make more strings localizable
This commit is contained in:
@@ -20,6 +20,7 @@
|
||||
#include "CommonMetrics.h"
|
||||
#include "UnlockManager.h"
|
||||
#include "arch/LoadingWindow/LoadingWindow.h"
|
||||
#include "LocalizedString.h"
|
||||
|
||||
#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
|
||||
#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
|
||||
@@ -34,13 +35,14 @@ const CString CATALOG_XML = "Catalog.xml";
|
||||
const CString CATALOG_XSL = "Catalog.xsl";
|
||||
const CString CATALOG_XML_FILE = "Save/" + CATALOG_XML;
|
||||
|
||||
static LocalizedString SAVING_CATALOG_XML( "CatalogXml", "Saving Catalog.xml ..." );
|
||||
void SaveCatalogXml( LoadingWindow *loading_window )
|
||||
{
|
||||
ASSERT( SONGMAN );
|
||||
ASSERT( UNLOCKMAN );
|
||||
|
||||
if( loading_window )
|
||||
loading_window->SetText( "Saving Catalog.xml ..." );
|
||||
loading_window->SetText( SAVING_CATALOG_XML );
|
||||
|
||||
CString fn = CATALOG_XML_FILE;
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@ CString CommonMetrics::ThemeOptionItem( CString s, bool bOptional )
|
||||
{
|
||||
if( bOptional && !THEME->HasMetric("OptionNames",s) )
|
||||
return s;
|
||||
return THEME->GetMetric( "OptionNames", s );
|
||||
return THEME->GetString( "OptionNames", s );
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
CString GetThemedString( const CString &sClass, const CString &sValue )
|
||||
{
|
||||
return THEME->GetMetric( sClass, sValue );
|
||||
return THEME->GetString( sClass, sValue );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -96,7 +96,8 @@ static const char *PlayerControllerNames[] = {
|
||||
"Autoplay",
|
||||
"Cpu",
|
||||
};
|
||||
XToString( PlayerController, NUM_PLAYER_CONTROLLERS );
|
||||
XToString( PlayerController, NUM_PlayerController );
|
||||
XToLocalizedString( PlayerController );
|
||||
|
||||
|
||||
static const char *CoinModeNames[] = {
|
||||
|
||||
@@ -256,7 +256,7 @@ enum PlayerController
|
||||
PC_HUMAN,
|
||||
PC_AUTOPLAY,
|
||||
PC_CPU,
|
||||
NUM_PLAYER_CONTROLLERS
|
||||
NUM_PlayerController
|
||||
};
|
||||
const CString& PlayerControllerToString( PlayerController pc );
|
||||
|
||||
|
||||
@@ -2754,7 +2754,7 @@ CString GameManager::StepsTypeToLocalizedString( StepsType st )
|
||||
{
|
||||
CString s = StepsTypeToString( st );
|
||||
if( THEME->HasMetric( "StepsType", s ) )
|
||||
return THEME->GetMetric( "StepsType", s );
|
||||
return THEME->GetString( "StepsType", s );
|
||||
else
|
||||
return s;
|
||||
}
|
||||
@@ -2764,7 +2764,7 @@ CString GameManager::StyleToLocalizedString( const Style* style )
|
||||
CString s = style->m_szName;
|
||||
s = Capitalize( s );
|
||||
if( THEME->HasMetric( "Style", s ) )
|
||||
return THEME->GetMetric( "Style", s );
|
||||
return THEME->GetString( "Style", s );
|
||||
else
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ CString GradeToLocalizedString( Grade g )
|
||||
CString s = GradeToString(g);
|
||||
if( !THEME->HasMetric("Grade",s) )
|
||||
return "???";
|
||||
return THEME->GetMetric( "Grade",s );
|
||||
return THEME->GetString( "Grade",s );
|
||||
}
|
||||
|
||||
CString GradeToOldString( Grade g )
|
||||
|
||||
@@ -64,7 +64,7 @@ bool IniFile::ReadFile( RageFileBasic &f )
|
||||
RString valuename = line.Left( (int) iEqualIndex );
|
||||
RString value = line.Right( line.size()-valuename.size()-1 );
|
||||
if( keyname.size() && valuename.size() )
|
||||
SetValue(keyname,valuename,value);
|
||||
SetValue( keyname, valuename, value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,9 @@ public:
|
||||
LocalizedStringImpl( const RString& sGroup, const RString& sName ) :
|
||||
ThemeMetric<RString>( sGroup, sName )
|
||||
{
|
||||
// Ugly. Our virtual method Read() isn't yet set up when Read gets
|
||||
// called through the constructor. Read again explicitly.
|
||||
Read();
|
||||
}
|
||||
|
||||
virtual void Read()
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "PlayerState.h"
|
||||
|
||||
#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
|
||||
#define WHEEL_TEXT(s) THEME->GetMetric( "MusicWheel", ssprintf("%sText",s.c_str()) );
|
||||
#define WHEEL_TEXT(s) THEME->GetString( "MusicWheel", ssprintf("%sText",s.c_str()) );
|
||||
|
||||
static CString SECTION_COLORS_NAME( size_t i ) { return ssprintf("SectionColor%d",int(i+1)); }
|
||||
static CString CHOICE_NAME( CString s ) { return ssprintf("Choice%s",s.c_str()); }
|
||||
|
||||
@@ -214,17 +214,17 @@ void MusicWheelItem::LoadFromWheelItemData( WheelItemData* pWID, bool bExpanded
|
||||
}
|
||||
break;
|
||||
case TYPE_ROULETTE:
|
||||
m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Roulette") );
|
||||
m_textRoulette.SetText( THEME->GetString("MusicWheel","Roulette") );
|
||||
m_textRoulette.SetHidden( false );
|
||||
break;
|
||||
|
||||
case TYPE_RANDOM:
|
||||
m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Random") );
|
||||
m_textRoulette.SetText( THEME->GetString("MusicWheel","Random") );
|
||||
m_textRoulette.SetHidden( false );
|
||||
break;
|
||||
|
||||
case TYPE_PORTAL:
|
||||
m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Portal") );
|
||||
m_textRoulette.SetText( THEME->GetString("MusicWheel","Portal") );
|
||||
m_textRoulette.SetHidden( false );
|
||||
break;
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ CString OptionRow::OptionTitle( CString s ) const
|
||||
if( s.empty() )
|
||||
return s;
|
||||
|
||||
return bTheme ? THEME->GetMetric("OptionTitles",s) : s;
|
||||
return bTheme ? THEME->GetString("OptionTitles",s) : s;
|
||||
}
|
||||
|
||||
CString ITEMS_LONG_ROW_X_NAME( size_t p ) { return ssprintf("ItemsLongRowP%dX",int(p+1)); }
|
||||
|
||||
@@ -54,6 +54,7 @@ static int GetOneSelection( const vector<bool> &vbSelected )
|
||||
return iRet;
|
||||
}
|
||||
|
||||
static LocalizedString OFF ( "OptionRowHandler", "Off" );
|
||||
|
||||
class OptionRowHandlerList : public OptionRowHandler
|
||||
{
|
||||
@@ -281,8 +282,6 @@ public:
|
||||
NOTESKIN->GetNoteSkinNames( arraySkinNames );
|
||||
for( unsigned skin=0; skin<arraySkinNames.size(); skin++ )
|
||||
{
|
||||
arraySkinNames[skin].MakeUpper();
|
||||
|
||||
GameCommand mc;
|
||||
mc.m_sModifiers = arraySkinNames[skin];
|
||||
ListEntries.push_back( mc );
|
||||
@@ -364,7 +363,7 @@ public:
|
||||
Default.m_pCharacter = CHARMAN->GetDefaultCharacter();
|
||||
|
||||
{
|
||||
defOut.m_vsChoices.push_back( "Off" );
|
||||
defOut.m_vsChoices.push_back( OFF );
|
||||
GameCommand mc;
|
||||
mc.m_pCharacter = NULL;
|
||||
ListEntries.push_back( mc );
|
||||
|
||||
@@ -100,14 +100,16 @@ struct MapDebugToDI
|
||||
};
|
||||
static MapDebugToDI g_Mappings;
|
||||
|
||||
static LocalizedString IN_GAMEPLAY( "ScreenDebugOverlay", "%s in gameplay" );
|
||||
static LocalizedString OR( "ScreenDebugOverlay", "or" );
|
||||
static CString GetDebugButtonName( int i )
|
||||
{
|
||||
vector<CString> v;
|
||||
if( g_Mappings.debugButton[i].IsValid() )
|
||||
v.push_back( INPUTMAN->GetDeviceSpecificInputString(g_Mappings.debugButton[i]) );
|
||||
if( g_Mappings.gameplayButton[i].IsValid() )
|
||||
v.push_back( INPUTMAN->GetDeviceSpecificInputString(g_Mappings.gameplayButton[i])+" in gameplay" );
|
||||
return join( " or ", v );
|
||||
v.push_back( ssprintf(IN_GAMEPLAY.GetValue(),INPUTMAN->GetDeviceSpecificInputString(g_Mappings.gameplayButton[i]).c_str()) );
|
||||
return join( " "+OR.GetValue()+" ", v );
|
||||
}
|
||||
|
||||
void ScreenDebugOverlay::Init()
|
||||
@@ -396,7 +398,7 @@ class DebugLineAutoplay : public IDebugLine
|
||||
virtual void Do( CString &sMessageOut )
|
||||
{
|
||||
PlayerController pc = (PlayerController)(PREFSMAN->m_AutoPlay+1);
|
||||
wrap( (int&)pc, NUM_PLAYER_CONTROLLERS );
|
||||
wrap( (int&)pc, NUM_PlayerController );
|
||||
PREFSMAN->m_AutoPlay.Set( pc );
|
||||
FOREACH_HumanPlayer(p)
|
||||
GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
|
||||
@@ -661,7 +663,7 @@ class DebugLineWriteProfiles : public IDebugLine
|
||||
|
||||
class DebugLineWritePreferences : public IDebugLine
|
||||
{
|
||||
virtual CString GetDescription() { return "Write Preferences"; }
|
||||
virtual CString GetDescription() { return WRITE_PREFERENCES; }
|
||||
virtual CString GetValue() { return NULL; }
|
||||
virtual bool IsEnabled() { return true; }
|
||||
virtual void Do( CString &sMessageOut )
|
||||
|
||||
@@ -54,7 +54,7 @@ const float RECORD_HOLD_SECONDS = 0.3f;
|
||||
#define RECORD_X (SCREEN_CENTER_X)
|
||||
#define RECORD_Y (SCREEN_CENTER_Y)
|
||||
|
||||
#define PLAY_RECORD_HELP_TEXT THEME->GetMetric(m_sName,"PlayRecordHelpText")
|
||||
#define PLAY_RECORD_HELP_TEXT THEME->GetString(m_sName,"PlayRecordHelpText")
|
||||
|
||||
AutoScreenMessage( SM_UpdateTextInfo )
|
||||
AutoScreenMessage( SM_BackFromMainMenu )
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "ScreenPrompt.h"
|
||||
#include "LocalizedString.h"
|
||||
|
||||
#define EXPLANATION_TEXT( row ) THEME->GetMetric(m_sName,"Explanation"+EditMenuRowToString(row))
|
||||
#define EXPLANATION_TEXT( row ) THEME->GetString(m_sName,"Explanation"+EditMenuRowToString(row))
|
||||
#define EDIT_MENU_TYPE THEME->GetMetric(m_sName,"EditMenuType")
|
||||
|
||||
AutoScreenMessage( SM_RefreshSelector )
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
#define SCROLLING_LIST_ROT THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListRotation")
|
||||
#define PUMP_DIFF_X THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyX")
|
||||
#define PUMP_DIFF_Y THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyY")
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenSelectMusic","HelpText")
|
||||
#define HELP_TEXT THEME->GetString("ScreenSelectMusic","HelpText")
|
||||
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds")
|
||||
#define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1))
|
||||
#define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1))
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#define JOIN_FRAME_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinFrameP%dY",i+1))
|
||||
#define JOIN_MESSAGE_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dX",p+1))
|
||||
#define JOIN_MESSAGE_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dY",i+1))
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
|
||||
#define HELP_TEXT THEME->GetString("ScreenEz2SelectPlayer","HelpText")
|
||||
#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
|
||||
#define SILENT_WAIT THEME->GetMetricB("ScreenEz2SelectPlayer","SilentWait")
|
||||
#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
|
||||
|
||||
@@ -13,12 +13,10 @@
|
||||
#include "Command.h"
|
||||
#include "InputEventPlus.h"
|
||||
|
||||
#define BUTTONS_TO_MAP THEME->GetMetric( m_sName, "ButtonsToMap" )
|
||||
#define INVALID_BUTTON THEME->GetMetric( m_sName, "InvalidButton" )
|
||||
#define BUTTONS_TO_MAP THEME->GetMetric ( m_sName, "ButtonsToMap" )
|
||||
#define INVALID_BUTTON THEME->GetMetric ( m_sName, "InvalidButton" )
|
||||
#define MAPPED_TO_COMMAND(gc,slot) THEME->GetMetricA( m_sName, ssprintf("MappedToP%iS%iCommand", gc+1, slot+1) )
|
||||
#define THEME_BUTTON_NAMES THEME->GetMetricB( m_sName, "ThemeButtonNames" )
|
||||
#define THEME_SECONDARY_NAMES THEME->GetMetricB( m_sName, "ThemeSecondaryNames" )
|
||||
#define BUTTON_NAME(s) THEME->GetMetric ( m_sName, ssprintf("Button%s",s) )
|
||||
#define BUTTON_NAME(s) THEME->GetString ( m_sName, s )
|
||||
|
||||
static const float g_fSecondsToWaitForInput = 0.05f;
|
||||
|
||||
@@ -70,8 +68,7 @@ void ScreenMapControllers::Init()
|
||||
pName->SetName( "Title" );
|
||||
pName->LoadFromFont( THEME->GetPathF("Common","title") );
|
||||
CString sText = GAMESTATE->GetCurrentGame()->m_szButtonNames[pKey->m_GameButton];
|
||||
if( THEME_BUTTON_NAMES )
|
||||
sText = BUTTON_NAME(sText.c_str());
|
||||
sText = BUTTON_NAME(sText.c_str());
|
||||
pName->SetText( sText );
|
||||
ActorUtil::LoadAllCommands( *pName, m_sName );
|
||||
m_Line[b].AddChild( pName );
|
||||
@@ -80,8 +77,7 @@ void ScreenMapControllers::Init()
|
||||
pSecondary->SetName( "Secondary" );
|
||||
pSecondary->LoadFromFont( THEME->GetPathF("Common","title") );
|
||||
sText = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), pKey->m_GameButton );
|
||||
if( THEME_SECONDARY_NAMES )
|
||||
sText = BUTTON_NAME(sText.c_str());
|
||||
sText = BUTTON_NAME(sText.c_str());
|
||||
ActorUtil::LoadAllCommands( *pSecondary, m_sName );
|
||||
pSecondary->SetText( sText );
|
||||
m_Line[b].AddChild( pSecondary );
|
||||
|
||||
@@ -69,7 +69,7 @@ static CString EXPLANATION_ON_COMMAND_NAME( size_t p ) { return ssprintf("Explan
|
||||
|
||||
static CString OPTION_EXPLANATION( CString s )
|
||||
{
|
||||
return THEME->GetMetric("OptionExplanations",s);
|
||||
return THEME->GetString("OptionExplanations",s);
|
||||
}
|
||||
|
||||
//REGISTER_SCREEN_CLASS( ScreenOptions ); // can't be instantiated
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "OptionRowHandler.h"
|
||||
#include "LocalizedString.h"
|
||||
|
||||
static ThemeMetric<CString> NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
|
||||
static LocalizedString NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
|
||||
|
||||
#define SHOW_CREATE_NEW (!PROFILEMAN->FixedProfiles())
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "Foreach.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "DisplayResolutions.h"
|
||||
#include "LocalizedString.h"
|
||||
|
||||
static void GetPrefsDefaultModifiers( PlayerOptions &po, SongOptions &so )
|
||||
{
|
||||
@@ -210,10 +211,11 @@ static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption )
|
||||
}
|
||||
}
|
||||
|
||||
static LocalizedString OFF ("ScreenOptionsMasterPrefs","Off");
|
||||
static void AnnouncerChoices( vector<CString> &out )
|
||||
{
|
||||
ANNOUNCER->GetAnnouncerNames( out );
|
||||
out.insert( out.begin(), "Off" );
|
||||
out.insert( out.begin(), OFF );
|
||||
}
|
||||
|
||||
static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
|
||||
@@ -236,8 +238,6 @@ static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
|
||||
static void DefaultNoteSkinChoices( vector<CString> &out )
|
||||
{
|
||||
NOTESKIN->GetNoteSkinNames( out );
|
||||
for( unsigned i = 0; i < out.size(); ++i )
|
||||
out[i].MakeUpper();
|
||||
}
|
||||
|
||||
static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption )
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
PromptAnswer ScreenPrompt::s_LastAnswer = ANSWER_YES;
|
||||
bool ScreenPrompt::s_bCancelledLast = false;
|
||||
|
||||
#define ANSWER_TEXT( elem ) THEME->GetMetric(m_sName,elem+"Text")
|
||||
#define ANSWER_TEXT( elem ) THEME->GetString(m_sName,elem+"Text")
|
||||
|
||||
/* Settings: */
|
||||
namespace
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "UnlockManager.h"
|
||||
#include "MenuTimer.h"
|
||||
#include "SongUtil.h"
|
||||
#include "LocalizedString.h"
|
||||
|
||||
#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectGroup","BannerWidth")
|
||||
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectGroup","BannerHeight")
|
||||
@@ -149,13 +150,14 @@ void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
|
||||
Screen::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
static LocalizedString ALL_MUSIC_STRING( "ScreenSelectGroup", "ALL MUSIC" );
|
||||
void ScreenSelectGroup::AfterChange()
|
||||
{
|
||||
int sel = m_GroupList.GetSelection();
|
||||
m_MusicList.SetGroupNo(sel);
|
||||
|
||||
CString sSelectedGroupName = m_GroupList.GetSelectionName();
|
||||
if( sSelectedGroupName == "ALL MUSIC" )
|
||||
if( sSelectedGroupName == ALL_MUSIC_STRING.GetValue() )
|
||||
m_Banner.LoadAllMusic();
|
||||
else
|
||||
m_Banner.LoadFromSongGroup( sSelectedGroupName );
|
||||
@@ -210,7 +212,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
|
||||
m_bChosen = true;
|
||||
|
||||
GAMESTATE->m_pCurSong.Set( NULL );
|
||||
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL : m_GroupList.GetSelectionName() );
|
||||
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()==ALL_MUSIC_STRING.GetValue() ? GROUP_ALL : m_GroupList.GetSelectionName() );
|
||||
|
||||
if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL )
|
||||
SOUND->PlayOnceFromAnnouncer( "select group comment all music" );
|
||||
|
||||
@@ -78,82 +78,88 @@ void ScreenSyncOverlay::Update( float fDeltaTime )
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
static LocalizedString AUTO_PLAY ( "ScreenSyncOverlay", "AutoPlay" );
|
||||
static LocalizedString AUTO_PLAY_CPU ( "ScreenSyncOverlay", "AutoPlayCPU" );
|
||||
static LocalizedString AUTO_SYNC_SONG ( "ScreenSyncOverlay", "AutoSync Song" );
|
||||
static LocalizedString AUTO_SYNC_MACHINE ( "ScreenSyncOverlay", "AutoSync Machine" );
|
||||
static LocalizedString EARLIER ( "ScreenSyncOverlay", "earlier" );
|
||||
static LocalizedString LATER ( "ScreenSyncOverlay", "later" );
|
||||
static LocalizedString GLOBAL_OFFSET_FROM ( "ScreenSyncOverlay", "Global Offset from %+.3f to %+.3f (notes %s)" );
|
||||
static LocalizedString SONG_OFFSET_FROM ( "ScreenSyncOverlay", "Song offset from %+.3f to %+.3f (notes %s)" );
|
||||
static LocalizedString TEMPO_SEGMENT_FROM ( "ScreenSyncOverlay", "%s tempo segment from %+.3f BPM to %+.3f BPM." );
|
||||
void ScreenSyncOverlay::UpdateText()
|
||||
{
|
||||
CString s;
|
||||
vector<CString> vs;
|
||||
|
||||
switch( PREFSMAN->m_AutoPlay )
|
||||
{
|
||||
case PC_HUMAN: break;
|
||||
case PC_AUTOPLAY: s+="AutoPlay\n"; break;
|
||||
case PC_CPU: s+="AutoPlayCPU\n"; break;
|
||||
case PC_HUMAN: break;
|
||||
case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break;
|
||||
case PC_CPU: vs.push_back(AUTO_PLAY_CPU); break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
|
||||
{
|
||||
case SongOptions::AUTOSYNC_OFF: break;
|
||||
case SongOptions::AUTOSYNC_SONG: s+="AutoSync Song\n"; break;
|
||||
case SongOptions::AUTOSYNC_MACHINE: s+="AutoSync Machine\n";break;
|
||||
case SongOptions::AUTOSYNC_OFF: break;
|
||||
case SongOptions::AUTOSYNC_SONG: vs.push_back(AUTO_SYNC_SONG); break;
|
||||
case SongOptions::AUTOSYNC_MACHINE: vs.push_back(AUTO_SYNC_MACHINE); break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
if( GAMESTATE->m_pCurSong == NULL || GAMESTATE->IsCourseMode() ) // sync controls not available
|
||||
if( GAMESTATE->m_pCurSong != NULL && !GAMESTATE->IsCourseMode() ) // sync controls not available
|
||||
{
|
||||
m_textStatus.SetText( s );
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
|
||||
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
|
||||
float fDelta = fNew - fOld;
|
||||
|
||||
if( fabsf(fDelta) > 0.00001f )
|
||||
{
|
||||
s += ssprintf(
|
||||
"Global Offset from %+.3f to %+.3f (notes %s)\n",
|
||||
fOld,
|
||||
fNew,
|
||||
fDelta > 0 ? "earlier":"later" );
|
||||
float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
|
||||
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
|
||||
float fDelta = fNew - fOld;
|
||||
|
||||
if( fabsf(fDelta) > 0.00001f )
|
||||
{
|
||||
vs.push_back( ssprintf(
|
||||
GLOBAL_OFFSET_FROM.GetValue(),
|
||||
fOld,
|
||||
fNew,
|
||||
fDelta > 0 ? EARLIER:LATER ).c_str() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
|
||||
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
|
||||
float fDelta = fNew - fOld;
|
||||
|
||||
if( fabsf(fDelta) > 0.00001f )
|
||||
{
|
||||
s += ssprintf(
|
||||
"Song offset from %+.3f to %+.3f (notes %s)\n",
|
||||
fOld,
|
||||
fNew,
|
||||
fDelta > 0 ? "earlier":"later" );
|
||||
float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
|
||||
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
|
||||
float fDelta = fNew - fOld;
|
||||
|
||||
if( fabsf(fDelta) > 0.00001f )
|
||||
{
|
||||
vs.push_back( ssprintf(
|
||||
SONG_OFFSET_FROM.GetValue(),
|
||||
fOld,
|
||||
fNew,
|
||||
fDelta > 0 ? EARLIER:LATER ).c_str() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
|
||||
ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
|
||||
|
||||
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
|
||||
{
|
||||
float fOld = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
|
||||
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
|
||||
float fDelta = fNew - fOld;
|
||||
|
||||
if( fabsf(fDelta) > 0.00001f )
|
||||
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
|
||||
{
|
||||
s += ssprintf(
|
||||
"%s tempo segment from %+.3f BPS to %+.3f BPS\n",
|
||||
FormatNumberAndSuffix(i+1).c_str(),
|
||||
fOld,
|
||||
fNew );
|
||||
}
|
||||
float fOldBpm = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
|
||||
float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
|
||||
float fDelta = fNewBpm - fOldBpm;
|
||||
|
||||
if( fabsf(fDelta) > 0.00001f )
|
||||
{
|
||||
vs.push_back( ssprintf(
|
||||
TEMPO_SEGMENT_FROM.GetValue(),
|
||||
FormatNumberAndSuffix(i+1).c_str(),
|
||||
fOldBpm,
|
||||
fNewBpm ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_textStatus.SetText( s );
|
||||
m_textStatus.SetText( join("\n",vs) );
|
||||
}
|
||||
|
||||
static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course.");
|
||||
|
||||
@@ -172,7 +172,7 @@ void ScreenTextEntry::UpdateKeyboardText()
|
||||
{
|
||||
CString s = g_szKeys[r][x];
|
||||
if( !s.empty() && r == KEYBOARD_ROW_SPECIAL )
|
||||
s = THEME->GetMetric( "ScreenTextEntry", s );
|
||||
s = THEME->GetString( "ScreenTextEntry", s );
|
||||
BitmapText &bt = *m_ptextKeys[r][x];
|
||||
bt.SetText( s );
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\cvs\stepmania\Program
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -99,7 +99,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\cvs\stepmania\Program
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
|
||||
@@ -734,7 +734,7 @@ try_metric_again:
|
||||
return ret;
|
||||
|
||||
|
||||
RString sMessage = ssprintf( "The theme metric '%s-%s' is missing. Correct this and click Retry, or Cancel to break.",sClassName.c_str(),sValueName.c_str() );
|
||||
RString sMessage = ssprintf( "The theme metric '%s' - '%s' is missing. Correct this and click Retry, or Cancel to break.",sClassName.c_str(),sValueName.c_str() );
|
||||
switch( Dialog::AbortRetryIgnore(sMessage) )
|
||||
{
|
||||
case Dialog::abort:
|
||||
|
||||
Reference in New Issue
Block a user