Commit Graph
100 Commits
Author SHA1 Message Date
Chris Danford ba4b7c4423 Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses. 2008-05-01 08:41:18 +00:00
Chris Danford c10b79d2f5 add disqualified display 2008-05-01 08:33:28 +00:00
Chris Danford 774befb052 add PlayerOptionsHideFailType 2008-04-30 10:57:53 +00:00
Chris Danford dddcf5b22d new caution 2008-04-28 20:14:14 +00:00
Chris Danford 0ad1703976 use correct FontBaseZoom 2008-04-28 10:55:54 +00:00
Chris Danford dde3a51349 OptionIcon -> ModIcon to reduce confusion between OptionRow, OptionIconRow 2008-04-27 21:35:20 +00:00
Chris Danford 33fdcb5cf3 OptionIcon -> ModIcon to reduce confusion between OptionRow, OptionIconRow 2008-04-27 21:34:43 +00:00
Chris Danford 00c9ffcd67 OptionIcon -> ModIcon to reduce confusion between OptionRow, OptionIconRow 2008-04-27 21:31:56 +00:00
Chris Danford c8d8b8925d Have OptionRow load from its own metrics group rather than from ScreeOptions. The purpose of some elements isn't clear from the element name when everything loads from one group. 2008-04-27 19:47:50 +00:00
Chris Danford c7d3d1c0e3 fixup 2008-04-27 04:37:53 +00:00
Chris Danford 46257583b6 bullet -> RowFrame, separate normal row and exit row graphics, break cursor and underline into per-player graphics (don't hard-code players numbers) 2008-04-27 04:36:59 +00:00
Chris Danford f8fd30a8fe remove redundant example in comments 2008-04-27 01:52:10 +00:00
Chris Danford a442eea949 Class -> MetricsGroup 2008-04-27 01:51:38 +00:00
Chris Danford 82976bc6ef Fix LoadFallbackB for loading BGAs recursively. LoadFallbackB checking for either LuaThreadVariables or Lua globals is not very clean, but room for possible improvement. 2008-04-27 00:14:05 +00:00
Chris Danford 122473e9b9 GetClassFallback -> GetMetricsGroupFallback (Class -> MetricsGroup naming consistency) 2008-04-26 19:55:03 +00:00
Chris Danford 603f8f9b24 revert last 2008-04-26 19:44:40 +00:00
Chris Danford 707789af7e fix high score displays not showing high score number 2008-04-26 19:43:08 +00:00
Chris Danford 57cf3248ed update comment - no more end markers, Invalid value causes unmapping (see pump automappings) 2008-04-26 06:43:11 +00:00
Chris Danford 89b82b45e2 fix infinite recursion with LoadFallbackB 2008-04-26 06:42:54 +00:00
Chris Danford 68756648bd Use constructors for input types instead of initialization lists to get rid of weird iterating and end markers. Allow joystick automappings from file (Data/AutoMappings/) so that a recompile is not necessary to a new controller. 2008-04-25 05:58:52 +00:00
Chris Danford c13a36e948 FOREACH_ENUM cleanup 2008-04-24 09:34:01 +00:00
Chris Danford 2100c62d7d fix output dir 2008-04-18 17:18:08 +00:00
Chris Danford 9241720bb5 fix VC 2005 compile 2008-04-18 00:24:20 +00:00
Chris Danford 2ed7cdc042 *Record element cleanup 2008-04-15 01:54:41 +00:00
Chris Danford 5430b905b6 fix Cpy of m_bUppercase 2008-04-12 22:01:05 +00:00
Chris Danford b57b495fa5 reorder to group like kinds 2008-04-10 01:03:36 +00:00
Chris Danford e7116ba46d revert color key disable, add comment 2008-04-10 01:03:07 +00:00
Chris Danford f8da026ca1 disable magenta color key for banners (remove bHotPinkColorKey altogether?) 2008-04-08 22:18:24 +00:00
Chris Danford a51ed62041 eval cleanup 2008-04-08 19:57:31 +00:00
Chris Danford d30e321969 add ScreenTestMode fake RadarValues 2008-04-08 19:52:32 +00:00
Chris Danford e9b12113fd finish eval elements 2008-04-08 02:27:45 +00:00
Chris Danford cb3c8360cd remove totalScore area (old Ez2 thing) 2008-04-08 02:23:06 +00:00
Chris Danford 26c13ee917 add Backing element, load using ThemeManager for easier discoverability and overriding, add texture coords to body 2008-04-08 02:21:31 +00:00
Chris Danford ecfc7cf635 add Backing element, load using ThemeManager for easier discoverability and overriding 2008-04-08 02:20:29 +00:00
Chris Danford 4a60ff57df working on eval 2008-04-05 23:45:47 +00:00
Chris Danford 0964b4d464 eval cleanup 2008-04-05 19:24:42 +00:00
Chris Danford bcdd5f385f eval cleanup 2008-04-05 19:24:26 +00:00
Chris Danford 7f845dc282 theme element name cleanup 2008-04-05 19:21:32 +00:00
Chris Danford 13b9bcdb8d PersonalHighScore -> ProfileHighScore 2008-04-05 19:19:13 +00:00
Chris Danford 401e85eef3 add comment 2008-04-05 19:17:40 +00:00
Chris Danford 089e44e6e7 eval cleanup 2008-04-04 20:10:10 +00:00
Chris Danford d4ebcc512a sType -> sMetricsGroup, add binding for LoadAllCommandsAndSetXY 2008-04-04 20:09:34 +00:00
Chris Danford ef761e66e0 add binding for SetName 2008-04-04 20:09:05 +00:00
Chris Danford e788a43ebb fix broken GradeDisplay 2008-04-04 18:25:02 +00:00
Chris Danford 418996a5e2 fix broken GradeDisplay 2008-04-04 18:24:35 +00:00
Chris Danford efd831f1b6 consistent caps 2008-04-04 16:34:06 +00:00
Chris Danford 6f6306f7b2 eval cleanup 2008-04-04 15:47:27 +00:00
Chris Danford d5cfcb0093 comment 2008-04-04 15:46:48 +00:00
Chris Danford acd6995a78 eval name cleanup - make metrics and element names match, AutoActor grades 2008-04-04 15:44:18 +00:00
Chris Danford c908abc43d AutoActor grades 2008-04-04 15:43:43 +00:00
Chris Danford c58f92091b eval name cleanup - make metrics and element names match 2008-04-04 15:41:02 +00:00
Chris Danford 0e95900856 eval cleanup 2008-04-04 15:39:28 +00:00
Chris Danford 5069eab0c2 eval cleanup: make Grades AutoActors, make metrics and element names match 2008-04-04 15:32:31 +00:00
Chris Danford 8eab5b1c0b add MaxInputLatencySeconds 2008-04-03 01:08:48 +00:00
Chris Danford 7e9961e846 show dance points in workout 2008-04-02 14:05:33 +00:00
Chris Danford cfaad80e2b remove difficulty icons - use DifficultyList to do this 2008-03-31 15:39:24 +00:00
Chris Danford 0a27aad739 allow multiple translation.xml entries to match a single song 2008-03-31 14:34:37 +00:00
Chris Danford 0e44b4a208 remove empty dirs hack specific to CVS 2008-03-31 12:29:55 +00:00
Chris Danford d6674f43dc naming consistency: ClassName -> MetricsGroup 2008-03-31 12:27:47 +00:00
Chris Danford 7f7e254f36 theme cleanup 2008-03-31 11:49:26 +00:00
Chris Danford e5d0889f4c move Header StageDisplay Footer into SWME Decorations 2008-03-31 11:44:57 +00:00
Chris Danford ae24ce514c cleanup, overlay to decorations 2008-03-31 04:38:13 +00:00
Chris Danford d52bb841a8 update ShowStats explanation 2008-03-31 04:37:17 +00:00
Chris Danford 91e32cead3 Load specifying a metrics group 2008-03-31 04:35:41 +00:00
Chris Danford 4d70fe83e9 fix crash if GetFirstCompatibleStyle called from title screen 2008-03-31 04:35:29 +00:00
Chris Danford 11614c6f56 Load specifying a metrics group 2008-03-31 04:34:53 +00:00
Chris Danford 3a2796ebbf Load specifying a metrics group 2008-03-31 04:34:33 +00:00
Chris Danford 003678e5ce broadcast PlayerOptionsChanged with param 2008-03-31 04:33:46 +00:00
Chris Danford 35ec2217c5 add lua binding 2008-03-31 04:32:11 +00:00
Chris Danford 1b4ad9e2ca gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations 2008-03-29 15:19:45 +00:00
Chris Danford 4f126462a4 add shared Stage values (not per-player Stage values) to simplify StageDisplay 2008-03-29 15:13:52 +00:00
Chris Danford 33d8a5fbf4 Stage enum name case cleanup 2008-03-29 11:41:16 +00:00
Chris Danford 4e5eb8f3c1 stage -> SurvivedNumber (make code and element names match 2008-03-29 11:29:10 +00:00
Chris Danford 865894c96f Stage -> StageDisplay (longer name to fix lookup conflict with 'StageFrame') 2008-03-29 11:27:34 +00:00
Chris Danford 78448d207e gameplay cleanup 2008-03-28 16:31:14 +00:00
Chris Danford a62145d3d3 experimental: load 'decorations' BGAnimation and make decorations children of the Screen so that their draworder relative to other children of the Screen can be controlled 2008-03-28 16:28:27 +00:00
Chris Danford 08a2f6f6c2 move constants to metrics 2008-03-28 16:25:10 +00:00
Chris Danford f0526147ee move constants to metrics 2008-03-28 16:23:13 +00:00
Chris Danford 62ca894851 add Commify(RString) 2008-03-28 16:19:54 +00:00
Chris Danford c4f6a74a61 gameplay cleanup 2008-03-28 12:25:32 +00:00
Chris Danford 9c595eba4b add SetUppercase 2008-03-28 12:24:04 +00:00
Chris Danford 79bb6f677e gameplay cleanup 2008-03-28 09:36:33 +00:00
Chris Danford 1666a53af8 remove DifficultyIcon (replaced by DifficultyDisplay) 2008-03-28 09:36:13 +00:00
Chris Danford 3934e123e2 add DefaultStrokeColor for fonts to turn a Font's stroke layer off by default 2008-03-28 09:33:50 +00:00
Chris Danford 2d0d3d9958 Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText. 2008-03-27 22:28:42 +00:00
Chris Danford d38f040487 Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText. 2008-03-27 22:23:21 +00:00
Chris Danford 5c1fdcbf92 update comment 2008-03-27 22:18:10 +00:00
Chris Danford de4eeb8e70 have SetBaseZoom take one float instead of a vector 2008-03-27 22:17:43 +00:00
Chris Danford 6ba7aeefeb gameplay difficulty area cleanup 2008-03-27 10:12:08 +00:00
Chris Danford 7fff6b6afa add PlayerState param to DifficutlyDisplay 2008-03-27 10:11:40 +00:00
Chris Danford 025ef16269 remove LoadFromNode, add PlayerState param 2008-03-27 10:11:07 +00:00
Chris Danford cf3aec361f tweak score number styles 2008-03-27 05:59:09 +00:00
Chris Danford b9cba048f4 draw stroke on top of diffuse 2008-03-27 05:58:37 +00:00
Chris Danford 03755922ce add per Screen TimerMetricsGroup 2008-03-26 06:06:00 +00:00
Chris Danford b0f3b21b57 automapping for rock band drums 2008-03-25 06:18:34 +00:00
Chris Danford 0d73e41e81 automapping for rock band drums 2008-03-25 06:16:05 +00:00
Chris Danford 2e009a4072 data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:02:22 +00:00
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford f714e46b13 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus 2008-03-24 08:40:06 +00:00