Rename SM_Success -> SM_SaveSuccessful and SM_Failure to SM_SaveFailed

in the editor, to avoid confusion with the SM_Success message sent when
Prompt pops itself.

Merge completion prompts in home and full mode.  Only show a full
ScreenPrompt if we're about to exit the screen.
This commit is contained in:
Glenn Maynard
2005-12-29 03:27:21 +00:00
parent 6657db528d
commit 9f5b83f65c
+12 -13
View File
@@ -74,6 +74,8 @@ AutoScreenMessage( SM_BackFromBPMChange )
AutoScreenMessage( SM_BackFromStopChange )
AutoScreenMessage( SM_DoSaveAndExit )
AutoScreenMessage( SM_DoExit )
AutoScreenMessage( SM_SaveSuccessful );
AutoScreenMessage( SM_SaveFailed );
static const CString EditStateNames[] = {
"Edit",
@@ -2197,6 +2199,8 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
m_soundChangeLine.Play();
}
static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." );
void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
{
if( SM != SM_UpdateTextInfo )
@@ -2350,7 +2354,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
switch( ScreenPrompt::s_LastAnswer )
{
case ANSWER_YES:
// This will send SM_Success or SM_Failure.
// This will send SM_SaveSuccessful or SM_SaveFailed.
HandleMainMenuChoice( ScreenEdit::save_on_exit );
return;
case ANSWER_NO:
@@ -2361,16 +2365,18 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
break; // do nothing
}
}
else if( SM == SM_Success )
else if( SM == SM_SaveSuccessful )
{
LOG->Trace( "Save successful." );
m_pSteps->SetSavedToDisk( true );
CopyToLastSave();
if( m_CurrentAction == save_on_exit )
HandleScreenMessage( SM_DoExit );
ScreenPrompt::Prompt( SM_DoExit, SAVE_SUCCESSFUL );
else
SCREENMAN->SystemMessage( SAVE_SUCCESSFUL );
}
else if( SM == SM_Failure ) // save failed; stay in the editor
else if( SM == SM_SaveFailed ) // save failed; stay in the editor
{
/* We committed the steps to SongManager. Revert to the last save, and
* recommit the reversion to SongManager. */
@@ -2518,12 +2524,10 @@ static void ChangeArtistTranslit( const CString &sNew )
// End helper functions
static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." );
static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will destroy all unsaved changes." );
static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" );
static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want to save changes before exiting?" );
static LocalizedString SAVED ( "ScreenEdit", "Saved '%s'" );
static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAnswers )
@@ -2608,10 +2612,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
SCREENMAN->ZeroNextUpdate();
CString s = ssprintf( SAVED.GetValue(), Basename(pSteps->GetFilename()).c_str() );
ScreenPrompt::Prompt( SM_None, s );
HandleScreenMessage( SM_Success );
HandleScreenMessage( SM_SaveSuccessful );
/* FIXME
CString s;
@@ -2630,9 +2631,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
pSong->Save();
SCREENMAN->ZeroNextUpdate();
SCREENMAN->SystemMessage( SAVE_SUCCESSFUL );
HandleScreenMessage( SM_Success );
HandleScreenMessage( SM_SaveSuccessful );
}
break;
case EditMode_Practice: