cleanup
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@@ -545,8 +545,6 @@ int g_iLastInsertAttackTrack = -1;
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float g_fLastInsertAttackDurationSeconds = -1;
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BackgroundLayer g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID;
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#define PREV_SCREEN THEME->GetMetric(m_sName,"PrevScreen")
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REGISTER_SCREEN_CLASS( ScreenEdit );
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ScreenEdit::ScreenEdit( CString sName ) : ScreenWithMenuElements( sName )
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{
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@@ -1672,7 +1670,6 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM == SM_GoToNextScreen )
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{
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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GAMESTATE->m_bEditing = false;
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}
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else if( SM == SM_BackFromMainMenu )
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@@ -1845,6 +1842,8 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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/* Snap the trailing beat, in case we lose focus while tweening. */
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m_fTrailingBeat = GAMESTATE->m_fSongBeat;
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}
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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void ScreenEdit::OnSnapModeChange()
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@@ -22,8 +22,6 @@
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#define JOIN_MESSAGE_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dY",i+1))
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#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
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#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","NextScreen")
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#define PREV_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","PrevScreen")
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#define SILENT_WAIT THEME->GetMetricB("ScreenEz2SelectPlayer","SilentWait")
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#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
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#define FOLD_ON_JOIN THEME->GetMetricB("ScreenEz2SelectPlayer","FoldOnJoin")
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@@ -143,14 +141,9 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
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TweenOffScreen();
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StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_GoToPrevScreen:
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SOUND->StopMusic();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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@@ -1,7 +1,6 @@
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#include "global.h"
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#include "ScreenMapControllers.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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@@ -322,16 +321,6 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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Refresh();
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}
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void ScreenMapControllers::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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break;
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}
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}
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void ScreenMapControllers::Refresh()
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{
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for( int p=0; p<MAX_GAME_CONTROLLERS; p++ )
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@@ -19,7 +19,6 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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private:
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void KeyLeft();
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@@ -1,7 +1,6 @@
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#include "global.h"
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#include "ScreenNameEntry.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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@@ -42,7 +41,6 @@
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#define FAKE_BEATS_PER_SEC THEME->GetMetricF("ScreenNameEntry","FakeBeatsPerSec")
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#define TIMER_SECONDS THEME->GetMetricF("ScreenNameEntry","TimerSeconds")
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#define MAX_RANKING_NAME_LENGTH THEME->GetMetricI(m_sName,"MaxRankingNameLength")
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define PLAYER_X( p, styleType ) THEME->GetMetricF(m_sName,ssprintf("PlayerP%d%sX",p+1,StyleTypeToString(styleType).c_str()))
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@@ -395,11 +393,11 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
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// SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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// break;
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// }
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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break;
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}
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Screen::HandleScreenMessage( SM );
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}
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