gameplay difficulty area cleanup

This commit is contained in:
Chris Danford
2008-03-27 10:12:08 +00:00
parent 7fff6b6afa
commit 6ba7aeefeb
7 changed files with 16 additions and 12 deletions
@@ -22,7 +22,7 @@ local function DifficultyDisplay(pn)
end
local t = Def.DifficultyDisplay {
Type="DifficultyDisplay"; -- metrics section
InitCommand=cmd(Load,"DifficultyDisplay",GAMESTATE:GetPlayerState(pn););
};
if pn == PLAYER_1 then
@@ -1,7 +1,7 @@
local t = Def.ActorFrame {
};
for idx, diff in pairs(Difficulty) do -- 0, Difficulty_Beginner
t[#t+1] = LoadActor( "_DifficultyDisplay 6x1" ) .. {
t[#t+1] = LoadActor( "_Difficulty icons 6x1" ) .. {
InitCommand=cmd(pause;setstate,Difficulty:Reverse()[diff]);
ShowCommand=cmd(stoptweening;linear,0.1;diffusealpha,1);
HideCommand=cmd(stoptweening;linear,0.1;diffusealpha,0);
@@ -1 +1 @@
BPMDisplay bpm
common normal
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+13 -9
View File
@@ -1026,18 +1026,18 @@ SongOptionsX=SCREEN_CENTER_X+0
SongOptionsY=SCREEN_CENTER_Y+230
SongOptionsOnCommand=zoom,0.5;addy,100;linear,0.5;addy,-100
SongOptionsOffCommand=linear,0.5;addy,100
DifficultyDisplayP1X=SCREEN_CENTER_X-254
DifficultyDisplayP1X=SCREEN_CENTER_X-250
DifficultyDisplayP1Y=
DifficultyDisplayP1OnCommand=
DifficultyDisplayP1OffCommand=linear,0.5;addx,-200
DifficultyDisplayP1SetReverseCommand=y,SCREEN_CENTER_Y-196;addx,-200;linear,0.5;addx,200
DifficultyDisplayP1SetNoReverseCommand=y,SCREEN_CENTER_Y+183;addx,-200;linear,0.5;addx,200
DifficultyDisplayP2X=SCREEN_CENTER_X+254
DifficultyDisplayP1SetNoReverseCommand=y,SCREEN_CENTER_Y+176;addx,-200;linear,0.5;addx,200
DifficultyDisplayP2X=SCREEN_CENTER_X+250
DifficultyDisplayP2Y=
DifficultyDisplayP2OnCommand=
DifficultyDisplayP2OffCommand=linear,0.5;addx,200
DifficultyDisplayP2SetReverseCommand=y,SCREEN_CENTER_Y-196;addx,-200;linear,0.5;addx,200
DifficultyDisplayP2SetNoReverseCommand=y,SCREEN_CENTER_Y+183;addx,-200;linear,0.5;addx,200
DifficultyDisplayP2SetNoReverseCommand=y,SCREEN_CENTER_Y+176;addx,-200;linear,0.5;addx,200
LyricsSetNoReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+160
LyricsSetReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
@@ -1964,6 +1964,8 @@ Fallback="LifeMeterBar"
FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
FrameSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)) end end
NumTicks=10
MaxTicks=14
TicksX=0
@@ -1972,12 +1974,15 @@ TicksOnCommand=shadowlength,0;stoke
TicksSetCommand=%function(self,param) self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)) if param.Meter > 9 then self:glowshift() else self:stopeffect() end end
ShowTicks=false
ShowMeter=true
ShowDescription=false
ZeroMeterString="?"
MeterX=10
MeterX=30
MeterY=0
MeterOnCommand=shadowlength,0
MeterOnCommand=shadowlength,0;zoom,0.5
MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)) end end
ShowDescription=true
DescriptionX=-10
DescriptionY=0
DescriptionOnCommand=zoom,0.5;shadowlength,0;
ShowAutogen=true
AutogenX=0
AutogenY=0
@@ -2024,7 +2029,6 @@ MeterSetCommand=%function(self,param) self:diffuse(DifficultyDisplayTypeToColor(
Fallback="DifficultyDisplay"
MeterOnCommand=shadowlength,0;zoom,0.5
FrameOnCommand=
MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)) end end
ShowAutogen=false
ShowStepsType=false
@@ -4419,4 +4423,4 @@ FrameY=0
TextX=0
TextY=0
TextOnCommand=zoom,0.5;shadowlength,0;
TextInitCommand=%function(self,param) self:diffuse(PlayerColor(param.PlayerState:GetPlayerNumber())) end
TextLoadCommand=%function(self,param) self:diffuse(PlayerColor(param.PlayerState:GetPlayerNumber())) end