Fix a going to the wrong screen after cleared in ScreenGamplay. eep.

This commit is contained in:
Chris Danford
2003-03-25 21:37:31 +00:00
parent 90ac37953a
commit 0607fe9698
2 changed files with 4 additions and 3 deletions
+3 -3
View File
@@ -207,13 +207,13 @@ NextScreenBattle=ScreenInstructions
[ScreenSelectGroup]
FrameOnCommand=x,180;y,160;xoffset,-400;bounceend,0.5;xoffset,400
FrameOffCommand=sleep,0.3;bouncebegin,0.5;xoffset,-400
FrameOffCommand=sleep,0.6;bouncebegin,0.5;xoffset,-400
BannerOnCommand=x,182;y,158;xoffset,-400;bounceend,0.5;xoffset,400
BannerOffCommand=sleep,0.3;bouncebegin,0.5;xoffset,-400
BannerOffCommand=sleep,0.6;bouncebegin,0.5;xoffset,-400
BannerWidth=288
BannerHeight=92
NumberOnCommand=x,116;y,224;horizalign,right;shadowlength,0;xoffset,-400;bounceend,0.5;xoffset,400
NumberOffCommand=sleep,0.3;bouncebegin,0.5;xoffset,-400
NumberOffCommand=sleep,0.6;bouncebegin,0.5;xoffset,-400
ExplanationOnCommand=x,110;y,66;xoffset,-400;bounceend,0.5;xoffset,400
ExplanationOffCommand=bouncebegin,0.5;xoffset,-400
ContentsOnCommand=x,320;y,260;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
+1
View File
@@ -1492,6 +1492,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
case PLAY_MODE_ARCADE:
case PLAY_MODE_BATTLE:
SCREENMAN->SetNewScreen( "ScreenEvaluationStage" );
break;
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS: