fix speed mappings
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@@ -897,14 +897,14 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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float& fScrollSpeed = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed;
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float fNewScrollSpeed = fScrollSpeed;
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if( DeviceI.button == KEY_UP )
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if( EditB == EDIT_BUTTON_SCROLL_SPEED_DOWN )
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{
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if( fScrollSpeed == 4 )
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fNewScrollSpeed = 2;
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else if( fScrollSpeed == 2 )
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fNewScrollSpeed = 1;
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}
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else if( DeviceI.button == KEY_DOWN )
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else if( EditB == EDIT_BUTTON_SCROLL_SPEED_UP )
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{
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if( fScrollSpeed == 2 )
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fNewScrollSpeed = 4;
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