more options re-org
This commit is contained in:
@@ -13,6 +13,7 @@ NEW FEATURE: Jukebox mode. Like demonstration, but plays entire songs
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and loops.
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NEW FEATURE: F6 to save screenshot. Saved in StepMania program directory
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as "screenshotXXXX.bmp".
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CHANGE: Reorganization of options screens.
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----------------------- Version 3.01 ---------------------------
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CHANGE: Simplified NoteSkin tap graphic format. Old NoteSkins will need to
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@@ -873,6 +873,5 @@ Row7Y=340
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InputOptions=
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MachineOptions=
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GraphicOptions=
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GameplayOptions=
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AppearanceOptions=
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@@ -457,6 +457,8 @@ void RageDisplay::SaveScreenshot( CString sPath )
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3*g_CurrentWidth );
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SDL_SaveBMP( temp, sPath );
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SDL_FreeSurface( image );
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SDL_FreeSurface( temp );
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}
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@@ -0,0 +1,107 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenGameplayOptions
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenGameplayOptions.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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enum {
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GO_BGMODE,
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GO_BGBRIGHTNESS,
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GO_BGIFNOBANNER,
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GO_EASTER_EGGS,
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GO_MARVELOUS,
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GO_HIDDEN_SONGS,
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GO_SHOW_DANGER,
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NUM_GAMEPLAY_OPTIONS_LINES
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};
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OptionRowData g_GameplayOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = {
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{ "Background\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
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{ "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
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{ "BG For\nBanner", 2, {"NO", "YES (slow)"} },
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{ "Show\nDanger", 2, {"OFF","ON"} },
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{ "Hidden\nSongs", 2, {"OFF","ON"} },
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{ "Easter\nEggs", 2, {"OFF","ON"} },
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{ "Marvelous\nTiming", 2, {"OFF","ON"} },
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};
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ScreenGameplayOptions::ScreenGameplayOptions() :
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ScreenOptions(
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THEME->GetPathTo("BGAnimations","gameplay options"),
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THEME->GetPathTo("Graphics","gameplay options page"),
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THEME->GetPathTo("Graphics","gameplay options top edge")
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)
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{
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LOG->Trace( "ScreenGameplayOptions::ScreenGameplayOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_GAMEPLAY_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_GameplayOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_GameplayOptionsLines[i].szExplanation, THEME->GetMetric("ScreenGameplayOptions",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_GameplayOptionsLines,
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NUM_GAMEPLAY_OPTIONS_LINES,
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false );
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m_Menu.StopTimer();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","machine options music") );
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}
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void ScreenGameplayOptions::ImportOptions()
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{
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m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
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m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
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m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0;
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m_iSelectedOption[0][GO_SHOW_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
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m_iSelectedOption[0][GO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0;
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m_iSelectedOption[0][GO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0;
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m_iSelectedOption[0][GO_MARVELOUS] = PREFSMAN->m_bMarvelousTiming ? 1:0;
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}
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void ScreenGameplayOptions::ExportOptions()
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{
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(int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][GO_BGMODE];
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PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f;
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PREFSMAN->m_bUseBGIfNoBanner = m_iSelectedOption[0][GO_BGIFNOBANNER] == 1;
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PREFSMAN->m_bShowDanger = m_iSelectedOption[0][GO_SHOW_DANGER] == 1;
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PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][GO_HIDDEN_SONGS] == 1;
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PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][GO_EASTER_EGGS] == 1;
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PREFSMAN->m_bMarvelousTiming = m_iSelectedOption[0][GO_MARVELOUS] == 1;
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}
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void ScreenGameplayOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenGameplayOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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GoToPrevState();
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}
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@@ -0,0 +1,26 @@
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/*
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-----------------------------------------------------------------------------
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File: ScreenGameplayOptions
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Desc: Select a song.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenOptions.h"
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class ScreenGameplayOptions : public ScreenOptions
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{
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public:
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ScreenGameplayOptions();
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private:
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void ImportOptions();
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void ExportOptions();
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void GoToNextState();
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void GoToPrevState();
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};
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@@ -31,10 +31,7 @@ enum {
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GO_TEXTURE_COLOR_DEPTH,
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GO_KEEP_TEXTURES_IN_MEM,
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GO_REFRESH_RATE,
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GO_BGMODE,
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GO_BGBRIGHTNESS,
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GO_MOVIEDECODEMS,
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GO_BGIFNOBANNER,
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GO_VSYNC,
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NUM_GRAPHIC_OPTIONS_LINES
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};
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@@ -46,10 +43,7 @@ OptionRowData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
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{ "Texture\nColor", 2, {"16BIT","32BIT"} },
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{ "Keep Textures\nIn Memory",2, {"NO","YES"} },
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{ "Refresh\nRate", 11, {"DEFAULT","60","70","72","75","80","85","90","100","120","150"} },
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{ "Background\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
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{ "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
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{ "Movie\nDecode", 4, {"1ms","2ms","3ms","4ms"} },
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{ "BG For\nBanner", 2, {"NO", "YES (slow)"} },
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{ "Wait For\nVsync", 2, {"NO", "YES"} },
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};
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@@ -140,10 +134,7 @@ void ScreenGraphicOptions::ImportOptions()
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}
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}
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m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
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m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
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m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1;
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m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0;
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m_iSelectedOption[0][GO_VSYNC] = PREFSMAN->m_bVsync ? 1:0;
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}
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@@ -185,10 +176,7 @@ void ScreenGraphicOptions::ExportOptions()
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PREFSMAN->m_iRefreshRate = atoi(g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[n]);
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}
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(int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][GO_BGMODE];
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PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f;
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PREFSMAN->m_iMovieDecodeMS = m_iSelectedOption[0][GO_MOVIEDECODEMS]+1;
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PREFSMAN->m_bUseBGIfNoBanner = m_iSelectedOption[0][GO_BGIFNOBANNER] == 1;
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PREFSMAN->m_bVsync = m_iSelectedOption[0][GO_VSYNC] == 1;
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}
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@@ -25,14 +25,10 @@
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enum {
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MO_MENU_TIMER,
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MO_SHOW_DANGER,
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MO_NUM_ARCADE_STAGES,
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MO_JUDGE_DIFFICULTY,
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MO_LIFE_DIFFICULTY,
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MO_HIDDEN_SONGS,
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MO_SHOWSTATS,
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MO_EASTER_EGGS,
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MO_MARVELOUS,
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MO_COIN_MODE,
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MO_COINS_PER_CREDIT,
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MO_JOINT_PREMIUM,
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@@ -42,14 +38,10 @@ enum {
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* preferably alongside button configuration. */
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OptionRowData g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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{ "Menu\nTimer", 2, {"OFF","ON"} },
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{ "Show\nDanger", 2, {"OFF","ON"} },
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{ "Arcade\nStages", 8, {"1","2","3","4","5","6","7","UNLIMITED"} },
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{ "Judge\nDifficulty", 8, {"1","2","3","4","5","6","7","8"} },
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{ "Life\nDifficulty", 7, {"1","2","3","4","5","6","7"} },
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{ "Hidden\nSongs", 2, {"OFF","ON"} },
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{ "Show\nStats", 2, {"OFF","ON"} },
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{ "Easter\nEggs", 2, {"OFF","ON"} },
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{ "Marvelous\nTiming", 2, {"OFF","ON"} },
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{ "Coin\nMode", 3, {"HOME","PAY","FREE PLAY"} },
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{ "Coins Per\nCredit", 8, {"1","2","3","4","5","6","7","8"} },
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{ "Joint\nPremium", 2, {"OFF","ON"} },
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@@ -86,9 +78,7 @@ ScreenMachineOptions::ScreenMachineOptions() :
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void ScreenMachineOptions::ImportOptions()
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{
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m_iSelectedOption[0][MO_MENU_TIMER] = PREFSMAN->m_bMenuTimer ? 1:0;
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m_iSelectedOption[0][MO_SHOW_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
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m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_bEventMode ? 7 : PREFSMAN->m_iNumArcadeStages - 1;
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m_iSelectedOption[0][MO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0;
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/* .02 difficulty is beyond our timing right now; even autoplay
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* misses! At least fix autoplay before enabling this, or we'll
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@@ -118,8 +108,6 @@ void ScreenMachineOptions::ImportOptions()
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else m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 3;
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m_iSelectedOption[0][MO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
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m_iSelectedOption[0][MO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0;
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m_iSelectedOption[0][MO_MARVELOUS] = PREFSMAN->m_bMarvelousTiming ? 1:0;
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m_iSelectedOption[0][MO_COIN_MODE] = PREFSMAN->m_CoinMode;
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m_iSelectedOption[0][MO_COINS_PER_CREDIT] = PREFSMAN->m_iCoinsPerCredit - 1;
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m_iSelectedOption[0][MO_JOINT_PREMIUM] = PREFSMAN->m_bJointPremium ? 1:0;
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@@ -128,10 +116,8 @@ void ScreenMachineOptions::ImportOptions()
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void ScreenMachineOptions::ExportOptions()
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{
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PREFSMAN->m_bMenuTimer = m_iSelectedOption[0][MO_MENU_TIMER] == 1;
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PREFSMAN->m_bShowDanger = m_iSelectedOption[0][MO_SHOW_DANGER] == 1;
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PREFSMAN->m_bEventMode = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] == 7;
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PREFSMAN->m_iNumArcadeStages = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] + 1;
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PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][MO_HIDDEN_SONGS] == 1;
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switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] )
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{
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@@ -159,8 +145,6 @@ void ScreenMachineOptions::ExportOptions()
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}
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PREFSMAN->m_bShowStats = m_iSelectedOption[0][MO_SHOWSTATS] == 1;
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PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][MO_EASTER_EGGS] == 1;
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PREFSMAN->m_bMarvelousTiming = m_iSelectedOption[0][MO_MARVELOUS] == 1;
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(int&)PREFSMAN->m_CoinMode = m_iSelectedOption[0][MO_COIN_MODE];
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PREFSMAN->m_iCoinsPerCredit = m_iSelectedOption[0][MO_COINS_PER_CREDIT] + 1;
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PREFSMAN->m_bJointPremium = m_iSelectedOption[0][MO_JOINT_PREMIUM] == 1;
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@@ -203,6 +203,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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#include "ScreenNameEntry.h"
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#include "ScreenJukebox.h"
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#include "ScreenOptionsMenu.h"
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#include "ScreenGameplayOptions.h"
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#include "ScreenPrompt.h"
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#include "ScreenTextEntry.h"
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@@ -256,6 +257,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenNameEntry") ) ret = new ScreenNameEntry;
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else if( 0==stricmp(sClassName, "ScreenJukebox") ) ret = new ScreenJukebox;
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else if( 0==stricmp(sClassName, "ScreenOptionsMenu") ) ret = new ScreenOptionsMenu;
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else if( 0==stricmp(sClassName, "ScreenGameplayOptions") ) ret = new ScreenGameplayOptions;
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else
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.GetString() );
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@@ -270,6 +270,11 @@ void ScreenOptions::PositionUnderlines()
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// Quad &underline = m_OptionUnderline[p][i];
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OptionsCursor &underline = m_Underline[p][i];
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// If there's only one choice (ScreenOptionsMenu), don't show underlines.
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// It looks silly.
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bool bOnlyOneChoice = m_OptionRowData[i].iNumOptions == 1;
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underline.SetDiffuse( bOnlyOneChoice ? RageColor(1,1,1,0) : RageColor(1,1,1,1) );
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int iWidth, iX, iY;
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GetWidthXY( (PlayerNumber)p, i, iWidth, iX, iY );
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underline.SetBarWidth( iWidth );
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@@ -487,17 +492,10 @@ void ScreenOptions::MenuLeft( PlayerNumber pn )
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return; // don't allow a move
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const int iNumOptions = m_OptionRowData[iCurRow].iNumOptions;
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if( iNumOptions == 1 )
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continue;
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m_iSelectedOption[p][iCurRow] = (m_iSelectedOption[p][iCurRow]-1+iNumOptions) % iNumOptions;
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// Chris: I commented this out because it made wrapping a pain. Is it used anyway? If so, please
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// let me know and I'll fix it.
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// do {
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// new_opt--;
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// } while(new_opt >= 0 && m_OptionDim[iCurRow][new_opt]);
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//
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// if( new_opt < 0 ) // can't go left any more
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// return;
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//
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// m_iSelectedOption[p][iCurRow] = new_opt;
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TweenCursor( (PlayerNumber)p );
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}
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@@ -518,19 +516,10 @@ void ScreenOptions::MenuRight( PlayerNumber pn )
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return; // don't allow a move
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const int iNumOptions = m_OptionRowData[iCurRow].iNumOptions;
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if( iNumOptions == 1 )
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continue;
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m_iSelectedOption[p][iCurRow] = (m_iSelectedOption[p][iCurRow]+1) % iNumOptions;
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// Chris: I commented this out because it made wrapping a pain. Is it used anyway? If so, please
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// let me know and I'll fix it.
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// int new_opt = m_iSelectedOption[p][iCurRow];
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// do {
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// new_opt++;
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// } while(new_opt < m_OptionRowData[iCurRow].iNumOptions &&
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// m_OptionDim[iCurRow][new_opt]);
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//
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// if( new_opt == m_OptionRowData[iCurRow].iNumOptions ) // can't go right any more
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// return;
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//
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// m_iSelectedOption[p][iCurRow] = new_opt;
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TweenCursor( (PlayerNumber)p );
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}
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@@ -550,17 +539,6 @@ void ScreenOptions::MenuUp( PlayerNumber pn )
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m_iCurrentRow[p]--;
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// Chris: Will add back in later
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// /* Find the prev row with any un-dimmed entries. */
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// int new_row = m_iCurrentRow[p];
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// do {
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/// if(--new_row < 0)
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// new_row = m_iNumOptionRows-1; // wrap around
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// if(!RowCompletelyDimmed(new_row)) break;
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// } while(new_row != m_iCurrentRow[p]);
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// m_iCurrentRow[p] = new_row;
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TweenCursor( (PlayerNumber)p );
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}
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m_SoundPrevRow.Play();
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@@ -30,6 +30,7 @@ enum {
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OM_INPUT = 0,
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OM_MACHINE,
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OM_GRAPHIC,
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OM_GAMEPLAY,
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OM_APPEARANCE,
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NUM_OPTIONS_MENU_LINES
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};
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@@ -38,6 +39,7 @@ OptionRowData g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
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{ "", 1, {"Input Options"} },
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{ "", 1, {"Machine Options"} },
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{ "", 1, {"Graphic Options"} },
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{ "", 1, {"Gameplay Options"} },
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{ "", 1, {"Appearance Options"} },
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};
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@@ -91,6 +93,7 @@ void ScreenOptionsMenu::GoToNextState()
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case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
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case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
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case OM_GRAPHIC: SCREENMAN->SetNewScreen("ScreenGraphicOptions"); break;
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case OM_GAMEPLAY: SCREENMAN->SetNewScreen("ScreenGameplayOptions"); break;
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||||
case OM_APPEARANCE: SCREENMAN->SetNewScreen("ScreenAppearanceOptions"); break;
|
||||
default: // Exit
|
||||
SCREENMAN->SetNewScreen("ScreenTitleMenu");
|
||||
|
||||
@@ -103,7 +103,7 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
this->MenuLeft( StyleI.player );
|
||||
return;
|
||||
case SDLK_RIGHT:
|
||||
this->MenuLeft( StyleI.player );
|
||||
this->MenuRight( StyleI.player );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -95,7 +95,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -1465,6 +1465,14 @@ SOURCE=.\ScreenGameplay.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenGameplayOptions.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenGameplayOptions.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenGraphicOptions.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -246,6 +246,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
<File
|
||||
RelativePath="ScreenGameplay.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenGameplayOptions.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenGameplayOptions.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenGraphicOptions.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user