update comment - no more end markers, Invalid value causes unmapping (see pump automappings)

This commit is contained in:
Chris Danford
2008-04-26 06:43:11 +00:00
parent 89b82b45e2
commit 57cf3248ed
+1 -1
View File
@@ -32,7 +32,7 @@ struct AutoMappingEntry
int m_iSlotIndex;
DeviceButton m_deviceButton;
GameButton m_gb; // GameButton_Invalid == end marker
GameButton m_gb; // GameButton_Invalid means unmap this button
/*
* If this is true, this is an auxilliary mapping assigned to the second
* player. If two of the same device are found, and the device has secondary