broadcast PlayerOptionsChanged with param

This commit is contained in:
Chris Danford
2008-03-31 04:33:46 +00:00
parent 35ec2217c5
commit 003678e5ce
+5 -1
View File
@@ -603,7 +603,11 @@ bool ScreenSelectMusic::DetectCodes( const InputEventPlus &input )
else if( !GAMESTATE->IsAnExtraStage() && CodeDetector::DetectAndAdjustMusicOptions(input.GameI.controller) )
{
m_soundOptionsChange.Play();
MESSAGEMAN->Broadcast( ssprintf("PlayerOptionsChangedP%i", input.pn+1) );
Message msg( "PlayerOptionsChanged" );
msg.SetParam( "PlayerNumber", input.pn );
MESSAGEMAN->Broadcast( msg );
MESSAGEMAN->Broadcast( "SongOptionsChanged" );
}
else