2003-03-15 19:25:37 +00:00
// Possible NextScreen names:
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// - ScreenCaution
// - ScreenEz2SelectPlayer
2002-09-29 17:38:07 +00:00
// - ScreenSelectMode
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// - ScreenInstructions
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// - ScreenSelectCourse
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// - ScreenSelectStyle
// - ScreenSelectStyle5th
// - ScreenSelectDifficulty
// - ScreenSelectDifficultyEX
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// - ScreenSelectGroup
// - ScreenSelectMusic
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// - ScreenSelectStyle5th
// - ScreenSelectStyle
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2002-08-27 03:59:22 +00:00
[Common]
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ColorP1 = 0.4,1.0,0.8,1 // sea green
ColorP2 = 1.0,0.5,0.2,1 // orange
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InitialScreen = ScreenCompany
2002-10-06 16:56:58 +00:00
[Notes]
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DefaultScrollDirection = 0
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[ScreenTitleMenu]
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ChoicesX = 320
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ChoicesStartY = 92
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ChoicesSpacingY = 52
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ChoicesShadowLength = 5
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HelpX = 320
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HelpY = 440
ColorNotSelected = 1,1,1,1
ColorSelected = 0.5,1,0.5,1
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ZoomNotSelected = 1.0
ZoomSelected = 1.3
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SecondsBetweenComments = 12
SecondsBeforeAttract = 30
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HelpTextHome = Use &UP; &DOWN; to select, then press START
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HelpTextPay = Press START to begin
HelpTextFree = Press START to begin
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NextScreen = ScreenCaution
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[ScreenCaution]
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NextScreen = ScreenSelectStyle
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[ScreenEz2SelectPlayer]
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JoinFrameP1X = 120
JoinFrameP1Y = 350
JoinFrameP2X = 520
JoinFrameP2Y = 350
JoinMessageP1X = 120
JoinMessageP1Y = 336
JoinMessageP2X = 520
JoinMessageP2Y = 336
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HelpText = Press &DOWN; on the pad to join
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TimerSeconds = 40
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NextScreen = ScreenSelectGroup
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SilentWait = 1
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BounceJoinMessage = 1
FoldOnJoin = 1
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[ScreenSelectStyle]
Choices = single,versus,couple,double,solo
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 40
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NextScreen1 = ScreenSelectDifficulty
NextScreen2 = ScreenSelectDifficulty
NextScreen3 = ScreenSelectDifficulty
NextScreen4 = ScreenSelectDifficulty
NextScreen5 = ScreenSelectDifficulty
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JointPremiumOnCommand = x,550;y,84;xoffset,400;bounceend,0.5;xoffset,-400;glowshift;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.3
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JointPremiumOffCommand = bouncebegin,0.5;xoffset,400
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Icon1OnCommand = x,60;y,84;xoffset,-800;sleep,0.20;decelerate,0.3;xoffset,800
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Icon1OffCommand = bouncebegin,0.5;zoomy,0
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Icon2OnCommand = x,140;y,84;xoffset,-800;sleep,0.15;decelerate,0.3;xoffset,800
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Icon2OffCommand = bouncebegin,0.5;zoomy,0
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Icon3OnCommand = x,220;y,84;xoffset,-800;sleep,0.10;decelerate,0.3;xoffset,800
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Icon3OffCommand = bouncebegin,0.5;zoomy,0
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Icon4OnCommand = x,300;y,84;xoffset,-800;sleep,0.05;decelerate,0.3;xoffset,800
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Icon4OffCommand = bouncebegin,0.5;zoomy,0
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Icon5OnCommand = x,380;y,84;xoffset,-800;sleep,0.00;decelerate,0.3;xoffset,800
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Icon5OffCommand = bouncebegin,0.5;zoomy,0
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IconGainFocusCommand = glowshift;effectperiod,0.5
IconLoseFocusCommand = stopeffect
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DisabledColor = 0.2,0.2,0.2,1
ExplanationOnCommand = x,480;y,170;xoffset,400;bounceend,0.5;xoffset,-400
ExplanationOffCommand = bouncebegin,0.5;xoffset,400
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WarningOnCommand = x,480;y,280;zoomy,0;decelerate,0.5;zoomy,1;y,400;diffuseshift;effectcolor1,1,1,1,1;effectcolor2,0.4,0.4,0.4,1
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WarningOffCommand = accelerate,0.3;zoomy,0;y,280
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InfoOnCommand = x,480;y,280;zoomy,0;bounceend,0.5;zoomy,1
InfoOffCommand = bouncebegin,0.5;zoomy,0
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PictureOnCommand = x,160;y,260;diffuse,1,1,1,0;glow,1,1,1,0;linear,0.2;glow,1,1,1,1;linear,0.0;diffuse,1,1,1,1;linear,0.2;glow,1,1,1,0
PictureOffCommand = linear,0.5;diffuse,1,1,1,0
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[ScreenSelectStyle5th]
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 40
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NextScreen = ScreenSelectDifficulty
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[ScreenSelectMode]
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JoinFrameP1X = 120
JoinFrameP1Y = 350
JoinFrameP2X = 520
JoinFrameP2Y = 350
JoinMessageP1X = 120
JoinMessageP1Y = 336
JoinMessageP2X = 520
JoinMessageP2Y = 336
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GuideX = 320
GuideY = 374
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HelpText = Press &DOWN; on the pad to join. Press &LEFT; &RIGHT; to change styles, then press START
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TimerSeconds = 40
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NextScreen = ScreenSelectGroup
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ScrollingListX = 320
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ScrollingListY = 250
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UseSelectionBGAnimations = 0
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SelectionSpecificBGAnimations = 0
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BounceJoinMessage = 1
FoldOnJoin = 1
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[ScreenStyleSplash]
NextScreen = ScreenSelectGroup
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[ScreenSelectDifficulty]
Choices = arcade-beginner,arcade-easy,arcade-medium,arcade-hard,nonstop,oni,endless
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HelpText = Use &LEFT; &RIGHT; to select, then press START
TimerSeconds = 40
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NextScreen1 = ScreenSelectGroup
NextScreen2 = ScreenSelectGroup
NextScreen3 = ScreenSelectGroup
NextScreen4 = ScreenSelectGroup
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NextScreen5 = ScreenInstructions
NextScreen6 = ScreenInstructions
NextScreen7 = ScreenInstructions
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NumChoicesOnPage1 = 4
LockInputSeconds = 0.5
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SleepAfterChoiceSeconds = 0.3
SleepAfterTweenOffSeconds = 0.8
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MorePage1OnCommand = diffuse,1,1,1,0;x,580;y,90;linear,0.5;diffuse,1,1,1,1
MorePage1OffCommand = linear,0.5;diffuse,1,1,1,0
MorePage2OnCommand = x,700;y,90
MorePage2OffCommand = linear,0.5;diffuse,1,1,1,0
ExplanationPage1OnCommand = x,170;y,70;xoffset,-400;bounceend,0.5;xoffset,400;
ExplanationPage1OffCommand = bouncebegin,0.5;xoffset,-400
ExplanationPage2OnCommand = x,1100;y,70
ExplanationPage2OffCommand = bouncebegin,0.5;xoffset,400
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InfoPage1Choice1OnCommand = vertalign,bottom;x,90;y,180;xoffset,-800;sleep,0.0;decelerate,0.4;xoffset,800
InfoPage1Choice1OffCommand = sleep,0.3;accelerate,0.4;xoffset,-800
InfoPage1Choice2OnCommand = vertalign,bottom;x,246;y,220;xoffset,-800;sleep,0.2;decelerate,0.4;xoffset,800
InfoPage1Choice2OffCommand = sleep,0.5;accelerate,0.4;xoffset,-800
InfoPage1Choice3OnCommand = vertalign,bottom;x,394;y,180;xoffset,-800;sleep,0.4;decelerate,0.4;xoffset,800
InfoPage1Choice3OffCommand = sleep,0.7;accelerate,0.4;xoffset,-800
InfoPage1Choice4OnCommand = vertalign,bottom;x,542;y,220;xoffset,-800;sleep,0.6;decelerate,0.4;xoffset,800
InfoPage1Choice4OffCommand = sleep,0.9;accelerate,0.4;xoffset,-800
InfoPage2Choice1OnCommand = vertalign,bottom;x,760;y,200
InfoPage2Choice1OffCommand = sleep,0.3;accelerate,0.4;xoffset,-800
InfoPage2Choice2OnCommand = vertalign,bottom;x,960;y,200
InfoPage2Choice2OffCommand = sleep,0.5;accelerate,0.4;xoffset,-800
InfoPage2Choice3OnCommand = vertalign,bottom;x,1160;y,200
InfoPage2Choice3OffCommand = sleep,0.7;accelerate,0.4;xoffset,-800
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PicturePage1Choice1OnCommand = vertalign,top;x,90;y,180;zoomy,0.0;sleep,0.4;bounceend,0.3;zoomy,1
PicturePage1Choice1OffCommand = sleep,0.0;bouncebegin,0.3;zoomy,0
PicturePage1Choice2OnCommand = vertalign,top;x,246;y,220;zoomy,0.0;sleep,0.6;bounceend,0.3;zoomy,1
PicturePage1Choice2OffCommand = sleep,0.2;bouncebegin,0.3;zoomy,0
PicturePage1Choice3OnCommand = vertalign,top;x,394;y,180;zoomy,0.0;sleep,0.8;bounceend,0.3;zoomy,1
PicturePage1Choice3OffCommand = sleep,0.4;bouncebegin,0.3;zoomy,0
PicturePage1Choice4OnCommand = vertalign,top;x,542;y,220;zoomy,0.0;sleep,1.0;bounceend,0.3;zoomy,1
PicturePage1Choice4OffCommand = sleep,0.6;bouncebegin,0.3;zoomy,0
PicturePage2Choice1OnCommand = vertalign,top;x,760;y,200;
PicturePage2Choice1OffCommand = sleep,0.0;bouncebegin,0.3;zoomy,0
PicturePage2Choice2OnCommand = vertalign,top;x,960;y,200
PicturePage2Choice2OffCommand = sleep,0.2;bouncebegin,0.3;zoomy,0
PicturePage2Choice3OnCommand = vertalign,top;x,1160;y,200
PicturePage2Choice3OffCommand = sleep,0.4;bouncebegin,0.3;zoomy,0
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CursorOnCommand = diffuse,1,1,1,0;rotationz,6;zoom,4;linear,0.3;diffuse,1,1,1,1;rotationz,0;zoom,1;glowshift;effectperiod,0.5
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CursorChooseCommand = sleep,0.2;linear,0.2;xoffset,10;yoffset,10
CursorOffCommand = sleep,0.2;linear,0.3;zoom,0
CursorP1OffsetXFromPicture = -40
CursorP1OffsetYFromPicture = 188
CursorP2OffsetXFromPicture = +40
CursorP2OffsetYFromPicture = 188
ShadowOnCommand = diffuse,1,1,1,0;rotationz,6;zoom,4;linear,0.3;diffuse,1,1,1,1;rotationz,0;zoom,1
ShadowChooseCommand = sleep,0.2;linear,0.2;diffuse,1,1,1,0
ShadowOffCommand = sleep,0.2;linear,0.3;diffuse,1,1,1,0
ShadowLengthX = 10
ShadowLengthY = 10
OKOnCommand = diffuse,1,1,1,1
OKChooseCommand = diffuse,1,1,1,1;zoom,2;linear,0.2;diffuse,1,1,1,1;zoom,1
OKOffCommand = sleep,0.2;linear,0.3;zoom,0
DisabledColor = 0.2,0.2,0.2,1
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[ScreenSelectDifficultyEx]
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DifficultyP1X = 216
DifficultyP1Y = 180
DifficultyP2X = 440
DifficultyP2Y = 180
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CursorOffsetP1X = +40
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CursorOffsetP1Y = 200
CursorOffsetP2X = +40
CursorOffsetP2Y = 200
InitialChoice = 0
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 60
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NextScreenArcade = ScreenSelectGroup
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NextScreenOni = ScreenInstructions
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NextScreenBattle = ScreenInstructions
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[ScreenSelectGroup]
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FrameOnCommand = x,180;y,160;xoffset,-400;bounceend,0.5;xoffset,400
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FrameOffCommand = sleep,0.3;bouncebegin,0.5;xoffset,-400
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BannerOnCommand = x,182;y,158;xoffset,-400;bounceend,0.5;xoffset,400
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BannerOffCommand = sleep,0.3;bouncebegin,0.5;xoffset,-400
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BannerWidth = 288
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BannerHeight = 92
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NumberOnCommand = x,116;y,224;horizalign,right;shadowlength,0;xoffset,-400;bounceend,0.5;xoffset,400
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NumberOffCommand = sleep,0.3;bouncebegin,0.5;xoffset,-400
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ExplanationOnCommand = x,110;y,66;xoffset,-400;bounceend,0.5;xoffset,400
ExplanationOffCommand = bouncebegin,0.5;xoffset,-400
ContentsOnCommand = x,320;y,260;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
ContentsOffCommand = linear,0.5;diffuse,1,1,1,0
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GroupListOnCommand = x,504;y,200
GroupListOffCommand =
MusicListOnCommand = x,20;y,276
MusicListOffCommand =
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SleepAfterTweenOffSeconds = 0.8
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 40
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NextScreen = ScreenInstructions
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[GroupList]
StartX = 0
StartY = -136
SpacingX = 0
SpacingY = 26
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GainFocusCommand = stoptweening;glowshift;effectperiod,0.5;linear,0.2;x,-40
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LoseFocusCommand = stoptweening;stopeffect;linear,0.2;x,0
[MusicList]
NumColumns = 4
NumRows = 10
StartX =
StartY =
SpacingX = 150
CropWidth = 146
InitCommand = horizalign,left;vertalign,top;shadowlength,2;zoom,0.5;
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[ScreenInstructions]
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NextScreenArcade = ScreenSelectMusic
NextScreenOni = ScreenSelectCourse
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NextScreenBattle = ScreenSelectMusic
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HelpText = Press START to continue
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TimerSeconds = 15
[ScreenSelectMusic]
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BannerFrameX = 160
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BannerFrameY = 162
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BannerX = 150
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BannerY = 170
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BannerWidth = 282
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BannerHeight = 92
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BPMX = 180
BPMY = 116
BPMZoom = 0.7
StageX = 52
StageY = 114
StageZoom = 0.7
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CDTitleX = 252
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CDTitleY = 148
DifficultyFrameP1X = 60
DifficultyFrameP1Y = 248
DifficultyFrameP2X = 260
DifficultyFrameP2Y = 248
DifficultyIconP1X = 48
DifficultyIconP1Y = 248
DifficultyIconP2X = 272
DifficultyIconP2Y = 248
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RadarX = 160
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RadarY = 334
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SortIconX = 350
SortIconY = 70
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ScoreFrameP1X = 520
ScoreFrameP1Y = 210
ScoreFrameP2X = 520
ScoreFrameP2Y = 286
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ScoreP1X = 520
ScoreP1Y = 210
ScoreP2X = 520
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ScoreP2Y = 286
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ScoreZoom = 0.8
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MeterFrameP1X = 82
MeterFrameP1Y = 432
MeterFrameP2X = 238
MeterFrameP2Y = 432
MeterP1X = 88
MeterP1Y = 432
MeterP2X = 228
MeterP2Y = 432
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WheelX = 480
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WheelY = 244
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PlayerOptionsP1X = 16
PlayerOptionsP1Y = 330
PlayerOptionsP2X = 304
PlayerOptionsP2Y = 330
SongOptionsX = 160
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SongOptionsY = 334
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OptionIconsP1X = 30
OptionIconsP1Y = 58
OptionIconsP2X = 30
OptionIconsP2Y = 86
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BalloonX = 392
BalloonY = 140
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HelpText = &LEFT; or &RIGHT; change music Hold &LEFT; and &RIGHT; then press START to change sort::&UP;&UP; easier difficulty &DOWN;&DOWN; harder difficulty::&UP;&DOWN;&UP;&DOWN; to change sort
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TimerSeconds = 60
ScoreConnectedToMusicWheel = 1
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SampleMusicDelay = 0.25
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[ScreenEz2SelectMusic]
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PumpDifficultyX = 320
PumpDifficultyY = 280
ScrollingListX = 320
ScrollingListY = 240
MeterP1X = 999 // by default hide these elements
MeterP1Y = 999
MeterP2X = 999
MeterP2Y = 999
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SpeedIconP1X = 40
SpeedIconP2X = 600
SpeedIconP1Y = 200
SpeedIconP2Y = 200
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MirrorIconP1X = 40
MirrorIconP2X = 600
MirrorIconP1Y = 280
MirrorIconP2Y = 280
ShuffleIconP1X = 40
ShuffleIconP2X = 600
ShuffleIconP1Y = 320
ShuffleIconP2Y = 320
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InfoFrameX = 999
InfoFrameY = 999
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DifficultyRatingX = 999
DifficultyRatingY = 999
DifficultyRatingOrientation = 0
DifficultyRatingSpacing = 40.0
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PreviewMusicMode = 0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all.
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[ScreenSelectCourse]
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ExplanationX = 132
ExplanationY = 68
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BannerFrameX = 160
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BannerFrameY = 158
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BannerX = 150
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BannerY = 172
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BannerWidth = 286
BannerHeight = 92
StagesX = 58
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StagesY = 114
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TimeX = 192
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TimeY = 114
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ContentsX = 160
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ContentsY = 336
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WheelX = 480
WheelY = 248
ScoreP1X = 520
ScoreP1Y = 210
ScoreP2X = 520
ScoreP2Y = 286
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ScoreZoom = 0.8
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 60
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[ScreenStage]
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NextScreen = ScreenGameplay
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[ScreenGameplay]
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SongSelectScreen = ScreenSelectMusic
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BPMX = 999 // don't show by default
BPMY = 999
BPMZoom = 0.0
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StagenameX = 999
StagenameY = 999
StagenameZoom = 0.0
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MaxComboX = 999
MaxComboY = 999
MaxComboZoom = 0.0
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LifeFrameX = 320
LifeFrameY = 36
LifeFrameExtraY = 442
ScoreFrameX = 320
ScoreFrameY = 448
ScoreFrameExtraY = 32
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MiddleFrameX = 320
MiddleFrameY = 240
LifeP1X = 140
LifeP1Y = 28
LifeP1ExtraY = 450
LifeP2X = 500
LifeP2Y = 28
LifeP2ExtraY = 450
StageX = 320
StageY = 54
StageExtraY = 422
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SongNumberP1X = 290
SongNumberP1Y = 54
2002-08-14 00:03:42 +00:00
SongNumberP1ExtraY = 440
2002-08-22 09:31:32 +00:00
SongNumberP2X = 350
SongNumberP2Y = 54
2002-08-14 00:03:42 +00:00
SongNumberP2ExtraY = 440
2002-09-23 07:35:47 +00:00
ScoreP1X = 106
ScoreP1Y = 444
2002-08-14 00:03:42 +00:00
ScoreP1ExtraY = 38
2002-09-23 07:35:47 +00:00
ScoreP2X = 534
ScoreP2Y = 444
2002-08-14 00:03:42 +00:00
ScoreP2ExtraY = 38
2002-09-23 07:35:47 +00:00
ScoreZoom = 1.0
2002-08-14 00:03:42 +00:00
PlayerOptionsP1X = 320
PlayerOptionsP1Y = 434
2002-09-04 03:49:08 +00:00
PlayerOptionsP1ExtraY = 46
2002-08-14 00:03:42 +00:00
PlayerOptionsP2X = 320
PlayerOptionsP2Y = 450
2002-09-04 03:49:08 +00:00
PlayerOptionsP2ExtraY = 30
2002-08-14 00:03:42 +00:00
SongOptionsX = 320
SongOptionsY = 470
SongOptionsExtraY = 10
DifficultyP1X = 60
DifficultyP1Y = 410
DifficultyP1ReverseY = 58
DifficultyP1ExtraY = 420
DifficultyP1ExtraReverseY = 70
DifficultyP2X = 580
DifficultyP2Y = 410
DifficultyP2ReverseY = 58
DifficultyP2ExtraY = 420
2003-02-26 00:20:00 +00:00
DifficultyP2ExtraReverseY = 70
2003-02-27 01:53:37 +00:00
ActiveItemsP1X = 0
ActiveItemsP1Y = 0
ActiveItemsP1ReverseY = 0
ActiveItemsP1ExtraY = 0
ActiveItemsP1ExtraReverseY = 0
ActiveItemsP2X = 0
ActiveItemsP2Y = 0
ActiveItemsP2ReverseY = 0
ActiveItemsP2ExtraY = 0
ActiveItemsP2ExtraReverseY = 0
2002-08-14 00:03:42 +00:00
SurviveTimeX = 320
SurviveTimeY = 340
DebugX = 320
DebugY = 240
2003-03-12 01:26:44 +00:00
AutoPlayX = 320
AutoPlayY = 400
2002-08-23 20:18:29 +00:00
SecondsBetweenComments = 10
2002-08-14 00:03:42 +00:00
DemonstrationSeconds = 30
2003-02-03 05:53:59 +00:00
TickEarlySeconds = 0.05
2003-03-19 17:41:54 +00:00
LyricsX = 320
LyricsY = 400
2002-08-14 00:03:42 +00:00
2002-08-27 03:59:22 +00:00
[ScreenEvaluation]
2002-12-20 19:05:54 +00:00
SongSelectScreen = ScreenSelectMusic
2003-02-08 17:07:18 +00:00
EndGameScreen = ScreenNameEntry
2002-08-14 00:03:42 +00:00
BannerX = 320
BannerY = 100
StageX = 320
StageY = 64
2002-10-20 17:26:31 +00:00
DifficultyIconP1X = 220
2002-10-06 17:34:12 +00:00
DifficultyIconP1Y = 128
2002-10-20 17:26:31 +00:00
DifficultyIconP2X = 420
2002-10-06 17:34:12 +00:00
DifficultyIconP2Y = 128
2002-08-14 00:03:42 +00:00
GradeP1X = 94
GradeP2X = 546
GradeY = 100
2002-09-05 03:45:07 +00:00
PercentBaseP1X = 120
PercentBaseP2X = 572
2003-02-26 00:58:48 +00:00
DancePointP1X = 170
DancePointP2X = 622
2003-02-28 04:31:36 +00:00
DancePointDisplayWidth = 155 //this seems to work well with default
2002-08-22 09:31:32 +00:00
PercentBaseY = 134
2002-08-14 00:03:42 +00:00
JudgeLabelsX = 320
2003-01-11 08:55:21 +00:00
MarvelousP1X = 230
MarvelousP2X = 410
MarvelousOniP1X = 230
MarvelousOniP2X = 410
2003-01-27 02:00:38 +00:00
MarvelousY = 160
2002-08-22 09:31:32 +00:00
PerfectP1X = 230
PerfectP2X = 410
2002-09-16 18:25:29 +00:00
PerfectOniP1X = 230
PerfectOniP2X = 410
2003-01-27 02:00:38 +00:00
PerfectY = 192
2002-08-22 09:31:32 +00:00
GreatP1X = 230
GreatP2X = 410
2002-09-16 18:25:29 +00:00
GreatOniP1X = 230
GreatOniP2X = 410
2003-01-27 02:00:38 +00:00
GreatY = 224
2002-08-22 09:31:32 +00:00
GoodP1X = 230
GoodP2X = 410
2002-09-16 18:25:29 +00:00
GoodOniP1X = 230
GoodOniP2X = 410
2003-01-27 02:00:38 +00:00
GoodY = 256
2002-08-22 09:31:32 +00:00
BooP1X = 230
BooP2X = 410
2002-09-16 18:25:29 +00:00
BooOniP1X = 230
BooOniP2X = 410
2003-01-27 02:00:38 +00:00
BooY = 288
2002-08-22 09:31:32 +00:00
MissP1X = 230
MissP2X = 410
2002-09-16 18:25:29 +00:00
MissOniP1X = 230
MissOniP2X = 410
2003-01-27 02:00:38 +00:00
MissY = 320
2002-08-22 09:31:32 +00:00
OKP1X = 230
OKP2X = 410
2002-09-16 18:25:29 +00:00
OKOniP1X = 230
OKOniP2X = 410
2003-01-27 02:00:38 +00:00
OKY = 352
2002-08-22 09:31:32 +00:00
MaxComboP1X = 134
MaxComboP2X = 578
2002-09-16 18:25:29 +00:00
MaxComboOniP1X = 1000 // off screen
MaxComboOniP2X = 1000 // off screen
2002-08-22 09:31:32 +00:00
MaxComboY = 334
2002-08-14 00:03:42 +00:00
ScoreLabelsX = 320
ScoreNumbersP1X = 150
ScoreNumbersP2X = 490
2002-09-04 03:49:08 +00:00
ScoreY = 374
2002-08-22 09:31:32 +00:00
BonusP1X = 96
BonusP2X = 544
BonusY = 256
BarP1BaseX = 176
BarP2BaseX = 466
BarP1Rotation = 3.1415
BarP2Rotation = 0
BarStartY = 194
BarSpacingY = 27
BarWidth = 106
BarHeight = 16
SongsSurvivedP1X = 96
SongsSurvivedP2X = 544
SongsSurvivedY = 240
2002-08-14 00:03:42 +00:00
NewRecordP1X = 150
NewRecordP2X = 490
2002-09-04 03:49:08 +00:00
NewRecordY = 398
2002-08-14 00:03:42 +00:00
TryExtraStageX = 320
2002-09-04 03:49:08 +00:00
TryExtraStageY = 428
2002-08-20 21:00:56 +00:00
HelpText = Press START to continue
2002-08-14 00:03:42 +00:00
TimerSeconds = 40
2002-08-22 09:31:32 +00:00
SpinGrades = 1
2002-10-10 04:11:30 +00:00
GradesGlowColor1 = 1,1,1,0.0
GradesGlowColor2 = 1,1,1,0.3
2002-08-14 00:03:42 +00:00
2002-09-04 03:49:08 +00:00
[ScreenMusicScroll]
ScrollDelay = 0.2
ScrollSpeed = 1.0
TextZoom = 0.8
2003-02-03 05:53:59 +00:00
NextScreen = ScreenRanking
2002-09-04 03:49:08 +00:00
2002-09-03 22:31:06 +00:00
[ScreenEditMenu]
ExplanationX = 320
ExplanationY = 410
ExplanationText = In this mode, you can edit existing notes patterns,::create note patterns, or synchronize notes with the music.
2003-01-30 07:18:33 +00:00
HelpText = &UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue
2002-09-03 22:31:06 +00:00
2003-02-11 02:20:38 +00:00
[ScreenJukeboxMenu]
ExplanationX = 320
ExplanationY = 410
ExplanationText = In this mode, you can edit existing notes patterns,::create note patterns, or synchronize notes with the music.
HelpText = &UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue
2002-08-27 03:59:22 +00:00
[ScreenManager]
2002-08-18 17:48:50 +00:00
StatsX = 632
StatsY = 10
2003-01-19 04:44:22 +00:00
CreditsP1X = 120
2003-02-12 00:13:53 +00:00
CreditsP1Y = 472
2003-01-19 04:44:22 +00:00
CreditsP2X = 520
2003-02-12 00:13:53 +00:00
CreditsP2Y = 472
2002-09-23 07:35:47 +00:00
CreditsColor = 1,1,1,1
2003-01-10 02:22:07 +00:00
CreditsShadowLength = 0
CreditsZoom = 1.0
2002-08-14 00:03:42 +00:00
2002-08-27 03:59:22 +00:00
[WheelItemDisplay]
2002-08-14 00:03:42 +00:00
IconX = -136
SongNameX = -30
SectionNameX = -30
SectionZoom = 1.0
RouletteX = -30
RouletteZoom = 1.3
2002-08-22 09:31:32 +00:00
CourseX = -130
2002-08-14 00:03:42 +00:00
CourseZoom = 1.3
2002-08-22 09:31:32 +00:00
GradeP1X = 82
2002-09-03 15:42:36 +00:00
GradeP2X = 118
2002-08-14 00:03:42 +00:00
[MusicWheel]
FadeSeconds = 1
2002-08-26 05:53:48 +00:00
SwitchSeconds = 0.10
2002-08-14 00:03:42 +00:00
RouletteSwitchSeconds = 0.05
RouletteSlowDownSwitches = 5
LockedInitialVelocity = 7
2002-08-26 05:53:48 +00:00
ScrollBarX = 148
2002-09-03 15:42:36 +00:00
ScrollBarHeight = 368
2003-02-05 03:53:57 +00:00
ItemCurveX = 85
2002-09-03 15:42:36 +00:00
ItemSpacingY = 46
NumSectionColors = 7
2002-08-14 00:03:42 +00:00
SectionColor1 = 0.9, 0.0, 0.2, 1
SectionColor2 = 0.6, 0.0, 0.4, 1
SectionColor3 = 0.2, 0.1, 0.3, 1
SectionColor4 = 0.0, 0.4, 0.8, 1
SectionColor5 = 0.0, 0.6, 0.6, 1
SectionColor6 = 0.0, 0.6, 0.2, 1
SectionColor7 = 0.8, 0.6, 0.0, 1
2003-02-12 20:55:05 +00:00
SongRealExtraColor = 0.9,0.9,0,1 // yellow
2003-03-13 23:58:30 +00:00
ShowRoulette = 1
ShowRandom = 1
2002-08-14 00:03:42 +00:00
[LifeMeterBar]
2002-09-15 03:50:57 +00:00
MeterWidth = 260
2002-09-29 05:06:18 +00:00
MeterHeight = 24
2002-08-27 16:53:25 +00:00
DangerThreshold = 0.2
2002-09-12 15:23:20 +00:00
NumChambers = 32
2002-09-12 00:40:48 +00:00
NumStrips = 2
2002-08-27 16:53:25 +00:00
[TransitionKeepAlive]
StopMusicOnNext = 0
KeepAliveType = 0 // 0 for MAX, 1 for 5th
[MenuElements]
2003-03-09 00:55:49 +00:00
HeaderOnCommand = x,320;y,22;xoffset,640;spring,0.5;xoffset,-640
HeaderOffCommand = bouncebegin,0.5;xoffset,640;
FooterOnCommand = x,320;y,464
FooterOffCommand =
HelpOnCommand = x,320;y,456;zoom,0.5;zoomy,0;linear,0.5;zoomy,0.5
HelpOffCommand = linear,0.5;zoomy,0
StyleIconOnCommand = x,460;y,22;xoffset,640;spring,0.5;xoffset,-640
StyleIconOffCommand = bouncebegin,0.5;xoffset,640;
TimerOnCommand = x,588;y,22;xoffset,640;spring,0.5;xoffset,-640
TimerOffCommand = bouncebegin,0.5;xoffset,640;
2002-08-27 16:53:25 +00:00
[ScreenOptions]
2002-09-03 15:42:36 +00:00
IconsP1X = 40
IconsP2X = 600
2002-09-04 03:49:08 +00:00
ArrowsX = 88
LabelsX = 140
LabelsZoom = 0.7
LabelsHAlign = 2 // 0,1,2 = left,center,right
ItemsZoom = 0.5
2002-09-03 15:42:36 +00:00
ItemsStartX = 160
ItemsGapX = 14
ItemsStartY = 88
ItemsSpacingY = 34
2002-09-10 21:16:34 +00:00
ExplanationX = 320
ExplanationY = 412
ExplanationZoom = 0.5
2002-09-04 03:49:08 +00:00
ColorSelected = 1,1,1,1 // normal
ColorNotSelected = 0.5,0.5,0.5,1 // grayed
2002-09-04 08:09:57 +00:00
2002-09-25 16:32:58 +00:00
[ScreenMapControllers]
2003-03-09 00:55:49 +00:00
HelpText = Use arrow keys to navigate, ENTER to assign, SPACE to clear, ESCAPE when done.::Some USB adaptors require that you change "Ignore Joy Axes" in the Input Options screen.
2002-08-27 16:53:25 +00:00
2002-08-27 23:31:41 +00:00
[GhostArrow]
2003-02-17 19:52:16 +00:00
ShowSeconds = 0.12
2002-08-27 23:31:41 +00:00
ZoomStart = 1.0
2003-02-17 19:52:16 +00:00
ZoomEnd = 1.3
ColorMarvelous = 1.0,1.0,1.0,1 // white
ColorPerfect = 1.0,1.0,0.3,1 // yellow
ColorGreat = 0.0,1.0,0.4,1 // green
ColorGood = 0.3,0.8,1.0,1 // blue
ColorBoo = 0.8,0.0,0.6,1 // purple
2002-08-27 23:31:41 +00:00
[GhostArrowBright]
2003-02-17 19:52:16 +00:00
ShowSeconds = 0.12
2002-08-27 23:31:41 +00:00
ZoomStart = 1.0
2003-02-17 19:52:16 +00:00
ZoomEnd = 1.3
ColorMarvelous = 1.0,1.0,1.0,1 // white
ColorPerfect = 1.0,1.0,0.3,1 // yellow
ColorGreat = 0.0,1.0,0.4,1 // green
ColorGood = 0.3,0.8,1.0,1 // blue
ColorBoo = 0.8,0.0,0.6,1 // purple
2002-08-27 23:31:41 +00:00
2003-02-17 12:19:42 +00:00
[HoldGhostArrow]
WarmUpSeconds = 0.25
2002-08-27 23:31:41 +00:00
[BitmapText]
RainbowColor1 = 1.0,0.0,0.4,1 // red
RainbowColor2 = 0.8,0.2,0.6,1 // pink
RainbowColor3 = 0.4,0.3,0.5,1 // purple
RainbowColor4 = 0.2,0.6,1.0,1 // sky blue
RainbowColor5 = 0.2,0.8,0.8,1 // sea green
RainbowColor6 = 0.2,0.8,0.4,1 // green
RainbowColor7 = 1.0,0.8,0.2,1 // orange
[SongManager]
2002-09-03 15:42:36 +00:00
NumGroupColors = 7
2002-08-27 23:31:41 +00:00
GroupColor1 = 0.8,0.1,0.6,1 // pink
2002-08-28 22:42:40 +00:00
GroupColor2 = 0.6,0.4,0.8,1 // purple
2002-08-27 23:31:41 +00:00
GroupColor3 = 0.0,0.4,0.8,1 // sky blue
GroupColor4 = 0.0,0.6,0.6,1 // sea green
GroupColor5 = 0.1,0.7,0.3,1 // green
GroupColor6 = 0.8,0.6,0.0,1 // orange
GroupColor7 = 1.0,0.3,0.3,1 // light red
2003-02-16 10:45:30 +00:00
BeginnerColor = 0.0,0.9,1,1 // light blue
EasyColor = 0.9,0.9,0,1 // yellow
MediumColor = 1,0.1,0.1,1 // light red
HardColor = 0.2,1,0.2,1 // light green
ChallengeColor = 0.2,0.6,1.0,1 // blue
2002-08-28 22:42:40 +00:00
ExtraColor = 1.0,0.0,0.0,1.0 // red
[Background]
LeftEdge = 20
2002-09-10 17:29:11 +00:00
TopEdge = 20
2002-08-28 22:42:40 +00:00
RightEdge = 620
2002-09-10 17:29:11 +00:00
BottomEdge = 460
2002-08-28 22:42:40 +00:00
2003-02-17 12:19:42 +00:00
[Judgment]
2003-03-09 00:55:49 +00:00
MarvelousCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0;diffuse,1,1,1,0,glowblink,effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.5
PerfectCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0;diffuse,1,1,1,0
GreatCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.8;linear,0;diffuse,1,1,1,0
GoodCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.8;linear,0;diffuse,1,1,1,0
BooCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0;diffuse,1,1,1,0
MissCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0;diffuse,1,1,1,0
2003-02-17 12:19:42 +00:00
[Combo]
LabelX = 6
2003-02-17 19:52:16 +00:00
LabelY = 20
2003-02-17 12:19:42 +00:00
LabelHorizAlign = 0
LabelVertAlign = 2
NumberX = 0
2003-02-17 19:52:16 +00:00
NumberY = 20
2003-02-17 12:19:42 +00:00
NumberHorizAlign = 2
NumberVertAlign = 2
ShowComboAt = 4
NumberMinZoom = 0.5
NumberMaxZoom = 0.9
NumberMaxZoomAt = 300
PulseZoom = 1.2
TweenSeconds = 0.05
[HoldJudgment]
2003-03-10 02:29:01 +00:00
NGCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0;diffuse,1,1,1,0
2003-03-09 00:55:49 +00:00
OKCommand = shadowlength,4;diffuse,1,1,1,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0;diffuse,1,1,1,0
2003-02-17 12:19:42 +00:00
2002-08-28 22:42:40 +00:00
[Player]
2003-02-17 12:19:42 +00:00
GrayArrowsY = 96
JudgmentY = 210
ComboY = 270
HoldJudgmentY = 150
BrightGhostComboThreshold = 100
2003-02-19 06:42:29 +00:00
StartDrawingAtPixels = -60
StopDrawingAtPixels = 350
2002-08-28 22:42:40 +00:00
[BPMDisplay]
2003-02-23 01:32:39 +00:00
NormalColor = 1.0,0.5,0.0,1 // orange
ChangeColor = 0.6,0.0,0.0,1 // dark red
ExtraColor = 0.6,0.0,0.0,1 // dark red
2002-08-28 22:42:40 +00:00
[GrayArrow]
StepZoom = 0.75
2003-02-26 00:20:00 +00:00
StepSeconds = 0.10
2002-09-02 21:59:58 +00:00
[CodeDetector]
Easier1 = Up,Up
Easier2 = MenuUp,MenuUp
Harder1 = Down,Down
Harder2 = MenuDown,MenuDown
NextSort1 = Up,Down,Up,Down
NextSort2 = MenuUp,MenuDown,MenuUp,MenuDown
Mirror = Up,Left,Right,Left,Right
Left = Up,Down,Right,Left
Right = Up,Down,Left,Right
Shuffle = Down,Up,Down,Up
SuperShuffle = Down,Up,Left,Right
2003-02-16 20:27:53 +00:00
NextTransform =
2003-02-28 04:31:36 +00:00
NextScrollSpeed = Up,Up,Left,Down,Left
PreviousScrollSpeed = Down,Down,Right,Up,Right
2003-01-25 11:05:12 +00:00
NextAccel = Left,Right,Down,Up
2002-09-02 21:59:58 +00:00
NextEffect = Left,Down,Right
NextAppearance = Left,Up,Right
NextTurn =
Reverse = Down,Left,Right,Left,Right
HoldNotes = Right,Left,Down,Up
Dark =
CancelAll = Left,Right,Left,Right,Left,Right,Left,Right
2002-09-03 15:42:36 +00:00
[GrooveRadar]
Label1OffsetX = 0 // stream
Label1OffsetY = -92
Label2OffsetX = -120 // voltage
Label2OffsetY = -20
Label3OffsetX = -100 // air
Label3OffsetY = 66
Label4OffsetX = 100 // freeze
Label4OffsetY = 66
Label5OffsetX = 120 // chaos
Label5OffsetY = -20
[OptionIcon]
TextOffsetX = 0
TextOffsetY = 0
TextHAlign = 1 // 0,1,2 = left,center,right
TextVAlign = 1 // 0,1,2 = top,middle,bottom
2002-09-04 03:49:08 +00:00
TextWidth = 72
2002-09-03 22:59:53 +00:00
TextZoom = 0.5
2002-09-03 22:31:06 +00:00
Uppercase = 1
2002-09-03 15:42:36 +00:00
[OptionIconRow]
SpacingX = 38
SpacingY = 0
2002-09-04 08:09:57 +00:00
2002-10-09 06:57:37 +00:00
[TransitionOniFade]
BannerWidth = 564
BannerHeight = 184
2003-03-19 20:02:25 +00:00
[LyricDisplay]
InCommand = zoomy,0;linear,0.20;zoomy,1
OutCommand = linear,0.20;zoomy,0
2002-09-10 21:16:34 +00:00
[ScreenInputOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
IgnoreJoyAxes = &oq;ON&cq; will cause StepMania to ignore all input from::joystick directional pads. This is useful for the DirectPad Pro driver::and some brands of USB convertors.
2003-01-17 21:49:19 +00:00
MenuButtons = The default setting allows the dance pad's panels to navigate::the menus. Changing this to &oq;dedicated only&cq; will restrict::menu navigation to only the Menu* set of buttons. Be sure to map::the Menu* set of buttons before setting this to &oq;dedicated&cq;!
2002-09-10 21:16:34 +00:00
AutoPlay = This option is useful for those who would like to play::without using a pad. However, you will not be able to set::high scores or earn extra stages while this options is ON.
BackDelayed = Turning this option ON will require that you hold the Back button::for 0.5 seconds before it will regiser. This is useful if you find::yourself accidentally pressing the Back button on your controller.
2003-01-17 21:49:19 +00:00
OptionsNavigation = When using &oq;SM style&cq;, the Start button will take::you to the next screen and Up/Down will switch option lines.::When using &oq;Arcade style&cq;, the Start button will move the cursor::to the next line and Up/Down will be ignored.
2003-01-25 23:48:33 +00:00
WheelSpeed = Adjusts the speed of the DDR style musicwheel.
2002-09-10 21:16:34 +00:00
[ScreenMachineOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-01-17 21:49:19 +00:00
MenuTimer = Turn this &oq;OFF&cq; to disable the time limit in menus.
ArcadeStages = The number of songs a player can play in Arcade mode.::Set this to &oq;Unlimited&cq;, and you can continue playing forever.::Also, when this option is set to &oq;Unlimited&cq;, failing will take you::back to the the Select Music or Select Course screen.
2002-09-10 21:16:34 +00:00
JudgeDifficulty = Increase this value to cause your steps to be judged more strictly::(i.e. shink the timing window).
LifeDifficulty = Increate this value to cause your life meter to::drain faster and refill slower.
2003-02-12 23:11:37 +00:00
DefaultFailType = Choose the conditions for game over.::ARCADE will stop the music immediately when all players have 0 life.::END OF SONG will cause the game to end at the conclusion of the current song::if all players failed at some point during the song.::OFF disables game over entirely.
2002-09-10 21:16:34 +00:00
ShowStats = Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
2003-01-19 04:44:22 +00:00
CoinMode = When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins.
CoinsPerCredit = The number of coins that must be inserted before a player can join.
JointPremium = When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit.
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SongOptions = When set to HIDE, this option will not allow the player::to enter the Song Options screen. When set to allow ALLOW,::the player can enter the Song Options screen by pressing START.
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[ScreenGraphicOptions]
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HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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DisplayMode = Choose whether you would like StepMania to run full screen,::or to display in a window on your desktop.
DisplayColor = Choose the color depth of the StepMania window.::This option may not take effect in windowed mode.
TextureColor = Choose the color depth of textures.::32 bit texture use more memory, but look nicer.
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DisplayResolution = Choose the output resolution. A higher resolution::will show more detail, but requires a faster video card.
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MaxTextureResolution = Choose the maximum texture resolution. Setting this::to anything below 1024 will cause some textures to appear blurry,::but may increase your frame rate.
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RefreshRate = Controls how many times per second the screen will refresh.::This setting only has an effect when the Display Mode::is set to &oq;full screen&cq;.
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MovieDecode = When a movie texture is being used, StepMania will spend this much time::between each frame to decode the next frame of the movie. If your frame rate::is high but movie texures skip, then increase this value.
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WaitForVsync = Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to &oq;full screen&cq;. Turning this option off will not::cap your frame rate to the refresh rate, but may result in &oq;tearing&cq;.
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KeepTexturesInMemory = Set to ON hold textures in memory instead of::freeing them. This will eliminate the time needed to load::the texture next from disk next time this is needed. Do not set to ON::unless you have 128MB of memory or more.
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[ScreenGameplayOptions]
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HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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BackgroundMode = Choose what type of backgrounds you would like displayed.::&oq;Animations&cq; uses any random items in the BGAnimations folder.::&oq;Visualizations&cq; chooses a random overlay movie from the Visualization folder.::&oq;Random Movies&cq; cycles through movies in the RandomMovies folder.
BackgroundBrightness = Controls how bright the background will appear.::Turn this setting down if you have a hard time seeing the notes.
BGForBanner = Instead of displaying the banner image in menus, display::the song background instead. Backgrounds can look better::than banners because they are higher resolution, but they::will take longer to load and may result in some &oq;skipping&cq;.
EasterEggs = Enable or disable some special easter eggs.
MarvelousTiming = Enable or disable marvelous judgement.
HiddenSongs = Some songs are only playable during Oni courses and::with roulette. Leave this &oq;OFF&cq; to always display all songs.
ShowDanger = Turn this option &oq;OFF&cq; to disable the flashing &oq;Danger&cq;::background that shows when you're about to die.
PickExtraStage = Instead of a set extra stage, this allows::the player to choose which song to play.::Difficulty and options are still locked.
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SoloSingles = Turn this option &oq;ON&cq; to enable Solo-Style::for 4-panel single play.
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[ScreenAppearanceOptions]
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HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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Announcer = Choose from this list of installed annoucner packs.::For more information about creating announcer packs, see the README.
Theme = Choose from this list of installed theme packs.::For more information about creating theme packs, see the README.
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DefaultNoteSkin = Choose from this list of installed note skins.::For more information about creating a note skin, see the README.
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HowToPlay = Toggle whether the How To Play screen is shown.
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Caution = Toggle whether the Caution screen is shown.
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OniScoreDisplay = Toggle whether the score in Oni mode displays Dance Points or the Dance Percent.
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SongGroup = Toggle whether the Select Group screen is shown.
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WheelSections = ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
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Translations = Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
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DifficultySelect =
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[ScreenUnlock]
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NextScreen = ScreenRanking
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[ScreenRanking]
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NextScreen = ScreenWarning
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CategoryX = 520
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CategoryY = 32
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TypeX = 520
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TypeY = 60
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LineSpacingX = 0
LineSpacingY = 60
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BulletsStartX = 100
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BulletsStartY = 140
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TextZoom = 1.0
TextColor = 0.8,0.8,1,1
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NamesStartX = 180
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NamesStartY = 140
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ScoresStartX = 520
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ScoresStartY = 140
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PointsStartX = 380
PointsStartY = 140
TimeStartX = 560
TimeStartY = 140
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SecondsPerPage = 5
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ShowCategories = 1
CoursesToShow = Courses/NaokiStandard.crs,Courses/ParanoiaBrothers.crs
NotesTypesToHide = dance-couple,dance-solo
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[ScreenSoundOptions]
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HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
MasterVolume =
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[ScreenIntroMovie]
NextScreen = ScreenDemonstration
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[ScreenMemoryCard]
NextScreen = ScreenWarning
[ScreenWarning]
NextScreen = ScreenCompany
[ScreenCompany]
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NextScreen = ScreenLogo
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[ScreenAlbums]
NextScreen = ScreenLogo
[ScreenLogo]
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LogoOnCommand = x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;,zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
VersionOnCommand = horizalign,right;x,620;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
SongsOnCommand = horizalign,left;x,20;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
NextScreen = ScreenDemonstration
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[ScreenDemonstration]
SecondsToShow = 30
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NextScreen = ScreenRanking
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[ScreenHowToPlay]
NextScreen = ScreenUnlock
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[ScreenNameEntry]
TimerX = 320
TimerY = 30
CategoryY = 444
CharsZoomSmall = 1.0
CharsZoomLarge = 1.5
CharsSpacingY = 40
ScrollingCharsColor = 0.6,0.8,0.8,1
SelectedCharsColor = 0.8,1,1,1
GrayArrowsY = 100
NumCharsToDrawBehind = 2
NumCharsToDrawTotal = 10
FakeBeatsPerSec = 2.5
TimerSeconds = 24
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[EditMenu]
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Arrows1X = 190
Arrows2X = 590
SongBannerX = 490
SongBannerY = 130
SongBannerWidth = 130
SongBannerHeight = 40
SongTextBannerX = 320
SongTextBannerY = 130
GroupBannerX = 490
GroupBannerY = 80
GroupBannerWidth = 130
GroupBannerHeight = 40
MeterX = 490
MeterY = 220
SourceMeterX = 490
SourceMeterY = 300
RowLabelsX = 20
RowValue1X = 320
RowValue2X = 380
RowValue3X = 380
RowValue4X = 320
RowValue5X = 380
RowValue6X = 320
RowValue7X = 380
Row1Y = 80
Row2Y = 130
Row3Y = 180
Row4Y = 220
Row5Y = 260
Row6Y = 300
Row7Y = 340
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[JukeboxMenu]
Arrows1X = 190
Arrows2X = 590
RowLabelsX = 20
RowValue1X = 380
RowValue2X = 380
RowValue3X = 380
RowValue4X = 380
Row1Y = 80
Row2Y = 130
Row3Y = 180
Row4Y = 230
2003-01-31 23:31:35 +00:00
[ScreenOptionsMenu]
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HelpText = &UP; &DOWN; to change line then press START
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InputOptions =
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ConfigKey/JoyMappings =
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MachineOptions =
GraphicOptions =
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GameplayOptions =
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AppearanceOptions =
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SoundOptions =
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[TextBanner]
Width = 180
Height = 40
HorizAlign = 0
ArtistPrependString = /
TwoLinesTitleZoom = 1.0
TwoLinesArtistZoom = 0.6
ThreeLinesTitleZoom = 1.0
ThreeLinesSubTitleZoom = 0.5
ThreeLinesArtistZoom = 0.6
TwoLinesTitleY = -8
TwoLinesArtistY = 8
ThreeLinesTitleY = -10
ThreeLinesSubTitleY = 0
ThreeLinesArtistY = 10
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[CourseEntryDisplay]
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TextBannerX = 0
TextBannerY = 0
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TextBannerZoom = 1.0
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NumberX = -118
NumberY = 0
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NumberZoom = 1.0
FootX = 98
FootY = -8
FootZoom = 1.0
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DifficultyX = 120
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DifficultyY = -8
DifficultyZoom = 0.7
ModifiersX = 128
ModifiersY = 10
ModifiersZoom = 0.5
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ModifiersHorizAlign = 2
[Inventory]
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NumItemTypes = 0
ItemDurationSeconds = 0
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[ActiveItemList]
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TextHorizAlignP1 = 0
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TextHorizAlignP2 = 0
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TextZoom = 0
SpacingY = 0
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[ScreenSelectGame]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
Game = Change the current game type with this option.
[ScreenPlayerOptions]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
TimerSeconds = 30
[ScreenSongOptions]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
Game = Change the current game type with this option.
TimerSeconds = 30