This commit is contained in:
Glenn Maynard
2005-07-20 22:19:14 +00:00
parent 1f75787d48
commit 768409d479
+6 -9
View File
@@ -1819,6 +1819,12 @@ void ScreenEdit::TransitionEditState( EditState em )
/* Give a 1 secord lead-in. If we're loading Player, this must be done first. */
float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - 1;
GAMESTATE->UpdateSongPosition( fSeconds, m_pSong->m_Timing );
GAMESTATE->m_bPastHereWeGo = true;
/* Reset the note skin, in case preferences have changed. */
GAMESTATE->ResetNoteSkins();
break;
}
@@ -1828,11 +1834,6 @@ void ScreenEdit::TransitionEditState( EditState em )
{
m_sprOverlay->PlayCommand( "Play" );
GAMESTATE->m_bPastHereWeGo = true;
/* Reset the note skin, in case preferences have changed. */
GAMESTATE->ResetNoteSkins();
/* If we're in course display mode, set that up. */
SetupCourseAttacks();
@@ -1861,10 +1862,6 @@ void ScreenEdit::TransitionEditState( EditState em )
case STATE_RECORDING:
{
m_sprOverlay->PlayCommand( "Record" );
GAMESTATE->m_bPastHereWeGo = true;
/* Reset the note skin, in case preferences have changed. */
GAMESTATE->ResetNoteSkins();
// initialize m_NoteFieldRecord
m_NoteDataRecord.CopyAll( m_NoteDataEdit );