make more strings localizable

This commit is contained in:
Chris Danford
2006-01-08 18:40:20 +00:00
parent f6d11943ab
commit fc18dbd342
28 changed files with 108 additions and 97 deletions
+3 -1
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@@ -20,6 +20,7 @@
#include "CommonMetrics.h"
#include "UnlockManager.h"
#include "arch/LoadingWindow/LoadingWindow.h"
#include "LocalizedString.h"
#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
@@ -34,13 +35,14 @@ const CString CATALOG_XML = "Catalog.xml";
const CString CATALOG_XSL = "Catalog.xsl";
const CString CATALOG_XML_FILE = "Save/" + CATALOG_XML;
static LocalizedString SAVING_CATALOG_XML( "CatalogXml", "Saving Catalog.xml ..." );
void SaveCatalogXml( LoadingWindow *loading_window )
{
ASSERT( SONGMAN );
ASSERT( UNLOCKMAN );
if( loading_window )
loading_window->SetText( "Saving Catalog.xml ..." );
loading_window->SetText( SAVING_CATALOG_XML );
CString fn = CATALOG_XML_FILE;
+1 -1
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@@ -125,7 +125,7 @@ CString CommonMetrics::ThemeOptionItem( CString s, bool bOptional )
{
if( bOptional && !THEME->HasMetric("OptionNames",s) )
return s;
return THEME->GetMetric( "OptionNames", s );
return THEME->GetString( "OptionNames", s );
}
+1 -1
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@@ -5,7 +5,7 @@
CString GetThemedString( const CString &sClass, const CString &sValue )
{
return THEME->GetMetric( sClass, sValue );
return THEME->GetString( sClass, sValue );
}
/*
+2 -1
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@@ -96,7 +96,8 @@ static const char *PlayerControllerNames[] = {
"Autoplay",
"Cpu",
};
XToString( PlayerController, NUM_PLAYER_CONTROLLERS );
XToString( PlayerController, NUM_PlayerController );
XToLocalizedString( PlayerController );
static const char *CoinModeNames[] = {
+1 -1
View File
@@ -256,7 +256,7 @@ enum PlayerController
PC_HUMAN,
PC_AUTOPLAY,
PC_CPU,
NUM_PLAYER_CONTROLLERS
NUM_PlayerController
};
const CString& PlayerControllerToString( PlayerController pc );
+2 -2
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@@ -2754,7 +2754,7 @@ CString GameManager::StepsTypeToLocalizedString( StepsType st )
{
CString s = StepsTypeToString( st );
if( THEME->HasMetric( "StepsType", s ) )
return THEME->GetMetric( "StepsType", s );
return THEME->GetString( "StepsType", s );
else
return s;
}
@@ -2764,7 +2764,7 @@ CString GameManager::StyleToLocalizedString( const Style* style )
CString s = style->m_szName;
s = Capitalize( s );
if( THEME->HasMetric( "Style", s ) )
return THEME->GetMetric( "Style", s );
return THEME->GetString( "Style", s );
else
return s;
}
+1 -1
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@@ -14,7 +14,7 @@ CString GradeToLocalizedString( Grade g )
CString s = GradeToString(g);
if( !THEME->HasMetric("Grade",s) )
return "???";
return THEME->GetMetric( "Grade",s );
return THEME->GetString( "Grade",s );
}
CString GradeToOldString( Grade g )
+1 -1
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@@ -64,7 +64,7 @@ bool IniFile::ReadFile( RageFileBasic &f )
RString valuename = line.Left( (int) iEqualIndex );
RString value = line.Right( line.size()-valuename.size()-1 );
if( keyname.size() && valuename.size() )
SetValue(keyname,valuename,value);
SetValue( keyname, valuename, value );
}
}
}
+3
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@@ -12,6 +12,9 @@ public:
LocalizedStringImpl( const RString& sGroup, const RString& sName ) :
ThemeMetric<RString>( sGroup, sName )
{
// Ugly. Our virtual method Read() isn't yet set up when Read gets
// called through the constructor. Read again explicitly.
Read();
}
virtual void Read()
+1 -1
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@@ -23,7 +23,7 @@
#include "PlayerState.h"
#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
#define WHEEL_TEXT(s) THEME->GetMetric( "MusicWheel", ssprintf("%sText",s.c_str()) );
#define WHEEL_TEXT(s) THEME->GetString( "MusicWheel", ssprintf("%sText",s.c_str()) );
static CString SECTION_COLORS_NAME( size_t i ) { return ssprintf("SectionColor%d",int(i+1)); }
static CString CHOICE_NAME( CString s ) { return ssprintf("Choice%s",s.c_str()); }
+3 -3
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@@ -214,17 +214,17 @@ void MusicWheelItem::LoadFromWheelItemData( WheelItemData* pWID, bool bExpanded
}
break;
case TYPE_ROULETTE:
m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Roulette") );
m_textRoulette.SetText( THEME->GetString("MusicWheel","Roulette") );
m_textRoulette.SetHidden( false );
break;
case TYPE_RANDOM:
m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Random") );
m_textRoulette.SetText( THEME->GetString("MusicWheel","Random") );
m_textRoulette.SetHidden( false );
break;
case TYPE_PORTAL:
m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Portal") );
m_textRoulette.SetText( THEME->GetString("MusicWheel","Portal") );
m_textRoulette.SetHidden( false );
break;
+1 -1
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@@ -66,7 +66,7 @@ CString OptionRow::OptionTitle( CString s ) const
if( s.empty() )
return s;
return bTheme ? THEME->GetMetric("OptionTitles",s) : s;
return bTheme ? THEME->GetString("OptionTitles",s) : s;
}
CString ITEMS_LONG_ROW_X_NAME( size_t p ) { return ssprintf("ItemsLongRowP%dX",int(p+1)); }
+2 -3
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@@ -54,6 +54,7 @@ static int GetOneSelection( const vector<bool> &vbSelected )
return iRet;
}
static LocalizedString OFF ( "OptionRowHandler", "Off" );
class OptionRowHandlerList : public OptionRowHandler
{
@@ -281,8 +282,6 @@ public:
NOTESKIN->GetNoteSkinNames( arraySkinNames );
for( unsigned skin=0; skin<arraySkinNames.size(); skin++ )
{
arraySkinNames[skin].MakeUpper();
GameCommand mc;
mc.m_sModifiers = arraySkinNames[skin];
ListEntries.push_back( mc );
@@ -364,7 +363,7 @@ public:
Default.m_pCharacter = CHARMAN->GetDefaultCharacter();
{
defOut.m_vsChoices.push_back( "Off" );
defOut.m_vsChoices.push_back( OFF );
GameCommand mc;
mc.m_pCharacter = NULL;
ListEntries.push_back( mc );
+6 -4
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@@ -100,14 +100,16 @@ struct MapDebugToDI
};
static MapDebugToDI g_Mappings;
static LocalizedString IN_GAMEPLAY( "ScreenDebugOverlay", "%s in gameplay" );
static LocalizedString OR( "ScreenDebugOverlay", "or" );
static CString GetDebugButtonName( int i )
{
vector<CString> v;
if( g_Mappings.debugButton[i].IsValid() )
v.push_back( INPUTMAN->GetDeviceSpecificInputString(g_Mappings.debugButton[i]) );
if( g_Mappings.gameplayButton[i].IsValid() )
v.push_back( INPUTMAN->GetDeviceSpecificInputString(g_Mappings.gameplayButton[i])+" in gameplay" );
return join( " or ", v );
v.push_back( ssprintf(IN_GAMEPLAY.GetValue(),INPUTMAN->GetDeviceSpecificInputString(g_Mappings.gameplayButton[i]).c_str()) );
return join( " "+OR.GetValue()+" ", v );
}
void ScreenDebugOverlay::Init()
@@ -396,7 +398,7 @@ class DebugLineAutoplay : public IDebugLine
virtual void Do( CString &sMessageOut )
{
PlayerController pc = (PlayerController)(PREFSMAN->m_AutoPlay+1);
wrap( (int&)pc, NUM_PLAYER_CONTROLLERS );
wrap( (int&)pc, NUM_PlayerController );
PREFSMAN->m_AutoPlay.Set( pc );
FOREACH_HumanPlayer(p)
GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
@@ -661,7 +663,7 @@ class DebugLineWriteProfiles : public IDebugLine
class DebugLineWritePreferences : public IDebugLine
{
virtual CString GetDescription() { return "Write Preferences"; }
virtual CString GetDescription() { return WRITE_PREFERENCES; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do( CString &sMessageOut )
+1 -1
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@@ -54,7 +54,7 @@ const float RECORD_HOLD_SECONDS = 0.3f;
#define RECORD_X (SCREEN_CENTER_X)
#define RECORD_Y (SCREEN_CENTER_Y)
#define PLAY_RECORD_HELP_TEXT THEME->GetMetric(m_sName,"PlayRecordHelpText")
#define PLAY_RECORD_HELP_TEXT THEME->GetString(m_sName,"PlayRecordHelpText")
AutoScreenMessage( SM_UpdateTextInfo )
AutoScreenMessage( SM_BackFromMainMenu )
+1 -1
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@@ -16,7 +16,7 @@
#include "ScreenPrompt.h"
#include "LocalizedString.h"
#define EXPLANATION_TEXT( row ) THEME->GetMetric(m_sName,"Explanation"+EditMenuRowToString(row))
#define EXPLANATION_TEXT( row ) THEME->GetString(m_sName,"Explanation"+EditMenuRowToString(row))
#define EDIT_MENU_TYPE THEME->GetMetric(m_sName,"EditMenuType")
AutoScreenMessage( SM_RefreshSelector )
+1 -1
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@@ -30,7 +30,7 @@
#define SCROLLING_LIST_ROT THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListRotation")
#define PUMP_DIFF_X THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyX")
#define PUMP_DIFF_Y THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyY")
#define HELP_TEXT THEME->GetMetric("ScreenSelectMusic","HelpText")
#define HELP_TEXT THEME->GetString("ScreenSelectMusic","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds")
#define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1))
#define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1))
+1 -1
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@@ -18,7 +18,7 @@
#define JOIN_FRAME_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinFrameP%dY",i+1))
#define JOIN_MESSAGE_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dX",p+1))
#define JOIN_MESSAGE_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dY",i+1))
#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
#define HELP_TEXT THEME->GetString("ScreenEz2SelectPlayer","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
#define SILENT_WAIT THEME->GetMetricB("ScreenEz2SelectPlayer","SilentWait")
#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
+5 -9
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@@ -13,12 +13,10 @@
#include "Command.h"
#include "InputEventPlus.h"
#define BUTTONS_TO_MAP THEME->GetMetric( m_sName, "ButtonsToMap" )
#define INVALID_BUTTON THEME->GetMetric( m_sName, "InvalidButton" )
#define BUTTONS_TO_MAP THEME->GetMetric ( m_sName, "ButtonsToMap" )
#define INVALID_BUTTON THEME->GetMetric ( m_sName, "InvalidButton" )
#define MAPPED_TO_COMMAND(gc,slot) THEME->GetMetricA( m_sName, ssprintf("MappedToP%iS%iCommand", gc+1, slot+1) )
#define THEME_BUTTON_NAMES THEME->GetMetricB( m_sName, "ThemeButtonNames" )
#define THEME_SECONDARY_NAMES THEME->GetMetricB( m_sName, "ThemeSecondaryNames" )
#define BUTTON_NAME(s) THEME->GetMetric ( m_sName, ssprintf("Button%s",s) )
#define BUTTON_NAME(s) THEME->GetString ( m_sName, s )
static const float g_fSecondsToWaitForInput = 0.05f;
@@ -70,8 +68,7 @@ void ScreenMapControllers::Init()
pName->SetName( "Title" );
pName->LoadFromFont( THEME->GetPathF("Common","title") );
CString sText = GAMESTATE->GetCurrentGame()->m_szButtonNames[pKey->m_GameButton];
if( THEME_BUTTON_NAMES )
sText = BUTTON_NAME(sText.c_str());
sText = BUTTON_NAME(sText.c_str());
pName->SetText( sText );
ActorUtil::LoadAllCommands( *pName, m_sName );
m_Line[b].AddChild( pName );
@@ -80,8 +77,7 @@ void ScreenMapControllers::Init()
pSecondary->SetName( "Secondary" );
pSecondary->LoadFromFont( THEME->GetPathF("Common","title") );
sText = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), pKey->m_GameButton );
if( THEME_SECONDARY_NAMES )
sText = BUTTON_NAME(sText.c_str());
sText = BUTTON_NAME(sText.c_str());
ActorUtil::LoadAllCommands( *pSecondary, m_sName );
pSecondary->SetText( sText );
m_Line[b].AddChild( pSecondary );
+1 -1
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@@ -69,7 +69,7 @@ static CString EXPLANATION_ON_COMMAND_NAME( size_t p ) { return ssprintf("Explan
static CString OPTION_EXPLANATION( CString s )
{
return THEME->GetMetric("OptionExplanations",s);
return THEME->GetString("OptionExplanations",s);
}
//REGISTER_SCREEN_CLASS( ScreenOptions ); // can't be instantiated
@@ -12,7 +12,7 @@
#include "OptionRowHandler.h"
#include "LocalizedString.h"
static ThemeMetric<CString> NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
static LocalizedString NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
#define SHOW_CREATE_NEW (!PROFILEMAN->FixedProfiles())
+3 -3
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@@ -15,6 +15,7 @@
#include "Foreach.h"
#include "GameConstantsAndTypes.h"
#include "DisplayResolutions.h"
#include "LocalizedString.h"
static void GetPrefsDefaultModifiers( PlayerOptions &po, SongOptions &so )
{
@@ -210,10 +211,11 @@ static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption )
}
}
static LocalizedString OFF ("ScreenOptionsMasterPrefs","Off");
static void AnnouncerChoices( vector<CString> &out )
{
ANNOUNCER->GetAnnouncerNames( out );
out.insert( out.begin(), "Off" );
out.insert( out.begin(), OFF );
}
static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
@@ -236,8 +238,6 @@ static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
static void DefaultNoteSkinChoices( vector<CString> &out )
{
NOTESKIN->GetNoteSkinNames( out );
for( unsigned i = 0; i < out.size(); ++i )
out[i].MakeUpper();
}
static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption )
+1 -1
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@@ -13,7 +13,7 @@
PromptAnswer ScreenPrompt::s_LastAnswer = ANSWER_YES;
bool ScreenPrompt::s_bCancelledLast = false;
#define ANSWER_TEXT( elem ) THEME->GetMetric(m_sName,elem+"Text")
#define ANSWER_TEXT( elem ) THEME->GetString(m_sName,elem+"Text")
/* Settings: */
namespace
+4 -2
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@@ -16,6 +16,7 @@
#include "UnlockManager.h"
#include "MenuTimer.h"
#include "SongUtil.h"
#include "LocalizedString.h"
#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectGroup","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectGroup","BannerHeight")
@@ -149,13 +150,14 @@ void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
Screen::HandleScreenMessage( SM );
}
static LocalizedString ALL_MUSIC_STRING( "ScreenSelectGroup", "ALL MUSIC" );
void ScreenSelectGroup::AfterChange()
{
int sel = m_GroupList.GetSelection();
m_MusicList.SetGroupNo(sel);
CString sSelectedGroupName = m_GroupList.GetSelectionName();
if( sSelectedGroupName == "ALL MUSIC" )
if( sSelectedGroupName == ALL_MUSIC_STRING.GetValue() )
m_Banner.LoadAllMusic();
else
m_Banner.LoadFromSongGroup( sSelectedGroupName );
@@ -210,7 +212,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
m_bChosen = true;
GAMESTATE->m_pCurSong.Set( NULL );
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL : m_GroupList.GetSelectionName() );
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()==ALL_MUSIC_STRING.GetValue() ? GROUP_ALL : m_GroupList.GetSelectionName() );
if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL )
SOUND->PlayOnceFromAnnouncer( "select group comment all music" );
+57 -51
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@@ -78,82 +78,88 @@ void ScreenSyncOverlay::Update( float fDeltaTime )
UpdateText();
}
static LocalizedString AUTO_PLAY ( "ScreenSyncOverlay", "AutoPlay" );
static LocalizedString AUTO_PLAY_CPU ( "ScreenSyncOverlay", "AutoPlayCPU" );
static LocalizedString AUTO_SYNC_SONG ( "ScreenSyncOverlay", "AutoSync Song" );
static LocalizedString AUTO_SYNC_MACHINE ( "ScreenSyncOverlay", "AutoSync Machine" );
static LocalizedString EARLIER ( "ScreenSyncOverlay", "earlier" );
static LocalizedString LATER ( "ScreenSyncOverlay", "later" );
static LocalizedString GLOBAL_OFFSET_FROM ( "ScreenSyncOverlay", "Global Offset from %+.3f to %+.3f (notes %s)" );
static LocalizedString SONG_OFFSET_FROM ( "ScreenSyncOverlay", "Song offset from %+.3f to %+.3f (notes %s)" );
static LocalizedString TEMPO_SEGMENT_FROM ( "ScreenSyncOverlay", "%s tempo segment from %+.3f BPM to %+.3f BPM." );
void ScreenSyncOverlay::UpdateText()
{
CString s;
vector<CString> vs;
switch( PREFSMAN->m_AutoPlay )
{
case PC_HUMAN: break;
case PC_AUTOPLAY: s+="AutoPlay\n"; break;
case PC_CPU: s+="AutoPlayCPU\n"; break;
case PC_HUMAN: break;
case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break;
case PC_CPU: vs.push_back(AUTO_PLAY_CPU); break;
default: ASSERT(0);
}
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
{
case SongOptions::AUTOSYNC_OFF: break;
case SongOptions::AUTOSYNC_SONG: s+="AutoSync Song\n"; break;
case SongOptions::AUTOSYNC_MACHINE: s+="AutoSync Machine\n";break;
case SongOptions::AUTOSYNC_OFF: break;
case SongOptions::AUTOSYNC_SONG: vs.push_back(AUTO_SYNC_SONG); break;
case SongOptions::AUTOSYNC_MACHINE: vs.push_back(AUTO_SYNC_MACHINE); break;
default: ASSERT(0);
}
if( GAMESTATE->m_pCurSong == NULL || GAMESTATE->IsCourseMode() ) // sync controls not available
if( GAMESTATE->m_pCurSong != NULL && !GAMESTATE->IsCourseMode() ) // sync controls not available
{
m_textStatus.SetText( s );
return;
}
{
float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
{
s += ssprintf(
"Global Offset from %+.3f to %+.3f (notes %s)\n",
fOld,
fNew,
fDelta > 0 ? "earlier":"later" );
float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
{
vs.push_back( ssprintf(
GLOBAL_OFFSET_FROM.GetValue(),
fOld,
fNew,
fDelta > 0 ? EARLIER:LATER ).c_str() );
}
}
}
{
float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
{
s += ssprintf(
"Song offset from %+.3f to %+.3f (notes %s)\n",
fOld,
fNew,
fDelta > 0 ? "earlier":"later" );
float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
{
vs.push_back( ssprintf(
SONG_OFFSET_FROM.GetValue(),
fOld,
fNew,
fDelta > 0 ? EARLIER:LATER ).c_str() );
}
}
}
ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
{
float fOld = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
{
s += ssprintf(
"%s tempo segment from %+.3f BPS to %+.3f BPS\n",
FormatNumberAndSuffix(i+1).c_str(),
fOld,
fNew );
}
float fOldBpm = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
float fDelta = fNewBpm - fOldBpm;
if( fabsf(fDelta) > 0.00001f )
{
vs.push_back( ssprintf(
TEMPO_SEGMENT_FROM.GetValue(),
FormatNumberAndSuffix(i+1).c_str(),
fOldBpm,
fNewBpm ) );
}
}
}
m_textStatus.SetText( s );
m_textStatus.SetText( join("\n",vs) );
}
static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course.");
+1 -1
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@@ -172,7 +172,7 @@ void ScreenTextEntry::UpdateKeyboardText()
{
CString s = g_szKeys[r][x];
if( !s.empty() && r == KEYBOARD_ROW_SPECIAL )
s = THEME->GetMetric( "ScreenTextEntry", s );
s = THEME->GetString( "ScreenTextEntry", s );
BitmapText &bt = *m_ptextKeys[r][x];
bt.SetText( s );
}
+2 -2
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@@ -62,7 +62,7 @@ IntDir=.\../Debug6
TargetDir=\cvs\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -99,7 +99,7 @@ IntDir=.\../Release6
TargetDir=\cvs\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
+1 -1
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@@ -734,7 +734,7 @@ try_metric_again:
return ret;
RString sMessage = ssprintf( "The theme metric '%s-%s' is missing. Correct this and click Retry, or Cancel to break.",sClassName.c_str(),sValueName.c_str() );
RString sMessage = ssprintf( "The theme metric '%s' - '%s' is missing. Correct this and click Retry, or Cancel to break.",sClassName.c_str(),sValueName.c_str() );
switch( Dialog::AbortRetryIgnore(sMessage) )
{
case Dialog::abort: