add lua binding
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@@ -11,6 +11,7 @@ XToString( PlayerNumber );
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XToLocalizedString( PlayerNumber );
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LuaFunction( PlayerNumberToString, PlayerNumberToString(Enum::Check<PlayerNumber>(L, 1)) );
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LuaXType( PlayerNumber );
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LuaFunction( PlayerNumberToLocalizedString, PlayerNumberToLocalizedString(Enum::Check<PlayerNumber>(L, 1)) );
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static const char *MultiPlayerNames[] = {
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"P1",
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