readd 'm' shortcut
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@@ -109,8 +109,12 @@ MiniMenuDefinition g_KeyboardShortcuts =
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{ "F7/F8: Decrease/increase BPM at cur beat", false, 1, 0, {""} },
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{ "F9/F10: Decrease/increase stop at cur beat", false, 1, 0, {""} },
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{ "F11/F12: Decrease/increase music offset", false, 1, 0, {""} },
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/* XXX: This would be better as a single submenu, to let people tweak
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* and play the sample several times (without having to re-enter the
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* menu each time), so it doesn't use a whole bunch of hotkeys. */
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{ "[ and ]: Decrease/increase sample music start", false, 1, 0, {""} },
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{ "{ and }: Decrease/increase sample music length", false, 1, 0, {""} },
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{ "M: Play sample music", false, 1, 0, {""} },
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}
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};
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@@ -328,6 +332,15 @@ bool ScreenEdit::PlayTicks() const
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return bAnyoneHasANote;
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}
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void ScreenEdit::PlayPreviewMusic()
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{
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SOUNDMAN->PlayMusic("");
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SOUNDMAN->PlayMusic( m_pSong->GetMusicPath(), false,
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m_pSong->m_fMusicSampleStartSeconds,
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m_pSong->m_fMusicSampleLengthSeconds,
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1.5f );
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}
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void ScreenEdit::Update( float fDeltaTime )
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{
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if(m_soundMusic.IsPlaying())
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@@ -889,6 +902,9 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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}
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break;
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case SDLK_m:
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PlayPreviewMusic();
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break;
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case SDLK_p:
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{
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if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_LCTRL)) ||
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@@ -1208,11 +1224,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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}
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break;
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case play_preview_music:
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SOUNDMAN->PlayMusic("");
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SOUNDMAN->PlayMusic( m_pSong->GetMusicPath(), false,
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m_pSong->m_fMusicSampleStartSeconds,
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m_pSong->m_fMusicSampleLengthSeconds,
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1.5f );
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PlayPreviewMusic();
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break;
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case exit:
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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@@ -44,6 +44,7 @@ protected:
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void TransitionFromRecordToEdit();
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void TransitionToEdit();
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bool PlayTicks() const;
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void PlayPreviewMusic();
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void OnSnapModeChange();
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void MenuItemGainFocus( BitmapText* menuitem );
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