tweak score number styles

This commit is contained in:
Chris Danford
2008-03-27 05:59:09 +00:00
parent b9cba048f4
commit cf3aec361f
9 changed files with 21 additions and 15 deletions
@@ -0,0 +1 @@
_venacti bold 26
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+2 -2
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@@ -1,6 +1,6 @@
function PlayerColor( pn )
if pn == PLAYER_1 then return color("0.4,1.0,0.8,1") end -- sea green
if pn == PLAYER_2 then return color("1.0,0.5,0.2,1") end -- orange
if pn == PLAYER_1 then return color("1.0,0.5,0.2,1") end -- orange
if pn == PLAYER_2 then return color("0.4,1.0,0.8,1") end -- sea green
return color("1,1,1,1")
end
+8 -7
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@@ -966,12 +966,12 @@ ScoreFrameX=SCREEN_CENTER_X
ScoreFrameY=SCREEN_BOTTOM
ScoreFrameOnCommand=vertalign,bottom;addy,100;linear,0.5;addy,-100
ScoreFrameOffCommand=linear,0.5;addy,100
ScoreP1X=SCREEN_CENTER_X-208
ScoreP1Y=SCREEN_CENTER_Y+202
ScoreP1X=SCREEN_CENTER_X-220
ScoreP1Y=SCREEN_CENTER_Y+210
ScoreP1OnCommand=addy,100;linear,1;addy,-100;draworder,109;
ScoreP1OffCommand=linear,1;addy,100;
ScoreP2X=SCREEN_CENTER_X+210
ScoreP2Y=SCREEN_CENTER_Y+202
ScoreP2X=SCREEN_CENTER_X+220
ScoreP2Y=SCREEN_CENTER_Y+210
ScoreP2OnCommand=addy,100;linear,1;addy,-100;draworder,109;
ScoreP2OffCommand=linear,1;addy,100;
SecondaryScoreP1X=SCREEN_CENTER_X-20
@@ -4416,6 +4416,7 @@ Fallback="StreamDisplay"
[ScoreDisplayNormal]
FrameX=0
FrameY=0
TextX=
TextY=
TextOnCommand=zoom,0.5
TextX=0
TextY=0
TextOnCommand=zoom,0.5;shadowlength,0;
TextInitCommand=%function(self,param) self:diffuse(PlayerColor(param.PlayerState:GetPlayerNumber())) end
+2
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@@ -220,6 +220,7 @@ int PlayerState::GetSumOfActiveAttackLevels() const
class LunaPlayerState: public Luna<PlayerState>
{
public:
DEFINE_METHOD( GetPlayerNumber, m_PlayerNumber );
static int SetPlayerOptions( T* p, lua_State *L )
{
ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
@@ -238,6 +239,7 @@ public:
LunaPlayerState()
{
ADD_METHOD( GetPlayerNumber );
ADD_METHOD( SetPlayerOptions );
ADD_METHOD( GetPlayerOptions );
}
+7 -5
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@@ -25,7 +25,6 @@ ScoreDisplayNormal::ScoreDisplayNormal()
// init the text
m_text.LoadFromFont( THEME->GetPathF("ScoreDisplayNormal","Text") );
m_text.SetName( "Text" );
m_text.SetShadowLength( 0 );
m_text.UpdateText();
ActorUtil::LoadAllCommandsAndSetXY( m_text, sType );
this->AddChild( &m_text );
@@ -35,10 +34,13 @@ void ScoreDisplayNormal::Init( const PlayerState* pPlayerState, const PlayerStag
{
ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
// TODO: Remove use of PlayerNumber.
//PlayerNumber pn = pPlayerState->m_PlayerNumber;
//m_text.RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(pn) );
PlayerState* pPlayerState_ = const_cast<PlayerState*>(pPlayerState);
PlayerStageStats* pPlayerStageStats_ = const_cast<PlayerStageStats*>(pPlayerStageStats);
Message msg("Init");
msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*pPlayerState_) );
msg.SetParam( "PlayerStageStats", LuaReference::CreateFromPush(*pPlayerStageStats_) );
this->HandleMessage( msg );
}
void ScoreDisplayNormal::SetScore( int iNewScore )
+1 -1
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@@ -47,7 +47,7 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 &quot;$(intdir)\verstub.obj&quot;"
AdditionalDependencies="libjpeg/jpeg.lib libpng/lib/libpng.lib"
OutputFile="../../../cvs/piu/Program/StepMania-debug.exe"
OutputFile="../Program/StepMania-debug.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=""