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// Possible NextScreen names:
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// - ScreenCaution
// - ScreenEz2SelectPlayer
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// - ScreenSelectMode
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// - ScreenInstructions
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// - ScreenSelectCourse
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// - ScreenSelectStyle
// - ScreenSelectStyle5th
// - ScreenSelectDifficulty
// - ScreenSelectDifficultyEX
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// - ScreenSelectGroup
// - ScreenSelectMusic
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// - ScreenSelectStyle5th
// - ScreenSelectStyle
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2002-08-27 03:59:22 +00:00
[Common]
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ColorP1 = 0.4,1.0,0.8,1 // sea green
ColorP2 = 1.0,0.5,0.2,1 // orange
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InitialScreen = ScreenCompany
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[Notes]
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DefaultScrollDirection = 0
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[ScreenTitleMenu]
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ChoicesX = 320
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ChoicesStartY = 92
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ChoicesSpacingY = 52
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ChoicesShadowLength = 5
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HelpX = 320
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HelpY = 440
ColorNotSelected = 1,1,1,1
ColorSelected = 0.5,1,0.5,1
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ZoomNotSelected = 1.0
ZoomSelected = 1.3
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SecondsBetweenComments = 12
SecondsBeforeAttract = 30
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HelpTextHome = Use &UP; &DOWN; to select, then press START
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HelpTextPay = Press START to begin
HelpTextFree = Press START to begin
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NextScreen = ScreenCaution
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[ScreenCaution]
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NextScreen = ScreenSelectStyle
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[ScreenEz2SelectPlayer]
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JoinFrameP1X = 120
JoinFrameP1Y = 350
JoinFrameP2X = 520
JoinFrameP2Y = 350
JoinMessageP1X = 120
JoinMessageP1Y = 336
JoinMessageP2X = 520
JoinMessageP2Y = 336
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HelpText = Press &DOWN; on the pad to join
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TimerSeconds = 40
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NextScreen = ScreenSelectGroup
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SilentWait = 1
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BounceJoinMessage = 1
FoldOnJoin = 1
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[ScreenSelectStyle]
Choices = single,versus,couple,double,solo
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 40
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NextScreen1 = ScreenSelectDifficulty
NextScreen2 = ScreenSelectDifficulty
NextScreen3 = ScreenSelectDifficulty
NextScreen4 = ScreenSelectDifficulty
NextScreen5 = ScreenSelectDifficulty
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JointPremiumOnCommand = x,550;y,84;xoffset,400;bounceend,0.5;xoffset,-400;glowshift;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.3
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JointPremiumOffCommand = bouncebegin,0.5;xoffset,400
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Icon1OnCommand = x,60;y,84;xoffset,-800;sleep,0.20;decelerate,0.3;xoffset,800
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Icon1OffCommand = bouncebegin,0.5;zoomy,0
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Icon2OnCommand = x,140;y,84;xoffset,-800;sleep,0.15;decelerate,0.3;xoffset,800
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Icon2OffCommand = bouncebegin,0.5;zoomy,0
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Icon3OnCommand = x,220;y,84;xoffset,-800;sleep,0.10;decelerate,0.3;xoffset,800
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Icon3OffCommand = bouncebegin,0.5;zoomy,0
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Icon4OnCommand = x,300;y,84;xoffset,-800;sleep,0.05;decelerate,0.3;xoffset,800
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Icon4OffCommand = bouncebegin,0.5;zoomy,0
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Icon5OnCommand = x,380;y,84;xoffset,-800;sleep,0.00;decelerate,0.3;xoffset,800
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Icon5OffCommand = bouncebegin,0.5;zoomy,0
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IconGainFocusCommand = glowshift;effectperiod,0.5
IconLoseFocusCommand = stopeffect
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DisabledColor = 0.2,0.2,0.2,1
ExplanationOnCommand = x,480;y,170;xoffset,400;bounceend,0.5;xoffset,-400
ExplanationOffCommand = bouncebegin,0.5;xoffset,400
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WarningOnCommand = x,480;y,280;zoomy,0;decelerate,0.5;zoomy,1;y,400;diffuseshift;effectcolor1,1,1,1,1;effectcolor2,0.4,0.4,0.4,1
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WarningOffCommand = accelerate,0.3;zoomy,0;y,280
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InfoOnCommand = x,480;y,280;zoomy,0;bounceend,0.5;zoomy,1
InfoOffCommand = bouncebegin,0.5;zoomy,0
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PictureOnCommand = x,160;y,260;diffuse,1,1,1,0;glow,1,1,1,0;linear,0.2;glow,1,1,1,1;linear,0.0;diffuse,1,1,1,1;linear,0.2;glow,1,1,1,0
PictureOffCommand = linear,0.5;diffuse,1,1,1,0
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[ScreenSelectStyle5th]
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 40
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NextScreen = ScreenSelectDifficulty
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[ScreenSelectMode]
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JoinFrameP1X = 120
JoinFrameP1Y = 350
JoinFrameP2X = 520
JoinFrameP2Y = 350
JoinMessageP1X = 120
JoinMessageP1Y = 336
JoinMessageP2X = 520
JoinMessageP2Y = 336
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GuideX = 320
GuideY = 374
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HelpText = Press &DOWN; on the pad to join. Press &LEFT; &RIGHT; to change styles, then press START
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TimerSeconds = 40
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NextScreen = ScreenSelectGroup
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ScrollingListX = 320
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ScrollingListY = 250
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UseSelectionBGAnimations = 0
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SelectionSpecificBGAnimations = 0
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BounceJoinMessage = 1
FoldOnJoin = 1
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[ScreenStyleSplash]
NextScreen = ScreenSelectGroup
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HelpText =
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[ScreenSelectDifficulty]
Choices = arcade-beginner,arcade-easy,arcade-medium,arcade-hard,nonstop,oni,endless
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HelpText = Use &LEFT; &RIGHT; to select, then press START
TimerSeconds = 40
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NextScreen1 = ScreenSelectGroup
NextScreen2 = ScreenSelectGroup
NextScreen3 = ScreenSelectGroup
NextScreen4 = ScreenSelectGroup
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NextScreen5 = ScreenInstructions
NextScreen6 = ScreenInstructions
NextScreen7 = ScreenInstructions
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NumChoicesOnPage1 = 4
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LockInputSeconds = 0.8
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SleepAfterChoiceSeconds = 0.3
SleepAfterTweenOffSeconds = 0.8
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MorePage1OnCommand = diffuse,1,1,1,0;x,580;y,90;linear,0.5;diffuse,1,1,1,1
MorePage1OffCommand = linear,0.5;diffuse,1,1,1,0
MorePage2OnCommand = x,700;y,90
MorePage2OffCommand = linear,0.5;diffuse,1,1,1,0
ExplanationPage1OnCommand = x,170;y,70;xoffset,-400;bounceend,0.5;xoffset,400;
ExplanationPage1OffCommand = bouncebegin,0.5;xoffset,-400
ExplanationPage2OnCommand = x,1100;y,70
ExplanationPage2OffCommand = bouncebegin,0.5;xoffset,400
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InfoPage1Choice1OnCommand = vertalign,bottom;x,90;y,180;xoffset,-800;sleep,0.0;decelerate,0.4;xoffset,800
InfoPage1Choice1OffCommand = sleep,0.3;accelerate,0.4;xoffset,-800
InfoPage1Choice2OnCommand = vertalign,bottom;x,246;y,220;xoffset,-800;sleep,0.2;decelerate,0.4;xoffset,800
InfoPage1Choice2OffCommand = sleep,0.5;accelerate,0.4;xoffset,-800
InfoPage1Choice3OnCommand = vertalign,bottom;x,394;y,180;xoffset,-800;sleep,0.4;decelerate,0.4;xoffset,800
InfoPage1Choice3OffCommand = sleep,0.7;accelerate,0.4;xoffset,-800
InfoPage1Choice4OnCommand = vertalign,bottom;x,542;y,220;xoffset,-800;sleep,0.6;decelerate,0.4;xoffset,800
InfoPage1Choice4OffCommand = sleep,0.9;accelerate,0.4;xoffset,-800
InfoPage2Choice1OnCommand = vertalign,bottom;x,760;y,200
InfoPage2Choice1OffCommand = sleep,0.3;accelerate,0.4;xoffset,-800
InfoPage2Choice2OnCommand = vertalign,bottom;x,960;y,200
InfoPage2Choice2OffCommand = sleep,0.5;accelerate,0.4;xoffset,-800
InfoPage2Choice3OnCommand = vertalign,bottom;x,1160;y,200
InfoPage2Choice3OffCommand = sleep,0.7;accelerate,0.4;xoffset,-800
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PicturePage1Choice1OnCommand = vertalign,top;x,90;y,180;zoomy,0.0;sleep,0.4;bounceend,0.3;zoomy,1
PicturePage1Choice1OffCommand = sleep,0.0;bouncebegin,0.3;zoomy,0
PicturePage1Choice2OnCommand = vertalign,top;x,246;y,220;zoomy,0.0;sleep,0.6;bounceend,0.3;zoomy,1
PicturePage1Choice2OffCommand = sleep,0.2;bouncebegin,0.3;zoomy,0
PicturePage1Choice3OnCommand = vertalign,top;x,394;y,180;zoomy,0.0;sleep,0.8;bounceend,0.3;zoomy,1
PicturePage1Choice3OffCommand = sleep,0.4;bouncebegin,0.3;zoomy,0
PicturePage1Choice4OnCommand = vertalign,top;x,542;y,220;zoomy,0.0;sleep,1.0;bounceend,0.3;zoomy,1
PicturePage1Choice4OffCommand = sleep,0.6;bouncebegin,0.3;zoomy,0
PicturePage2Choice1OnCommand = vertalign,top;x,760;y,200;
PicturePage2Choice1OffCommand = sleep,0.0;bouncebegin,0.3;zoomy,0
PicturePage2Choice2OnCommand = vertalign,top;x,960;y,200
PicturePage2Choice2OffCommand = sleep,0.2;bouncebegin,0.3;zoomy,0
PicturePage2Choice3OnCommand = vertalign,top;x,1160;y,200
PicturePage2Choice3OffCommand = sleep,0.4;bouncebegin,0.3;zoomy,0
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CursorOnCommand = diffuse,1,1,1,0;rotationz,6;zoom,4;linear,0.3;diffuse,1,1,1,1;rotationz,0;zoom,1;glowshift;effectperiod,0.5
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CursorChooseCommand = sleep,0.2;linear,0.2;xoffset,10;yoffset,10
CursorOffCommand = sleep,0.2;linear,0.3;zoom,0
CursorP1OffsetXFromPicture = -40
CursorP1OffsetYFromPicture = 188
CursorP2OffsetXFromPicture = +40
CursorP2OffsetYFromPicture = 188
ShadowOnCommand = diffuse,1,1,1,0;rotationz,6;zoom,4;linear,0.3;diffuse,1,1,1,1;rotationz,0;zoom,1
ShadowChooseCommand = sleep,0.2;linear,0.2;diffuse,1,1,1,0
ShadowOffCommand = sleep,0.2;linear,0.3;diffuse,1,1,1,0
ShadowLengthX = 10
ShadowLengthY = 10
OKOnCommand = diffuse,1,1,1,1
OKChooseCommand = diffuse,1,1,1,1;zoom,2;linear,0.2;diffuse,1,1,1,1;zoom,1
OKOffCommand = sleep,0.2;linear,0.3;zoom,0
DisabledColor = 0.2,0.2,0.2,1
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[ScreenSelectDifficultyEx]
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DifficultyP1X = 216
DifficultyP1Y = 180
DifficultyP2X = 440
DifficultyP2Y = 180
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CursorOffsetP1X = +40
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CursorOffsetP1Y = 200
CursorOffsetP2X = +40
CursorOffsetP2Y = 200
InitialChoice = 0
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 60
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NextScreenArcade = ScreenSelectGroup
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NextScreenOni = ScreenInstructions
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NextScreenBattle = ScreenInstructions
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[ScreenSelectGroup]
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FrameOnCommand = x,180;y,160;xoffset,-400;bounceend,0.5;xoffset,400
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FrameOffCommand = sleep,0.6;bouncebegin,0.5;xoffset,-400
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BannerOnCommand = x,182;y,158;xoffset,-400;bounceend,0.5;xoffset,400
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BannerOffCommand = sleep,0.6;bouncebegin,0.5;xoffset,-400
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BannerWidth = 288
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BannerHeight = 92
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NumberOnCommand = x,116;y,224;horizalign,right;shadowlength,0;xoffset,-400;bounceend,0.5;xoffset,400
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NumberOffCommand = sleep,0.6;bouncebegin,0.5;xoffset,-400
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ExplanationOnCommand = x,110;y,66;xoffset,-400;bounceend,0.5;xoffset,400
ExplanationOffCommand = bouncebegin,0.5;xoffset,-400
ContentsOnCommand = x,320;y,260;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
ContentsOffCommand = linear,0.5;diffuse,1,1,1,0
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GroupListOnCommand = x,504;y,200
GroupListOffCommand =
MusicListOnCommand = x,20;y,276
MusicListOffCommand =
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SleepAfterTweenOffSeconds = 0.8
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 40
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NextScreen = ScreenInstructions
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[GroupList]
StartX = 0
StartY = -136
SpacingX = 0
SpacingY = 26
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GainFocusCommand = stoptweening;glowshift;effectperiod,0.5;linear,0.2;x,-40
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LoseFocusCommand = stoptweening;stopeffect;linear,0.2;x,0
[MusicList]
NumColumns = 4
NumRows = 10
StartX =
StartY =
SpacingX = 150
CropWidth = 146
InitCommand = horizalign,left;vertalign,top;shadowlength,2;zoom,0.5;
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[ScreenInstructions]
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NextScreenArcade = ScreenSelectMusic
NextScreenOni = ScreenSelectCourse
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NextScreenBattle = ScreenSelectMusic
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HelpText = Press START to continue
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TimerSeconds = 15
[ScreenSelectMusic]
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BannerFrameOnCommand = x,160;y,162;xoffset,-400;bounceend,0.5;xoffset,400
BannerFrameOffCommand = bouncebegin,0.5;xoffset,-400
BannerOnCommand = x,150;y,170;xoffset,-400;bounceend,0.5;xoffset,400
BannerOffCommand = bouncebegin,0.5;xoffset,-400
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BannerWidth = 282
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BannerHeight = 92
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BPMOnCommand = x,180;y,116;xoffset,-400;bounceend,0.5;xoffset,400
BPMOffCommand = bouncebegin,0.5;xoffset,-400
StageOnCommand = x,52;y,114;xoffset,-400;bounceend,0.5;xoffset,400
StageOffCommand = bouncebegin,0.5;xoffset,-400
CDTitleOnCommand = x,252;y,148;xoffset,-400;bounceend,0.5;xoffset,400
CDTitleOffCommand = bouncebegin,0.5;xoffset,-400
DifficultyFrameP1OnCommand = x,60;y,248;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
DifficultyFrameP1OffCommand = linear,0.5;diffuse,1,1,1,0
DifficultyFrameP2OnCommand = x,260;y,248;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
DifficultyFrameP2OffCommand = linear,0.5;diffuse,1,1,1,0
DifficultyIconP1OnCommand = x,48;y,248;zoomy,0;linear,0.5;zoomy,1
DifficultyIconP1OffCommand = linear,0.5;zoomy,0
DifficultyIconP2OnCommand = x,272;y,248;zoomy,0;linear,0.5;zoomy,1
DifficultyIconP2OffCommand = linear,0.5;zoomy,0
AutogenIconP1OnCommand = x,48;y,248;zoomy,0;linear,0.5;zoomy,1
AutogenIconP1OffCommand = linear,0.5;zoomy,0
AutogenIconP2OnCommand = x,272;y,248;zoomy,0;linear,0.5;zoomy,1
AutogenIconP2OffCommand = linear,0.5;zoomy,0
RadarOnCommand = x,160;y,334
RadarOffCommand =
SortIconOnCommand = x,350;y,70;zoomy,0;linear,0.5;zoomy,1
SortIconOffCommand = linear,0.5;zoomy,0
ScoreFrameP1OnCommand = x,520;y,210;xoffset,400;bounceend,0.5;xoffset,-400
ScoreFrameP1OffCommand = bouncebegin,0.5;xoffset,400
ScoreFrameP2OnCommand = x,520;y,286;xoffset,400;bounceend,0.5;xoffset,-400
ScoreFrameP2OffCommand = bouncebegin,0.5;xoffset,400
ScoreP1OnCommand = x,520;y,210;xoffset,400;bounceend,0.5;xoffset,-400
ScoreP1OffCommand = bouncebegin,0.5;xoffset,400
ScoreP2OnCommand = x,520;y,286;xoffset,400;bounceend,0.5;xoffset,-400
ScoreP2OffCommand = bouncebegin,0.5;xoffset,400
MeterFrameP1OnCommand = x,82;y,432;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
MeterFrameP1OffCommand = linear,0.5;diffuse,1,1,1,0
MeterFrameP2OnCommand = x,238;y,432;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
MeterFrameP2OffCommand = linear,0.5;diffuse,1,1,1,0
MeterP1OnCommand = x,88;y,432;zoomy,0;linear,0.5;zoomy,1
MeterP1OffCommand = linear,0.5;zoomy,0
MeterP2OnCommand = x,228;y,432;zoomy,0;linear,0.5;zoomy,1
MeterP2OffCommand = linear,0.5;zoomy,0
WheelOnCommand = x,480;y,244
WheelOffCommand =
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SongOptionsOnCommand = x,160;y,334;zoom,0.5;shadowlength,2;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
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SongOptionsOffCommand = linear,0.5;diffuse,1,1,1,0
SongOptionsExtraCommand = diffuseblink
OptionIconsP1OnCommand = x,30;y,58;zoomy,0;linear,0.5;zoomy,1
OptionIconsP1OffCommand = linear,0.5;zoomy,0
OptionIconsP2OnCommand = x,30;y,86;zoomy,0;linear,0.5;zoomy,1
OptionIconsP2OffCommand = linear,0.5;zoomy,0
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BalloonOnCommand = stoptweening;x,392;y,140;zoomy,0;linear,0.5;zoomy,1
BalloonOffCommand = stoptweening;linear,0.5;zoomy,0
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OptionsMessageShowCommand = x,320;y,240;zoomy,0;linear,0.25;zoomy,1;sleep,1;linear,0.25;zoomy,0
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HelpText = &LEFT; or &RIGHT; change music Hold &LEFT; and &RIGHT; then press START to change sort::&UP;&UP; easier difficulty &DOWN;&DOWN; harder difficulty::&UP;&DOWN;&UP;&DOWN; to change sort
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TimerSeconds = 60
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SampleMusicDelay = 0.25
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[ScreenEz2SelectMusic]
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PumpDifficultyX = 320
PumpDifficultyY = 280
ScrollingListX = 320
ScrollingListY = 240
MeterP1X = 999 // by default hide these elements
MeterP1Y = 999
MeterP2X = 999
MeterP2Y = 999
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SpeedIconP1X = 40
SpeedIconP2X = 600
SpeedIconP1Y = 200
SpeedIconP2Y = 200
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MirrorIconP1X = 40
MirrorIconP2X = 600
MirrorIconP1Y = 280
MirrorIconP2Y = 280
ShuffleIconP1X = 40
ShuffleIconP2X = 600
ShuffleIconP1Y = 320
ShuffleIconP2Y = 320
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InfoFrameX = 999
InfoFrameY = 999
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DifficultyRatingX = 999
DifficultyRatingY = 999
DifficultyRatingOrientation = 0
DifficultyRatingSpacing = 40.0
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PreviewMusicMode = 0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all.
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[ScreenSelectCourse]
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ExplanationX = 132
ExplanationY = 68
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BannerFrameX = 160
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BannerFrameY = 158
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BannerX = 150
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BannerY = 172
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BannerWidth = 286
BannerHeight = 92
StagesX = 58
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StagesY = 114
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TimeX = 192
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TimeY = 114
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ContentsX = 160
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ContentsY = 336
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WheelX = 480
WheelY = 248
ScoreP1X = 520
ScoreP1Y = 210
ScoreP2X = 520
ScoreP2Y = 286
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ScoreZoom = 0.8
2003-01-06 04:36:26 +00:00
HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 60
2002-08-27 03:59:22 +00:00
[ScreenStage]
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NextScreen = ScreenGameplay
2002-08-27 03:59:22 +00:00
[ScreenGameplay]
2002-12-20 19:05:54 +00:00
SongSelectScreen = ScreenSelectMusic
2002-10-29 01:26:10 +00:00
BPMX = 999 // don't show by default
BPMY = 999
BPMZoom = 0.0
2002-10-30 00:14:47 +00:00
StagenameX = 999
StagenameY = 999
StagenameZoom = 0.0
2003-03-03 23:51:15 +00:00
MaxComboX = 999
MaxComboY = 999
MaxComboZoom = 0.0
2002-09-10 17:29:11 +00:00
LifeFrameX = 320
LifeFrameY = 36
LifeFrameExtraY = 442
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LyricsX = 320 // this point is the center of the text line
LyricsY = 370
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ScoreFrameX = 320
ScoreFrameY = 448
ScoreFrameExtraY = 32
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MiddleFrameX = 320
MiddleFrameY = 240
LifeP1X = 140
LifeP1Y = 28
LifeP1ExtraY = 450
LifeP2X = 500
LifeP2Y = 28
LifeP2ExtraY = 450
StageX = 320
StageY = 54
StageExtraY = 422
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SongNumberP1X = 290
SongNumberP1Y = 54
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SongNumberP1ExtraY = 440
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SongNumberP2X = 350
SongNumberP2Y = 54
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SongNumberP2ExtraY = 440
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ScoreP1X = 106
ScoreP1Y = 444
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ScoreP1ExtraY = 38
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ScoreP2X = 534
ScoreP2Y = 444
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ScoreP2ExtraY = 38
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ScoreZoom = 1.0
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PlayerOptionsP1X = 320
PlayerOptionsP1Y = 434
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PlayerOptionsP1ExtraY = 46
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PlayerOptionsP2X = 320
PlayerOptionsP2Y = 450
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PlayerOptionsP2ExtraY = 30
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SongOptionsX = 320
SongOptionsY = 470
SongOptionsExtraY = 10
DifficultyP1X = 60
DifficultyP1Y = 410
DifficultyP1ReverseY = 58
DifficultyP1ExtraY = 420
DifficultyP1ExtraReverseY = 70
DifficultyP2X = 580
DifficultyP2Y = 410
DifficultyP2ReverseY = 58
DifficultyP2ExtraY = 420
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DifficultyP2ExtraReverseY = 70
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LyricsX = 320
LyricsY = 400
LyricsReverseY = 100
LyricsExtraY = 400
LyricsExtraReverseY = 400
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ActiveItemsP1X = 0
ActiveItemsP1Y = 0
ActiveItemsP1ReverseY = 0
ActiveItemsP1ExtraY = 0
ActiveItemsP1ExtraReverseY = 0
ActiveItemsP2X = 0
ActiveItemsP2Y = 0
ActiveItemsP2ReverseY = 0
ActiveItemsP2ExtraY = 0
ActiveItemsP2ExtraReverseY = 0
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SurviveTimeX = 320
SurviveTimeY = 340
DebugX = 320
DebugY = 240
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AutoPlayX = 320
AutoPlayY = 400
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SecondsBetweenComments = 10
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DemonstrationSeconds = 30
2003-02-03 05:53:59 +00:00
TickEarlySeconds = 0.05
2002-08-14 00:03:42 +00:00
2002-08-27 03:59:22 +00:00
[ScreenEvaluation]
2002-12-20 19:05:54 +00:00
SongSelectScreen = ScreenSelectMusic
2003-02-08 17:07:18 +00:00
EndGameScreen = ScreenNameEntry
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Banner1OnCommand = x,320;y,100;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner1OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
Banner2OnCommand =
Banner2OffCommand =
Banner3OnCommand =
Banner3OffCommand =
Banner4OnCommand =
Banner4OffCommand =
Banner5OnCommand =
Banner5OffCommand =
BannerWidth = 248
BannerHeight = 92
StageOnCommand = x,320;y,66;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
StageOffCommand = sleep,0.8;accelerate,0.3;yoffset,480
DifficultyIconP1OnCommand = x,214;y,70;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
DifficultyIconP1OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
DifficultyIconP2OnCommand = x,426;y,70;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
DifficultyIconP2OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
PlayerOptionsP1OnCommand = horizalign,left;vertalign,bottom;x,200;y,140;zoom,0.5;shadowlength,2;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
PlayerOptionsP1OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
PlayerOptionsP2OnCommand = horizalign,right;vertalign,bottom;x,440;y,140;zoom,0.5;shadowlength,2;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
PlayerOptionsP2OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
GradeFrameP1OnCommand = x,94;y,100;xoffset,-320;sleep,0.0;decelerate,0.3;xoffset,320
GradeFrameP1OffCommand = sleep,0.8;accelerate,0.3;xoffset,-320
GradeFrameP2OnCommand = x,546;y,100;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
GradeFrameP2OffCommand = sleep,0.8;accelerate,0.3;xoffset,320
GradeP1OnCommand = x,94;y,100;glowshift;effectperiod,2;xoffset,-320;sleep,0.0;decelerate,0.3;xoffset,320
GradeP1OffCommand = sleep,0.8;accelerate,0.3;xoffset,-320
GradeP2OnCommand = x,546;y,100;glowshift;effectperiod,2;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
GradeP2OffCommand = sleep,0.8;accelerate,0.3;xoffset,320
2003-03-25 21:17:29 +00:00
PercentWholeP1OnCommand = horizalign,right;vertalign,bottom;x,120;y,132;glowshift;effectperiod,2;xoffset,-320;sleep,0.0;decelerate,0.3;xoffset,320
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PercentWholeP1OffCommand = sleep,0.8;accelerate,0.3;xoffset,-320
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PercentWholeP2OnCommand = horizalign,right;vertalign,bottom;x,572;y,132;glowshift;effectperiod,2;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
2003-03-24 21:37:13 +00:00
PercentWholeP2OffCommand = sleep,0.8;accelerate,0.3;xoffset,320
2003-03-25 21:17:29 +00:00
PercentRemainderP1OnCommand = horizalign,left;vertalign,bottom;x,120;y,132;zoom,0.5;glowshift;effectperiod,2;xoffset,-320;sleep,0.0;decelerate,0.3;xoffset,320
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PercentRemainderP1OffCommand = sleep,0.8;accelerate,0.3;xoffset,-320
2003-03-25 21:17:29 +00:00
PercentRemainderP2OnCommand = horizalign,left;vertalign,bottom;x,572;y,132;zoom,0.5;glowshift;effectperiod,2;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
2003-03-24 21:37:13 +00:00
PercentRemainderP2OffCommand = sleep,0.8;accelerate,0.3;xoffset,320
DancePointsP1OnCommand = x,94;y,100;glowshift;effectperiod,2;xoffset,-320;sleep,0.0;decelerate,0.3;xoffset,320
DancePointsP1OffCommand = sleep,0.8;accelerate,0.3;xoffset,-320
DancePointsP2OnCommand = x,546;y,100;glowshift;effectperiod,2;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
DancePointsP2OffCommand = sleep,0.8;accelerate,0.3;xoffset,320
MarvelousLabelOnCommand = x,320;y,160;yoffset,480;sleep,0.1;decelerate,0.3;yoffset,-480
MarvelousLabelOffCommand = sleep,0.7;accelerate,0.3;yoffset,480
MarvelousNumberP1OnCommand = x,230;y,160;xoffset,-320;sleep,0.1;decelerate,0.3;xoffset,320
MarvelousNumberP1OffCommand = sleep,0.7;accelerate,0.3;xoffset,-320
MarvelousNumberP2OnCommand = x,410;y,160;xoffset,320;sleep,0.1;decelerate,0.3;xoffset,-320
MarvelousNumberP2OffCommand = sleep,0.7;accelerate,0.3;xoffset,320
PerfectLabelOnCommand = x,320;y,192;yoffset,480;sleep,0.2;decelerate,0.3;yoffset,-480
PerfectLabelOffCommand = sleep,0.6;accelerate,0.3;yoffset,480
PerfectNumberP1OnCommand = x,230;y,192;xoffset,-320;sleep,0.2;decelerate,0.3;xoffset,320
PerfectNumberP1OffCommand = sleep,0.6;accelerate,0.3;xoffset,-320
PerfectNumberP2OnCommand = x,410;y,192;xoffset,320;sleep,0.2;decelerate,0.3;xoffset,-320
PerfectNumberP2OffCommand = sleep,0.6;accelerate,0.3;xoffset,320
GreatLabelOnCommand = x,320;y,224;yoffset,480;sleep,0.3;decelerate,0.3;yoffset,-480
GreatLabelOffCommand = sleep,0.5;accelerate,0.3;yoffset,480
GreatNumberP1OnCommand = x,230;y,224;xoffset,-320;sleep,0.3;decelerate,0.3;xoffset,320
GreatNumberP1OffCommand = sleep,0.5;accelerate,0.3;xoffset,-320
GreatNumberP2OnCommand = x,410;y,224;xoffset,320;sleep,0.3;decelerate,0.3;xoffset,-320
GreatNumberP2OffCommand = sleep,0.5;accelerate,0.3;xoffset,320
GoodLabelOnCommand = x,320;y,256;yoffset,480;sleep,0.4;decelerate,0.3;yoffset,-480
GoodLabelOffCommand = sleep,0.4;accelerate,0.3;yoffset,480
GoodNumberP1OnCommand = x,230;y,256;xoffset,-320;sleep,0.4;decelerate,0.3;xoffset,320
GoodNumberP1OffCommand = sleep,0.4;accelerate,0.3;xoffset,-320
GoodNumberP2OnCommand = x,410;y,256;xoffset,320;sleep,0.4;decelerate,0.3;xoffset,-320
GoodNumberP2OffCommand = sleep,0.4;accelerate,0.3;xoffset,320
BooLabelOnCommand = x,320;y,288;yoffset,480;sleep,0.5;decelerate,0.3;yoffset,-480
BooLabelOffCommand = sleep,0.3;accelerate,0.3;yoffset,480
BooNumberP1OnCommand = x,230;y,288;xoffset,-320;sleep,0.5;decelerate,0.3;xoffset,320
BooNumberP1OffCommand = sleep,0.3;accelerate,0.3;xoffset,-320
BooNumberP2OnCommand = x,410;y,288;xoffset,320;sleep,0.5;decelerate,0.3;xoffset,-320
BooNumberP2OffCommand = sleep,0.3;accelerate,0.3;xoffset,320
MissLabelOnCommand = x,320;y,320;yoffset,480;sleep,0.6;decelerate,0.3;yoffset,-480
MissLabelOffCommand = sleep,0.2;accelerate,0.3;yoffset,480
MissNumberP1OnCommand = x,230;y,320;xoffset,-320;sleep,0.6;decelerate,0.3;xoffset,320
MissNumberP1OffCommand = sleep,0.2;accelerate,0.3;xoffset,-320
MissNumberP2OnCommand = x,410;y,320;xoffset,320;sleep,0.6;decelerate,0.3;xoffset,-320
MissNumberP2OffCommand = sleep,0.2;accelerate,0.3;xoffset,320
OKLabelOnCommand = x,320;y,352;yoffset,480;sleep,0.7;decelerate,0.3;yoffset,-480
OKLabelOffCommand = sleep,0.1;accelerate,0.3;yoffset,480
OKNumberP1OnCommand = x,230;y,352;xoffset,-320;sleep,0.7;decelerate,0.3;xoffset,320
OKNumberP1OffCommand = sleep,0.1;accelerate,0.3;xoffset,-320
OKNumberP2OnCommand = x,410;y,352;xoffset,320;sleep,0.7;decelerate,0.3;xoffset,-320
OKNumberP2OffCommand = sleep,0.1;accelerate,0.3;xoffset,320
MaxComboLabelOnCommand = diffuse,1,1,1,0
MaxComboLabelOffCommand =
MaxComboNumberP1OnCommand = x,134;y,334;zoom,1.2;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP1OffCommand = linear,0.7;diffuse,1,1,1,0
MaxComboNumberP2OnCommand = x,580;y,334;zoom,1.2;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,0,1
MaxComboNumberP2OffCommand = linear,0.7;diffuse,1,1,1,0
BonusFrameP1OnCommand = x,96;y,256;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
BonusFrameP1OffCommand = linear,0.7;diffuse,1,1,1,0
BonusFrameP2OnCommand = x,544;y,256;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
BonusFrameP2OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible1P1OnCommand = horizalign,left;x,176;y,194;rotationz,3.1415;zoomx,0;sleep,0.2;linear,1.0;zoomx,1
BarPossible1P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible1P2OnCommand = horizalign,left;x,466;y,194;rotationz,0;zoomx,0;sleep,0.2;linear,1.0;zoomx,1
BarPossible1P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible2P1OnCommand = horizalign,left;x,176;y,221;rotationz,3.1415;zoomx,0;sleep,0.3;linear,1.0;zoomx,1
BarPossible2P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible2P2OnCommand = horizalign,left;x,466;y,221;rotationz,0;zoomx,0;sleep,0.3;linear,1.0;zoomx,1
BarPossible2P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible3P1OnCommand = horizalign,left;x,176;y,248;rotationz,3.1415;zoomx,0;sleep,0.4;linear,1.0;zoomx,1
BarPossible3P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible3P2OnCommand = horizalign,left;x,466;y,248;rotationz,0;zoomx,0;sleep,0.4;linear,1.0;zoomx,1
BarPossible3P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible4P1OnCommand = horizalign,left;x,176;y,275;rotationz,3.1415;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarPossible4P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible4P2OnCommand = horizalign,left;x,466;y,275;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarPossible4P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible5P1OnCommand = horizalign,left;x,176;y,302;rotationz,3.1415;zoomx,0;sleep,0.6;linear,1.0;zoomx,1
BarPossible5P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarPossible5P2OnCommand = horizalign,left;x,466;y,302;rotationz,0;zoomx,0;sleep,0.6;linear,1.0;zoomx,1
BarPossible5P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual1P1OnCommand = horizalign,left;x,176;y,194;rotationz,3.1415;zoomx,0;sleep,0.7;linear,1.0;zoomx,1
BarActual1P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual1P2OnCommand = horizalign,left;x,466;y,194;rotationz,0;zoomx,0;sleep,0.7;linear,1.0;zoomx,1
BarActual1P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual2P1OnCommand = horizalign,left;x,176;y,221;rotationz,3.1415;zoomx,0;sleep,0.8;linear,1.0;zoomx,1
BarActual2P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual2P2OnCommand = horizalign,left;x,466;y,221;rotationz,0;zoomx,0;sleep,0.8;linear,1.0;zoomx,1
BarActual2P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual3P1OnCommand = horizalign,left;x,176;y,248;rotationz,3.1415;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual3P2OnCommand = horizalign,left;x,466;y,248;rotationz,0;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
BarActual3P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual4P1OnCommand = horizalign,left;x,176;y,275;rotationz,3.1415;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual4P2OnCommand = horizalign,left;x,466;y,275;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
BarActual4P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual5P1OnCommand = horizalign,left;x,176;y,302;rotationz,3.1415;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P1OffCommand = linear,0.7;diffuse,1,1,1,0
BarActual5P2OnCommand = horizalign,left;x,466;y,302;rotationz,0;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P2OffCommand = linear,0.7;diffuse,1,1,1,0
BarActualMaxCommand = glowshift;effectperiod,0.5
SongsSurvivedP1OnCommand = x,96;y,240;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
SongsSurvivedP1OffCommand = linear,0.7;diffuse,1,1,1,0
SongsSurvivedP2OnCommand = x,544;y,240;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
SongsSurvivedP2OffCommand = linear,0.7;diffuse,1,1,1,0
ScoreLabelOnCommand = x,320;y,380;yoffset,480;sleep,0.8;decelerate,0.3;yoffset,-480
ScoreLabelOffCommand = sleep,0.0;accelerate,0.3;yoffset,480
ScoreNumberP1OnCommand = x,160;y,380;xoffset,-320;sleep,0.8;decelerate,0.3;xoffset,320
ScoreNumberP1OffCommand = sleep,0.0;accelerate,0.3;xoffset,-320
ScoreNumberP2OnCommand = x,480;y,380;xoffset,320;sleep,0.8;decelerate,0.3;xoffset,-320
ScoreNumberP2OffCommand = sleep,0.0;accelerate,0.3;xoffset,320
TimeLabelOnCommand = x,320;y,380;yoffset,480;sleep,0.8;decelerate,0.3;yoffset,-480
TimeLabelOffCommand = sleep,0.0;accelerate,0.3;yoffset,480
TimeNumberP1OnCommand = x,160;y,380;xoffset,-320;sleep,0.8;decelerate,0.3;xoffset,320
TimeNumberP1OffCommand = sleep,0.0;accelerate,0.3;xoffset,-320
TimeNumberP2OnCommand = x,480;y,380;xoffset,320;sleep,0.8;decelerate,0.3;xoffset,-320
TimeNumberP2OffCommand = sleep,0.0;accelerate,0.3;xoffset,320
NewRecordP1OnCommand = x,150;y,398;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1;glowshift
NewRecordP1OffCommand = linear,0.7;diffuse,1,1,1,0
NewRecordP2OnCommand = x,490;y,398;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1;glowshift
NewRecordP2OffCommand = linear,0.7;diffuse,1,1,1,0
TryExtraStageOnCommand = x,320;y,428;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1;glowshift
TryExtraStageOffCommand = linear,0.7;diffuse,1,1,1,0
SpinGrades = 1
[ScreenEvaluationStage]
PercentWholeP1OnCommand = diffuse,1,1,1,0
PercentWholeP1OffCommand =
PercentWholeP2OnCommand = diffuse,1,1,1,0
PercentWholeP2OffCommand =
PercentRemainderP1OnCommand = diffuse,1,1,1,0
PercentRemainderP1OffCommand =
PercentRemainderP2OnCommand = diffuse,1,1,1,0
PercentRemainderP2OffCommand =
DancePointsP1OnCommand = diffuse,1,1,1,0
DancePointsP1OffCommand =
DancePointsP2OnCommand = diffuse,1,1,1,0
DancePointsP2OffCommand =
SongsSurvivedP1OnCommand = diffuse,1,1,1,0
SongsSurvivedP1OffCommand =
SongsSurvivedP2OnCommand = diffuse,1,1,1,0
SongsSurvivedP2OffCommand =
TimeLabelOnCommand = diffuse,1,1,1,0
TimeLabelOffCommand =
TimeNumberP1OnCommand = diffuse,1,1,1,0
TimeNumberP1OffCommand =
TimeNumberP2OnCommand = diffuse,1,1,1,0
TimeNumberP2OffCommand =
HelpText = Press START to continue
TimerSeconds = 20
[ScreenEvaluationSummary]
// small banners
2003-03-24 22:05:49 +00:00
Banner1OnCommand = x,260;y,80;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner1OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
Banner2OnCommand = x,290;y,90;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner2OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
Banner3OnCommand = x,320;y,100;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner3OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
Banner4OnCommand = x,350;y,110;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner4OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
Banner5OnCommand = x,380;y,120;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner5OffCommand = sleep,0.8;accelerate,0.3;yoffset,480
2003-03-24 21:37:13 +00:00
StageOnCommand = diffuse,1,1,1,0
StageOffCommand =
DifficultyIconP1OnCommand = diffuse,1,1,1,0
DifficultyIconP1OffCommand =
DifficultyIconP2OnCommand = diffuse,1,1,1,0
DifficultyIconP2OffCommand =
PlayerOptionsP1OnCommand = diffuse,1,1,1,0
PlayerOptionsP1OffCommand =
PlayerOptionsP2OnCommand = diffuse,1,1,1,0
PlayerOptionsP2OffCommand =
PercentWholeP1OnCommand = diffuse,1,1,1,0
PercentWholeP1OffCommand =
PercentWholeP2OnCommand = diffuse,1,1,1,0
PercentWholeP2OffCommand =
PercentRemainderP1OnCommand = diffuse,1,1,1,0
PercentRemainderP1OffCommand =
PercentRemainderP2OnCommand = diffuse,1,1,1,0
PercentRemainderP2OffCommand =
DancePointsP1OnCommand = diffuse,1,1,1,0
DancePointsP1OffCommand =
DancePointsP2OnCommand = diffuse,1,1,1,0
DancePointsP2OffCommand =
2003-03-24 21:59:50 +00:00
SongsSurvivedP1OnCommand = diffuse,1,1,1,0
SongsSurvivedP1OffCommand =
SongsSurvivedP2OnCommand = diffuse,1,1,1,0
SongsSurvivedP2OffCommand =
2003-03-24 21:37:13 +00:00
TimeLabelOnCommand = diffuse,1,1,1,0
TimeLabelOffCommand =
TimeNumberP1OnCommand = diffuse,1,1,1,0
TimeNumberP1OffCommand =
TimeNumberP2OnCommand = diffuse,1,1,1,0
TimeNumberP2OffCommand =
HelpText = Press START to continue
TimerSeconds = 40
[ScreenEvaluationCourse]
2003-03-25 21:17:29 +00:00
GradeP1OnCommand = diffuse,1,1,1,0
GradeP1OffCommand =
GradeP2OnCommand = diffuse,1,1,1,0
GradeP2OffCommand =
MaxComboNumberP1OnCommand = diffuse,1,1,1,0
MaxComboNumberP1OffCommand =
MaxComboNumberP2OnCommand = diffuse,1,1,1,0
MaxComboNumberP2OffCommand =
2003-03-24 21:37:13 +00:00
BarPossible1P1OnCommand = diffuse,1,1,1,0
BarPossible1P1OffCommand =
BarPossible1P2OnCommand = diffuse,1,1,1,0
BarPossible1P2OffCommand =
BarPossible2P1OnCommand = diffuse,1,1,1,0
BarPossible2P1OffCommand =
BarPossible2P2OnCommand = diffuse,1,1,1,0
BarPossible2P2OffCommand =
BarPossible3P1OnCommand = diffuse,1,1,1,0
BarPossible3P1OffCommand =
BarPossible3P2OnCommand = diffuse,1,1,1,0
BarPossible3P2OffCommand =
BarPossible4P1OnCommand = diffuse,1,1,1,0
BarPossible4P1OffCommand =
BarPossible4P2OnCommand = diffuse,1,1,1,0
BarPossible4P2OffCommand =
BarPossible5P1OnCommand = diffuse,1,1,1,0
BarPossible5P1OffCommand =
BarPossible5P2OnCommand = diffuse,1,1,1,0
BarPossible5P2OffCommand =
BarActual1P1OnCommand = diffuse,1,1,1,0
BarActual1P1OffCommand =
BarActual1P2OnCommand = diffuse,1,1,1,0
BarActual1P2OffCommand =
BarActual2P1OnCommand = diffuse,1,1,1,0
BarActual2P1OffCommand =
BarActual2P2OnCommand = diffuse,1,1,1,0
BarActual2P2OffCommand =
BarActual3P1OnCommand = diffuse,1,1,1,0
BarActual3P1OffCommand =
BarActual3P2OnCommand = diffuse,1,1,1,0
BarActual3P2OffCommand =
BarActual4P1OnCommand = diffuse,1,1,1,0
BarActual4P1OffCommand =
BarActual4P2OnCommand = diffuse,1,1,1,0
BarActual4P2OffCommand =
BarActual5P1OnCommand = diffuse,1,1,1,0
BarActual5P1OffCommand =
BarActual5P2OnCommand = diffuse,1,1,1,0
BarActual5P2OffCommand =
ScoreLabelOnCommand = diffuse,1,1,1,0
ScoreLabelOffCommand =
ScoreNumberP1OnCommand = diffuse,1,1,1,0
ScoreNumberP1OffCommand =
ScoreNumberP2OnCommand = diffuse,1,1,1,0
ScoreNumberP2OffCommand =
2002-08-20 21:00:56 +00:00
HelpText = Press START to continue
2002-08-14 00:03:42 +00:00
TimerSeconds = 40
2002-09-04 03:49:08 +00:00
[ScreenMusicScroll]
ScrollDelay = 0.2
ScrollSpeed = 1.0
TextZoom = 0.8
2003-02-03 05:53:59 +00:00
NextScreen = ScreenRanking
2002-09-04 03:49:08 +00:00
2002-09-03 22:31:06 +00:00
[ScreenEditMenu]
ExplanationX = 320
ExplanationY = 410
ExplanationText = In this mode, you can edit existing notes patterns,::create note patterns, or synchronize notes with the music.
2003-01-30 07:18:33 +00:00
HelpText = &UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue
2002-09-03 22:31:06 +00:00
2003-02-11 02:20:38 +00:00
[ScreenJukeboxMenu]
ExplanationX = 320
ExplanationY = 410
ExplanationText = In this mode, you can edit existing notes patterns,::create note patterns, or synchronize notes with the music.
HelpText = &UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue
2002-08-27 03:59:22 +00:00
[ScreenManager]
2002-08-18 17:48:50 +00:00
StatsX = 632
StatsY = 10
2003-01-19 04:44:22 +00:00
CreditsP1X = 120
2003-02-12 00:13:53 +00:00
CreditsP1Y = 472
2003-01-19 04:44:22 +00:00
CreditsP2X = 520
2003-02-12 00:13:53 +00:00
CreditsP2Y = 472
2002-09-23 07:35:47 +00:00
CreditsColor = 1,1,1,1
2003-01-10 02:22:07 +00:00
CreditsShadowLength = 0
CreditsZoom = 1.0
2002-08-14 00:03:42 +00:00
2002-08-27 03:59:22 +00:00
[WheelItemDisplay]
2002-08-14 00:03:42 +00:00
IconX = -136
SongNameX = -30
SectionNameX = -30
SectionZoom = 1.0
RouletteX = -30
RouletteZoom = 1.3
2002-08-22 09:31:32 +00:00
CourseX = -130
2002-08-14 00:03:42 +00:00
CourseZoom = 1.3
2002-08-22 09:31:32 +00:00
GradeP1X = 82
2002-09-03 15:42:36 +00:00
GradeP2X = 118
2002-08-14 00:03:42 +00:00
[MusicWheel]
FadeSeconds = 1
2002-08-26 05:53:48 +00:00
SwitchSeconds = 0.10
2002-08-14 00:03:42 +00:00
RouletteSwitchSeconds = 0.05
RouletteSlowDownSwitches = 5
LockedInitialVelocity = 7
2002-08-26 05:53:48 +00:00
ScrollBarX = 148
2002-09-03 15:42:36 +00:00
ScrollBarHeight = 368
2003-02-05 03:53:57 +00:00
ItemCurveX = 85
2002-09-03 15:42:36 +00:00
ItemSpacingY = 46
NumSectionColors = 7
2003-03-26 21:28:21 +00:00
NumWheelItems = 13
2002-08-14 00:03:42 +00:00
SectionColor1 = 0.9, 0.0, 0.2, 1
SectionColor2 = 0.6, 0.0, 0.4, 1
SectionColor3 = 0.2, 0.1, 0.3, 1
SectionColor4 = 0.0, 0.4, 0.8, 1
SectionColor5 = 0.0, 0.6, 0.6, 1
SectionColor6 = 0.0, 0.6, 0.2, 1
SectionColor7 = 0.8, 0.6, 0.0, 1
2003-02-12 20:55:05 +00:00
SongRealExtraColor = 0.9,0.9,0,1 // yellow
2003-03-13 23:58:30 +00:00
ShowRoulette = 1
ShowRandom = 1
2002-08-14 00:03:42 +00:00
[LifeMeterBar]
2002-09-15 03:50:57 +00:00
MeterWidth = 260
2002-09-29 05:06:18 +00:00
MeterHeight = 24
2002-08-27 16:53:25 +00:00
DangerThreshold = 0.2
2002-09-12 15:23:20 +00:00
NumChambers = 32
2002-09-12 00:40:48 +00:00
NumStrips = 2
2002-08-27 16:53:25 +00:00
[TransitionKeepAlive]
StopMusicOnNext = 0
KeepAliveType = 0 // 0 for MAX, 1 for 5th
[MenuElements]
2003-03-09 00:55:49 +00:00
HeaderOnCommand = x,320;y,22;xoffset,640;spring,0.5;xoffset,-640
HeaderOffCommand = bouncebegin,0.5;xoffset,640;
FooterOnCommand = x,320;y,464
FooterOffCommand =
HelpOnCommand = x,320;y,456;zoom,0.5;zoomy,0;linear,0.5;zoomy,0.5
HelpOffCommand = linear,0.5;zoomy,0
2003-03-24 21:37:13 +00:00
StyleIconOnCommand = x,440;y,26;xoffset,640;spring,0.5;xoffset,-640
2003-03-09 00:55:49 +00:00
StyleIconOffCommand = bouncebegin,0.5;xoffset,640;
2003-03-24 21:37:13 +00:00
TimerOnCommand = x,590;y,22;xoffset,640;spring,0.5;xoffset,-640
2003-03-09 00:55:49 +00:00
TimerOffCommand = bouncebegin,0.5;xoffset,640;
2002-08-27 16:53:25 +00:00
[ScreenOptions]
2002-09-03 15:42:36 +00:00
IconsP1X = 40
IconsP2X = 600
2002-09-04 03:49:08 +00:00
ArrowsX = 88
LabelsX = 140
LabelsZoom = 0.7
LabelsHAlign = 2 // 0,1,2 = left,center,right
ItemsZoom = 0.5
2002-09-03 15:42:36 +00:00
ItemsStartX = 160
ItemsGapX = 14
ItemsStartY = 88
ItemsSpacingY = 34
2002-09-10 21:16:34 +00:00
ExplanationX = 320
ExplanationY = 412
ExplanationZoom = 0.5
2002-09-04 03:49:08 +00:00
ColorSelected = 1,1,1,1 // normal
ColorNotSelected = 0.5,0.5,0.5,1 // grayed
2002-09-04 08:09:57 +00:00
2002-09-25 16:32:58 +00:00
[ScreenMapControllers]
2003-03-09 00:55:49 +00:00
HelpText = Use arrow keys to navigate, ENTER to assign, SPACE to clear, ESCAPE when done.::Some USB adaptors require that you change "Ignore Joy Axes" in the Input Options screen.
2002-08-27 16:53:25 +00:00
2002-08-27 23:31:41 +00:00
[GhostArrow]
2003-02-17 19:52:16 +00:00
ShowSeconds = 0.12
2002-08-27 23:31:41 +00:00
ZoomStart = 1.0
2003-02-17 19:52:16 +00:00
ZoomEnd = 1.3
ColorMarvelous = 1.0,1.0,1.0,1 // white
ColorPerfect = 1.0,1.0,0.3,1 // yellow
ColorGreat = 0.0,1.0,0.4,1 // green
ColorGood = 0.3,0.8,1.0,1 // blue
ColorBoo = 0.8,0.0,0.6,1 // purple
2002-08-27 23:31:41 +00:00
[GhostArrowBright]
2003-02-17 19:52:16 +00:00
ShowSeconds = 0.12
2002-08-27 23:31:41 +00:00
ZoomStart = 1.0
2003-02-17 19:52:16 +00:00
ZoomEnd = 1.3
ColorMarvelous = 1.0,1.0,1.0,1 // white
ColorPerfect = 1.0,1.0,0.3,1 // yellow
ColorGreat = 0.0,1.0,0.4,1 // green
ColorGood = 0.3,0.8,1.0,1 // blue
ColorBoo = 0.8,0.0,0.6,1 // purple
2002-08-27 23:31:41 +00:00
2003-02-17 12:19:42 +00:00
[HoldGhostArrow]
WarmUpSeconds = 0.25
2002-08-27 23:31:41 +00:00
[BitmapText]
RainbowColor1 = 1.0,0.0,0.4,1 // red
RainbowColor2 = 0.8,0.2,0.6,1 // pink
RainbowColor3 = 0.4,0.3,0.5,1 // purple
RainbowColor4 = 0.2,0.6,1.0,1 // sky blue
RainbowColor5 = 0.2,0.8,0.8,1 // sea green
RainbowColor6 = 0.2,0.8,0.4,1 // green
RainbowColor7 = 1.0,0.8,0.2,1 // orange
[SongManager]
2002-09-03 15:42:36 +00:00
NumGroupColors = 7
2002-08-27 23:31:41 +00:00
GroupColor1 = 0.8,0.1,0.6,1 // pink
2002-08-28 22:42:40 +00:00
GroupColor2 = 0.6,0.4,0.8,1 // purple
2002-08-27 23:31:41 +00:00
GroupColor3 = 0.0,0.4,0.8,1 // sky blue
GroupColor4 = 0.0,0.6,0.6,1 // sea green
GroupColor5 = 0.1,0.7,0.3,1 // green
GroupColor6 = 0.8,0.6,0.0,1 // orange
GroupColor7 = 1.0,0.3,0.3,1 // light red
2003-02-16 10:45:30 +00:00
BeginnerColor = 0.0,0.9,1,1 // light blue
EasyColor = 0.9,0.9,0,1 // yellow
MediumColor = 1,0.1,0.1,1 // light red
HardColor = 0.2,1,0.2,1 // light green
ChallengeColor = 0.2,0.6,1.0,1 // blue
2002-08-28 22:42:40 +00:00
ExtraColor = 1.0,0.0,0.0,1.0 // red
[Background]
LeftEdge = 20
2002-09-10 17:29:11 +00:00
TopEdge = 20
2002-08-28 22:42:40 +00:00
RightEdge = 620
2002-09-10 17:29:11 +00:00
BottomEdge = 460
2002-08-28 22:42:40 +00:00
2003-02-17 12:19:42 +00:00
[Judgment]
2003-03-24 21:37:13 +00:00
MarvelousCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0;diffuse,1,1,1,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.5
2003-03-09 00:55:49 +00:00
PerfectCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0;diffuse,1,1,1,0
GreatCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.8;linear,0;diffuse,1,1,1,0
GoodCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.8;linear,0;diffuse,1,1,1,0
BooCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0;diffuse,1,1,1,0
MissCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0;diffuse,1,1,1,0
2003-02-17 12:19:42 +00:00
[Combo]
LabelX = 6
2003-02-17 19:52:16 +00:00
LabelY = 20
2003-02-17 12:19:42 +00:00
LabelHorizAlign = 0
LabelVertAlign = 2
NumberX = 0
2003-02-17 19:52:16 +00:00
NumberY = 20
2003-02-17 12:19:42 +00:00
NumberHorizAlign = 2
NumberVertAlign = 2
ShowComboAt = 4
NumberMinZoom = 0.5
NumberMaxZoom = 0.9
NumberMaxZoomAt = 300
PulseZoom = 1.2
TweenSeconds = 0.05
[HoldJudgment]
2003-03-10 02:29:01 +00:00
NGCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0;diffuse,1,1,1,0
2003-03-09 00:55:49 +00:00
OKCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0;diffuse,1,1,1,0
2003-02-17 12:19:42 +00:00
2002-08-28 22:42:40 +00:00
[Player]
2003-02-17 12:19:42 +00:00
GrayArrowsY = 96
JudgmentY = 210
ComboY = 270
HoldJudgmentY = 150
BrightGhostComboThreshold = 100
2003-02-19 06:42:29 +00:00
StartDrawingAtPixels = -60
StopDrawingAtPixels = 350
2002-08-28 22:42:40 +00:00
[BPMDisplay]
2003-02-23 01:32:39 +00:00
NormalColor = 1.0,0.5,0.0,1 // orange
ChangeColor = 0.6,0.0,0.0,1 // dark red
ExtraColor = 0.6,0.0,0.0,1 // dark red
2002-08-28 22:42:40 +00:00
[GrayArrow]
StepZoom = 0.75
2003-02-26 00:20:00 +00:00
StepSeconds = 0.10
2002-09-02 21:59:58 +00:00
[CodeDetector]
Easier1 = Up,Up
Easier2 = MenuUp,MenuUp
Harder1 = Down,Down
Harder2 = MenuDown,MenuDown
NextSort1 = Up,Down,Up,Down
NextSort2 = MenuUp,MenuDown,MenuUp,MenuDown
Mirror = Up,Left,Right,Left,Right
Left = Up,Down,Right,Left
Right = Up,Down,Left,Right
Shuffle = Down,Up,Down,Up
SuperShuffle = Down,Up,Left,Right
2003-02-16 20:27:53 +00:00
NextTransform =
2003-02-28 04:31:36 +00:00
NextScrollSpeed = Up,Up,Left,Down,Left
PreviousScrollSpeed = Down,Down,Right,Up,Right
2003-01-25 11:05:12 +00:00
NextAccel = Left,Right,Down,Up
2002-09-02 21:59:58 +00:00
NextEffect = Left,Down,Right
NextAppearance = Left,Up,Right
NextTurn =
Reverse = Down,Left,Right,Left,Right
HoldNotes = Right,Left,Down,Up
Dark =
CancelAll = Left,Right,Left,Right,Left,Right,Left,Right
2002-09-03 15:42:36 +00:00
[GrooveRadar]
Label1OffsetX = 0 // stream
Label1OffsetY = -92
Label2OffsetX = -120 // voltage
Label2OffsetY = -20
Label3OffsetX = -100 // air
Label3OffsetY = 66
Label4OffsetX = 100 // freeze
Label4OffsetY = 66
Label5OffsetX = 120 // chaos
Label5OffsetY = -20
[OptionIcon]
TextOffsetX = 0
TextOffsetY = 0
TextHAlign = 1 // 0,1,2 = left,center,right
TextVAlign = 1 // 0,1,2 = top,middle,bottom
2002-09-04 03:49:08 +00:00
TextWidth = 72
2002-09-03 22:59:53 +00:00
TextZoom = 0.5
2002-09-03 22:31:06 +00:00
Uppercase = 1
2002-09-03 15:42:36 +00:00
[OptionIconRow]
SpacingX = 38
SpacingY = 0
2002-09-04 08:09:57 +00:00
2002-10-09 06:57:37 +00:00
[TransitionOniFade]
BannerWidth = 564
BannerHeight = 184
2003-03-19 20:02:25 +00:00
[LyricDisplay]
2003-03-19 22:34:44 +00:00
InCommand = diffusealpha,0;zoomy,0;spring,0.20;zoomy,1;diffusealpha,1
OutCommand = linear,0.20;zoomy,0;diffusealpha,1
2003-03-19 20:02:25 +00:00
2002-09-10 21:16:34 +00:00
[ScreenInputOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
IgnoreJoyAxes = &oq;ON&cq; will cause StepMania to ignore all input from::joystick directional pads. This is useful for the DirectPad Pro driver::and some brands of USB convertors.
2003-01-17 21:49:19 +00:00
MenuButtons = The default setting allows the dance pad's panels to navigate::the menus. Changing this to &oq;dedicated only&cq; will restrict::menu navigation to only the Menu* set of buttons. Be sure to map::the Menu* set of buttons before setting this to &oq;dedicated&cq;!
2002-09-10 21:16:34 +00:00
AutoPlay = This option is useful for those who would like to play::without using a pad. However, you will not be able to set::high scores or earn extra stages while this options is ON.
BackDelayed = Turning this option ON will require that you hold the Back button::for 0.5 seconds before it will regiser. This is useful if you find::yourself accidentally pressing the Back button on your controller.
2003-01-17 21:49:19 +00:00
OptionsNavigation = When using &oq;SM style&cq;, the Start button will take::you to the next screen and Up/Down will switch option lines.::When using &oq;Arcade style&cq;, the Start button will move the cursor::to the next line and Up/Down will be ignored.
2003-01-25 23:48:33 +00:00
WheelSpeed = Adjusts the speed of the DDR style musicwheel.
2002-09-10 21:16:34 +00:00
[ScreenMachineOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-01-17 21:49:19 +00:00
MenuTimer = Turn this &oq;OFF&cq; to disable the time limit in menus.
ArcadeStages = The number of songs a player can play in Arcade mode.::Set this to &oq;Unlimited&cq;, and you can continue playing forever.::Also, when this option is set to &oq;Unlimited&cq;, failing will take you::back to the the Select Music or Select Course screen.
2002-09-10 21:16:34 +00:00
JudgeDifficulty = Increase this value to cause your steps to be judged more strictly::(i.e. shink the timing window).
LifeDifficulty = Increate this value to cause your life meter to::drain faster and refill slower.
2003-02-12 23:11:37 +00:00
DefaultFailType = Choose the conditions for game over.::ARCADE will stop the music immediately when all players have 0 life.::END OF SONG will cause the game to end at the conclusion of the current song::if all players failed at some point during the song.::OFF disables game over entirely.
2002-09-10 21:16:34 +00:00
ShowStats = Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
2003-01-19 04:44:22 +00:00
CoinMode = When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins.
CoinsPerCredit = The number of coins that must be inserted before a player can join.
JointPremium = When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit.
2003-03-11 08:52:45 +00:00
SongOptions = When set to HIDE, this option will not allow the player::to enter the Song Options screen. When set to allow ALLOW,::the player can enter the Song Options screen by pressing START.
2002-09-10 21:16:34 +00:00
[ScreenGraphicOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-01-18 03:27:44 +00:00
DisplayMode = Choose whether you would like StepMania to run full screen,::or to display in a window on your desktop.
DisplayColor = Choose the color depth of the StepMania window.::This option may not take effect in windowed mode.
TextureColor = Choose the color depth of textures.::32 bit texture use more memory, but look nicer.
2002-09-10 21:16:34 +00:00
DisplayResolution = Choose the output resolution. A higher resolution::will show more detail, but requires a faster video card.
2003-01-11 20:15:00 +00:00
MaxTextureResolution = Choose the maximum texture resolution. Setting this::to anything below 1024 will cause some textures to appear blurry,::but may increase your frame rate.
2003-01-17 21:49:19 +00:00
RefreshRate = Controls how many times per second the screen will refresh.::This setting only has an effect when the Display Mode::is set to &oq;full screen&cq;.
2002-09-10 21:16:34 +00:00
MovieDecode = When a movie texture is being used, StepMania will spend this much time::between each frame to decode the next frame of the movie. If your frame rate::is high but movie texures skip, then increase this value.
2003-01-17 21:49:19 +00:00
WaitForVsync = Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to &oq;full screen&cq;. Turning this option off will not::cap your frame rate to the refresh rate, but may result in &oq;tearing&cq;.
2003-01-19 06:59:39 +00:00
KeepTexturesInMemory = Set to ON hold textures in memory instead of::freeing them. This will eliminate the time needed to load::the texture next from disk next time this is needed. Do not set to ON::unless you have 128MB of memory or more.
2002-09-10 21:16:34 +00:00
2003-02-01 06:31:57 +00:00
[ScreenGameplayOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-02-01 06:31:57 +00:00
BackgroundMode = Choose what type of backgrounds you would like displayed.::&oq;Animations&cq; uses any random items in the BGAnimations folder.::&oq;Visualizations&cq; chooses a random overlay movie from the Visualization folder.::&oq;Random Movies&cq; cycles through movies in the RandomMovies folder.
BackgroundBrightness = Controls how bright the background will appear.::Turn this setting down if you have a hard time seeing the notes.
BGForBanner = Instead of displaying the banner image in menus, display::the song background instead. Backgrounds can look better::than banners because they are higher resolution, but they::will take longer to load and may result in some &oq;skipping&cq;.
EasterEggs = Enable or disable some special easter eggs.
MarvelousTiming = Enable or disable marvelous judgement.
HiddenSongs = Some songs are only playable during Oni courses and::with roulette. Leave this &oq;OFF&cq; to always display all songs.
ShowDanger = Turn this option &oq;OFF&cq; to disable the flashing &oq;Danger&cq;::background that shows when you're about to die.
PickExtraStage = Instead of a set extra stage, this allows::the player to choose which song to play.::Difficulty and options are still locked.
2003-02-27 10:56:37 +00:00
SoloSingles = Turn this option &oq;ON&cq; to enable Solo-Style::for 4-panel single play.
2003-02-01 06:31:57 +00:00
2002-09-10 21:16:34 +00:00
[ScreenAppearanceOptions]
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HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2002-09-10 21:16:34 +00:00
Announcer = Choose from this list of installed annoucner packs.::For more information about creating announcer packs, see the README.
Theme = Choose from this list of installed theme packs.::For more information about creating theme packs, see the README.
2003-03-15 19:25:37 +00:00
DefaultNoteSkin = Choose from this list of installed note skins.::For more information about creating a note skin, see the README.
2002-09-13 18:06:36 +00:00
HowToPlay = Toggle whether the How To Play screen is shown.
2002-12-15 10:07:27 +00:00
Caution = Toggle whether the Caution screen is shown.
2003-02-25 11:20:45 +00:00
OniScoreDisplay = Toggle whether the score in Oni mode displays Dance Points or the Dance Percent.
2002-12-15 10:25:20 +00:00
SongGroup = Toggle whether the Select Group screen is shown.
2003-02-04 03:03:43 +00:00
WheelSections = ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
2003-02-12 00:13:53 +00:00
Translations = Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
2003-03-20 10:59:09 +00:00
Lyrics = Choose whether to show lyrics if a song::has them available (LRC File)
2002-09-13 18:06:36 +00:00
2003-01-08 23:43:54 +00:00
[ScreenUnlock]
2003-01-26 07:33:03 +00:00
NextScreen = ScreenRanking
2003-01-08 23:43:54 +00:00
2003-01-26 07:33:03 +00:00
[ScreenRanking]
2003-02-02 09:09:29 +00:00
NextScreen = ScreenWarning
2003-01-26 07:33:03 +00:00
CategoryX = 520
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CategoryY = 32
2003-01-26 07:33:03 +00:00
TypeX = 520
2003-01-26 20:49:05 +00:00
TypeY = 60
2003-01-20 05:08:35 +00:00
LineSpacingX = 0
LineSpacingY = 60
2003-01-26 20:49:05 +00:00
BulletsStartX = 100
2003-01-20 05:08:35 +00:00
BulletsStartY = 140
2003-02-12 23:11:37 +00:00
TextZoom = 1.0
TextColor = 0.8,0.8,1,1
2003-01-27 02:00:38 +00:00
NamesStartX = 180
2003-01-20 05:08:35 +00:00
NamesStartY = 140
2003-01-27 02:00:38 +00:00
ScoresStartX = 520
2003-01-20 05:08:35 +00:00
ScoresStartY = 140
2003-02-12 23:11:37 +00:00
PointsStartX = 380
PointsStartY = 140
TimeStartX = 560
TimeStartY = 140
2003-01-26 20:49:05 +00:00
SecondsPerPage = 5
2003-01-26 07:33:03 +00:00
ShowCategories = 1
CoursesToShow = Courses/NaokiStandard.crs,Courses/ParanoiaBrothers.crs
NotesTypesToHide = dance-couple,dance-solo
2003-01-08 23:43:54 +00:00
2003-02-19 11:03:24 +00:00
[ScreenSoundOptions]
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HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
MasterVolume =
2003-02-19 11:03:24 +00:00
2003-02-12 06:25:51 +00:00
[ScreenIntroMovie]
NextScreen = ScreenDemonstration
2003-01-08 23:43:54 +00:00
[ScreenMemoryCard]
NextScreen = ScreenWarning
[ScreenWarning]
NextScreen = ScreenCompany
[ScreenCompany]
2003-02-02 09:09:29 +00:00
NextScreen = ScreenLogo
2003-01-08 23:43:54 +00:00
[ScreenAlbums]
NextScreen = ScreenLogo
[ScreenLogo]
2003-03-09 00:55:49 +00:00
LogoOnCommand = x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;,zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
VersionOnCommand = horizalign,right;x,620;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
SongsOnCommand = horizalign,left;x,20;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
NextScreen = ScreenDemonstration
2003-01-08 23:43:54 +00:00
[ScreenDemonstration]
SecondsToShow = 30
2003-02-02 09:09:29 +00:00
NextScreen = ScreenRanking
2003-01-10 02:22:07 +00:00
[ScreenHowToPlay]
NextScreen = ScreenUnlock
2003-01-26 02:21:47 +00:00
[ScreenNameEntry]
TimerX = 320
TimerY = 30
CategoryY = 444
CharsZoomSmall = 1.0
CharsZoomLarge = 1.5
CharsSpacingY = 40
ScrollingCharsColor = 0.6,0.8,0.8,1
SelectedCharsColor = 0.8,1,1,1
GrayArrowsY = 100
NumCharsToDrawBehind = 2
NumCharsToDrawTotal = 10
FakeBeatsPerSec = 2.5
TimerSeconds = 24
2003-01-30 07:18:33 +00:00
2003-02-11 02:20:38 +00:00
[EditMenu]
2003-01-30 07:18:33 +00:00
Arrows1X = 190
Arrows2X = 590
SongBannerX = 490
SongBannerY = 130
SongBannerWidth = 130
SongBannerHeight = 40
SongTextBannerX = 320
SongTextBannerY = 130
GroupBannerX = 490
GroupBannerY = 80
GroupBannerWidth = 130
GroupBannerHeight = 40
MeterX = 490
MeterY = 220
SourceMeterX = 490
SourceMeterY = 300
RowLabelsX = 20
RowValue1X = 320
RowValue2X = 380
RowValue3X = 380
RowValue4X = 320
RowValue5X = 380
RowValue6X = 320
RowValue7X = 380
Row1Y = 80
Row2Y = 130
Row3Y = 180
Row4Y = 220
Row5Y = 260
Row6Y = 300
Row7Y = 340
2003-01-31 23:31:35 +00:00
2003-02-11 02:20:38 +00:00
[JukeboxMenu]
Arrows1X = 190
Arrows2X = 590
RowLabelsX = 20
RowValue1X = 380
RowValue2X = 380
RowValue3X = 380
RowValue4X = 380
Row1Y = 80
Row2Y = 130
Row3Y = 180
Row4Y = 230
2003-01-31 23:31:35 +00:00
[ScreenOptionsMenu]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line then press START
2003-01-31 23:31:35 +00:00
InputOptions =
2003-02-28 08:46:14 +00:00
ConfigKey/JoyMappings =
2003-01-31 23:31:35 +00:00
MachineOptions =
GraphicOptions =
2003-02-01 01:11:00 +00:00
GameplayOptions =
2003-01-31 23:31:35 +00:00
AppearanceOptions =
2003-02-19 11:03:24 +00:00
SoundOptions =
2003-02-10 05:30:12 +00:00
[TextBanner]
Width = 180
Height = 40
HorizAlign = 0
ArtistPrependString = /
TwoLinesTitleZoom = 1.0
TwoLinesArtistZoom = 0.6
ThreeLinesTitleZoom = 1.0
ThreeLinesSubTitleZoom = 0.5
ThreeLinesArtistZoom = 0.6
TwoLinesTitleY = -8
TwoLinesArtistY = 8
ThreeLinesTitleY = -10
ThreeLinesSubTitleY = 0
ThreeLinesArtistY = 10
2003-02-14 21:42:44 +00:00
2003-02-17 02:45:30 +00:00
[CourseEntryDisplay]
2003-02-14 21:42:44 +00:00
TextBannerX = 0
TextBannerY = 0
2003-02-17 02:45:30 +00:00
TextBannerZoom = 1.0
2003-02-14 21:42:44 +00:00
NumberX = -118
NumberY = 0
2003-02-17 02:45:30 +00:00
NumberZoom = 1.0
FootX = 98
FootY = -8
FootZoom = 1.0
2003-02-14 21:42:44 +00:00
DifficultyX = 120
2003-02-17 02:45:30 +00:00
DifficultyY = -8
DifficultyZoom = 0.7
ModifiersX = 128
ModifiersY = 10
ModifiersZoom = 0.5
2003-02-25 00:33:42 +00:00
ModifiersHorizAlign = 2
[Inventory]
2003-02-27 01:53:37 +00:00
NumItemTypes = 0
ItemDurationSeconds = 0
2003-02-26 00:20:00 +00:00
[ActiveItemList]
2003-02-27 01:53:37 +00:00
TextHorizAlignP1 = 0
2003-02-26 00:20:00 +00:00
TextHorizAlignP2 = 0
2003-02-27 01:53:37 +00:00
TextZoom = 0
SpacingY = 0
2003-03-09 00:55:49 +00:00
[ScreenSelectGame]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
Game = Change the current game type with this option.
[ScreenPlayerOptions]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
TimerSeconds = 30
[ScreenSongOptions]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
Game = Change the current game type with this option.
TimerSeconds = 30