simplify: we only need to set m_NoteDataRecord; calling NoteField::Load

again is not necessary
This commit is contained in:
Glenn Maynard
2005-07-20 04:48:26 +00:00
parent 1a15361464
commit 4d2e2cd3c1
+2 -2
View File
@@ -600,8 +600,10 @@ void ScreenEdit::Init()
m_NoteFieldEdit.Load( &m_NoteDataEdit, -240, 850 );
this->AddChild( &m_NoteFieldEdit );
m_NoteDataRecord.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
m_NoteFieldRecord.SetXY( RECORD_X, RECORD_Y );
m_NoteFieldRecord.Init( GAMESTATE->m_pPlayerState[PLAYER_1], 10 );
m_NoteFieldRecord.Load( &m_NoteDataRecord, -(int)SCREEN_HEIGHT/2, (int)SCREEN_HEIGHT/2 );
this->AddChild( &m_NoteFieldRecord );
m_Clipboard.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
@@ -2547,9 +2549,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
GAMESTATE->ResetNoteSkins();
// initialize m_NoteFieldRecord
m_NoteDataRecord.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
m_NoteDataRecord.CopyAll( m_NoteDataEdit );
m_NoteFieldRecord.Load( &m_NoteDataRecord, -(int)SCREEN_HEIGHT/2, (int)SCREEN_HEIGHT/2 );
GAMESTATE->m_fSongBeat = NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker - ROWS_PER_MEASURE ); // give a 1 measure lead-in