update comment - no more end markers, Invalid value causes unmapping (see pump automappings)
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@@ -32,7 +32,7 @@ struct AutoMappingEntry
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int m_iSlotIndex;
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DeviceButton m_deviceButton;
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GameButton m_gb; // GameButton_Invalid == end marker
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GameButton m_gb; // GameButton_Invalid means unmap this button
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/*
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* If this is true, this is an auxilliary mapping assigned to the second
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* player. If two of the same device are found, and the device has secondary
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