stage -> SurvivedNumber (make code and element names match

This commit is contained in:
Chris Danford
2008-03-29 11:29:10 +00:00
parent 865894c96f
commit 4e5eb8f3c1
+1 -1
View File
@@ -399,7 +399,7 @@ void ScreenEvaluation::Init()
SET_XY( m_sprSurvivedFrame[p] );
this->AddChild( m_sprSurvivedFrame[p] );
m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "stage") );
m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "SurvivedNumber") );
m_textSurvivedNumber[p].SetShadowLength( 0 );
// curewater: edited the "# stages cleared" text so it deducts one if you failed.
// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)