gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations

This commit is contained in:
Chris Danford
2008-03-29 15:19:45 +00:00
parent 4f126462a4
commit 1b4ad9e2ca
38 changed files with 425 additions and 796 deletions
@@ -1,5 +1,8 @@
local t = Def.ActorFrame {
LoadActor("_warning") .. {
local t = LoadActor( THEME:GetPathB("ScreenWithMenuElements","decorations") );
t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration'), "StageFrame", "StageFrame" );
t[#t+1] = LoadActor("_warning") .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;
vertalign,top;
wag;effectmagnitude,0,0,10;effectperiod,2;
@@ -8,10 +11,7 @@ local t = Def.ActorFrame {
ShowDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,1);
HideDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0);
};
LoadActor( THEME:GetPathB('','_standard decoration'), "LifeFrame", "LifeFrame" );
LoadActor( THEME:GetPathB('','_standard decoration'), "ScoreFrame", "ScoreFrame" );
--LoadActor( THEME:GetPathB('','_standard decoration'), "StageFrame", "StageFrame" );
};
t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration'), "LifeFrame", "LifeFrame" );
t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration'), "ScoreFrame", "ScoreFrame" );
return t;
@@ -0,0 +1,2 @@
-- This needs to be an ActorFrame because children will want to load the base and merge their own elements into the table.
return Def.ActorFrame {};

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@@ -1,4 +1,4 @@
local t = Def.ActorFrame {
local t = LoadActor( THEME:GetPathB('ScreenWithMenuElements','decorations') ) .. {
LoadActor( "bumper" ) .. {
OnCommand=cmd(x,SCREEN_CENTER_X-320;y,SCREEN_CENTER_Y);
};

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@@ -0,0 +1 @@
_sf square head 32
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@@ -1,43 +1,44 @@
[common]
Baseline=24
Top=0
LineSpacing=33
DrawExtraPixelsLeft=3
DrawExtraPixelsRight=4
AdvanceExtraPixels=0
[main]
0=6
1=6
2=6
3=6
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30=6
31=6
Baseline=22
Top=0
LineSpacing=31
DrawExtraPixelsLeft=2
DrawExtraPixelsRight=2
AdvanceExtraPixels=0
FontBaseZoom=0.5
AddToAllWidths=4
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1=5
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32=13
33=5
34=10
@@ -102,7 +103,7 @@ AdvanceExtraPixels=0
93=8
94=24
95=22
96=7
96=5
97=24
98=24
99=24
@@ -132,265 +133,265 @@ AdvanceExtraPixels=0
123=8
124=5
125=8
126=16
127=6
128=6
129=6
126=12
127=5
128=5
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153=6
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155=6
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159=6
160=6
149=5
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158=5
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162=24
163=12
164=9
165=15
166=5
167=9
168=13
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176=13
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163=9
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165=11
166=4
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177=10
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241=12
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250=10
251=10
252=10
253=10
254=12
255=10
192=10
193=10
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198=14
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217=12
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219=12
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221=11
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224=8
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249=7
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251=7
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254=9
255=7
[alt]
0=6
1=6
2=6
3=6
4=6
5=6
6=6
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[numbers]
0=24
1=24

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@@ -1,409 +0,0 @@
[main]
Baseline=21
Top=4
LineSpacing=28
DrawExtraPixelsLeft=0
DrawExtraPixelsRight=0
AdvanceExtraPixels=0
AddToAllWidths=2
0=6
1=6
2=6
3=6
4=6
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6=6
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[alt]
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1=6
2=6
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[numbers]
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2=21
3=21
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5=21
6=21
7=21
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9=21
10=27
11=4
12=11
13=4
14=21
@@ -1,7 +1,7 @@
local t = LoadActor("ScreenWithMenuElements stage/stage" ) .. {
BeginCommand=cmd(playcommand,"Set", {
StageToShow = SCREENMAN:GetTopScreen():GetStageStats():GetStage();
StageNumber = SCREENMAN:GetTopScreen():GetStageStats():GetStageIndex();
} );
};
return t;
local t = LoadActor("ScreenWithMenuElements stage/stage" ) .. {
BeginCommand=cmd(playcommand,"Set", {
StageToShow = SCREENMAN:GetTopScreen():GetStageStats():GetStage();
StageNumber = SCREENMAN:GetTopScreen():GetStageStats():GetStageIndex();
} );
};
return t;
@@ -1,11 +1,11 @@
local t = LoadActor("stage" ) .. {
BeginCommand=cmd(playcommand,"Update");
CurrentSongChangedMessageCommand=cmd(playcommand,"Update");
UpdateCommand=cmd(playcommand,"Set", {
StageToShow = GAMESTATE:GetCurrentStage();
StageNumber = GAMESTATE:GetStageIndex();
} );
};
return t;
local t = LoadActor("stage" ) .. {
BeginCommand=cmd(playcommand,"Update");
CurrentSongChangedMessageCommand=cmd(playcommand,"Update");
UpdateCommand=cmd(playcommand,"Set", {
StageToShow = GAMESTATE:GetCurrentStage();
StageIndex = GAMESTATE:GetStageIndex();
} );
};
return t;
@@ -0,0 +1,31 @@
local stages = Def.ActorFrame {};
function MakeBitmapTest()
return LoadFont(Var "LoadingScreen","StageDisplay") .. {
InitCommand=cmd(shadowlength,0;uppercase,true;);
};
end
for _, s in ipairs(Stage) do
if s == "Stage_Next" then
stages[#stages+1] = MakeBitmapTest() .. {
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
self:settext( string.upper(FormatNumberAndSuffix(params.StageIndex+1)) );
self:diffuse( StageToColor(s) );
self:strokecolor( StageToStrokeColor(s) );
end;
};
else
stages[#stages+1] = MakeBitmapTest() .. {
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
self:settext( StageToLocalizedString(params.StageToShow) );
self:diffuse( StageToColor(s) );
self:strokecolor( StageToStrokeColor(s) );
end;
}
end
end
return stages;

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@@ -1,34 +0,0 @@
local stages = Def.ActorFrame {
LoadActor("_stage frame");
};
for _, s in ipairs(Stage) do
if s == "Stage_Normal" then
stages[#stages+1] = LoadFont("_sf square head bold stroke 28") .. {
InitCommand=cmd(shadowlength,0;zoom,0.5;diffuse,color("#208f00"););
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
if params.StageNumber then
self:settext( string.upper(FormatNumberAndSuffix(params.StageNumber+1)) );
end
end;
};
stages[#stages+1] = LoadFont("_sf square head bold 28") .. {
InitCommand=cmd(shadowlength,0;zoom,0.5;diffuse,color("#6cff00"););
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
if params.StageNumber then
self:settext( string.upper(FormatNumberAndSuffix(params.StageNumber+1)) );
end
end;
};
else
stages[#stages+1] = LoadActor("_stage " .. s) .. {
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
end;
}
end
end
return stages;
+16
View File
@@ -1851,3 +1851,19 @@ Off=Off
DoubleFor1Credit=Double For 1 Credit
2PlayersFor1Credit=2 Players For 1 Credit
[Stage]
1st=1st
2nd=2nd
3rd=3rd
4th=4th
5th=5th
6th=6th
Next=Next
Final=Final
Extra1=Extra
Extra2=Extra2
Nonstop=Nonstop
Oni=Oni
Endless=Endless
Event=Event
Demo=Demo
+29 -3
View File
@@ -28,6 +28,25 @@ local CourseDifficultyColors = {
Difficulty_Challenge = color("0.2,0.6,1.0,1"), -- blue
};
local StageColors = {
Stage_1st = color("#00ffc7"),
Stage_2nd = color("#58ff00"),
Stage_3rd = color("#f400ff"),
Stage_4th = color("#00ffda"),
Stage_5th = color("#ed00ff"),
Stage_6th = color("#73ff00"),
Stage_Next = color("#73ff00"),
Stage_Final = color("#ff0707"),
Stage_Extra1 = color("#fafa00"),
Stage_Extra2 = color("#ff0707"),
Stage_Nonstop = color("#FFFFFF"),
Stage_Oni = color("#FFFFFF"),
Stage_Endless = color("#FFFFFF"),
Stage_Event = color("#FFFFFF"),
Stage_Demo = color("#FFFFFF"),
};
function DifficultyDisplayTypeToColor( ddt )
local c = DifficultyDisplayTypeColors[ddt]
if c then return c end
@@ -50,11 +69,18 @@ function CourseDifficutlyToColor( cd )
return color("#000000");
end
function DifficultyAndStepsTypeToColor( difficulty, stepsType )
return DifficultyToColor( difficulty );
function StageToColor( stage )
local c = StageColors[stage];
if c then return c end
return color("#000000");
end
function StageToStrokeColor( stage )
local c = StageToColor(ddt);
return { c[1]/2, c[2]/2, c[3]/2, c[4] };
end
+30 -31
View File
@@ -596,11 +596,11 @@ BannerX=0
BannerY=0
BannerOnCommand=scaletoclipped,322,120;visible,false;ztest,1
BannerOffCommand=
ShowStage=true
StageX=SCREEN_CENTER_X+272
StageY=SCREEN_CENTER_Y-164
StageOnCommand=draworder,101;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
StageOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
ShowStageDisplay=true
StageDisplayX=SCREEN_CENTER_X+272
StageDisplayY=SCREEN_CENTER_Y-164
StageDisplayOnCommand=draworder,101;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
StageDisplayOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
CDTitleX=SCREEN_CENTER_X+240
CDTitleY=SCREEN_CENTER_Y-50
CDTitleFrontCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,"CullMode_Back";
@@ -944,14 +944,14 @@ CombinedLifeX=SCREEN_CENTER_X+0
CombinedLifeY=SCREEN_CENTER_Y-212
CombinedLifeOnCommand=addy,-100;linear,0.5;addy,100
CombinedLifeOffCommand=linear,0.5;addy,-100
ShowStage=not GAMESTATE:IsCourseMode()
StageX=SCREEN_CENTER_X+0
StageY=SCREEN_CENTER_Y-206
StageOnCommand=draworder,100;addy,-100;linear,0.5;addy,100
StageOffCommand=linear,0.5;addy,-100
ShowStageDisplay=not GAMESTATE:IsCourseMode()
StageDisplayX=SCREEN_CENTER_X+0
StageDisplayY=SCREEN_CENTER_Y-206
StageDisplayOnCommand=draworder,-1;addy,-100;linear,0.5;addy,100
StageDisplayOffCommand=linear,0.5;addy,-100
StageFrameX=SCREEN_CENTER_X
StageFrameY=SCREEN_CENTER_Y-206
StageFrameOnCommand=visible,false
StageFrameY=SCREEN_CENTER_Y-202
StageFrameOnCommand=draworder,-2;addy,-100;linear,0.5;addy,100
StageFrameOffCommand=
SongNumberP1X=SCREEN_CENTER_X-25
SongNumberP1Y=SCREEN_CENTER_Y-206
@@ -1091,10 +1091,10 @@ LifeP2X=SCREEN_CENTER_X+180
LifeP2Y=SCREEN_CENTER_Y+210
LifeP2OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
LifeP2OffCommand=linear,1;addy,100
StageX=SCREEN_CENTER_X+0
StageY=SCREEN_CENTER_Y+182
StageOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
StageOffCommand=linear,1;addy,100
StageDisplayX=SCREEN_CENTER_X+0
StageDisplayY=SCREEN_CENTER_Y+182
StageDisplayOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
StageDisplayOffCommand=linear,1;addy,100
SongNumberP1X=SCREEN_CENTER_X-30
SongNumberP1Y=SCREEN_CENTER_Y+200
SongNumberP1OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
@@ -1416,12 +1416,12 @@ ShowWinArea=false
ShowMaxCombo=true
ShowScoreArea=true
ShowTimeArea=false
ShowStage=true
ShowStageDisplay=true
StageX=SCREEN_CENTER_X+0
StageY=SCREEN_CENTER_Y-168
StageOnCommand=draworder,1;addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
StageOffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
StageDisplayX=SCREEN_CENTER_X+0
StageDisplayY=SCREEN_CENTER_Y-168
StageDisplayOnCommand=draworder,1;addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
StageDisplayOffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
DifficultyIconP1X=SCREEN_CENTER_X-154
DifficultyIconP1Y=SCREEN_CENTER_Y-110
@@ -1589,7 +1589,7 @@ ShowWinArea=false
ShowMaxCombo=false
ShowScoreArea=true
ShowTimeArea=false
ShowStage=false
ShowStageDisplay=false
[ScreenEvaluationOni]
Fallback="ScreenEvaluation"
@@ -1602,7 +1602,7 @@ ShowWinArea=false
ShowMaxCombo=false
ShowScoreArea=false
ShowTimeArea=true
ShowStage=false
ShowStageDisplay=false
PercentFrameP1X=SCREEN_CENTER_X-226
PercentFrameP1Y=SCREEN_CENTER_Y-140
PercentFrameP1OnCommand=addx,-SCREEN_WIDTH/2;sleep,0.0;decelerate,0.3;addx,SCREEN_WIDTH/2
@@ -1649,12 +1649,11 @@ ShowScoreArea=true
ShowTimeArea=false
FailedSoundTime=0
PassedSoundTime=0
ShowStage=false
ShowStage=true
StageX=SCREEN_CENTER_X+0
StageY=SCREEN_CENTER_Y-168
StageOnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
StageOffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
ShowStageDisplay=true
StageDisplayX=SCREEN_CENTER_X+0
StageDisplayY=SCREEN_CENTER_Y-168
StageDisplayOnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
StageDisplayOffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
DifficultyIconP1X=SCREEN_CENTER_X-106
DifficultyIconP1Y=SCREEN_CENTER_Y-160
DifficultyIconP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
@@ -2037,7 +2036,7 @@ ShowStepsType=false
Fallback="Screen"
AllowDisabledPlayerInput=false
StyleIcon=true
ShowStage=false
ShowStageDisplay=false
MemoryCardIcons=true
CancelTransitionsOut=false
HeaderX=SCREEN_LEFT+(SCREEN_WIDTH/4.25)
@@ -4168,7 +4167,7 @@ LifeP1OnCommand=visible,false
LifeP2OnCommand=visible,false
ScoreP1OnCommand=visible,false
ScoreP2OnCommand=visible,false
StageOnCommand=visible,false
StageDisplayOnCommand=visible,false
ScoreFrameOnCommand=visible,false
LifeFrameOnCommand=visible,false
DifficultyP1OnCommand=visible,false