localize text entry

This commit is contained in:
Chris Danford
2005-12-21 12:55:20 +00:00
parent 28959facb3
commit c4d4f640bb
10 changed files with 70 additions and 50 deletions
+2 -1
View File
@@ -87,6 +87,7 @@ void RoomWheel::AddPerminateItem(RoomWheelData* itemdata)
AddItem( itemdata );
}
static LocalizedString ENTER_ROOM_NAME( "RoomWheel", "Enter room name" );
bool RoomWheel::Select()
{
RetractInfoBox();
@@ -96,7 +97,7 @@ bool RoomWheel::Select()
{
// Since this is not actually an option outside of this wheel NULL is a good idea.
m_LastSelection = NULL;
ScreenTextEntry::TextEntry( SM_BackFromRoomName, "Enter Room Name:", "", 255 );
ScreenTextEntry::TextEntry( SM_BackFromRoomName, ENTER_ROOM_NAME, "", 255 );
}
return false;
}
+29 -26
View File
@@ -2489,6 +2489,8 @@ static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will de
static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" );
static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want to save changes before exiting?" );
static LocalizedString SAVED ( "ScreenEdit", "Saved '%s'" );
static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAnswers )
{
switch( c )
@@ -2643,7 +2645,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
case edit_bpm:
ScreenTextEntry::TextEntry(
SM_BackFromBPMChange,
"Enter new BPM value.",
ENTER_BPM_VALUE,
ssprintf( "%.4f", m_pSong->GetBPMAtBeat(GAMESTATE->m_fSongBeat) ),
10
);
@@ -2657,24 +2659,17 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
if( m_pSong->m_Timing.m_StopSegments[i].m_iStartRow == BeatToNoteRow(GAMESTATE->m_fSongBeat) )
break;
}
float fStopSeconds = 0;
if ( i == m_pSong->m_Timing.m_StopSegments.size() )
{
ScreenTextEntry::TextEntry(
SM_BackFromStopChange,
"Enter new Stop value.",
"0.00",
10
);
}
else
{
ScreenTextEntry::TextEntry(
SM_BackFromStopChange,
"Enter new Stop value.",
ssprintf( "%.4f", m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds ),
10
);
}
fStopSeconds = m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds;
ScreenTextEntry::TextEntry(
SM_BackFromStopChange,
ENTER_STOP_VALUE,
ssprintf( "%.4f", fStopSeconds ),
10
);
break;
}
case play_preview_music:
@@ -3019,6 +3014,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
CheckNumberOfNotesAndUndo();
}
static LocalizedString ENTER_NEW_DESCRIPTION( "ScreenEdit", "Enter a new description." );
void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const vector<int> &iAnswers )
{
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
@@ -3032,7 +3028,7 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
case description:
ScreenTextEntry::TextEntry(
SM_None,
"Enter a description.",
ENTER_NEW_DESCRIPTION,
m_pSteps->GetDescription(),
(dc == DIFFICULTY_EDIT) ? MAX_EDIT_STEPS_DESCRIPTION_LENGTH : 255,
NULL,
@@ -3043,6 +3039,13 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
}
}
static LocalizedString ENTER_MAIN_TITLE ("ScreenEdit","Enter a new main title.");
static LocalizedString ENTER_SUB_TITLE ("ScreenEdit","Enter a new sub title.");
static LocalizedString ENTER_ARTIST ("ScreenEdit","Enter a new artist.");
static LocalizedString ENTER_CREDIT ("ScreenEdit","Enter a new credit.");
static LocalizedString ENTER_MAIN_TITLE_TRANSLIT ("ScreenEdit","Enter a new main title transliteration.");
static LocalizedString ENTER_SUB_TITLE_TRANSLIT ("ScreenEdit","Enter a new sub title transliteration.");
static LocalizedString ENTER_ARTIST_TRANSLIT ("ScreenEdit","Enter a new artist transliteration.");
void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vector<int> &iAnswers )
{
Song* pSong = GAMESTATE->m_pCurSong;
@@ -3050,25 +3053,25 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec
switch( c )
{
case main_title:
ScreenTextEntry::TextEntry( SM_None, "Edit main title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
ScreenTextEntry::TextEntry( SM_None, ENTER_MAIN_TITLE, pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
break;
case sub_title:
ScreenTextEntry::TextEntry( SM_None, "Edit sub title.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitle, 100, NULL, ChangeSubTitle, NULL );
ScreenTextEntry::TextEntry( SM_None, ENTER_SUB_TITLE, pSong->m_sSubTitle, 100, NULL, ChangeSubTitle, NULL );
break;
case artist:
ScreenTextEntry::TextEntry( SM_None, "Edit artist.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtist, 100, NULL, ChangeArtist, NULL );
ScreenTextEntry::TextEntry( SM_None, ENTER_ARTIST, pSong->m_sArtist, 100, NULL, ChangeArtist, NULL );
break;
case credit:
ScreenTextEntry::TextEntry( SM_None, "Edit credit.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sCredit, 100, NULL, ChangeCredit, NULL );
ScreenTextEntry::TextEntry( SM_None, ENTER_CREDIT, pSong->m_sCredit, 100, NULL, ChangeCredit, NULL );
break;
case main_title_transliteration:
ScreenTextEntry::TextEntry( SM_None, "Edit main title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sMainTitleTranslit, 100, NULL, ChangeMainTitleTranslit, NULL );
ScreenTextEntry::TextEntry( SM_None, ENTER_MAIN_TITLE_TRANSLIT, pSong->m_sMainTitleTranslit, 100, NULL, ChangeMainTitleTranslit, NULL );
break;
case sub_title_transliteration:
ScreenTextEntry::TextEntry( SM_None, "Edit sub title transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sSubTitleTranslit, 100, NULL, ChangeSubTitleTranslit, NULL );
ScreenTextEntry::TextEntry( SM_None, ENTER_SUB_TITLE_TRANSLIT, pSong->m_sSubTitleTranslit, 100, NULL, ChangeSubTitleTranslit, NULL );
break;
case artist_transliteration:
ScreenTextEntry::TextEntry( SM_None, "Edit artist transliteration.\nPress Enter to confirm,\nEscape to cancel.", pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
ScreenTextEntry::TextEntry( SM_None, ENTER_ARTIST_TRANSLIT, pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
break;
default:
ASSERT(0);
+5 -4
View File
@@ -174,9 +174,10 @@ static void DeleteCurrentSteps()
GAMESTATE->m_pCurSteps[0].Set( NULL );
}
static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
void ScreenEditMenu::MenuStart( PlayerNumber pn )
{
if( IsTransitioning() )
@@ -290,7 +291,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
{
ScreenTextEntry::TextEntry(
SM_BackFromEditDescription,
"Name the new edit.",
ENTER_EDIT_DESCRIPTION,
GAMESTATE->m_pCurSteps[0]->GetDescription(),
MAX_EDIT_STEPS_DESCRIPTION_LENGTH,
ValidateCurrentStepsDescription,
+2 -1
View File
@@ -75,6 +75,7 @@ void ScreenNetRoom::Input( const InputEventPlus &input )
ScreenNetSelectBase::Input( input );
}
static LocalizedString ENTER_ROOM_DESCRIPTION ("ScreenNetRoom","Enter a description for the room:");
void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToPrevScreen )
@@ -133,7 +134,7 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
if ( !ScreenTextEntry::s_bCancelledLast )
{
m_newRoomName = ScreenTextEntry::s_sLastAnswer;
ScreenTextEntry::TextEntry( SM_BackFromRoomDesc, "Enter Room Description:", "", 255 );
ScreenTextEntry::TextEntry( SM_BackFromRoomDesc, ENTER_ROOM_DESCRIPTION, "", 255 );
}
}
else if( SM == SM_BackFromRoomDesc )
+7 -4
View File
@@ -128,8 +128,11 @@ void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
ScreenOptions::HandleScreenMessage( SM );
}
static LocalizedString DISCONNECTED ( "ScreenNetworkOptions", "Disconnected from server." );
static LocalizedString SERVER_STOPPED ( "ScreenNetworkOptions", "Server stopped." );
static LocalizedString DISCONNECTED ( "ScreenNetworkOptions", "Disconnected from server." );
static LocalizedString SERVER_STOPPED ( "ScreenNetworkOptions", "Server stopped." );
static LocalizedString ENTER_NETWORK_ADDRESS ("ScreenNetworkOptions","Enter a network address.");
static LocalizedString CONNECT_TO_YOURSELF ("ScreenNetworkOptions","Use 127.0.0.1 to connect to yourself.");
static LocalizedString ENTER_A_SERVER_NAME ("ScreenNetworkOptions","Enter a server name.");
void ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
{
#if defined( WITHOUT_NETWORKING )
@@ -139,7 +142,7 @@ void ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
case PO_CONNECTION:
if ( !NSMAN->useSMserver )
{
ScreenTextEntry::TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", g_sLastServer, 128 );
ScreenTextEntry::TextEntry( SM_DoneConnecting, ENTER_NETWORK_ADDRESS.GetValue()+"\n\n"+CONNECT_TO_YOURSELF.GetValue(), g_sLastServer, 128 );
}
else
{
@@ -154,7 +157,7 @@ void ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
case NO_START_SERVER:
if (!NSMAN->isLanServer)
{
ScreenTextEntry::TextEntry( SM_ServerNameEnter, "Enter a server name...", "", 128);
ScreenTextEntry::TextEntry( SM_ServerNameEnter, ENTER_A_SERVER_NAME, "", 128);
}
break;
case NO_STOP_SERVER:
+5 -4
View File
@@ -234,8 +234,9 @@ void ScreenOptionsManageCourses::BeginScreen()
AfterChangeRow( PLAYER_1 );
}
static LocalizedString COURSE_WILL_BE_LOST("ScreenOptionsManageCourses", "This course will be lost permanently.");
static LocalizedString CONTINUE_WITH_DELETE("ScreenOptionsManageCourses", "Continue with delete?");
static LocalizedString COURSE_WILL_BE_LOST ("ScreenOptionsManageCourses", "This course will be lost permanently.");
static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageCourses", "Continue with delete?");
static LocalizedString ENTER_COURSE_NAME ("ScreenOptionsManageCourses", "Enter a name for the course.");
void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_Success )
@@ -312,7 +313,7 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
{
ScreenTextEntry::TextEntry(
SM_BackFromRename,
"Enter a name for the course.",
ENTER_COURSE_NAME,
GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
MAX_EDIT_COURSE_TITLE_LENGTH,
ValidateEditCourseName );
@@ -374,7 +375,7 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
}
ScreenTextEntry::TextEntry(
SM_BackFromEnterNameForNew,
"Enter a name for the new course.",
ENTER_COURSE_NAME,
sDefaultName,
MAX_EDIT_COURSE_TITLE_LENGTH,
ValidateEditCourseName );
@@ -131,6 +131,7 @@ void ScreenOptionsManageEditSteps::BeginScreen()
static LocalizedString THESE_STEPS_WILL_BE_LOST ("ScreenOptionsManageEditSteps", "These steps will be lost permanently.");
static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageEditSteps", "Continue with delete?");
static LocalizedString ENTER_NAME_FOR_STEPS ("ScreenOptionsManageEditSteps", "Enter a name for these steps.");
void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
@@ -200,7 +201,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
{
ScreenTextEntry::TextEntry(
SM_BackFromRename,
"Enter a name for the Steps.",
ENTER_NAME_FOR_STEPS,
GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription(),
MAX_EDIT_STEPS_DESCRIPTION_LENGTH,
ValidateEditStepsDescription );
@@ -167,8 +167,9 @@ void ScreenOptionsManageProfiles::BeginScreen()
AfterChangeRow( PLAYER_1 );
}
static LocalizedString CONFIRM_DELETE_PROFILE( "ScreenOptionsManageProfiles", "Are you sure you want to delete the profile '%s'?" );
static LocalizedString CONFIRM_CLEAR_PROFILE( "ScreenOptionsManageProfiles", "Are you sure you want to clear all data in the profile '%s'?" );
static LocalizedString CONFIRM_DELETE_PROFILE ( "ScreenOptionsManageProfiles", "Are you sure you want to delete the profile '%s'?" );
static LocalizedString CONFIRM_CLEAR_PROFILE ( "ScreenOptionsManageProfiles", "Are you sure you want to clear all data in the profile '%s'?" );
static LocalizedString ENTER_PROFILE_NAME ( "ScreenOptionsManageProfiles", "Enter a name for the profile." );
void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
@@ -274,7 +275,7 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
{
ScreenTextEntry::TextEntry(
SM_BackFromRename,
"Enter a name for the profile.",
ENTER_PROFILE_NAME,
pProfile->m_sDisplayName,
PROFILE_MAX_DISPLAY_NAME_LENGTH,
ValidateLocalProfileName );
@@ -328,7 +329,7 @@ void ScreenOptionsManageProfiles::ProcessMenuStart( const InputEventPlus &input
}
ScreenTextEntry::TextEntry(
SM_BackFromEnterNameForNew,
"Enter a name for the new profile.",
ENTER_PROFILE_NAME,
sPotentialName,
PROFILE_MAX_DISPLAY_NAME_LENGTH,
ValidateLocalProfileName );
+2 -1
View File
@@ -159,12 +159,13 @@ void ScreenPackages::Update( float fDeltaTime )
ScreenWithMenuElements::Update(fDeltaTime);
}
static LocalizedString ENTER_URL ("ScreenPackages","Enter URL");
void ScreenPackages::MenuStart( PlayerNumber pn )
{
if ( m_iDLorLST == 1 )
{
if ( m_iLinksPos == 0 )
ScreenTextEntry::TextEntry( SM_BackFromURL, "Enter URL:", "http://", 255 );
ScreenTextEntry::TextEntry( SM_BackFromURL, ENTER_URL, "http://", 255 );
else
EnterURL( m_Links[m_iLinksPos] );
}
+11 -4
View File
@@ -93,9 +93,14 @@ void ScreenSMOnlineLogin::ExportOptions( int iRow, const vector<PlayerNumber> &v
}
}
static LocalizedString UNIQUE_PROFILE( "ScreenSMOnlineLogin", "Each player needs a unique Profile." );
static LocalizedString UNIQUE_PROFILE ( "ScreenSMOnlineLogin", "Each player needs a unique Profile." );
static LocalizedString YOU_ARE_LOGGING_ON_AS ( "ScreenSMOnlineLogin", "You are logging on as:" );
static LocalizedString ENTER_YOUR_PASSWORD ( "ScreenSMOnlineLogin", "Enter your password." );
void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
{
CString sLoginQuestion = YOU_ARE_LOGGING_ON_AS.GetValue()+"\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\n"+ENTER_YOUR_PASSWORD.GetValue();
if( SM == SM_PasswordDone )
{
if(!ScreenTextEntry::s_bCancelledLast)
@@ -114,7 +119,9 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
NSMAN->isSMOLoggedIn[m_iPlayer] = true;
m_iPlayer++;
if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) && m_iPlayer < NUM_PLAYERS )
ScreenTextEntry::Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
{
ScreenTextEntry::Password(SM_PasswordDone, sLoginQuestion, NULL );
}
else
{
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName,"NextScreen") );
@@ -123,7 +130,7 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
else
{
CString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
ScreenTextEntry::Password( SM_PasswordDone, Responce + "\n\nYou are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
ScreenTextEntry::Password( SM_PasswordDone, Responce + "\n\n"+sLoginQuestion, NULL );
}
}
}
@@ -151,7 +158,7 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
m_iPlayer=0;
while(!GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
++m_iPlayer;
ScreenTextEntry::Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
ScreenTextEntry::Password(SM_PasswordDone, sLoginQuestion, NULL );
}
return;
}