Fix a going to the wrong screen after cleared in ScreenGamplay. eep.
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@@ -207,13 +207,13 @@ NextScreenBattle=ScreenInstructions
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[ScreenSelectGroup]
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FrameOnCommand=x,180;y,160;xoffset,-400;bounceend,0.5;xoffset,400
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FrameOffCommand=sleep,0.3;bouncebegin,0.5;xoffset,-400
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FrameOffCommand=sleep,0.6;bouncebegin,0.5;xoffset,-400
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BannerOnCommand=x,182;y,158;xoffset,-400;bounceend,0.5;xoffset,400
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BannerOffCommand=sleep,0.3;bouncebegin,0.5;xoffset,-400
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BannerOffCommand=sleep,0.6;bouncebegin,0.5;xoffset,-400
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BannerWidth=288
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BannerHeight=92
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NumberOnCommand=x,116;y,224;horizalign,right;shadowlength,0;xoffset,-400;bounceend,0.5;xoffset,400
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NumberOffCommand=sleep,0.3;bouncebegin,0.5;xoffset,-400
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NumberOffCommand=sleep,0.6;bouncebegin,0.5;xoffset,-400
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ExplanationOnCommand=x,110;y,66;xoffset,-400;bounceend,0.5;xoffset,400
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ExplanationOffCommand=bouncebegin,0.5;xoffset,-400
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ContentsOnCommand=x,320;y,260;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
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@@ -1492,6 +1492,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_BATTLE:
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SCREENMAN->SetNewScreen( "ScreenEvaluationStage" );
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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