fix high score displays not showing high score number
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@@ -27,7 +27,7 @@ function ComboGraph( pn )
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end
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local t = THEME:GetPathB("ScreenWithMenuElements2", "decorations" );
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local t = LoadFallbackB( "decorations" );
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t[#t+1] = GraphDisplay(PLAYER_1) .. {
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InitCommand = cmd(x,SCREEN_CENTER_X-222;y,SCREEN_CENTER_Y-16;draworder,1;);
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@@ -1 +1 @@
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return LoadFont("common normal") .. { InitCommand=cmd(settext,"Machine Record NN";);
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return LoadFont("common normal") .. { InitCommand=cmd(settext,"Machine Record #" .. (Var "MachineHighScoreNumber"); );
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@@ -1 +1 @@
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return LoadFont("common normal") .. { InitCommand=cmd(settext,"Personal Record NN";);
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return LoadFont("common normal") .. { InitCommand=cmd(settext,"Profile Record #" .. (Var "ProfileHighScoreNumber"); );
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@@ -605,6 +605,7 @@ void ScreenEvaluation::Init()
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{
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if( m_pStageStats->m_player[p].m_iMachineHighScoreIndex != -1 )
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{
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LuaThreadVariable var( "MachineHighScoreNumber", LuaReference::Create(m_pStageStats->m_player[p].m_iMachineHighScoreIndex+1) );
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m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord",m_pStageStats->m_player[p].m_iMachineHighScoreIndex+1) ) );
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m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprMachineRecord[p], m_sName );
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@@ -613,6 +614,7 @@ void ScreenEvaluation::Init()
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}
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if( m_pStageStats->m_player[p].m_iProfileHighScoreIndex != -1 )
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{
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LuaThreadVariable var( "ProfileHighScoreNumber", LuaReference::Create(m_pStageStats->m_player[p].m_iProfileHighScoreIndex+1) );
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m_sprProfileRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("ProfileRecord",m_pStageStats->m_player[p].m_iProfileHighScoreIndex+1) ) );
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m_sprProfileRecord[p]->SetName( ssprintf("ProfileRecordP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprProfileRecord[p], m_sName );
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