remove DifficultyIcon (replaced by DifficultyDisplay)
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@@ -36,34 +36,6 @@ local function DifficultyDisplay(pn)
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return t;
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end
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local function DifficultyIcons(pn)
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local function set(self, player)
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if player and player ~= pn then return end
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local Selection = GAMESTATE:GetCurrentSteps(pn) or GAMESTATE:GetCurrentTrail(pn)
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if not Selection then
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self:Unset();
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return
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end
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local dc = Selection:GetDifficulty()
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self:SetFromDifficulty( dc );
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end
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local t = Def.DifficultyIcon {
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File="_difficulty icons 1x6";
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InitCommand=function(self)
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self:player( pn );
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self:SetPlayer( pn );
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end;
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CurrentStepsP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end;
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CurrentStepsP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end;
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CurrentTrailP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end;
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CurrentTrailP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end;
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};
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return t;
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end
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local function Radar()
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local function set(self,player)
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local Selection = GAMESTATE:GetCurrentSteps(player) or GAMESTATE:GetCurrentTrail(player)
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@@ -393,27 +365,16 @@ local t = Def.ActorFrame {
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BeginCommand=cmd(x,SCREEN_CENTER_X-68;y,SCREEN_CENTER_Y-15);
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};
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--DifficultyIcons(PLAYER_1) .. {
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-- BeginCommand=cmd(x,SCREEN_CENTER_X-290;y,SCREEN_CENTER_Y-15);
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-- OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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-- OffCommand=cmd(linear,0.5;zoomy,0);
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--};
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--DifficultyIcons(PLAYER_2) .. {
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-- BeginCommand=cmd(x,SCREEN_CENTER_X-68;y,SCREEN_CENTER_Y-15);
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-- OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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-- OffCommand=cmd(linear,0.5;zoomy,0);
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--};
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--DifficultyDisplay(PLAYER_1) .. {
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-- BeginCommand=cmd(player,PLAYER_1;x,SCREEN_CENTER_X-254;y,SCREEN_CENTER_Y-20);
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-- OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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-- OffCommand=cmd(linear,0.5;zoomy,0);
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--};
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--DifficultyDisplay(PLAYER_2) .. {
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-- BeginCommand=cmd(player,PLAYER_2;x,SCREEN_CENTER_X-121;y,SCREEN_CENTER_Y-20);
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-- OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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-- OffCommand=cmd(linear,0.5;zoomy,0);
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--};
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DifficultyDisplay(PLAYER_1) .. {
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BeginCommand=cmd(player,PLAYER_1;x,SCREEN_CENTER_X-254;y,SCREEN_CENTER_Y-20);
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OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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OffCommand=cmd(linear,0.5;zoomy,0);
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};
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DifficultyDisplay(PLAYER_2) .. {
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BeginCommand=cmd(player,PLAYER_2;x,SCREEN_CENTER_X-121;y,SCREEN_CENTER_Y-20);
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OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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OffCommand=cmd(linear,0.5;zoomy,0);
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};
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Def.ActorFrame{
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InitCommand=cmd(x,SCREEN_CENTER_X-190;y,SCREEN_CENTER_Y-32);
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