fix crash
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@@ -601,7 +601,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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if( type != IET_FIRST_PRESS )
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break; // We only care about first presses
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int iCol = DeviceI.button - SDLK_1;
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const int iCol = DeviceI.button == SDLK_0? 9: DeviceI.button - SDLK_1;
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const float fSongBeat = GAMESTATE->m_fSongBeat;
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const int iSongIndex = BeatToNoteRow( fSongBeat );
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