fix ScreenEvaluation glitches

This commit is contained in:
Chris Danford
2003-03-24 22:05:49 +00:00
parent 9c607c9986
commit f70dcd700b
2 changed files with 13 additions and 13 deletions
+11 -11
View File
@@ -298,7 +298,7 @@ MeterP2OnCommand=x,228;y,432;zoomy,0;linear,0.5;zoomy,1
MeterP2OffCommand=linear,0.5;zoomy,0
WheelOnCommand=x,480;y,244
WheelOffCommand=
SongOptionsOnCommand=x,160;y,334;zoom,0.5;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
SongOptionsOnCommand=x,160;y,334;zoom,0.5;shadowlength,2;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
SongOptionsOffCommand=linear,0.5;diffuse,1,1,1,0
SongOptionsExtraCommand=diffuseblink
OptionIconsP1OnCommand=x,30;y,58;zoomy,0;linear,0.5;zoomy,1
@@ -646,16 +646,16 @@ TimerSeconds=20
[ScreenEvaluationSummary]
// small banners
Banner1OnCommand=x,260;y,80;zoom,0.5
Banner1OffCommand=
Banner2OnCommand=x,290;y,90;zoom,0.5
Banner2OffCommand=
Banner3OnCommand=x,320;y,100;zoom,0.5
Banner3OffCommand=
Banner4OnCommand=x,350;y,110;zoom,0.5
Banner4OffCommand=
Banner5OnCommand=x,380;y,120;zoom,0.5
Banner5OffCommand=
Banner1OnCommand=x,260;y,80;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner1OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner2OnCommand=x,290;y,90;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner2OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner3OnCommand=x,320;y,100;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner3OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner4OnCommand=x,350;y,110;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner4OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner5OnCommand=x,380;y,120;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner5OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
StageOnCommand=diffuse,1,1,1,0
StageOffCommand=
DifficultyIconP1OnCommand=diffuse,1,1,1,0
+2 -2
View File
@@ -29,14 +29,14 @@ ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo")
this->AddChild( &m_sprLogo );
m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textVersion.SetText( "CVS" );
m_textVersion.Command( VERSION_ON_COMMAND );
m_textVersion.SetText( "CVS" );
this->AddChild( &m_textVersion );
m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
m_textSongs.Command( SONGS_ON_COMMAND );
m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
this->AddChild( &m_textSongs );
this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added