remove totalScore area (old Ez2 thing)

This commit is contained in:
Chris Danford
2008-04-08 02:23:06 +00:00
parent 26c13ee917
commit cb3c8360cd
2 changed files with 5 additions and 39 deletions
+4 -35
View File
@@ -47,7 +47,7 @@ LuaFunction( JudgmentLineToLocalizedString, JudgmentLineToLocalizedString(Enum::
static const char *DetailLineNames[NUM_DetailLine] =
{
"Jumps", "Holds", "Mines", "Hands", "Rolls",
"NumSteps","Jumps", "Holds", "Mines", "Hands", "Rolls",
};
XToString( DetailLine );
@@ -66,7 +66,6 @@ XToString( DetailLine );
#define SHOW_DETAIL_AREA THEME->GetMetricB(m_sName,"ShowDetailArea")
#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
#define SHOW_TOTAL_SCORE_AREA THEME->GetMetricB(m_sName,"ShowTotalScoreArea")
#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
#define SHOW_RECORDS_AREA THEME->GetMetricB(m_sName,"ShowRecordsArea")
#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI(m_sName,"MaxComboNumDigits")
@@ -86,7 +85,7 @@ void ScreenEvaluation::Init()
// debugging
//
if( PREFSMAN->m_bScreenTestMode && CommonMetrics::INITIAL_SCREEN == m_sName )
if( PREFSMAN->m_bScreenTestMode && CommonMetrics::INITIAL_SCREEN == m_sName ) // Only fill StageStats with fake info if we're the InitialScreen (i.e. StageStats not already filled)
{
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
@@ -173,6 +172,7 @@ void ScreenEvaluation::Init()
ss.m_player[p].m_iTapNoteScores[TNS_W3] = RandomInt( 3 );
ss.m_player[p].m_iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false);
ss.m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 );
ss.m_player[p].m_iScore = rand() % (90*1000*1000);
}
}
@@ -403,7 +403,6 @@ void ScreenEvaluation::Init()
this->AddChild( m_sprSurvivedFrame[p] );
m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "SurvivedNumber") );
m_textSurvivedNumber[p].SetShadowLength( 0 );
// curewater: edited the "# stages cleared" text so it deducts one if you failed.
// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
m_textSurvivedNumber[p].SetText( ssprintf("%02d", m_pStageStats->m_player[p].m_iSongsPassed) );
@@ -461,7 +460,6 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_textJudgmentLineNumber[l][p].LoadFromFont( THEME->GetPathF(m_sName, "JudgmentLineNumber") );
m_textJudgmentLineNumber[l][p].SetShadowLength( 0 );
m_textJudgmentLineNumber[l][p].SetName( JudgmentLineToString(l)+ssprintf("NumberP%d",p+1) );
ActorUtil::LoadAllCommands( m_textJudgmentLineNumber[l][p], m_sName );
SET_XY( m_textJudgmentLineNumber[l][p] );
@@ -538,8 +536,7 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "Score") );
m_textScore[p].SetShadowLength( 0 );
m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "ScoreNumber") );
m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
ActorUtil::LoadAllCommands( m_textScore[p], m_sName );
SET_XY( m_textScore[p] );
@@ -548,33 +545,6 @@ void ScreenEvaluation::Init()
}
}
if( SHOW_TOTAL_SCORE_AREA )
{
m_sprTotalScoreLabel.Load( THEME->GetPathG(m_sName,"TotalScoreLabel") );
m_sprTotalScoreLabel->SetName( "TotalScoreLabel" );
ActorUtil::LoadAllCommands( *m_sprTotalScoreLabel, m_sName );
SET_XY( m_sprTotalScoreLabel );
this->AddChild( m_sprTotalScoreLabel );
FOREACH_EnabledPlayer( p )
{
int iTotalScore=0;
for( unsigned i=0; i<STATSMAN->m_vPlayedStageStats.size(); i++ )
iTotalScore += STATSMAN->m_vPlayedStageStats[i].m_player[p].m_iScore;
//iTotalScore += m_pStageStats->m_player[p].iScore;
m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "TotalScore") );
m_textTotalScore[p].SetShadowLength( 0 );
m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) );
m_textTotalScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS+2, iTotalScore) );
ActorUtil::LoadAllCommands( m_textTotalScore[p], m_sName );
SET_XY( m_textTotalScore[p] );
this->AddChild( &m_textTotalScore[p] );
}
}
//
// init time area
//
@@ -598,7 +568,6 @@ void ScreenEvaluation::Init()
}
}
//
// init records area
//
+1 -4
View File
@@ -29,6 +29,7 @@ enum JudgmentLine
};
enum DetailLine
{
DetailLine_NumSteps,
DetailLine_Jumps,
DetailLine_Holds,
DetailLine_Mines,
@@ -100,10 +101,6 @@ protected:
AutoActor m_sprScoreLabel;
BitmapText m_textScore[NUM_PLAYERS];
// total score area
AutoActor m_sprTotalScoreLabel;
BitmapText m_textTotalScore[NUM_PLAYERS];
// time area
AutoActor m_sprTimeLabel;
BitmapText m_textTime[NUM_PLAYERS];