have SetBaseZoom take one float instead of a vector

This commit is contained in:
Chris Danford
2008-03-27 22:17:43 +00:00
parent 72ca25cf0f
commit de4eeb8e70
+1 -1
View File
@@ -151,7 +151,7 @@ public:
void SetBaseZoomX( float zoom ) { m_baseScale.x = zoom; }
void SetBaseZoomY( float zoom ) { m_baseScale.y = zoom; }
void SetBaseZoomZ( float zoom ) { m_baseScale.z = zoom; }
void SetBaseZoom( const RageVector3 &zoom ) { m_baseScale = zoom; }
void SetBaseZoom( float zoom ) { m_baseScale = RageVector3(zoom,zoom,zoom); }
void SetBaseRotationX( float rot ) { m_baseRotation.x = rot; }
void SetBaseRotationY( float rot ) { m_baseRotation.y = rot; }
void SetBaseRotationZ( float rot ) { m_baseRotation.z = rot; }