stage -> SurvivedNumber (make code and element names match
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@@ -399,7 +399,7 @@ void ScreenEvaluation::Init()
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SET_XY( m_sprSurvivedFrame[p] );
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this->AddChild( m_sprSurvivedFrame[p] );
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m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "stage") );
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m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "SurvivedNumber") );
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m_textSurvivedNumber[p].SetShadowLength( 0 );
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// curewater: edited the "# stages cleared" text so it deducts one if you failed.
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// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
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