GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
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@@ -83,7 +83,7 @@ void CatalogXml::Save( LoadingWindow *loading_window )
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FOREACH_CONST( StepsType, vStepsTypesToShow, st )
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{
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XNode* p3 = p2->AppendChild( "StepsType" );
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p3->AppendAttr( "StepsType", GAMEMAN->GetStepsTypeInfo(*st).szName );
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p3->AppendAttr( "StepsType", GameManager::GetStepsTypeInfo(*st).szName );
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int iNumStepsInGroupAndStepsType[NUM_Difficulty];
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ZERO( iNumStepsInGroupAndStepsType );
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@@ -297,8 +297,8 @@ void CatalogXml::Save( LoadingWindow *loading_window )
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XNode* pNode2 = pNode->AppendChild( "StepsType" );
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FOREACH_CONST( StepsType, vStepsTypesToShow, iter )
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{
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XNode* pNode3 = pNode2->AppendChild( "StepsType", GAMEMAN->GetStepsTypeInfo(*iter).szName );
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pNode3->AppendAttr( "DisplayAs", GAMEMAN->GetStepsTypeInfo(*iter).GetLocalizedString() );
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XNode* pNode3 = pNode2->AppendChild( "StepsType", GameManager::GetStepsTypeInfo(*iter).szName );
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pNode3->AppendAttr( "DisplayAs", GameManager::GetStepsTypeInfo(*iter).GetLocalizedString() );
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}
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}
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@@ -387,7 +387,7 @@ void EditMenu::OnRowValueChanged( EditMenuRow row )
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// fall through
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case ROW_STEPS_TYPE:
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m_textValue[ROW_STEPS_TYPE].SetText( GAMEMAN->GetStepsTypeInfo(GetSelectedStepsType()).GetLocalizedString() );
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m_textValue[ROW_STEPS_TYPE].SetText( GameManager::GetStepsTypeInfo(GetSelectedStepsType()).GetLocalizedString() );
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{
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Difficulty dcOld = Difficulty_Invalid;
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@@ -501,7 +501,7 @@ void EditMenu::OnRowValueChanged( EditMenuRow row )
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case ROW_SOURCE_STEPS_TYPE:
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m_textLabel[ROW_SOURCE_STEPS_TYPE].SetVisible( GetSelectedSteps() ? false : true );
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m_textValue[ROW_SOURCE_STEPS_TYPE].SetVisible( GetSelectedSteps() ? false : true );
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m_textValue[ROW_SOURCE_STEPS_TYPE].SetText( GAMEMAN->GetStepsTypeInfo(GetSelectedSourceStepsType()).GetLocalizedString() );
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m_textValue[ROW_SOURCE_STEPS_TYPE].SetText( GameManager::GetStepsTypeInfo(GetSelectedSourceStepsType()).GetLocalizedString() );
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m_vpSourceSteps.clear();
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m_vpSourceSteps.push_back( StepsAndDifficulty(NULL,Difficulty_Invalid) ); // "blank"
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@@ -45,7 +45,7 @@ LuaXType( RadarCategory );
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RString StepsTypeToString( StepsType st )
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{
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RString s = GAMEMAN->GetStepsTypeInfo( st ).szName;
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RString s = GameManager::GetStepsTypeInfo( st ).szName;
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/* foo-bar -> Foo_Bar */
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s.Replace('-','_');
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for( size_t i = 0; i < s.size(); ++i )
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@@ -40,7 +40,7 @@ public:
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int GetIndexFromGame( const Game* pGame ) const;
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const Game* GetGameFromIndex( int index ) const;
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const StepsTypeInfo &GetStepsTypeInfo( StepsType st ) const;
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static const StepsTypeInfo &GetStepsTypeInfo( StepsType st );
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static StepsType StringToStepsType( RString sStepsType );
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static const Game* StringToGameType( RString sGameType );
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const Style* GameAndStringToStyle( const Game* pGame, RString sStyle );
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@@ -613,7 +613,7 @@ static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameTo
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}
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int iNumNewTracks = GAMEMAN->GetStepsTypeInfo( out.m_StepsType ).iNumTracks;
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int iNumNewTracks = GameManager::GetStepsTypeInfo( out.m_StepsType ).iNumTracks;
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vector<int> iTransformNewToOld;
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iTransformNewToOld.resize( iNumNewTracks, -1 );
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@@ -190,9 +190,9 @@ static RString GetSMNotesTag( const Song &song, const Steps &in, bool bSavingCac
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lines.push_back( "" );
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// Escape to prevent some clown from making a comment of "\r\n;"
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lines.push_back( ssprintf("//---------------%s - %s----------------",
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GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) );
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GameManager::GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) );
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lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" );
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lines.push_back( ssprintf( " %s:", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) );
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lines.push_back( ssprintf( " %s:", GameManager::GetStepsTypeInfo(in.m_StepsType).szName ) );
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lines.push_back( ssprintf( " %s:", SmEscape(in.GetDescription()).c_str() ) );
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lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) );
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lines.push_back( ssprintf( " %d:", in.GetMeter() ) );
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@@ -1197,7 +1197,7 @@ public:
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m_Def.m_vsChoices.clear();
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FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
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{
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RString s = GAMEMAN->GetStepsTypeInfo( *st ).GetLocalizedString();
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RString s = GameManager::GetStepsTypeInfo( *st ).GetLocalizedString();
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m_Def.m_vsChoices.push_back( s );
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}
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@@ -1066,7 +1066,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
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pGeneralDataNode->AppendChild( "LastDifficulty", DifficultyToString(m_LastDifficulty) );
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pGeneralDataNode->AppendChild( "LastCourseDifficulty", DifficultyToString(m_LastCourseDifficulty) );
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if( m_LastStepsType != StepsType_Invalid )
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pGeneralDataNode->AppendChild( "LastStepsType", GAMEMAN->GetStepsTypeInfo(m_LastStepsType).szName );
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pGeneralDataNode->AppendChild( "LastStepsType", GameManager::GetStepsTypeInfo(m_LastStepsType).szName );
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pGeneralDataNode->AppendChild( m_lastSong.CreateNode() );
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pGeneralDataNode->AppendChild( m_lastCourse.CreateNode() );
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pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays );
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@@ -1577,7 +1577,7 @@ XNode* Profile::SaveCategoryScoresCreateNode() const
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continue;
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XNode* pStepsTypeNode = pNode->AppendChild( "StepsType" );
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pStepsTypeNode->AppendAttr( "Type", GAMEMAN->GetStepsTypeInfo(st).szName );
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pStepsTypeNode->AppendAttr( "Type", GameManager::GetStepsTypeInfo(st).szName );
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FOREACH_ENUM( RankingCategory,rc )
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{
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@@ -1494,7 +1494,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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RString s = ssprintf(
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SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",
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GAMEMAN->GetStepsTypeInfo( pSteps->m_StepsType ).szName,
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GameManager::GetStepsTypeInfo( pSteps->m_StepsType ).szName,
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DifficultyToString( pSteps->GetDifficulty() ).c_str(),
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pSteps->GetDescription().c_str(),
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it - vSteps.begin() + 1,
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@@ -1285,7 +1285,7 @@ void ScreenGameplay::LoadLights()
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/* fall through */
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}
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NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GAMEMAN->GetStepsTypeInfo(STEPS_TYPE_LIGHTS_CABINET).iNumTracks );
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NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::GetStepsTypeInfo(STEPS_TYPE_LIGHTS_CABINET).iNumTracks );
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}
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void ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic )
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@@ -60,7 +60,7 @@ static void SetNextCombination()
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GAMESTATE->m_stEdit.Set( curVal.st );
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GAMESTATE->m_cdEdit.Set( curVal.cd );
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// XXX Testing.
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SCREENMAN->SystemMessage( ssprintf("%s, %s", GAMEMAN->GetStepsTypeInfo(curVal.st).szName, DifficultyToString(curVal.cd).c_str()) );
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SCREENMAN->SystemMessage( ssprintf("%s, %s", GameManager::GetStepsTypeInfo(curVal.st).szName, DifficultyToString(curVal.cd).c_str()) );
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RefreshTrail();
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}
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@@ -93,7 +93,7 @@ void ScreenOptionsManageEditSteps::BeginScreen()
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def.m_sExplanationName = "Select Edit Steps";
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def.m_vsChoices.clear();
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StepsType st = (*s)->m_StepsType;
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RString sType = GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString();
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RString sType = GameManager::GetStepsTypeInfo(st).GetLocalizedString();
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def.m_vsChoices.push_back( sType );
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def.m_bAllowThemeItems = false; // already themed
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iIndex++;
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@@ -186,7 +186,7 @@ float ScreenRanking::SetPage( const PageToShow &pts )
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// init page
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//
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StepsType st = pts.aTypes.front().second;
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m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() );
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m_textStepsType.SetText( GameManager::GetStepsTypeInfo(st).GetLocalizedString() );
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return 0;
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}
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@@ -917,11 +917,11 @@ void Song::AddAutoGenNotes()
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/* If m_bAutogenSteps is disabled, only autogen lights. */
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if( !PREFSMAN->m_bAutogenSteps && stMissing != STEPS_TYPE_LIGHTS_CABINET )
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continue;
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if( !GAMEMAN->GetStepsTypeInfo(stMissing).bAllowAutogen )
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if( !GameManager::GetStepsTypeInfo(stMissing).bAllowAutogen )
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continue;
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// missing Steps of this type
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int iNumTracksOfMissing = GAMEMAN->GetStepsTypeInfo(stMissing).iNumTracks;
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int iNumTracksOfMissing = GameManager::GetStepsTypeInfo(stMissing).iNumTracks;
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// look for closest match
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StepsType stBestMatch = StepsType_Invalid;
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@@ -933,7 +933,7 @@ void Song::AddAutoGenNotes()
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continue;
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/* has (non-autogen) Steps of this type */
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const int iNumTracks = GAMEMAN->GetStepsTypeInfo(st).iNumTracks;
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const int iNumTracks = GameManager::GetStepsTypeInfo(st).iNumTracks;
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const int iTrackDifference = abs(iNumTracks-iNumTracksOfMissing);
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if( iTrackDifference < iBestTrackDifference )
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{
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@@ -63,7 +63,7 @@ unsigned Steps::GetHash() const
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void Steps::SetNoteData( const NoteData& noteDataNew )
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{
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ASSERT( noteDataNew.GetNumTracks() == GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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ASSERT( noteDataNew.GetNumTracks() == GameManager::GetStepsTypeInfo(m_StepsType).iNumTracks );
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DeAutogen( false );
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@@ -86,7 +86,7 @@ void Steps::GetNoteData( NoteData& noteDataOut ) const
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else
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{
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noteDataOut.ClearAll();
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noteDataOut.SetNumTracks( GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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noteDataOut.SetNumTracks( GameManager::GetStepsTypeInfo(m_StepsType).iNumTracks );
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}
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}
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@@ -214,7 +214,7 @@ void Steps::Decompress() const
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m_bNoteDataIsFilled = true;
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int iNewTracks = GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks;
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int iNewTracks = GameManager::GetStepsTypeInfo(m_StepsType).iNumTracks;
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if( this->m_StepsType == STEPS_TYPE_LIGHTS_CABINET )
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{
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@@ -267,7 +267,7 @@ void Steps::Decompress() const
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// load from compressed
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bool bComposite = m_StepsType == STEPS_TYPE_DANCE_ROUTINE;
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m_bNoteDataIsFilled = true;
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m_pNoteData->SetNumTracks( GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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m_pNoteData->SetNumTracks( GameManager::GetStepsTypeInfo(m_StepsType).iNumTracks );
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NoteDataUtil::LoadFromSMNoteDataString( *m_pNoteData, m_sNoteDataCompressed, bComposite );
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}
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@@ -352,7 +352,7 @@ void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds
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m_StepsType = ntTo;
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NoteData noteData;
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pSource->GetNoteData( noteData );
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noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
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noteData.SetNumTracks( GameManager::GetStepsTypeInfo(ntTo).iNumTracks );
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parent = NULL;
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this->SetNoteData( noteData );
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this->SetDescription( pSource->GetDescription() );
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@@ -365,7 +365,7 @@ void Steps::CreateBlank( StepsType ntTo )
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{
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m_StepsType = ntTo;
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NoteData noteData;
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noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
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noteData.SetNumTracks( GameManager::GetStepsTypeInfo(ntTo).iNumTracks );
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this->SetNoteData( noteData );
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}
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@@ -280,7 +280,7 @@ XNode* StepsID::CreateNode() const
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{
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XNode* pNode = new XNode( "Steps" );
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pNode->AppendAttr( "StepsType", GAMEMAN->GetStepsTypeInfo(st).szName );
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pNode->AppendAttr( "StepsType", GameManager::GetStepsTypeInfo(st).szName );
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pNode->AppendAttr( "Difficulty", DifficultyToString(dc) );
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if( dc == Difficulty_Edit )
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{
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@@ -319,7 +319,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
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RString StepsID::ToString() const
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{
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RString s = GAMEMAN->GetStepsTypeInfo( st ).szName;
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RString s = GameManager::GetStepsTypeInfo( st ).szName;
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s += " " + DifficultyToString( dc );
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if( dc == Difficulty_Edit )
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{
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@@ -43,7 +43,7 @@ XNode* TrailID::CreateNode() const
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{
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XNode* pNode = new XNode( "Trail" );
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pNode->AppendAttr( "StepsType", GAMEMAN->GetStepsTypeInfo(st).szName );
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pNode->AppendAttr( "StepsType", GameManager::GetStepsTypeInfo(st).szName );
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pNode->AppendAttr( "CourseDifficulty", DifficultyToString(cd) );
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return pNode;
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@@ -65,7 +65,7 @@ void TrailID::LoadFromNode( const XNode* pNode )
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RString TrailID::ToString() const
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{
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RString s = GAMEMAN->GetStepsTypeInfo(st).szName;
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RString s = GameManager::GetStepsTypeInfo(st).szName;
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s += " " + DifficultyToString( cd );
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return s;
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}
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