
{
ce . attacks . erase ( a );
break ;
}
}
}
else
{
SCREENMAN -> AddNewScreenToTop ( "ScreenPlayerOptions" , SM_BackFromInsertCourseAttackPlayerOptions );
}
}
else if ( SM == SM_BackFromInsertCourseAttackPlayerOptions )
{
PlayerOptions poChosen = GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_PlayerOptions ;
CString sMods = poChosen . GetString ();
Course * pCourse = GAMESTATE -> m_pCurCourse ;
CourseEntry & ce = pCourse -> m_vEntries [ GAMESTATE -> m_iEditCourseEntryIndex ];
Attack a (
ATTACK_LEVEL_1 ,
m_pSong -> GetElapsedTimeFromBeat ( GAMESTATE -> m_fSongBeat ),
g_fLastInsertAttackDurationSeconds ,
sMods ,
false ,
false );
ce . attacks . push_back ( a );
}
2005-03-23 08:48:38 +00:00
else if ( SM == SM_DoRevertToLastSave )
{
2005-03-08 21:19:17 +00:00
if ( ScreenPrompt :: s_LastAnswer == ANSWER_YES )
2004-01-24 20:36:09 +00:00
{
2005-07-20 06:47:30 +00:00
SaveUndo ();
2005-03-08 21:19:17 +00:00
CopyFromLastSave ();
m_pSteps -> GetNoteData ( m_NoteDataEdit );
2004-01-24 20:36:09 +00:00
}
2005-03-23 08:48:38 +00:00
}
2005-05-18 03:31:36 +00:00
else if ( SM == SM_DoRevertFromDisk )
{
if ( ScreenPrompt :: s_LastAnswer == ANSWER_YES )
{
2005-07-20 06:47:30 +00:00
SaveUndo ();
2005-05-18 03:31:36 +00:00
RevertFromDisk ();
m_pSteps -> GetNoteData ( m_NoteDataEdit );
}
}
2005-03-23 08:48:38 +00:00
else if ( SM == SM_DoSaveAndExit ) // just asked "save before exiting? yes, no, cancel"
{
2005-03-14 04:43:25 +00:00
switch ( ScreenPrompt :: s_LastAnswer )
{
case ANSWER_YES :
// This will send SM_Success or SM_Failure.
2005-03-20 06:41:56 +00:00
HandleMainMenuChoice ( ScreenEdit :: save_on_exit );
2005-03-14 04:43:25 +00:00
return ;
case ANSWER_NO :
/* Don't save; just exit. */
SCREENMAN -> SendMessageToTopScreen ( SM_DoExit );
return ;
case ANSWER_CANCEL :
break ; // do nothing
}
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_Success )
{
2005-03-14 04:43:25 +00:00
LOG -> Trace ( "Save successful." );
m_pSteps -> SetSavedToDisk ( true );
CopyToLastSave ();
if ( m_CurrentAction == save_on_exit )
HandleScreenMessage ( SM_DoExit );
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_Failure ) // save failed ; stay in the editor
{
2005-03-14 04:43:25 +00:00
/* We committed the steps to SongManager. Revert to the last save, and
* recommit the reversion to SongManager. */
LOG -> Trace ( "Save failed. Changes uncommitted from memory." );
CopyFromLastSave ();
m_pSteps -> SetNoteData ( m_NoteDataEdit );
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_DoExit )
{
2005-07-20 02:40:20 +00:00
// IMPORTANT: CopyFromLastSave before deleting the Steps below
2005-03-23 08:48:38 +00:00
CopyFromLastSave ();
2005-03-14 04:43:25 +00:00
2005-03-23 08:48:38 +00:00
// If these steps have never been saved, then we should delete them.
// If the user created them in the edit menu and never bothered
// to save them, then they aren't wanted.
Steps * pSteps = GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
if ( ! pSteps -> GetSavedToDisk () )
2005-03-08 07:57:14 +00:00
{
2005-03-23 08:48:38 +00:00
Song * pSong = GAMESTATE -> m_pCurSong ;
2005-07-29 02:23:02 +00:00
pSong -> DeleteSteps ( pSteps );
2005-03-23 08:48:38 +00:00
m_pSteps = NULL ;
GAMESTATE -> m_pCurSteps [ PLAYER_1 ]. Set ( NULL );
2005-03-08 07:57:14 +00:00
}
2005-03-14 04:43:25 +00:00
m_Out . StartTransitioning ( SM_GoToNextScreen );
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_GainFocus )
{
2003-12-22 20:27:47 +00:00
/* We do this ourself. */
SOUND -> HandleSongTimer ( false );
2004-01-26 23:08:46 +00:00
/* When another screen comes up, RageSounds takes over the sound timer. When we come
* back, put the timer back to where it was. */
GAMESTATE -> m_fSongBeat = m_fTrailingBeat ;
2005-03-23 08:48:38 +00:00
}
else if ( SM == SM_LoseFocus )
{
2004-01-26 23:08:46 +00:00
/* Snap the trailing beat, in case we lose focus while tweening. */
m_fTrailingBeat = GAMESTATE -> m_fSongBeat ;
2002-05-20 08:59:37 +00:00
}
2005-07-12 05:38:13 +00:00
ScreenWithMenuElements :: HandleScreenMessage ( SM );
2002-05-20 08:59:37 +00:00
}
void ScreenEdit :: OnSnapModeChange ()
{
2002-06-29 11:59:09 +00:00
m_soundChangeSnap . Play ();
2002-05-20 08:59:37 +00:00
2002-10-18 19:01:32 +00:00
NoteType nt = m_SnapDisplay . GetNoteType ();
2002-08-01 20:30:40 +00:00
int iStepIndex = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
2002-05-20 08:59:37 +00:00
int iElementsPerNoteType = BeatToNoteRow ( NoteTypeToBeat ( nt ) );
int iStepIndexHangover = iStepIndex % iElementsPerNoteType ;
2002-08-01 20:30:40 +00:00
GAMESTATE -> m_fSongBeat -= NoteRowToBeat ( iStepIndexHangover );
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
2003-02-19 05:46:09 +00:00
// Helper function for below
// Begin helper functions for InputEdit
2005-07-20 02:40:20 +00:00
static void ChangeDescription ( const CString & sNew )
2003-02-19 05:46:09 +00:00
{
2004-05-24 06:12:17 +00:00
Steps * pSteps = GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
2004-05-24 03:41:39 +00:00
pSteps -> SetDescription ( sNew );
2003-02-19 05:46:09 +00:00
}
2005-07-20 02:40:20 +00:00
static void ChangeMainTitle ( const CString & sNew )
2003-02-19 05:46:09 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sMainTitle = sNew ;
}
2005-07-20 02:40:20 +00:00
static void ChangeSubTitle ( const CString & sNew )
2003-02-19 05:46:09 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sSubTitle = sNew ;
}
2005-07-20 02:40:20 +00:00
static void ChangeArtist ( const CString & sNew )
2003-02-19 05:46:09 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sArtist = sNew ;
}
2005-07-20 02:40:20 +00:00
static void ChangeCredit ( const CString & sNew )
2003-06-23 02:24:13 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sCredit = sNew ;
}
2005-07-20 02:40:20 +00:00
static void ChangeMainTitleTranslit ( const CString & sNew )
2003-02-19 05:46:09 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sMainTitleTranslit = sNew ;
}
2005-07-20 02:40:20 +00:00
static void ChangeSubTitleTranslit ( const CString & sNew )
2003-02-19 05:46:09 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sSubTitleTranslit = sNew ;
}
2005-07-20 02:40:20 +00:00
static void ChangeArtistTranslit ( const CString & sNew )
2003-02-19 05:46:09 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
pSong -> m_sArtistTranslit = sNew ;
}
// End helper functions
2005-03-20 06:41:56 +00:00
void ScreenEdit :: HandleMainMenuChoice ( MainMenuChoice c , const vector < int > & iAnswers )
2002-08-17 06:44:04 +00:00
{
2003-02-18 23:15:38 +00:00
switch ( c )
{
2005-03-20 20:13:27 +00:00
case edit_steps_information :
2003-02-18 23:15:38 +00:00
{
2004-05-24 03:41:39 +00:00
/* XXX: If the difficulty is changed from EDIT, and pSteps->WasLoadedFromProfile()
2004-02-25 23:43:50 +00:00
* is true, we should warn that the steps will no longer be saved to the profile. */
2004-05-24 06:12:17 +00:00
Steps * pSteps = GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
2003-02-18 23:15:38 +00:00
float fMusicSeconds = m_soundMusic . GetLengthSeconds ();
2005-04-16 04:55:50 +00:00
g_StepsInformation . rows [ difficulty ]. choices . clear ();
FOREACH_Difficulty ( dc )
g_StepsInformation . rows [ difficulty ]. choices . push_back ( DifficultyToThemedString ( pSteps -> GetDifficulty ()) );
2005-03-20 20:13:27 +00:00
g_StepsInformation . rows [ difficulty ]. iDefaultChoice = pSteps -> GetDifficulty ();
2005-07-19 18:56:50 +00:00
g_StepsInformation . rows [ difficulty ]. bEnabled = ( EDIT_MODE . GetValue () >= EDIT_MODE_FULL );
2005-03-20 20:13:27 +00:00
g_StepsInformation . rows [ meter ]. iDefaultChoice = clamp ( pSteps -> GetMeter () - 1 , 0 , MAX_METER + 1 );
2005-07-19 18:56:50 +00:00
g_StepsInformation . rows [ meter ]. bEnabled = ( EDIT_MODE . GetValue () >= EDIT_MODE_HOME );
2005-04-19 01:44:22 +00:00
g_StepsInformation . rows [ predict_meter ]. choices . resize ( 1 );
g_StepsInformation . rows [ predict_meter ]. choices [ 0 ] = ssprintf ( "%.2f" , pSteps -> PredictMeter ());
2005-07-19 18:56:50 +00:00
g_StepsInformation . rows [ description ]. bEnabled = ( EDIT_MODE . GetValue () >= EDIT_MODE_FULL );
2005-04-19 01:44:22 +00:00
g_StepsInformation . rows [ description ]. choices . resize ( 1 ); g_StepsInformation . rows [ description ]. choices [ 0 ] = pSteps -> GetDescription ();
2005-03-20 20:13:27 +00:00
g_StepsInformation . rows [ tap_notes ]. choices . resize ( 1 ); g_StepsInformation . rows [ tap_notes ]. choices [ 0 ] = ssprintf ( "%d" , m_NoteDataEdit . GetNumTapNotes ());
g_StepsInformation . rows [ jumps ]. choices . resize ( 1 ); g_StepsInformation . rows [ jumps ]. choices [ 0 ] = ssprintf ( "%d" , m_NoteDataEdit . GetNumJumps ());
g_StepsInformation . rows [ hands ]. choices . resize ( 1 ); g_StepsInformation . rows [ hands ]. choices [ 0 ] = ssprintf ( "%d" , m_NoteDataEdit . GetNumHands ());
g_StepsInformation . rows [ quads ]. choices . resize ( 1 ); g_StepsInformation . rows [ quads ]. choices [ 0 ] = ssprintf ( "%d" , m_NoteDataEdit . GetNumQuads ());
g_StepsInformation . rows [ holds ]. choices . resize ( 1 ); g_StepsInformation . rows [ holds ]. choices [ 0 ] = ssprintf ( "%d" , m_NoteDataEdit . GetNumHoldNotes ());
g_StepsInformation . rows [ mines ]. choices . resize ( 1 ); g_StepsInformation . rows [ mines ]. choices [ 0 ] = ssprintf ( "%d" , m_NoteDataEdit . GetNumMines ());
g_StepsInformation . rows [ stream ]. choices . resize ( 1 ); g_StepsInformation . rows [ stream ]. choices [ 0 ] = ssprintf ( "%.2f" , NoteDataUtil :: GetStreamRadarValue ( m_NoteDataEdit , fMusicSeconds ));
g_StepsInformation . rows [ voltage ]. choices . resize ( 1 ); g_StepsInformation . rows [ voltage ]. choices [ 0 ] = ssprintf ( "%.2f" , NoteDataUtil :: GetVoltageRadarValue ( m_NoteDataEdit , fMusicSeconds ));
g_StepsInformation . rows [ air ]. choices . resize ( 1 ); g_StepsInformation . rows [ air ]. choices [ 0 ] = ssprintf ( "%.2f" , NoteDataUtil :: GetAirRadarValue ( m_NoteDataEdit , fMusicSeconds ));
g_StepsInformation . rows [ freeze ]. choices . resize ( 1 ); g_StepsInformation . rows [ freeze ]. choices [ 0 ] = ssprintf ( "%.2f" , NoteDataUtil :: GetFreezeRadarValue ( m_NoteDataEdit , fMusicSeconds ));
g_StepsInformation . rows [ chaos ]. choices . resize ( 1 ); g_StepsInformation . rows [ chaos ]. choices [ 0 ] = ssprintf ( "%.2f" , NoteDataUtil :: GetChaosRadarValue ( m_NoteDataEdit , fMusicSeconds ));
2005-07-19 21:43:12 +00:00
EditMiniMenu ( m_pStepsInformation , SM_BackFromStepsInformation , SM_None , & g_StepsInformation );
2003-02-18 23:15:38 +00:00
}
break ;
case play_whole_song :
2003-02-19 05:46:09 +00:00
{
2005-07-20 05:26:27 +00:00
m_iStartPlayingAt = 0 ;
m_iStopPlayingAt = m_NoteDataEdit . GetLastRow ();
m_iStopPlayingAt += BeatToNoteRow ( 4 ); // give a one measure lead out
TransitionEditState ( STATE_PLAYING );
2003-02-19 05:46:09 +00:00
}
2003-02-18 23:15:38 +00:00
break ;
2003-03-16 00:05:23 +00:00
case play_current_beat_to_end :
{
2005-07-20 05:26:27 +00:00
m_iStartPlayingAt = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
m_iStopPlayingAt = m_NoteDataEdit . GetLastRow ();
m_iStopPlayingAt += BeatToNoteRow ( 4 ); // give a one measure lead out
TransitionEditState ( STATE_PLAYING );
2003-03-16 00:05:23 +00:00
}
break ;
2003-02-18 23:15:38 +00:00
case save :
2005-03-08 09:03:12 +00:00
case save_on_exit :
2003-02-18 23:15:38 +00:00
{
2005-03-14 04:43:25 +00:00
m_CurrentAction = c ;
2003-08-03 00:13:55 +00:00
// copy edit into current Steps
2005-04-03 21:43:29 +00:00
Song * pSong = GAMESTATE -> m_pCurSong ;
2004-05-24 06:12:17 +00:00
Steps * pSteps = GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
2004-05-24 03:41:39 +00:00
ASSERT ( pSteps );
2003-02-18 23:15:38 +00:00
2005-01-22 02:50:45 +00:00
pSteps -> SetNoteData ( m_NoteDataEdit );
2005-04-03 21:43:29 +00:00
pSteps -> CalculateRadarValues ( pSong -> m_fMusicLengthSeconds );
2005-03-08 21:19:17 +00:00
2005-04-19 04:11:33 +00:00
switch ( EDIT_MODE . GetValue () )
2005-03-08 07:57:14 +00:00
{
2005-04-14 06:34:17 +00:00
case EDIT_MODE_HOME :
2005-03-08 09:03:12 +00:00
{
2005-04-14 06:34:17 +00:00
CString s ;
switch ( c )
{
case save : s = "ScreenMemcardSaveEditsAfterSave" ; break ;
case save_on_exit : s = "ScreenMemcardSaveEditsAfterExit" ; break ;
default : ASSERT ( 0 );
}
SCREENMAN -> AddNewScreenToTop ( s );
2005-03-08 09:03:12 +00:00
}
2005-04-14 06:34:17 +00:00
break ;
case EDIT_MODE_FULL :
{
pSteps -> SetSavedToDisk ( true );
CopyToLastSave ();
2005-03-14 04:43:25 +00:00
2005-04-14 06:34:17 +00:00
GAMESTATE -> m_pCurSong -> Save ();
SCREENMAN -> ZeroNextUpdate ();
2005-03-08 21:19:17 +00:00
2005-04-14 06:34:17 +00:00
// we shouldn't say we're saving a DWI if we're on any game besides
// dance, it just looks tacky and people may be wondering where the
// DWI file is :-)
if (( int ) pSteps -> m_StepsType <= ( int ) STEPS_TYPE_DANCE_SOLO )
SCREENMAN -> SystemMessage ( "Saved as SM and DWI." );
else
SCREENMAN -> SystemMessage ( "Saved as SM." );
2005-03-14 04:43:25 +00:00
2005-04-14 06:34:17 +00:00
HandleScreenMessage ( SM_Success );
}
break ;
case EDIT_MODE_PRACTICE :
break ;
default :
ASSERT ( 0 );
2005-03-08 07:57:14 +00:00
}
2003-02-18 23:15:38 +00:00
2005-03-21 03:02:47 +00:00
m_soundSave . Play ();
2003-02-18 23:15:38 +00:00
}
break ;
2005-03-08 21:19:17 +00:00
case revert_to_last_save :
2005-07-03 04:34:53 +00:00
ScreenPrompt :: Prompt ( SM_DoRevertToLastSave ,
2005-03-08 21:19:17 +00:00
"Do you want to revert to your last save? \n\n This will destroy all unsaved changes." ,
PROMPT_YES_NO , ANSWER_NO );
2004-01-24 20:36:09 +00:00
break ;
2005-05-18 03:31:36 +00:00
case revert_from_disk :
2005-07-03 04:34:53 +00:00
ScreenPrompt :: Prompt ( SM_DoRevertFromDisk ,
2005-05-18 03:31:36 +00:00
"Do you want to revert from disk? \n\n This will destroy all unsaved changes." ,
PROMPT_YES_NO , ANSWER_NO );
break ;
2005-07-20 00:30:19 +00:00
case options :
2005-07-20 00:40:01 +00:00
SCREENMAN -> PushScreen ( m_pScreenOptions , false , SM_BackFromOptions );
2003-02-18 23:15:38 +00:00
break ;
case edit_song_info :
2003-02-19 05:46:09 +00:00
{
Song * pSong = GAMESTATE -> m_pCurSong ;
2005-03-20 20:13:27 +00:00
g_SongInformation . rows [ main_title ]. choices . resize ( 1 ); g_SongInformation . rows [ main_title ]. choices [ 0 ] = pSong -> m_sMainTitle ;
g_SongInformation . rows [ sub_title ]. choices . resize ( 1 ); g_SongInformation . rows [ sub_title ]. choices [ 0 ] = pSong -> m_sSubTitle ;
g_SongInformation . rows [ artist ]. choices . resize ( 1 ); g_SongInformation . rows [ artist ]. choices [ 0 ] = pSong -> m_sArtist ;
g_SongInformation . rows [ credit ]. choices . resize ( 1 ); g_SongInformation . rows [ credit ]. choices [ 0 ] = pSong -> m_sCredit ;
g_SongInformation . rows [ main_title_transliteration ]. choices . resize ( 1 ); g_SongInformation . rows [ main_title_transliteration ]. choices [ 0 ] = pSong -> m_sMainTitleTranslit ;
g_SongInformation . rows [ sub_title_transliteration ]. choices . resize ( 1 ); g_SongInformation . rows [ sub_title_transliteration ]. choices [ 0 ] = pSong -> m_sSubTitleTranslit ;
g_SongInformation . rows [ artist_transliteration ]. choices . resize ( 1 ); g_SongInformation . rows [ artist_transliteration ]. choices [ 0 ] = pSong -> m_sArtistTranslit ;
2003-02-19 05:46:09 +00:00
2005-07-19 21:43:12 +00:00
EditMiniMenu ( m_pSongInformation , SM_BackFromSongInformation , SM_None , & g_SongInformation );
2003-02-19 05:46:09 +00:00
}
2003-02-18 23:15:38 +00:00
break ;
2005-01-08 07:41:26 +00:00
case edit_bpm :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry (
2005-03-23 04:08:27 +00:00
SM_BackFromBPMChange ,
"Enter new BPM value." ,
ssprintf ( "%.4f" , m_pSong -> GetBPMAtBeat ( GAMESTATE -> m_fSongBeat ) ),
10
);
2005-01-08 07:41:26 +00:00
break ;
case edit_stop :
{
unsigned i ;
for ( i = 0 ; i < m_pSong -> m_Timing . m_StopSegments . size (); i ++ )
{
2005-01-23 21:55:01 +00:00
// XXX
if ( m_pSong -> m_Timing . m_StopSegments [ i ]. m_iStartRow == BeatToNoteRow ( GAMESTATE -> m_fSongBeat ) )
2005-01-08 07:41:26 +00:00
break ;
}
if ( i == m_pSong -> m_Timing . m_StopSegments . size () )
2005-03-23 04:08:27 +00:00
{
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry (
2005-03-23 04:08:27 +00:00
SM_BackFromStopChange ,
"Enter new Stop value." ,
"0.00" ,
10
);
}
2005-01-08 07:41:26 +00:00
else
2005-03-23 04:08:27 +00:00
{
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry (
2005-03-23 04:08:27 +00:00
SM_BackFromStopChange ,
"Enter new Stop value." ,
ssprintf ( "%.4f" , m_pSong -> m_Timing . m_StopSegments [ i ]. m_fStopSeconds ),
10
);
}
2005-01-08 07:41:26 +00:00
break ;
}
2003-02-18 23:15:38 +00:00
case play_preview_music :
2003-03-05 02:38:17 +00:00
PlayPreviewMusic ();
2003-02-18 23:15:38 +00:00
break ;
case exit :
2005-04-19 04:11:33 +00:00
switch ( EDIT_MODE . GetValue () )
2005-04-14 06:34:17 +00:00
{
case EDIT_MODE_FULL :
case EDIT_MODE_HOME :
2005-07-03 04:34:53 +00:00
ScreenPrompt :: Prompt (
2005-04-14 06:34:17 +00:00
SM_DoSaveAndExit ,
"Do you want to save changes before exiting?" ,
PROMPT_YES_NO_CANCEL , ANSWER_CANCEL );
break ;
case EDIT_MODE_PRACTICE :
SCREENMAN -> SendMessageToTopScreen ( SM_DoExit );
break ;
default :
ASSERT ( 0 );
}
2003-02-18 23:15:38 +00:00
break ;
default :
ASSERT ( 0 );
};
2002-08-17 06:44:04 +00:00
}
2005-03-23 10:43:57 +00:00
void ScreenEdit :: HandleAreaMenuChoice ( AreaMenuChoice c , const vector < int > & iAnswers , bool bAllowUndo )
2002-08-17 06:44:04 +00:00
{
2005-03-23 10:43:57 +00:00
bool bSaveUndo = false ;
switch ( c )
{
case cut :
case copy :
case play :
case record :
case undo :
bSaveUndo = false ;
break ;
case paste_at_current_beat :
case paste_at_begin_marker :
case clear :
case quantize :
case turn :
case transform :
case alter :
case tempo :
case insert_and_shift :
case delete_and_shift :
case shift_pauses_forward :
case shift_pauses_backward :
case convert_beat_to_pause :
case convert_pause_to_beat :
bSaveUndo = true ;
break ;
default :
ASSERT ( 0 );
}
// We call HandleAreaMenuChoice recursively. Only the outermost HandleAreaMenuChoice
// should allow Undo so that the inner calls don't also save Undo and mess up the outermost
if ( ! bAllowUndo )
bSaveUndo = false ;
if ( bSaveUndo )
SaveUndo ();
2003-02-18 23:15:38 +00:00
switch ( c )
{
case cut :
{
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( copy );
HandleAreaMenuChoice ( clear );
2003-02-18 23:15:38 +00:00
}
break ;
case copy :
{
2005-01-23 23:17:12 +00:00
ASSERT ( m_NoteFieldEdit . m_iBeginMarker !=- 1 && m_NoteFieldEdit . m_iEndMarker !=- 1 );
2003-02-18 23:15:38 +00:00
m_Clipboard . ClearAll ();
2005-01-23 23:17:12 +00:00
m_Clipboard . CopyRange ( m_NoteDataEdit , m_NoteFieldEdit . m_iBeginMarker , m_NoteFieldEdit . m_iEndMarker );
2003-02-18 23:15:38 +00:00
}
break ;
2003-02-22 00:48:38 +00:00
case paste_at_current_beat :
case paste_at_begin_marker :
{
2005-03-29 20:25:14 +00:00
int iDestFirstRow = - 1 ;
switch ( c )
{
case paste_at_current_beat :
iDestFirstRow = BeatToNoteRow ( GAMESTATE -> m_fSongBeat );
break ;
case paste_at_begin_marker :
ASSERT ( m_NoteFieldEdit . m_iBeginMarker !=- 1 );
iDestFirstRow = m_NoteFieldEdit . m_iBeginMarker ;
break ;
default :
ASSERT ( 0 );
}
2005-04-02 21:59:27 +00:00
int iRowsToCopy = m_Clipboard . GetLastRow () + 1 ;
2005-03-29 20:25:14 +00:00
m_NoteDataEdit . CopyRange ( m_Clipboard , 0 , iRowsToCopy , iDestFirstRow );
2003-02-22 00:48:38 +00:00
}
break ;
2003-02-18 23:15:38 +00:00
case clear :
{
2005-01-23 23:17:12 +00:00
ASSERT ( m_NoteFieldEdit . m_iBeginMarker !=- 1 && m_NoteFieldEdit . m_iEndMarker !=- 1 );
m_NoteDataEdit . ClearRange ( m_NoteFieldEdit . m_iBeginMarker , m_NoteFieldEdit . m_iEndMarker );
2003-02-18 23:15:38 +00:00
}
break ;
case quantize :
{
NoteType nt = ( NoteType ) iAnswers [ c ];
2005-01-23 23:17:12 +00:00
NoteDataUtil :: SnapToNearestNoteType ( m_NoteDataEdit , nt , nt , m_NoteFieldEdit . m_iBeginMarker , m_NoteFieldEdit . m_iEndMarker );
2003-02-18 23:15:38 +00:00
}
break ;
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case turn :
2003-02-18 23:15:38 +00:00
{
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const NoteData OldClipboard ( m_Clipboard );
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HandleAreaMenuChoice ( cut );
2003-02-22 00:48:38 +00:00
2004-06-28 07:26:00 +00:00
StepsType st = GAMESTATE -> GetCurrentStyle () -> m_StepsType ;
2003-03-13 09:20:21 +00:00
TurnType tt = ( TurnType ) iAnswers [ c ];
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switch ( tt )
{
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case left : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: left ); break ;
case right : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: right ); break ;
case mirror : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: mirror ); break ;
case shuffle : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: shuffle ); break ;
case super_shuffle : NoteDataUtil :: Turn ( m_Clipboard , st , NoteDataUtil :: super_shuffle ); break ;
2003-02-18 23:15:38 +00:00
default : ASSERT ( 0 );
}
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HandleAreaMenuChoice ( paste_at_begin_marker );
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m_Clipboard = OldClipboard ;
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}
break ;
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case transform :
{
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int iBeginRow = m_NoteFieldEdit . m_iBeginMarker ;
int iEndRow = m_NoteFieldEdit . m_iEndMarker ;
2003-03-13 09:20:21 +00:00
TransformType tt = ( TransformType ) iAnswers [ c ];
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StepsType st = GAMESTATE -> GetCurrentStyle () -> m_StepsType ;
2005-01-22 17:34:10 +00:00
2003-03-13 09:20:21 +00:00
switch ( tt )
{
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case noholds : NoteDataUtil :: RemoveHoldNotes ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case nomines : NoteDataUtil :: RemoveMines ( m_NoteDataEdit , iBeginRow , iBeginRow ); break ;
case little : NoteDataUtil :: Little ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case wide : NoteDataUtil :: Wide ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case big : NoteDataUtil :: Big ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case quick : NoteDataUtil :: Quick ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case skippy : NoteDataUtil :: Skippy ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
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case add_mines : NoteDataUtil :: AddMines ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
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case echo : NoteDataUtil :: Echo ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case stomp : NoteDataUtil :: Stomp ( m_NoteDataEdit , st , iBeginRow , iEndRow ); break ;
case planted : NoteDataUtil :: Planted ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case floored : NoteDataUtil :: Floored ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case twister : NoteDataUtil :: Twister ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case nojumps : NoteDataUtil :: RemoveJumps ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case nohands : NoteDataUtil :: RemoveHands ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
case noquads : NoteDataUtil :: RemoveQuads ( m_NoteDataEdit , iBeginRow , iEndRow ); break ;
2005-05-01 04:35:29 +00:00
case nostretch : NoteDataUtil :: RemoveStretch ( m_NoteDataEdit , st , iBeginRow , iBeginRow ); break ;
2003-03-13 09:20:21 +00:00
default : ASSERT ( 0 );
}
2003-08-10 06:00:30 +00:00
// bake in the additions
2005-01-22 02:50:45 +00:00
NoteDataUtil :: ConvertAdditionsToRegular ( m_NoteDataEdit );
2003-03-13 09:20:21 +00:00
}
break ;
2003-03-13 21:44:14 +00:00
case alter :
{
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const NoteData OldClipboard ( m_Clipboard );
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HandleAreaMenuChoice ( cut );
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AlterType at = ( AlterType ) iAnswers [ c ];
switch ( at )
{
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case autogen_to_fill_width :
{
NoteData temp ( m_Clipboard );
int iNumUsedTracks = NoteDataUtil :: GetNumUsedTracks ( temp );
2005-03-30 06:09:30 +00:00
if ( iNumUsedTracks == 0 )
break ;
2005-03-25 09:36:08 +00:00
temp . SetNumTracks ( iNumUsedTracks );
NoteDataUtil :: LoadTransformedSlidingWindow ( temp , m_Clipboard , m_Clipboard . GetNumTracks () );
2005-05-01 04:35:29 +00:00
NoteDataUtil :: RemoveStretch ( m_Clipboard , GAMESTATE -> m_pCurSteps [ 0 ] -> m_StepsType );
2005-03-25 09:36:08 +00:00
}
break ;
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case backwards : NoteDataUtil :: Backwards ( m_Clipboard ); break ;
case swap_sides : NoteDataUtil :: SwapSides ( m_Clipboard ); break ;
case copy_left_to_right : NoteDataUtil :: CopyLeftToRight ( m_Clipboard ); break ;
case copy_right_to_left : NoteDataUtil :: CopyRightToLeft ( m_Clipboard ); break ;
case clear_left : NoteDataUtil :: ClearLeft ( m_Clipboard ); break ;
case clear_right : NoteDataUtil :: ClearRight ( m_Clipboard ); break ;
case collapse_to_one : NoteDataUtil :: CollapseToOne ( m_Clipboard ); break ;
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case collapse_left : NoteDataUtil :: CollapseLeft ( m_Clipboard ); break ;
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case shift_left : NoteDataUtil :: ShiftLeft ( m_Clipboard ); break ;
case shift_right : NoteDataUtil :: ShiftRight ( m_Clipboard ); break ;
default : ASSERT ( 0 );
}
2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( paste_at_begin_marker );
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m_Clipboard = OldClipboard ;
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}
break ;
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case tempo :
{
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// This affects all steps.
const NoteData OldClipboard ( m_Clipboard );
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HandleAreaMenuChoice ( cut );
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AlterType at = ( AlterType ) iAnswers [ c ];
float fScale = - 1 ;
switch ( at )
{
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case compress_2x : fScale = 0.5f ; break ;
case compress_3_2 : fScale = 2.0f / 3 ; break ;
case compress_4_3 : fScale = 0.75f ; break ;
case expand_4_3 : fScale = 4.0f / 3 ; break ;
case expand_3_2 : fScale = 1.5f ; break ;
case expand_2x : fScale = 2 ; break ;
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default : ASSERT ( 0 );
}
switch ( at )
{
case compress_2x : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
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case compress_3_2 : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
case compress_4_3 : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
case expand_4_3 : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
case expand_3_2 : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
2003-09-07 22:28:46 +00:00
case expand_2x : NoteDataUtil :: Scale ( m_Clipboard , fScale ); break ;
default : ASSERT ( 0 );
}
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int iOldClipboardBeats = m_NoteFieldEdit . m_iEndMarker - m_NoteFieldEdit . m_iBeginMarker ;
int iNewClipboardBeats = lrintf ( iOldClipboardBeats * fScale );
int iDeltaBeats = iNewClipboardBeats - iOldClipboardBeats ;
int iNewClipboardEndBeat = m_NoteFieldEdit . m_iBeginMarker + iNewClipboardBeats ;
NoteDataUtil :: ShiftRows ( m_NoteDataEdit , m_NoteFieldEdit . m_iBeginMarker , iDeltaBeats );
m_pSong -> m_Timing . ScaleRegion ( fScale , m_NoteFieldEdit . m_iBeginMarker , m_NoteFieldEdit . m_iEndMarker );
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2005-03-20 06:41:56 +00:00
HandleAreaMenuChoice ( paste_at_begin_marker );
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const vector < Steps *> sIter = m_pSong -> GetAllSteps ();
CString sTempStyle , sTempDiff ;
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for ( unsigned i = 0 ; i < sIter . size (); i ++ )
{
if ( sIter [ i ] -> IsAutogen () )
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continue ;
2004-02-26 06:47:13 +00:00
2004-05-24 03:41:39 +00:00
/* XXX: Edits are distinguished by description. Compare vs m_pSteps. */
2004-05-24 06:12:17 +00:00
if ( ( sIter [ i ] -> m_StepsType == GAMESTATE -> m_pCurSteps [ PLAYER_1 ] -> m_StepsType ) &&
( sIter [ i ] -> GetDifficulty () == GAMESTATE -> m_pCurSteps [ PLAYER_1 ] -> GetDifficulty ()) )
2004-02-26 05:38:46 +00:00
continue ;
2005-01-25 05:02:35 +00:00
NoteData ndTemp ;
2004-10-23 17:43:49 +00:00
sIter [ i ] -> GetNoteData ( ndTemp );
2005-01-23 23:17:12 +00:00
NoteDataUtil :: ScaleRegion ( ndTemp , fScale , m_NoteFieldEdit . m_iBeginMarker , m_NoteFieldEdit . m_iEndMarker );
2004-10-23 17:43:49 +00:00
sIter [ i ] -> SetNoteData ( ndTemp );
2004-02-26 05:38:46 +00:00
}
2003-09-07 22:28:46 +00:00
2005-01-23 23:17:12 +00:00
m_NoteFieldEdit . m_iEndMarker = iNewClipboardEndBeat ;
2003-09-07 22:28:46 +00:00
2005-01-23 23:17:12 +00:00
float fOldBPM = m_pSong -> GetBPMAtBeat ( NoteRowToBeat ( m_NoteFieldEdit . m_iBeginMarker ) );
2003-09-07 22:28:46 +00:00
float fNewBPM = fOldBPM * fScale ;
2005-01-23 23:17:12 +00:00
m_pSong -> SetBPMAtBeat ( NoteRowToBeat ( m_NoteFieldEdit . m_iBeginMarker ), fNewBPM );
m_pSong -> SetBPMAtBeat ( NoteRowToBeat ( iNewClipboardEndBeat ), fOldBPM );
2003-09-07 22:28:46 +00:00
}
break ;
2003-02-18 23:15:38 +00:00
case play :
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ASSERT ( m_NoteFieldEdit . m_iBeginMarker !=- 1 && m_NoteFieldEdit . m_iEndMarker !=- 1 );
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m_iStartPlayingAt = m_NoteFieldEdit . m_iBeginMarker ;
m_iStopPlayingAt = m_NoteFieldEdit . m_iEndMarker ;
2005-07-20 05:07:07 +00:00
TransitionEditState ( STATE_PLAYING );
2003-02-18 23:15:38 +00:00
break ;
case record :
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ASSERT ( m_NoteFieldEdit . m_iBeginMarker !=- 1 && m_NoteFieldEdit . m_iEndMarker !=- 1 );
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m_iStartPlayingAt = m_NoteFieldEdit . m_iBeginMarker ;
m_iStopPlayingAt = m_NoteFieldEdit . m_iEndMarker ;
2005-07-20 05:07:07 +00:00
TransitionEditState ( STATE_RECORDING );
2003-02-18 23:15:38 +00:00
break ;
case insert_and_shift :
2005-01-22 17:51:46 +00:00
NoteDataUtil :: ShiftRows ( m_NoteDataEdit , BeatToNoteRow ( GAMESTATE -> m_fSongBeat ), BeatToNoteRow ( 1 ) );
2003-02-18 23:15:38 +00:00
break ;
case delete_and_shift :
2005-01-22 17:51:46 +00:00
NoteDataUtil :: ShiftRows ( m_NoteDataEdit , BeatToNoteRow ( GAMESTATE -> m_fSongBeat ), BeatToNoteRow ( - 1 ) );
2004-02-27 06:28:31 +00:00
break ;
case shift_pauses_forward :
2005-01-23 21:55:01 +00:00
m_pSong -> m_Timing . ShiftRows ( BeatToNoteRow ( GAMESTATE -> m_fSongBeat ), BeatToNoteRow ( + 1 ) );
2004-02-27 06:28:31 +00:00
break ;
case shift_pauses_backward :
2005-01-23 21:55:01 +00:00
m_pSong -> m_Timing . ShiftRows ( BeatToNoteRow ( GAMESTATE -> m_fSongBeat ), BeatToNoteRow ( - 1 ) );
2003-02-18 23:15:38 +00:00
break ;
2003-11-03 08:44:49 +00:00
// MD 11/02/03 - Converting selected region to a pause of the same length.
case convert_beat_to_pause :
{
2005-01-23 23:17:12 +00:00
ASSERT ( m_NoteFieldEdit . m_iBeginMarker !=- 1 && m_NoteFieldEdit . m_iEndMarker !=- 1 );
float fMarkerStart = m_pSong -> m_Timing . GetElapsedTimeFromBeat ( NoteRowToBeat ( m_NoteFieldEdit . m_iBeginMarker ) );
float fMarkerEnd = m_pSong -> m_Timing . GetElapsedTimeFromBeat ( NoteRowToBeat ( m_NoteFieldEdit . m_iEndMarker ) );
2004-02-23 17:18:02 +00:00
float fStopLength = fMarkerEnd - fMarkerStart ;
2003-11-03 08:44:49 +00:00
// be sure not to clobber the row at the start - a row at the end
// can be dropped safely, though
2005-01-22 02:50:45 +00:00
NoteDataUtil :: ShiftRows ( m_NoteDataEdit ,
2005-01-23 23:17:12 +00:00
m_NoteFieldEdit . m_iBeginMarker + 1 ,
- m_NoteFieldEdit . m_iEndMarker + m_NoteFieldEdit . m_iBeginMarker
2003-11-03 08:44:49 +00:00
);
2005-01-23 23:17:12 +00:00
m_pSong -> m_Timing . ShiftRows ( m_NoteFieldEdit . m_iBeginMarker + 1 ,
- m_NoteFieldEdit . m_iEndMarker + m_NoteFieldEdit . m_iBeginMarker
2004-02-26 05:38:46 +00:00
);
2003-11-03 08:44:49 +00:00
unsigned i ;
2003-12-18 04:48:26 +00:00
for ( i = 0 ; i < m_pSong -> m_Timing . m_StopSegments . size (); i ++ )
2003-11-03 08:44:49 +00:00
{
2005-01-23 21:55:01 +00:00
float fStart = m_pSong -> m_Timing . GetElapsedTimeFromBeat ( NoteRowToBeat ( m_pSong -> m_Timing . m_StopSegments [ i ]. m_iStartRow ));
2004-02-23 17:18:02 +00:00
float fEnd = fStart + m_pSong -> m_Timing . m_StopSegments [ i ]. m_fStopSeconds ;
if ( fStart > fMarkerEnd || fEnd < fMarkerStart )
continue ;
else {
2005-01-23 21:55:01 +00:00
if ( fStart > fMarkerStart )
2005-01-23 23:17:12 +00:00
m_pSong -> m_Timing . m_StopSegments [ i ]. m_iStartRow = m_NoteFieldEdit . m_iBeginMarker ;
2004-02-23 17:18:02 +00:00
m_pSong -> m_Timing . m_StopSegments [ i ]. m_fStopSeconds = fStopLength ;
2003-11-03 08:44:49 +00:00
break ;
2004-02-23 17:18:02 +00:00
}
2003-11-03 08:44:49 +00:00
}
2003-12-18 04:48:26 +00:00
if ( i == m_pSong -> m_Timing . m_StopSegments . size () ) // there is no BPMSegment at the current beat
2005-01-23 23:17:12 +00:00
m_pSong -> AddStopSegment ( StopSegment ( m_NoteFieldEdit . m_iBeginMarker , fStopLength ) );
m_NoteFieldEdit . m_iEndMarker = - 1 ;
2003-11-03 08:44:49 +00:00
break ;
}
// MD 11/02/03 - Converting a pause at the current beat into beats.
// I know this will break holds that cross the pause. Anyone who
// wants to rewrite this to fix that behavior is welcome to - I'm
// not sure how exactly to do it without making this a lot longer
// than it is.
2004-02-26 05:38:46 +00:00
// NOTE: Fixed this so that holds aren't broken by it. Working in 2s and
// 3s makes this work better, too. :-) It sorta makes you wonder WHY we
// don't bring it into 2s and 3s when we bring up the editor.
2003-11-03 08:44:49 +00:00
case convert_pause_to_beat :
{
float fBPMatPause = m_pSong -> GetBPMAtBeat ( GAMESTATE -> m_fSongBeat );
unsigned i ;
2003-12-18 04:48:26 +00:00
for ( i = 0 ; i < m_pSong -> m_Timing . m_StopSegments . size (); i ++ )
2003-11-03 08:44:49 +00:00
{
2005-01-23 21:55:01 +00:00
if ( m_pSong -> m_Timing . m_StopSegments [ i ]. m_iStartRow == BeatToNoteRow ( GAMESTATE -> m_fSongBeat ) )
2003-11-03 08:44:49 +00:00
break ;
}
2003-12-18 04:48:26 +00:00
if ( i == m_pSong -> m_Timing . m_StopSegments . size () ) // there is no BPMSegment at the current beat
2003-11-03 08:44:49 +00:00
break ;
2003-12-18 04:48:26 +00:00
else // StopSegment being modified is m_Timing.m_StopSegments[i]
2003-11-03 08:44:49 +00:00
{
2003-12-18 04:48:26 +00:00
float fStopLength = m_pSong -> m_Timing . m_StopSegments [ i ]. m_fStopSeconds ;
m_pSong -> m_Timing . m_StopSegments . erase ( m_pSong -> m_Timing . m_StopSegments . begin () + i ,
m_pSong -> m_Timing . m_StopSegments . begin () + i + 1 );
2004-02-23 17:18:02 +00:00
fStopLength *= fBPMatPause ;
fStopLength /= 60 ;
2003-11-03 08:44:49 +00:00
// don't move the step from where it is, just move everything later
2005-01-22 17:51:46 +00:00
NoteDataUtil :: ShiftRows ( m_NoteDataEdit , BeatToNoteRow ( GAMESTATE -> m_fSongBeat ) + 1 , BeatToNoteRow ( fStopLength ) );
2005-01-23 21:55:01 +00:00
m_pSong -> m_Timing . ShiftRows ( BeatToNoteRow ( GAMESTATE -> m_fSongBeat ) + 1 , BeatToNoteRow ( fStopLength ) );
2003-11-03 08:44:49 +00:00
}
}
2005-03-23 10:43:57 +00:00
break ;
case undo :
Undo ();
break ;
2003-02-18 23:15:38 +00:00
default :
ASSERT ( 0 );
};
2005-03-23 10:43:57 +00:00
if ( bSaveUndo )
CheckNumberOfNotesAndUndo ();
2002-08-17 06:44:04 +00:00
}
2003-02-18 23:15:38 +00:00
2005-03-20 20:13:27 +00:00
void ScreenEdit :: HandleStepsInformationChoice ( StepsInformationChoice c , const vector < int > & iAnswers )
2003-02-18 23:15:38 +00:00
{
2004-05-24 06:12:17 +00:00
Steps * pSteps = GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
2003-02-19 05:46:09 +00:00
Difficulty dc = ( Difficulty ) iAnswers [ difficulty ];
2004-05-24 03:41:39 +00:00
pSteps -> SetDifficulty ( dc );
2003-02-19 05:46:09 +00:00
int iMeter = iAnswers [ meter ] + 1 ;
2004-05-24 03:41:39 +00:00
pSteps -> SetMeter ( iMeter );
2003-12-22 18:27:32 +00:00
2003-02-18 23:15:38 +00:00
switch ( c )
{
case description :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry (
2005-03-23 04:08:27 +00:00
SM_None ,
"Enter a description." ,
m_pSteps -> GetDescription (),
2005-07-29 02:23:02 +00:00
( dc == DIFFICULTY_EDIT ) ? MAX_EDIT_STEPS_DESCRIPTION_LENGTH : 255 ,
2005-03-23 05:12:31 +00:00
NULL ,
2005-03-23 04:08:27 +00:00
ChangeDescription ,
NULL
);
2003-02-18 23:15:38 +00:00
break ;
2003-02-19 05:46:09 +00:00
}
2003-02-18 23:15:38 +00:00
}
2005-03-20 20:13:27 +00:00
void ScreenEdit :: HandleSongInformationChoice ( SongInformationChoice c , const vector < int > & iAnswers )
2003-02-18 23:15:38 +00:00
{
2003-02-19 05:46:09 +00:00
Song * pSong = GAMESTATE -> m_pCurSong ;
2003-02-18 23:15:38 +00:00
switch ( c )
{
case main_title :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry ( SM_None , "Edit main title. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sMainTitle , 100 , NULL , ChangeMainTitle , NULL );
2003-02-18 23:15:38 +00:00
break ;
case sub_title :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry ( SM_None , "Edit sub title. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sSubTitle , 100 , NULL , ChangeSubTitle , NULL );
2003-02-18 23:15:38 +00:00
break ;
case artist :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry ( SM_None , "Edit artist. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sArtist , 100 , NULL , ChangeArtist , NULL );
2003-02-18 23:15:38 +00:00
break ;
2003-06-23 02:24:13 +00:00
case credit :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry ( SM_None , "Edit credit. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sCredit , 100 , NULL , ChangeCredit , NULL );
2003-06-23 02:24:13 +00:00
break ;
2003-02-18 23:15:38 +00:00
case main_title_transliteration :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry ( SM_None , "Edit main title transliteration. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sMainTitleTranslit , 100 , NULL , ChangeMainTitleTranslit , NULL );
2003-02-18 23:15:38 +00:00
break ;
case sub_title_transliteration :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry ( SM_None , "Edit sub title transliteration. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sSubTitleTranslit , 100 , NULL , ChangeSubTitleTranslit , NULL );
2003-02-18 23:15:38 +00:00
break ;
case artist_transliteration :
2005-07-03 04:45:34 +00:00
ScreenTextEntry :: TextEntry ( SM_None , "Edit artist transliteration. \n Press Enter to confirm, \n Escape to cancel." , pSong -> m_sArtistTranslit , 100 , NULL , ChangeArtistTranslit , NULL );
2003-02-18 23:15:38 +00:00
break ;
default :
ASSERT ( 0 );
};
2003-03-15 19:25:37 +00:00
}
2005-03-20 06:41:56 +00:00
void ScreenEdit :: HandleBGChangeChoice ( BGChangeChoice c , const vector < int > & iAnswers )
2003-03-15 19:25:37 +00:00
{
2004-08-20 08:36:17 +00:00
BackgroundChange newChange ;
2005-06-05 09:46:29 +00:00
FOREACH ( BackgroundChange , m_pSong -> GetBackgroundChanges ( g_CurrentBGChangeLayer ), iter )
2004-08-20 08:36:17 +00:00
{
if ( iter -> m_fStartBeat == GAMESTATE -> m_fSongBeat )
{
newChange = * iter ;
// delete the old change. We'll add a new one below.
2005-06-05 09:46:29 +00:00
m_pSong -> GetBackgroundChanges ( g_CurrentBGChangeLayer ). erase ( iter );
2004-08-20 08:36:17 +00:00
break ;
}
}
newChange . m_fStartBeat = GAMESTATE -> m_fSongBeat ;
2005-03-20 06:41:56 +00:00
newChange . m_fRate = strtof ( g_BackgroundChange . rows [ rate ]. choices [ iAnswers [ rate ]], NULL ) / 100.f ;
2005-05-29 01:11:49 +00:00
newChange . m_sTransition = g_BackgroundChange . rows [ transition ]. choices [ iAnswers [ transition ]];
2005-06-04 21:22:50 +00:00
newChange . m_def . m_sEffect = g_BackgroundChange . rows [ effect ]. choices [ iAnswers [ effect ]];
2005-06-05 22:21:55 +00:00
newChange . m_def . m_sColor1 = g_BackgroundChange . rows [ color1 ]. choices [ iAnswers [ color1 ]];
newChange . m_def . m_sColor2 = g_BackgroundChange . rows [ color2 ]. choices [ iAnswers [ color2 ]];
2005-05-31 01:17:37 +00:00
switch ( iAnswers [ file1_type ] )
{
default : ASSERT ( 0 );
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case none : newChange . m_def . m_sFile1 = "" ; break ;
case dynamic_random : newChange . m_def . m_sFile1 = RANDOM_BACKGROUND_FILE ; break ;
case baked_random : newChange . m_def . m_sFile1 = GetOneBakedRandomFile ( m_pSong ); break ;
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case song_bganimation :
case song_movie :
case song_bitmap :
case global_bganimation :
case global_movie :
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case global_movie_song_group :
case global_movie_song_group_and_genre :
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{
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BGChangeChoice row1 = ( BGChangeChoice )( file1_song_bganimation + iAnswers [ file1_type ]);
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newChange . m_def . m_sFile1 = g_BackgroundChange . rows [ row1 ]. choices . empty () ? "" : g_BackgroundChange . rows [ row1 ]. choices [ iAnswers [ row1 ]];
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}
break ;
}
switch ( iAnswers [ file2_type ] )
{
default : ASSERT ( 0 );
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case none : newChange . m_def . m_sFile2 = "" ; break ;
case dynamic_random : newChange . m_def . m_sFile2 = RANDOM_BACKGROUND_FILE ; break ;
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case baked_random : newChange . m_def . m_sFile2 = GetOneBakedRandomFile ( m_pSong ); break ;
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case song_bganimation :
case song_movie :
case song_bitmap :
case global_bganimation :
case global_movie :
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case global_movie_song_group :
case global_movie_song_group_and_genre :
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{
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BGChangeChoice row2 = ( BGChangeChoice )( file2_song_bganimation + iAnswers [ file2_type ]);
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newChange . m_def . m_sFile2 = g_BackgroundChange . rows [ row2 ]. choices . empty () ? "" : g_BackgroundChange . rows [ row2 ]. choices [ iAnswers [ row2 ]];
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}
break ;
}
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if ( c == delete_change || newChange . m_def . m_sFile1 . empty () )
{
// don't add
}
else
{
m_pSong -> AddBackgroundChange ( g_CurrentBGChangeLayer , newChange );
}
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g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID ;
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}
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void ScreenEdit :: SetupCourseAttacks ()
{
/* This is the first beat that can be changed without it being visible. Until
* we draw for the first time, any beat can be changed. */
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GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_fLastDrawnBeat = - 100 ;
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// Put course options into effect.
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GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> m_ModsToApply . clear ();
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GAMESTATE -> RemoveActiveAttacksForPlayer ( PLAYER_1 );
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if ( GAMESTATE -> m_pCurCourse )
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{
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GAMESTATE -> m_pCurCourse -> RevertFromDisk (); // Remove this and have a separate reload key?
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AttackArray Attacks ;
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for ( unsigned e = 0 ; e < GAMESTATE -> m_pCurCourse -> m_vEntries . size (); ++ e )
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{
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if ( GAMESTATE -> m_pCurCourse -> m_vEntries [ e ]. pSong != m_pSong )
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continue ;
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Attacks = GAMESTATE -> m_pCurCourse -> m_vEntries [ e ]. attacks ;
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break ;
}
for ( unsigned i = 0 ; i < Attacks . size (); ++ i )
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GAMESTATE -> LaunchAttack ( ( MultiPlayer ) PLAYER_1 , Attacks [ i ] );
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}
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GAMESTATE -> m_pPlayerState [ PLAYER_1 ] -> RebuildPlayerOptionsFromActiveAttacks ();
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}
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void ScreenEdit :: CopyToLastSave ()
{
m_songLastSave = * GAMESTATE -> m_pCurSong ;
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if ( GAMESTATE -> m_pCurSteps [ PLAYER_1 ] )
m_stepsLastSave = * GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
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}
void ScreenEdit :: CopyFromLastSave ()
{
* GAMESTATE -> m_pCurSong = m_songLastSave ;
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if ( GAMESTATE -> m_pCurSteps [ PLAYER_1 ] )
* GAMESTATE -> m_pCurSteps [ PLAYER_1 ] = m_stepsLastSave ;
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}
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void ScreenEdit :: RevertFromDisk ()
{
StepsID id ;
if ( GAMESTATE -> m_pCurSteps [ PLAYER_1 ] )
id . FromSteps ( GAMESTATE -> m_pCurSteps [ PLAYER_1 ] );
CString sSongDir = GAMESTATE -> m_pCurSong -> GetSongDir ();
GAMESTATE -> m_pCurSong -> LoadFromSongDir ( sSongDir );
if ( id . IsValid () )
GAMESTATE -> m_pCurSteps [ PLAYER_1 ]. Set ( id . ToSteps ( GAMESTATE -> m_pCurSong , false ) );
m_songLastSave = * GAMESTATE -> m_pCurSong ;
if ( GAMESTATE -> m_pCurSteps [ PLAYER_1 ] )
m_stepsLastSave = * GAMESTATE -> m_pCurSteps [ PLAYER_1 ];
}
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void ScreenEdit :: SaveUndo ()
{
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m_bHasUndo = true ;
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m_Undo . CopyAll ( m_NoteDataEdit );
}
void ScreenEdit :: Undo ()
{
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if ( m_bHasUndo )
{
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NoteData temp ( m_NoteDataEdit );
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m_NoteDataEdit . CopyAll ( m_Undo );
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m_Undo . CopyAll ( temp );
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SCREENMAN -> SystemMessage ( "Undo" );
}
else
{
SCREENMAN -> SystemMessage ( "Can't undo - no undo data." );
SCREENMAN -> PlayInvalidSound ();
}
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}
void ScreenEdit :: CheckNumberOfNotesAndUndo ()
{
for ( int row = 0 ; row <= m_NoteDataEdit . GetLastRow (); row += ROWS_PER_MEASURE )
{
int iNumNotesThisMeasure = 0 ;
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE ( m_NoteDataEdit , r , row , row + ROWS_PER_MEASURE )
iNumNotesThisMeasure += m_NoteDataEdit . GetNumTapNonEmptyTracks ( r );
if ( iNumNotesThisMeasure > MAX_NOTES_PER_MEASURE )
{
Undo ();
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m_bHasUndo = false ;
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CString sError = ssprintf (
"This change creates more than %d notes in a measure. \n\n More than %d notes per measure is not allowed. This change has been reverted." ,
MAX_NOTES_PER_MEASURE , MAX_NOTES_PER_MEASURE );
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ScreenPrompt :: Prompt ( SM_None , sError );
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return ;
}
}
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if ( GAMESTATE -> m_pCurSteps [ 0 ] -> IsAnEdit () )
{
// Check that the action didn't push notes any farther past the last measure.
// This blocks Insert Beat from pushing past the end, but allows Delete Beat
// to pull back the notes that are already past the end.
float fNewLastBeat = m_NoteDataEdit . GetLastBeat ();
bool bLastBeatIncreased = fNewLastBeat > m_Undo . GetLastBeat ();
bool bPassedTheEnd = fNewLastBeat > GetMaximumBeatForNewNote ();
if ( bLastBeatIncreased && bPassedTheEnd )
{
Undo ();
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m_bHasUndo = false ;
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CString sError = ssprintf (
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"This change creates notes past the end of the music and is not allowed. \n\n The change has been reverted." );
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ScreenPrompt :: Prompt ( SM_None , sError );
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return ;
}
}
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}
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float ScreenEdit :: GetMaximumBeatForNewNote () const
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{
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switch ( EDIT_MODE . GetValue () )
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{
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case EDIT_MODE_PRACTICE :
case EDIT_MODE_HOME :
{
float fEndBeat = GAMESTATE -> m_pCurSong -> m_fLastBeat ;
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// Round up to the next measure end. Some songs end on weird beats
// mid-measure, and it's odd to have movement capped to these weird
// beats.
fEndBeat += BEATS_PER_MEASURE ;
fEndBeat = ftruncf ( fEndBeat , ( float ) BEATS_PER_MEASURE );
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return fEndBeat ;
}
case EDIT_MODE_FULL :
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return FLT_MAX ;
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default :
ASSERT ( 0 ); return 0 ;
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}
}
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float ScreenEdit :: GetMaximumBeatForMoving () const
{
float fEndBeat = GetMaximumBeatForNewNote ();
// Jump to GetLastBeat even if it's past m_pCurSong->m_fLastBeat
// so that users can delete garbage steps past then end that they have
// have inserted in a text editor. Once they delete all steps on
// GetLastBeat() and move off of that beat, they won't be able to return.
fEndBeat = max ( fEndBeat , m_NoteDataEdit . GetLastBeat () );
return fEndBeat ;
}
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/