ScreenTextEntry::TextEntry/ScreenTextEntry::Password
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@@ -2,7 +2,7 @@
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#include "RoomWheel.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "ScreenManager.h"
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#include "ScreenTextEntry.h"
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AutoScreenMessage( SM_BackFromRoomName )
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@@ -89,7 +89,7 @@ bool RoomWheel::Select()
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{
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// Since this is not actually an option outside of this wheel NULL is a good idea.
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m_LastSelection = NULL;
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SCREENMAN->TextEntry( SM_BackFromRoomName, "Enter Room Name:", "", 255 );
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ScreenTextEntry::TextEntry( SM_BackFromRoomName, "Enter Room Name:", "", 255 );
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}
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return false;
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}
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@@ -2086,7 +2086,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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}
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break;
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case edit_bpm:
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_BackFromBPMChange,
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"Enter new BPM value.",
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ssprintf( "%.4f", m_pSong->GetBPMAtBeat(GAMESTATE->m_fSongBeat) ),
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@@ -2104,7 +2104,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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}
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if ( i == m_pSong->m_Timing.m_StopSegments.size() )
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{
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_BackFromStopChange,
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"Enter new Stop value.",
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"0.00",
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@@ -2113,7 +2113,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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}
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else
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{
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_BackFromStopChange,
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"Enter new Stop value.",
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ssprintf( "%.4f", m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds ),
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@@ -2675,7 +2675,7 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
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switch( c )
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{
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case description:
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_None,
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"Enter a description.",
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m_pSteps->GetDescription(),
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@@ -2695,25 +2695,25 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec
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switch( c )
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{
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case main_title:
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SCREENMAN->TextEntry( SM_None, "Edit main title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit main title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
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break;
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case sub_title:
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SCREENMAN->TextEntry( SM_None, "Edit sub title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitle, 100, NULL, ChangeSubTitle, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit sub title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitle, 100, NULL, ChangeSubTitle, NULL );
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break;
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case artist:
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SCREENMAN->TextEntry( SM_None, "Edit artist.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtist, 100, NULL, ChangeArtist, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit artist.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtist, 100, NULL, ChangeArtist, NULL );
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break;
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case credit:
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SCREENMAN->TextEntry( SM_None, "Edit credit.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sCredit, 100, NULL, ChangeCredit, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit credit.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sCredit, 100, NULL, ChangeCredit, NULL );
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break;
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case main_title_transliteration:
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SCREENMAN->TextEntry( SM_None, "Edit main title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitleTranslit, 100, NULL, ChangeMainTitleTranslit, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit main title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitleTranslit, 100, NULL, ChangeMainTitleTranslit, NULL );
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break;
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case sub_title_transliteration:
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SCREENMAN->TextEntry( SM_None, "Edit sub title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitleTranslit, 100, NULL, ChangeSubTitleTranslit, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit sub title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitleTranslit, 100, NULL, ChangeSubTitleTranslit, NULL );
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break;
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case artist_transliteration:
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SCREENMAN->TextEntry( SM_None, "Edit artist transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
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ScreenTextEntry::TextEntry( SM_None, "Edit artist transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
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break;
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default:
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ASSERT(0);
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@@ -291,7 +291,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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bool bPromptToNameSteps = (action != EDIT_MENU_ACTION_EDIT && dc == DIFFICULTY_EDIT);
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if( bPromptToNameSteps )
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{
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SCREENMAN->TextEntry(
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ScreenTextEntry::TextEntry(
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SM_BackFromEditDescription,
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"Name the new edit.",
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GAMESTATE->m_pCurSteps[0]->GetDescription(),
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@@ -7,7 +7,6 @@
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenManager.h"
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#include "Command.h"
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#include "WheelItemBase.h"
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#include "RageLog.h"
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@@ -135,7 +134,7 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
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if ( !ScreenTextEntry::s_bCancelledLast )
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{
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m_newRoomName = ScreenTextEntry::s_sLastAnswer;
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SCREENMAN->TextEntry( SM_BackFromRoomDesc, "Enter Room Description:", "", 255 );
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ScreenTextEntry::TextEntry( SM_BackFromRoomDesc, "Enter Room Description:", "", 255 );
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}
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}
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else if( SM == SM_BackFromRoomDesc )
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@@ -122,7 +122,7 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
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case PO_CONNECTION:
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if ( !NSMAN->useSMserver )
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{
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SCREENMAN->TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", g_sLastServer, 128 );
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ScreenTextEntry::TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", g_sLastServer, 128 );
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}
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else
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{
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@@ -137,7 +137,7 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
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case NO_START_SERVER:
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if (!NSMAN->isLanServer)
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{
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SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", 0);
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ScreenTextEntry::TextEntry( SM_ServerNameEnter, "Enter a server name...", "", 0);
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}
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break;
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case NO_STOP_SERVER:
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@@ -164,7 +164,7 @@ void ScreenPackages::MenuStart( PlayerNumber pn )
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if ( m_iDLorLST == 1 )
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{
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if ( m_iLinksPos == 0 )
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SCREENMAN->TextEntry( SM_BackFromURL, "Enter URL:", "http://", 255 );
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ScreenTextEntry::TextEntry( SM_BackFromURL, "Enter URL:", "http://", 255 );
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else
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EnterURL( m_Links[m_iLinksPos] );
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}
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@@ -188,7 +188,7 @@ void ScreenProfileOptions::MenuStart( PlayerNumber pn, const InputEventType type
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switch( GetCurrentRow() )
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{
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case PO_CREATE_NEW:
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SCREENMAN->TextEntry( SM_DoneCreating, "Enter a profile name", "", 12 );
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ScreenTextEntry::TextEntry( SM_DoneCreating, "Enter a profile name", "", 12 );
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break;
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case PO_DELETE_:
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{
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@@ -209,7 +209,7 @@ void ScreenProfileOptions::MenuStart( PlayerNumber pn, const InputEventType type
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if( sProfileID=="" )
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SCREENMAN->PlayInvalidSound();
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else
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SCREENMAN->TextEntry( SM_DoneRenaming, ssprintf("Rename profile %s '%s'",sProfileID.c_str(),sName.c_str()), sName, 12 );
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ScreenTextEntry::TextEntry( SM_DoneRenaming, ssprintf("Rename profile %s '%s'",sProfileID.c_str(),sName.c_str()), sName, 12 );
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break;
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}
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default:
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@@ -124,7 +124,7 @@ void ScreenSMOnlineLogin::GoToNextScreen()
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m_iPlayer=0;
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while(!GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
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++m_iPlayer;
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SCREENMAN->Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
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ScreenTextEntry::Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
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}
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}
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@@ -148,14 +148,14 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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NSMAN->isSMOLoggedIn[m_iPlayer] = true;
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m_iPlayer++;
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if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) && m_iPlayer < NUM_PLAYERS )
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SCREENMAN->Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
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ScreenTextEntry::Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
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else
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SCREENMAN->SetNewScreen(NEXT_SCREEN);
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}
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else
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{
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CString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
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SCREENMAN->Password( SM_PasswordDone, Responce + "\n\nYou are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
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ScreenTextEntry::Password( SM_PasswordDone, Responce + "\n\nYou are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
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}
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}
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}
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@@ -2,7 +2,7 @@
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#include "ScreenTestFonts.h"
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#include "FontManager.h"
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#include "RageTextureManager.h"
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#include "ScreenManager.h"
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#include "ScreenTextEntry.h"
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#include "GameConstantsAndTypes.h"
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#include "ScreenDimensions.h"
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@@ -98,7 +98,7 @@ void ScreenTestFonts::Input( const DeviceInput& DeviceI, const InputEventType ty
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case '`': if(curtext != CustomText)
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SetText(CustomText);
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else
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SCREENMAN->TextEntry( SM_ChangeText, "Edit text.", CustomText, 100, NULL, ChangeText, NULL);
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ScreenTextEntry::TextEntry( SM_ChangeText, "Edit text.", CustomText, 100, NULL, ChangeText, NULL);
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break;
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case '1': SetText("Waaai"); break;
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case '2': SetText("WAAI ☩"); break;
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