fix Player alignment in editor

This commit is contained in:
Chris Danford
2004-12-01 04:02:00 +00:00
parent d0c8c82245
commit 5790a0e9d4
+1 -4
View File
@@ -446,10 +446,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
* (We load again on play/record.) */
m_Player.Load( PLAYER_1, noteData, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
m_Player.SetX( PLAYER_X );
/* Why was this here? Nothing ever sets Player Y values; this was causing
* the display in play mode to be offset half a screen down. */
// m_Player.SetXY( PLAYER_X, PLAYER_Y );
m_Player.SetXY( PLAYER_X, PLAYER_Y );
m_In.Load( THEME->GetPathToB("ScreenEdit in") );
m_In.StartTransitioning();