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[Global]
FallbackTheme = _fallback
[Common]
FirstAttractScreen = ""
InitialScreen = "ScreenInit"
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# AutoSetStyle=GetUserPrefB("UserPrefAutoSetStyle")
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[BitmapText]
NumRainbowColors = 1
RainbowColor1 = Color("Black");
[BPMDisplay]
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SetNoBpmCommand = stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetNormalCommand = stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetChangeCommand = stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);
SetRandomCommand = stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Blue");diffusetopedge,BoostColor(Color("Blue"),1.5);
SetExtraCommand = stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);
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Cycle = true
NoBpmText = "000"
RandomCycleSpeed = 0.2 -- smaller numbers mean the bpm cycles faster
Separator = "-"
ShowQMarksInRandomCycle = true
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[CombinedLifeMeterTug]
# We dont use it.
MeterWidth = 512-8
MeterHeight = 40
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[CodeDetector]
# For Future Reference:
# @ = Holding
# - = In Conjuction With / Then
# ~ = Released
# + = At The Same Time
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[DifficultyList]
CapitalizeDifficultyNames = false
NumShownItems = 8
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ItemsSpacingY = 24
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[HelpDisplay]
TipShowTime = 7
[Combo]
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ShowComboAt = 2
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NumberMinZoom = 0.8
NumberMaxZoom = 1
NumberMaxZoomAt = 100
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LabelMinZoom = 0.75*0.75
LabelMaxZoom = 0.75*1
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PulseCommand = %function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
PulseLabelCommand = %function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.075*param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
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NumberOnCommand = y,240-216-1.5;shadowlength,1;horizalign,right;vertalign,bottom;skewx,-0.125;
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LabelOnCommand = x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");horizalign,left;vertalign,bottom
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[FadingBanner]
BannerOnCommand =
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BannerFadeFromCachedCommand = diffusealpha,1;stoptweening;accelerate,0.05;glow,Colors.Alpha( Color("White"), 0.45 );decelerate,0.175;diffusealpha,0;glow,Color("Invisible");
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BannerFadeOffCommand = diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
BannerResetFadeCommand = diffusealpha,1
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[HoldJudgment]
# !!! #
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# HoldJudgmentLetGoCommand=HoldJudgmentLetGo()
# HoldJudgmentHeldCommand=HoldJudgmentHeld()
HoldJudgmentLetGoCommand = finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
HoldJudgmentHeldCommand = finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
# HoldJudgmentLetGoCommand=GAMESTATE:GetCurrentGame():GetName() == "pump" and "visible,false" or "finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0";
# HoldJudgmentHeldCommand=GAMESTATE:GetCurrentGame():GetName() == "pump" and "visible,false" or "finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0";
# HoldJudgmentLetGoCommand=function(self) \
# if GAMESTATE:GetCurrentGame():GetName() == "pump" then \
# return (cmd(visible,false))(self); \
# else return (cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0))(self); \
# end; \
# end;
# HoldJudgmentHeldCommand=function(self) \
# if GAMESTATE:GetCurrentGame():GetName() == "pump" then \
# return (cmd(visible,false)); \
# else return (cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0))(self); \
# end; \
# end;
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[Judgment]
# New #
JudgmentOnCommand =
# !!! #
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JudgmentW1Command = finishtweening;shadowlength,0;y,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
JudgmentW2Command = finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentW3Command = finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW4Command = finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW5Command = finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,1,2,2;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentMissCommand = finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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# Late/Early
OffsetOnCommand =
OffsetLateCommand =
OffsetEarlyCommand =
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[LifeMeterBar]
OverOnCommand = diffuse,Color("Orange");diffuserightedge,BoostColor(Color("Orange"),1.5)
[LifeMeterBattery]
BatteryBlinkTime = 0.5
#
BatteryP1X = 0
BatteryP1Y = 0
BatteryP2X = 0
BatteryP2Y = 0
#
NumLivesP1X = -92
NumLivesP1Y = 0
NumLivesP2X = 92
NumLivesP2Y = 0
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NumLivesP2OnCommand = zoomx,-1
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[LifeMeterBattery Percent]
# still asking for this even though it's in fallback... -aj
Format =
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#
DancePointsP2OnCommand = zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand =
#
PercentP2X = 0
PercentP2Y = 0
PercentP2OnCommand = zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP2OffCommand =
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[NoteField]
ShowBoard = GAMESTATE:GetCurrentGame():GetName() == "kb7"
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[MenuTimer]
Text1OnCommand = stopeffect;stoptweening;shadowlength,0;strokecolor,Color("Outline")
Text1FormatFunction = function(fSeconds) \
return string.format("%0.1f", fSeconds); \
end
FrameOnCommand =
Warning10Command = diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1");
#~ Warning10Command=%function(self) \
#~ MESSAGEMAN:Broadcast("TimerWarning"); \
#~ cmd(diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1"))(self); \
#~ end;
[MusicWheel]
FadeSeconds = 1
SwitchSeconds = 0.10
RandomPicksLockedSongs = true
RouletteSwitchSeconds = 0.05
RouletteSlowDownSwitches = 5
LockedInitialVelocity = 7
ScrollBarHeight = 300
ScrollBarOnCommand = visible,false
; linear wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; self:y(offsetFromCenter*38); \
; end;
; 3D wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; local curve = math.pi; \
; local WHEEL_3D_RADIUS = 245; \
; local rotationx_radians = scale(offsetFromCenter,-numItems/2,numItems/2,-curve/2,curve/2); \
; self:x( 0 - math.cos(offsetFromCenter/math.pi) ); \
; self:y( WHEEL_3D_RADIUS * math.sin(rotationx_radians) ); \
; self:z( -100 + WHEEL_3D_RADIUS * math.cos(rotationx_radians) ); \
; self:rotationx( rotationx_radians * 180/math.pi ); --[[ to degrees end]] \
; end;
ItemTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*46 ); end
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NumWheelItems = 13
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MusicWheelSortOnCommand = fov,90;
MusicWheelSortOffCommand = fov,90;
MusicWheelItemSortOnCommand = zoomy,0;bounceend,0.15;zoomy,1
MusicWheelItemSortOffCommand = linear,0.175;zoomy,0
HighlightOnCommand = diffuseshift;effecttiming,(1/8),0,(7/8),0;effectcolor2,Color("White");effectcolor1,color("1,1,1,0.5");effectclock,'beatnooffset'
HighlightOffCommand =
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HighlightSortOnCommand = stoptweening;decelerate,0.125;glow,Color("Stealth");zoom,1
HighlightSortOffCommand = stoptweening;accelerate,0.125;glow,Color("Orange");zoom,1.05
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WheelItemOnDelayOffset = 0.04
WheelItemOffDelayOffset = 0.04
WheelItemLockedColor = color("0,0,0,0.5")
#
NumSectionColors = 1
SectionColor1 = Color("Orange")
#
SongRealExtraColor = Color("Red")
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SortMenuColor = Color("Orange")
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#
ShowRoulette = true
ShowRandom = false
ShowPortal = false
MostPlayedSongsToShow = 30
#~ ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,Genre,Length"
#~ ChoicePreferred="sort,Preferred"
#~ ChoiceGroup="sort,Group"
#~ ChoiceTitle="sort,Title"
#~ ChoiceBpm="sort,BPM"
#~ ChoicePopularity="sort,Popularity"
#~ ChoiceTopGrades="sort,TopGrades"
#~ ChoiceArtist="sort,Artist"
#~ ChoiceGenre="sort,Genre"
#~ ChoiceEasyMeter="sort,EasyMeter"
#~ ChoiceMediumMeter="sort,MediumMeter"
#~ ChoiceHardMeter="sort,HardMeter"
#~ ChoiceChallengeMeter="sort,ChallengeMeter"
#~ ChoiceLength="sort,Length"
#~ ChoiceCourses="sort,AllCourses;"
UseEasyMarkerFlag = true
#
[MusicWheelItem]
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WheelNotifyIconX = -128-16+0.5
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WheelNotifyIconY = 0
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WheelNotifyIconOnCommand = shadowlength,2;
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#
SongNameX = -120
SongNameY = 0
SongNameOnCommand =
#
CourseX = -120
CourseY = 0
CourseOnCommand = maxwidth,208;horizalign,left
#
SectionExpandedX = -38
SectionExpandedY = -2
SectionExpandedOnCommand = maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.25")
#
SectionCollapsedX = -38
SectionCollapsedY = -2
SectionCollapsedOnCommand = maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
SectionCountX = 112
SectionCountY = 0
SectionCountOnCommand = zoom,0.75;strokecolor,Color("Outline")
#
RouletteX = 0
RouletteY = 0
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RouletteOnCommand = maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2;
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#
SortX = -132
SortY = -2
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SortOnCommand = maxwidth,256;horizalign,left;shadowlength,1;shadowcolor,color("0,0,0,0.325")
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#
ModeX = -132
ModeY = -2
ModeOnCommand = maxwidth,256;horizalign,left;strokecolor,Color("Outline")
#
GradeP1X = 106+16
GradeP1Y = -8
GradeP2X = 110+16
GradeP2Y = 8
GradesShowMachine = true
[OptionRow]
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TitleOnCommand = shadowlength,0;skewx,-0.1;uppercase,true;wrapwidthpixels,136;maxheight,42;zoom,0.6
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TitleGainFocusCommand = stoptweening;zoom,0.6375*1.125;bounceend,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;
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# TitleGainFocusCommand=stoptweening;zoom,0.6375*1.25;bounceend,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;thump;effectmagnitude,1,1.05,1;effectclock,'beat'
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TitleLoseFocusCommand = diffuse,Color("White");strokecolor,Color("Black");stopeffect;
[OptionRowMiniMenu]
Fallback = "OptionRow"
TitleX = SCREEN_CENTER_X-320+48
TitleOnCommand = horizalign,left;shadowlength,0;uppercase,true;zoom,0.6375;strokecolor,Color("Black");
#~ TitleGainFocusCommand=
#~ TitleLoseFocusCommand=
ColorSelected = color("1,1,1,1")
ColorNotSelected = color("0.9,0.9,0.9,1")
ColorDisabled = color("0.5,0.5,0.5,1")
ItemOnCommand = zoom,0.6375
ItemsLongRowP1X = SCREEN_CENTER_X-240
ItemsLongRowP2X = SCREEN_CENTER_X+240
ItemsLongRowSharedX = SCREEN_CENTER_X+200
[OptionRowMiniMenuContext]
Fallback = "OptionRowMiniMenu"
[OptionRowExit]
Fallback = "OptionRow"
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FrameOnCommand = visible,true;diffuse,Color("Red");
FrameX = SCREEN_CENTER_X
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TitleOnCommand = visible,false
ItemsMinBaseZoom = 1
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ItemOnCommand = shadowlength,1;zoom,0.8;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);shadowcolor,BoostColor(Color("Red"),0.35)
ItemGainFocusCommand = stoptweening;linear,0.2;zoom,1;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75)
ItemLoseFocusCommand = stoptweening;decelerate,0.5;zoom,0.8;
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ColorSelected = Color("Red")
ColorNotSelected = Color("Red")
ColorDisabled = Color("Red")
ItemsLongRowP1X = SCREEN_CENTER_X-1024
ItemsLongRowP2X = SCREEN_CENTER_X+1024
ItemsLongRowSharedX = SCREEN_CENTER_X
[OptionsCursorP1]
LeftOnCommand = horizalign,right;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand = ;diffuse,PlayerColor(PLAYER_1)
RightOnCommand = horizalign,left;diffuse,PlayerColor(PLAYER_1)
[OptionsCursorP2]
LeftOnCommand = horizalign,right;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand = ;diffuse,PlayerColor(PLAYER_2)
RightOnCommand = horizalign,left;diffuse,PlayerColor(PLAYER_2)
[OptionsUnderlineP1]
LeftOnCommand = horizalign,right;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand = ;diffuse,PlayerColor(PLAYER_1)
RightOnCommand = horizalign,left;diffuse,PlayerColor(PLAYER_1)
[OptionsUnderlineP2]
LeftOnCommand = horizalign,right;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand = ;diffuse,PlayerColor(PLAYER_2)
RightOnCommand = horizalign,left;diffuse,PlayerColor(PLAYER_2)
[Protiming]
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ProtimingOnCommand = shadowlength,1;horizalign,right;x,30;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
AverageOnCommand = shadowlength,1;horizalign,left;x,32;y,8;zoom,0.75;diffuse,ColorLightTone( Color("Green") );strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
#
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ProtimingW1Command = finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W1"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW2Command = finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W2"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW3Command = finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W3"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW4Command = finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W4"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW5Command = finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W5"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingMissCommand = finishtweening;diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_Miss"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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#
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AveragePulseCommand = finishtweening;diffusealpha,1;zoom,0.75*1.25;decelerate,0.05;zoom,0.75;sleep,2;linear,0.5;diffusealpha,0;
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[Player]
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# ReceptorArrowsYStandard=GetTapPosition('Standard')
# ReceptorArrowsYReverse=GetTapPosition('Reverse')
# RollBodyIncrementsCombo=GetUserPrefB("UserPrefComboOnRolls")
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[ArrowEffects]
ArrowSpacing = GetDefaultArrowSpacing()
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[ScoreDisplayNormal]
FrameX =
FrameY =
FrameOnCommand =
FrameOffCommand =
TextX =
TextY =
TextOnCommand = shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand =
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[ScoreDisplayOni]
TextX =
TextY =
TextOnCommand = shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand =
[ScoreDisplayOni Numbers]
TextX =
TextY =
TextOnCommand = shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand =
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[ScoreDisplayLifeTime]
FrameX =
FrameY =
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FrameOnCommand = visible,false;spin
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FrameOffCommand =
#
TimeRemainingX =
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TimeRemainingY = 80
TimeRemainingOnCommand = zoom,1;shadowlength,1;settext,"Hi!";
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TimeRemainingOffCommand =
#
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DeltaSecondsOnCommand = y,80;settext,Hi;spin;
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DeltaSecondsNoneCommand =
DeltaSecondsHitMineCommand =
DeltaSecondsAvoidMineCommand =
DeltaSecondsCheckpointMissCommand =
DeltaSecondsCheckpointHitCommand =
DeltaSecondsMissCommand =
DeltaSecondsW5Command =
DeltaSecondsW4Command =
DeltaSecondsW3Command =
DeltaSecondsW2Command =
DeltaSecondsW1Command =
DeltaSecondsLetGoCommand =
DeltaSecondsHeldCommand =
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DeltaSecondsGainLifeCommand = zoom,0.5;settext,"Hi!";
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[ScoreDisplayPercentage Percent]
PercentP1OnCommand = shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
PercentP2OnCommand = shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
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[ScreenEvaluation Percent]
# This shouldn't even be named this but whatever man.
PercentP1X = 0
PercentP1Y = 0
PercentP1OnCommand = horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentP1OffCommand =
PercentP2X = 0
PercentP2Y = 0
PercentP2OnCommand = horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentP2OffCommand =
PercentRemainderP1X = 0
PercentRemainderP1Y = 0
PercentRemainderP1OnCommand = horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentRemainderP1OffCommand =
PercentRemainderP2X = 0
PercentRemainderP2Y = 0
PercentRemainderP2OnCommand = horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentRemainderP2OffCommand =
DancePointsP1X = 0
DancePointsP1Y = 0
DancePointsP1OnCommand = shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
DancePointsP1OffCommand =
DancePointsP2X = 0
DancePointsP2Y = 0
DancePointsP2OnCommand = shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
DancePointsP2OffCommand =
DancePointsDigits = 2
PercentUseRemainder = true
ApplyScoreDisplayOptions = true
FormatPercentScore = FormatPercentScore
Format =
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PercentDecimalPlaces = 2
PercentTotalSize = 5
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[ScoreDisplayRave]
MeterP1X =
MeterP1Y =
MeterP1OnCommand = draworder,-1
MeterP1OffCommand =
MeterP2X =
MeterP2Y =
MeterP2OnCommand = draworder,-1;zoomx,-1
MeterP2OffCommand =
LevelP1X =
LevelP1Y =
LevelP1OnCommand = draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125;
LevelP1OffCommand =
LevelP2X =
LevelP2Y =
LevelP2OnCommand = draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125;
LevelP2OffCommand =
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[SongManager]
2010-02-03 23:40:12 -06:00
SongGroupColor1 = BoostColor(Color("Orange"),1.2)
SongGroupColor2 = BoostColor(Color("Orange"),1.25)
SongGroupColor3 = BoostColor(Color("Orange"),1.25)
SongGroupColor4 = BoostColor(Color("Orange"),1.25)
SongGroupColor5 = BoostColor(Color("Orange"),1.25)
SongGroupColor6 = BoostColor(Color("Orange"),1.25)
SongGroupColor7 = BoostColor(Color("Orange"),1.25)
SongGroupColor8 = BoostColor(Color("Orange"),1.25)
SongGroupColor9 = BoostColor(Color("Orange"),1.25)
SongGroupColor10 = BoostColor(Color("Orange"),1.25)
2010-02-17 19:47:36 -06:00
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CourseGroupColor1 = color("1,1,1,1")
UnlockColor = color("1,0.5,0,1")
ExtraColor = color("#ff0000") -- red
[SongMeterDisplay]
StreamWidth = 380
ContainerX =
ContainerY =
ContainerOnCommand =
ContainerOffCommand =
FrameX = 0
FrameY = 0
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FrameOnCommand = sleep,2;linear,0.25;diffuse,Color("Orange");glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
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FrameOffCommand =
StreamX = 0
StreamY = 0
StreamOnCommand = 0
StreamOffCommand = 0
TipX = 0
TipY = 0
TipOnCommand =
TipOffCommand =
[SongMeterDisplayP1]
Fallback = "SongMeterDisplay"
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FrameOnCommand = sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_1);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
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[SongMeterDisplayP2]
Fallback = "SongMeterDisplay"
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FrameOnCommand = sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_2);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
2010-01-26 21:00:30 -06:00
[StepsDisplay]
FrameX = 0
FrameY = 0
FrameOnCommand =
FrameLoadCommand = %function(self,param) end;
FrameSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
end; \
end;
#
ShowTicks = false
NumTicks = 10
MaxTicks = 14
TicksX = 0
TicksY = 0
TicksOnCommand = shadowlength,0;
TicksSetCommand = %function(self,param) end;
#
ShowMeter = true
ZeroMeterString = "?"
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MeterX = 56-32
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MeterY = 0
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MeterOnCommand = shadowlength,1;textglowmode,'TextGlowMode_Inner'
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MeterSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
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if param.Meter >= 100 then \
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self:basezoom(0.8); \
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self:glowshift(); \
elseif param.Meter >= 10 then \
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self:basezoom(1); \
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self:glowshift(); \
else \
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self:basezoom(1); \
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self:stopeffect(); \
end; \
end; \
end;
#
ShowDescription = true
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DescriptionX = -20-32
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DescriptionY = GetGamePrefB("AutoSetStyle") and -5 or 0
# DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
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DescriptionOnCommand = shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
DescriptionSetCommand = %function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
#
ShowAutogen = false
AutogenX = 40-32
AutogenY = 0
AutogenOnCommand =
AutogenSetCommand = %function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
#
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ShowStepsType = GetGamePrefB("AutoSetStyle")
# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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StepsTypeX = -20-32
StepsTypeY = 7
StepsTypeOnCommand = zoom,0.45
[StepsDisplayEdit]
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Fallback = "StepsDisplayGameplay"
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[StepsDisplayGameplay]
Fallback = "StepsDisplay"
FrameX = 0
FrameY = 0
FrameOnCommand =
FrameLoadCommand = %function(self,param) end;
FrameSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
end; \
end;
#
ShowTicks = false
NumTicks = 10
MaxTicks = 14
TicksX = 0
TicksY = 0
TicksOnCommand = shadowlength,0;
TicksSetCommand = %function(self,param) end;
#
ShowMeter = true
ZeroMeterString = "?"
MeterX = 56
MeterY = 0
MeterOnCommand = shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 100 then \
self:zoom(0.8); \
else \
self:zoom(1); \
end; \
end; \
end;
#
ShowDescription = true
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DescriptionX = -20
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DescriptionY = GetGamePrefB("AutoSetStyle") and -5 or 0
# DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
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DescriptionOnCommand = shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
DescriptionSetCommand = %function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
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(cmd(finishtweening;diffusealpha,0;addx,-4;smooth,0.125;addx,4;diffusealpha,1))(self); \
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end;
#
ShowAutogen = false
AutogenX = 40
AutogenY = 0
AutogenOnCommand =
AutogenSetCommand = %function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
#
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ShowStepsType = GetGamePrefB("AutoSetStyle")
# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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StepsTypeX = -20
StepsTypeY = 7
StepsTypeOnCommand = zoom,0.45
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[StepsDisplayEvaluation]
Fallback = "StepsDisplay"
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[StepsDisplayListRow]
#
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CapitalizeDifficultyNames = false
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NumShownItems = 5
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ItemsSpacingY = 24
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MoveCommand = decelerate,0.3
#
FrameX =
FrameY = 0
FrameOnCommand =
FrameOffCommand =
FrameSetCommand = %function(self,param) \
if param.CustomDifficulty then \
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self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \
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else \
self:diffuse(color('1,1,1,1')); \
end; \
end;
#
ShowTicks = false
NumTicks = 10
MaxTicks = 10
TicksSetCommand =
#
ShowMeter = true
ZeroMeterString = "0"
MeterX = 56
MeterY = 0
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MeterOnCommand = shadowlength,1;zoom,0.65
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MeterOffCommand =
MeterSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 10 then \
self:glowshift(); \
else \
self:stopeffect(); \
end; \
end; \
end;
#
ShowDescription = true
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DescriptionX = GetGamePrefB("AutoSetStyle") and (-64-8+20) or (-64-8)
# DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
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DescriptionY = 0
DescriptionOnCommand = shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
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DescriptionOffCommand =
DescriptionSetCommand = %function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
#
ShowAutogen = true
AutogenX = 0
AutogenY = 0
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#AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
AutogenOnCommand = blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088");
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AutogenSetCommand =
#
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ShowStepsType = GetGamePrefB("AutoSetStyle")
# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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StepsTypeX = -64-8
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StepsTypeY = 0
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StepsTypeOnCommand =
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StepsTypeSetCommand =
[StreamDisplay]
; a simple bar life meter:
; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
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# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effectperiod(4); \
# self:effectoffset((itemIndex-1)/numItems * -1); \
# self:effectcolor2(color("1,1,1,1")); \
# self:effectcolor1(color("0.5,0.5,0.5,1")); \
# self:effectclock('beatnooffset'); \
# end;
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PillTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) \
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local fItemWidth = ( 256 / numItems ) \
self:zoomtowidth(fItemWidth); \
end;
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# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effecttiming(1,0.01875*itemIndex,1,1-(0.01875*itemIndex)); \
# self:effectclock('beatnooffset'); \
# end;
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TextureCoordScaleX = 1
NumPills = 1
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AlwaysBounceNormalBar = false
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[TextBanner]
TitleOnCommand = horizalign,left;shadowlength,1;
SubtitleOnCommand = horizalign,left;shadowlength,1;
ArtistOnCommand = horizalign,left;shadowlength,1;skewx,-0.2
ArtistPrependString = ""
AfterSetCommand = %TextBannerAfterSet
2010-07-03 20:55:25 -05:00
[ScreenSystemLayer]
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CreditsP1OnCommand = horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
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CreditsP1OffCommand =
#
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CreditsP2OnCommand = horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
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CreditsP2OffCommand =
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[ScreenWithMenuElements]
WaitForChildrenBeforeTweening = true
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ScreenInDelay = 0
ScreenOutDelay = 0
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FOV = 90
ShowHeader = true
HeaderX = SCREEN_CENTER_X
HeaderY = SCREEN_TOP
HeaderOnCommand = draworder,5;
HeaderOffCommand =
ShowFooter = true
FooterX = SCREEN_CENTER_X
FooterY = SCREEN_BOTTOM
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FooterOnCommand = draworder,5;vertalign,bottom;zoomtowidth,SCREEN_WIDTH+1;diffuse,color("#ffd400");
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FooterOffCommand =
ShowHelp = true
HelpX = SCREEN_CENTER_X
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HelpY = SCREEN_BOTTOM-16
HelpOnCommand = SetSecsBetweenSwitches,4;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;linear,0.175;zoom,1*0.675;maxwidth,(640*0.75)/0.5;
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HelpOffCommand = linear,0.175;zoomy,0
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AlternateHelpDisplayX = SCREEN_CENTER_X
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AlternateHelpDisplayY = SCREEN_BOTTOM-16
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# AlternateHelpDisplayOnCommand=draworder,105;
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AlternateHelpDisplayOnCommand = SetSecsBetweenSwitches,4;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;linear,0.175;zoom,1*0.675;maxwidth,(640*0.75)/0.5;;diffusealpha,0
2010-02-17 19:47:36 -06:00
AlternateHelpDisplayOffCommand = linear,0.175;zoomy,0
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TimerX = SCREEN_RIGHT-36-4
TimerY = SCREEN_TOP+22
TimerOnCommand = draworder,6;visible,PREFSMAN:GetPreference("MenuTimer");
# TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0;
TimerOffCommand =
# TimerOffCommand=accelerate,0.4;rotationx,90;
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StageDisplayNumberOffset = 1
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# This is useful
ArcadeOverlayX =
ArcadeOverlayY =
ArcadeOverlayOnCommand = draworder,100
ArcadeOverlayOffCommand =
#
ArcadeOverlay.TextX = SCREEN_CENTER_X
ArcadeOverlay.TextY = SCREEN_BOTTOM-48
ArcadeOverlay.TextOnCommand =
ArcadeOverlay.TextOffCommand =
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[ScreenWithMenuElementsBlank]
ShowHeader = false
ShowFooter = false
[ScreenOptions]
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DisqualifyP1X = SCREEN_CENTER_X-176
DisqualifyP1Y = SCREEN_BOTTOM-98
DisqualifyP1OnCommand = draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_1
2010-06-18 18:42:27 -05:00
DisqualifyP1OffCommand =
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DisqualifyP2X = SCREEN_CENTER_X+176
DisqualifyP2Y = SCREEN_BOTTOM-98
DisqualifyP2OnCommand = draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_2
2010-06-18 18:42:27 -05:00
DisqualifyP2OffCommand =
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ContainerOnCommand = x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
# PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0;
2010-01-26 21:00:30 -06:00
CursorOnCommand =
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LineHighlightOnCommand = cropleft,0.1;cropright,0.1;zoomx,1.25;fadeleft,0.05;faderight,0.05;diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25");effectclock,'beat'
LineHighlightChangeCommand = linear,0.1;diffuse,Color("White");diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25")
LineHighlightChangeToExitCommand = linear,0.1;diffuse,Color("Red");diffuseshift;effectcolor2,color("1,0,0,0.5");effectcolor1,color("1,0,0,0.25")
2010-01-26 21:00:30 -06:00
[ScreenMiniMenu]
HeaderX = SCREEN_CENTER_X
HeaderY = SCREEN_TOP
HeaderOnCommand = draworder,100;visible,false
HeaderOffCommand =
LineHighlightOnCommand = cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffusealpha,0.375
LineHighlightChangeCommand =
LineHighlightChangeToExitCommand =
[ScreenMiniMenuContext]
PageOnCommand = visible,false
LineHighlightX = SCREEN_CENTER_X/2
TitleX = SCREEN_CENTER_X
TitleOnCommand = shadowlength,1;
ItemsStartX = SCREEN_CENTER_X
ItemsEndX = SCREEN_CENTER_X
ItemsGapX = 14
ItemsLongRowP1X = SCREEN_CENTER_X
ItemsLongRowP2X = SCREEN_CENTER_X
ItemsLongRowSharedX = SCREEN_CENTER_X
[ScreenOptionsTheme]
Fallback = "ScreenOptionsServiceChild"
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LineNames = "gNotePos,gAuto,gScore,gSScore,gSDisp,gOpts,gLongFail,gComboUnderField,FlashyCombo,AdjustSpeed"
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#,gAuto
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LinegNotePos = "lua,GamePrefNotePosition()"
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LinegScore = "lua,UserPrefGameplayShowScore()"
2010-12-21 16:31:52 -06:00
LinegSScore = "lua,UserPrefSpecialScoringMode()"
2010-01-26 21:00:30 -06:00
LinegSDisp = "lua,UserPrefGameplayShowStepsDisplay()"
LinegOpts = "lua,UserPrefShowLotsaOptions()"
2010-12-11 22:50:07 -08:00
LinegAuto = "lua,GamePrefAutoSetStyle()"
2010-03-01 00:41:15 -06:00
LinegLongFail = "lua,UserPrefLongFail()"
2010-12-11 22:50:07 -08:00
LinegComboUnderField = "lua,GamePrefComboUnderField()"
2010-08-02 01:18:32 -05:00
LineFlashyCombo = "lua,UserPrefFlashyCombo()"
2010-12-11 22:50:07 -08:00
LineAdjustSpeed = "lua,GamePrefAdjustSpeed()"
2010-03-01 00:41:15 -06:00
[ScreenOptionsSystemDirection]
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LineNames = "1,2,3,4,5,6,7,8,9,FlashyCombo,RollCombo,10,11,12,13,14,15,16,LF,17,18,19,20,21,22"
2010-03-01 00:41:15 -06:00
LineLF = "lua,UserPrefLongFail()"
2010-12-11 22:50:07 -08:00
LineRollCombo = "lua,GamePrefComboOnRolls()"
2010-07-21 22:40:14 -05:00
LineFlashyCombo = "lua,UserPrefFlashyCombo()"
2010-08-02 01:18:32 -05:00
[ScreenOptionsAdvanced]
LineNames = "2,3,4,8,11,13,14,15,16,28,29,30,RollCombo"
2010-12-11 22:50:07 -08:00
LineRollCombo = "lua,GamePrefComboOnRolls()"
2010-01-26 21:00:30 -06:00
[ScreenOptionsService]
ShowHeader = false
2010-03-20 23:45:18 -05:00
# ScreenOptionsSystemDirection"
2010-03-01 00:41:15 -06:00
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NumRowsShown = 14
RowPositionTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end
SeparateExitRow = false
SeparateExitRowY = SCREEN_BOTTOM-40
[ScreenTextEntry]
QuestionOnCommand = diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600
AnswerOnCommand = diffuse,Color("Blue");glowshift;
KeysInitCommand = zoom,0.8;shadowlength,0
2010-07-12 16:08:14 -05:00
[ScreenInit]
PrepareScreens = "ScreenTitleMenu,ScreenTitleJoin"
GroupedScreens = "ScreenInit,ScreenTitleJoin,ScreenTitleMenu"
PersistScreens = "ScreenInit,ScreenTitleJoin,ScreenTitleMenu"
2010-01-26 21:00:30 -06:00
[ScreenTitleMenu]
ShowHeader = false
ShowFooter = false
#
ShowScroller = true
WrapScroller = false
ScrollerTransform = function(self,offset,itemIndex,numItems) self:y((28)*(itemIndex-(numItems-1)/2)); end;
ScrollerSecondsPerItem = 0
ScrollerNumItemsToDraw = 20
ScrollerX = SCREEN_CENTER_X
ScrollerY = SCREEN_CENTER_Y+80
ScrollerOnCommand = zoom,0;bounceend,0.35;zoom,1
#
ShowLogo = true
LogoX = SCREEN_CENTER_X
LogoY = SCREEN_CENTER_Y-68
LogoOnCommand = bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand = stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
#
ShowCurrentGametype = true
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CurrentGametypeX = SCREEN_WIDTH*0.01
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CurrentGametypeY = SCREEN_HEIGHT*0.1575
CurrentGametypeOnCommand = vertalign,bottom;
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CurrentGametypeOffCommand = linear,0.5;cropleft,1
2010-04-26 14:24:38 -05:00
#
ShowTimingDifficulty = true
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TimingDifficultyX = SCREEN_LEFT+84
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TimingDifficultyY = SCREEN_TOP+22
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TimingDifficultyOnCommand =
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TimingDifficultyOffCommand =
2010-04-26 13:24:16 -05:00
#
2010-07-14 00:02:57 -05:00
ShowLifeDifficulty = true
LifeDifficultyX = SCREEN_LEFT+84
LifeDifficultyY = SCREEN_TOP+48
LifeDifficultyOnCommand =
LifeDifficultyOffCommand =
#
2010-06-27 16:06:50 -05:00
ShowSystemDirection = false
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SystemDirectionX = SCREEN_LEFT+40
SystemDirectionY = SCREEN_TOP+24
SystemDirectionOnCommand =
SystemDirectionOffCommand =
#
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ShowVersionInfo = true
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VersionInfoX = SCREEN_RIGHT-84
VersionInfoY = SCREEN_BOTTOM-64
VersionInfoOnCommand =
VersionInfoOffCommand =
2010-01-26 21:00:30 -06:00
#
ShowNetworkStatus = true
NetworkStatusX = SCREEN_WIDTH*0.0125
NetworkStatusY = SCREEN_HEIGHT*0.85
NetworkStatusOnCommand = horizalign,left;
NetworkStatusOffCommand = linear,0.5;cropright,1
#
2010-06-27 13:08:44 -05:00
HelpY = SCREEN_BOTTOM-24
#
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#ChoiceNames="1,Setup,4,5,7"
ChoiceNames = "1,4,5,7"
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#~ ChoiceNames="1,3,4,7"
DefaultChoice = "1"
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#DisabledChoices="Setup"
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#ChoiceSetup="text,Setup"
ChoiceSetup = "screen,ScreenQuickSetupOverview;text,Setup"
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2010-01-26 21:00:30 -06:00
[ScreenQuickSetupOverview]
IconStartX = SCREEN_CENTER_X-160
IconStartY = SCREEN_BOTTOM-60
IconSetX = SCREEN_CENTER_X-160
IconSetY = SCREEN_BOTTOM-60
IconBackX = SCREEN_CENTER_X+160
IconBackY = SCREEN_BOTTOM-60
ExplanationX = SCREEN_CENTER_X
ExplanationY = SCREEN_BOTTOM-100
ExplanationOnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_WIDTH/0.75;
ExplanationOffCommand =
[ScreenProfileLoad]
#
ShowHeader = true
ShowFooter = true
ShowHelp = true
[ScreenSelectProfile]
WaitForChildrenBeforeTweening = true
2010-04-18 18:12:04 -05:00
[ScreenSelectStyle]
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UpdateOnMesage = ""
#
FOV = 90
#
PerChoiceScrollElement = false
PerChoiceIconElement = false
#
DefaultChoice = "Single"
ChoiceNames = GameCompatibleModes()
#
OptionOrderAuto = "1:2,2:1"
ChoiceSingle = "name,Single;style,single;screen,"..Branch.AfterSelectPlayMode()
ChoiceDouble = "name,Double;style,double;screen,"..Branch.AfterSelectPlayMode()
ChoiceSolo = "name,Solo;style,solo;screen,"..Branch.AfterSelectPlayMode()
ChoiceVersus = "name,Versus;style,versus;screen,"..Branch.AfterSelectPlayMode()
ChoiceCouple = "name,Couple;style,couple;screen,"..Branch.AfterSelectPlayMode()
ChoiceHalfDouble = "name,HalfDouble;style,halfdouble;screen,"..Branch.AfterSelectPlayMode()
Choice5Keys = "name,5Keys;style,single5;;screen,"..Branch.AfterSelectPlayMode()
Choice7Keys = "name,7Keys;style,single7;screen,"..Branch.AfterSelectPlayMode()
Choice10Keys = "name,10Keys;style,double10;screen,"..Branch.AfterSelectPlayMode()
Choice14Keys = "name,14Keys;style,double14;screen,"..Branch.AfterSelectPlayMode()
ChoiceKB7 = "name,kb7;style,single;screen,"..Branch.AfterSelectPlayMode()
#
ShowScroller = false
ShowIcon = true
WrapScroller = false
UseIconMetrics = true
#
IconGainFocusCommand = stoptweening;bounceend,0.125;zoom,1;
IconLoseFocusCommand = stoptweening;decelerate,0.25;zoom,0.8;
#
IconChoiceSingleX = SCREEN_CENTER_X-160
IconChoiceSingleY = SCREEN_CENTER_Y-96
IconChoiceSingleOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceSingleOffCommand = linear,0.1175;zoomx,0
#
IconChoiceDoubleX = SCREEN_CENTER_X-160
IconChoiceDoubleY = SCREEN_CENTER_Y
IconChoiceDoubleOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceDoubleOffCommand = linear,0.1175;zoomx,0
#
IconChoiceSoloX = SCREEN_CENTER_X-160
IconChoiceSoloY = SCREEN_CENTER_Y+96
IconChoiceSoloOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceSoloOffCommand = linear,0.1175;zoomx,0
#
IconChoiceHalfDoubleX = SCREEN_CENTER_X-160
IconChoiceHalfDoubleY = SCREEN_CENTER_Y+96
IconChoiceHalfDoubleOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceHalfDoubleOffCommand = linear,0.1175;zoomx,0
#
IconChoiceVersusX = SCREEN_CENTER_X+160
IconChoiceVersusY = SCREEN_CENTER_Y-48
IconChoiceVersusOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceVersusOffCommand = linear,0.1175;zoomx,0
#
IconChoiceCoupleX = SCREEN_CENTER_X+160
IconChoiceCoupleY = SCREEN_CENTER_Y+48
IconChoiceCoupleOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceCoupleOffCommand = linear,0.1175;zoomx,0
#
IconChoicekb7X = SCREEN_CENTER_X
IconChoicekb7Y = SCREEN_CENTER_Y
IconChoicekb7OnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoicekb7OffCommand = linear,0.1175;zoomx,0
#
IconChoice5KeysX = SCREEN_CENTER_X-160
IconChoice5KeysY = SCREEN_CENTER_Y-48
IconChoice5KeysOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoice5KeysOffCommand = linear,0.1175;zoomx,0
#
IconChoice7KeysX = SCREEN_CENTER_X-160
IconChoice7KeysY = SCREEN_CENTER_Y+48
IconChoice7KeysOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoice7KeysOffCommand = linear,0.1175;zoomx,0
#
IconChoice10KeysX = SCREEN_CENTER_X+160
IconChoice10KeysY = SCREEN_CENTER_Y-48
IconChoice10KeysOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoice10KeysOffCommand = linear,0.1175;zoomx,0
#
IconChoice14KeysX = SCREEN_CENTER_X+160
IconChoice14KeysY = SCREEN_CENTER_Y+48
IconChoice14KeysOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoice14KeysOffCommand = linear,0.1175;zoomx,0
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[ScreenSelectPlayMode]
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PersistScreens = "ScreenSelectPlayMode,ScreenSelectMusic"
#
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ScreenOutDelay = 3
#
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DefaultChoice = "Easy"
# ChoiceNames="Normal,Extended"
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#
PerChoiceIconElement = false
#
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ShowScroller = true
WrapScroller = true
ScrollerX = SCREEN_CENTER_X
ScrollerY = SCREEN_CENTER_Y-60
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ScrollerOnCommand = SetFastCatchup,true;
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ScrollerOffCommand = decelerate,0.8;y,SCREEN_CENTER_Y;sleep,2;linear,0.1;zoomy,0
#
ShowBackgroundFrame = true
BackgroundFrameX = SCREEN_CENTER_X
BackgroundFrameY = SCREEN_CENTER_Y-60
BackgroundFrameOnCommand = diffuse,Color("Black");diffusealpha,0.7
BackgroundFrameOffCommand = decelerate,0.8;y,SCREEN_CENTER_Y;sleep,2;linear,0.1;zoomy,0
#
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ShowIcon = true
UseIconMetrics = true
#
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IconGainFocusCommand = stoptweening;glowshift;decelerate,0.125;zoom,1;
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IconLoseFocusCommand = stoptweening;stopeffect;decelerate,0.125;zoom,0.6;
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# IconMinZoom=0.5
# IconBaseZoom=0.6
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#
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IconChoiceEasyX = SCREEN_CENTER_X-(240*(5/6))
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IconChoiceEasyY = SCREEN_BOTTOM-88-64
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IconChoiceEasyOnCommand = zoom,0;bounceend,0.35;zoom,0.8
IconChoiceEasyOffCommand = linear,0.1175;zoomx,0
#
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IconChoiceNormalX = SCREEN_CENTER_X-80
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IconChoiceNormalY = SCREEN_BOTTOM-88-64
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IconChoiceNormalOnCommand = zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceNormalOffCommand = linear,0.1175;zoomx,0
#
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IconChoiceHardX = SCREEN_CENTER_X+(80*(5/6))
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IconChoiceHardY = SCREEN_BOTTOM-88-64
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IconChoiceHardOnCommand = zoom,0;bounceend,0.35;zoom,0.8
IconChoiceHardOffCommand = linear,0.1175;zoomx,0
#
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IconChoiceRaveX = SCREEN_CENTER_X+80
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IconChoiceRaveY = SCREEN_BOTTOM-88-64
IconChoiceRaveOnCommand = zoom,0;bounceend,0.35;zoom,0.8
IconChoiceRaveOffCommand = linear,0.1175;zoomx,0
#
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IconChoiceExtendedX = SCREEN_CENTER_X-160
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IconChoiceExtendedY = SCREEN_BOTTOM-88
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IconChoiceExtendedOnCommand = zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceExtendedOffCommand = linear,0.1175;zoomx,0
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#
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IconChoiceOniX = SCREEN_CENTER_X
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IconChoiceOniY = SCREEN_BOTTOM-88
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IconChoiceOniOnCommand = zoom,0;bounceend,0.35;zoom,0.8
IconChoiceOniOffCommand = linear,0.1175;zoomx,0
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#
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IconChoiceEndlessX = SCREEN_CENTER_X+160
IconChoiceEndlessY = SCREEN_BOTTOM-88
IconChoiceEndlessOnCommand = zoom,0;bounceend,0.35;zoom,0.8
IconChoiceEndlessOffCommand = linear,0.1175;zoomx,0
2010-01-26 21:00:30 -06:00
[ScreenSelectMusic]
UsePlayerSelectMenu = false
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# OptionsMenuAvailable=(getenv(sMode) ~= Oni)
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SelectMenuAvailable = true
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# ModeMenuAvailable=(getenv(sMode) == Normal)
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# HelpDisplay has things added here to make sure it disappears for another
# actor, which we defined in this screens decorations.
HelpSelectMenuOpenedMessageCommand = stoptweening;decelerate,0.125;diffusealpha,0;
HelpSelectMenuClosedMessageCommand = stoptweening;accelerate,0.0725;diffusealpha,1;
# Clone everything from HelpDisplay: we're lazy
ShowAlternateHelpDisplay = true
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# AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32;
# AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0;
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AlternateHelpDisplaySelectMenuOpenedMessageCommand = stoptweening;accelerate,0.0725;diffusealpha,1;
AlternateHelpDisplaySelectMenuClosedMessageCommand = stoptweening;decelerate,0.125;diffusealpha,0;
2010-01-26 21:00:30 -06:00
#
MusicWheelX = SCREEN_CENTER_X+160
MusicWheelY = SCREEN_CENTER_Y
MusicWheelOnCommand = draworder,-5;fov,90;vanishpoint,SCREEN_CENTER_X+160,SCREEN_CENTER_Y;addx,SCREEN_CENTER_X;decelerate,0.35;addx,-SCREEN_CENTER_X
MusicWheelOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowNewSong = not GAMESTATE:IsCourseMode()
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NewSongX = SCREEN_CENTER_X-160+128-24
NewSongY = SCREEN_TOP+160-6
NewSongOnCommand = finishtweening;diffuse,Color("Orange");diffusetopedge,Color("Yellow");strokecolor,Color("Black");zoom,0.675;draworder,106;playcommand,"Set"
NewSongOffCommand = accelerate,0.35*0.5;zoom,0.675;diffusealpha,0
NewSongShowCommand = finishtweening;diffusealpha,1;glowshift;effectclock,'bgm';effectperiod,4;textglowmode,'TextGlowMode_Inner';
NewSongHideCommand = finishtweening;;diffusealpha,0;stopeffect;
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#
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ShowSongTime = true
SongTimeX = SCREEN_CENTER_X-160
SongTimeY = SCREEN_TOP+160+(36/2)+8
SongTimeOnCommand = zoom,0.75;strokecolor,Color("Outline");shadowlength,1
SongTimeOffCommand = bouncebegin,0.15;zoom,0;diffusealpha,0;
SongTimeResetCommand = diffuse,Color("White");
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SongTimeAutogenCommand = diffuse,Color("Green");
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SongTimeLongCommand = diffuse,Color("Yellow");diffusebottomedge,Color("Orange");
SongTimeMarathonCommand = diffuse,Color("Orange");diffusebottomedge,Color("Red");
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#
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ShowSortOrderFrame = true
SortOrderFrameX = SCREEN_CENTER_X+128+32
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SortOrderFrameY = SCREEN_TOP+24
SortOrderFrameOnCommand = draworder,105;shadowlength,1
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SortOrderFrameSortCommand =
SortOrderFrameSongChosenCommand = linear,0.25;diffusealpha,0;
SortOrderFrameOffCommand = bouncebegin,0.15;zoomy,0;
#
2010-09-04 11:32:26 -05:00
ShowSortOrder = true
SortOrderX = SCREEN_CENTER_X+128+32-48+4
SortOrderY = SCREEN_TOP+24
SortOrderOnCommand = draworder,105;horizalign,left;strokecolor,Color("Outline");zoom,0.675;maxwidth,114/0.675;
SortOrderSortCommand = finishtweening;zoom,0.675*1.25;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");decelerate,0.5;zoom,0.675;diffuse,Color("White");
SortOrderSongChosenCommand = linear,0.25;diffusealpha,0;
SortOrderOffCommand = bouncebegin,0.15;zoomy,0;
#
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ShowStageDisplay = true
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StageDisplayX = SCREEN_CENTER_X-160-64
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StageDisplayY = SCREEN_TOP+160-96+4
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StageDisplayOnCommand = draworder,105;fov,90;zoom,0.75;zoomy,0;sleep,0.35;smooth,0.35;zoomy,0.75
2010-06-08 13:28:20 -05:00
StageDisplayOffCommand = linear,0.25;zoomy,0;
#
2010-12-11 22:50:07 -08:00
ShowDifficultyDisplay = not GetGamePrefB("AutoSetStyle") and not GAMESTATE:IsCourseMode()
# ShowDifficultyDisplay=not GetUserPrefB("UserPrefAutoSetStyle") and not GAMESTATE:IsCourseMode()
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DifficultyDisplayX = SCREEN_CENTER_X-160+64
DifficultyDisplayY = SCREEN_TOP+160-96+4
DifficultyDisplayOnCommand = draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
DifficultyDisplayOffCommand = linear,0.25;zoomy,0;
2010-01-26 21:00:30 -06:00
#
BannerX = SCREEN_CENTER_X-160
BannerY = SCREEN_TOP+160-36
BannerOnCommand = draworder,-1;scaletoclipped,256,80;visible,true;ztest,1;addy,-SCREEN_CENTER_Y;decelerate,0.35;addy,SCREEN_CENTER_Y
BannerOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowBannerFrame = true
BannerFrameX = SCREEN_CENTER_X-160
BannerFrameY = SCREEN_TOP+160-36
BannerFrameOnCommand = draworder,105;addy,-SCREEN_CENTER_Y;decelerate,0.35;addy,SCREEN_CENTER_Y
BannerFrameOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowBPMDisplay = true
BPMDisplayX = SCREEN_CENTER_X-160-90+2
BPMDisplayY = SCREEN_TOP+160+(36/2)+8
2010-10-17 05:54:56 -07:00
BPMDisplayOnCommand = finishtweening;maxwidth,128;horizalign,left;strokecolor,Color("Outline");addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1
2010-01-26 21:00:30 -06:00
BPMDisplayOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowBPMLabel = true
BPMLabelX = SCREEN_CENTER_X-160-90
BPMLabelY = SCREEN_TOP+160+(36/2)+6
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BPMLabelOnCommand = addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
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BPMLabelOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowDifficultyList = not GAMESTATE:IsCourseMode();
DifficultyListX = SCREEN_CENTER_X-160
2010-03-27 18:30:50 -05:00
DifficultyListY = SCREEN_TOP+216
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DifficultyListOnCommand = addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X;
DifficultyListOffCommand = bouncebegin,0.15;zoomx,0;
#
2010-08-08 11:14:07 -05:00
DifficultyListTweenOnCommand = stoptweening;bounceend,0.135;zoomx,1
DifficultyListTweenOffCommand = stoptweening;bouncebegin,0.135;zoomx,0
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# Shrink the difficultylist for viewing panedisplays;
2010-03-14 19:24:17 -05:00
# DifficultyListSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.125;zoom,0.5;
2010-03-01 00:41:15 -06:00
# DifficultyListSelectMenuClosedMessageCommand=stoptweening;accelerate,0.0725;zoom,1;
2010-01-26 21:00:30 -06:00
#
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ShowPaneDisplayFrameP1 = true
PaneDisplayFrameP1X = SCREEN_CENTER_X-160
PaneDisplayFrameP1Y = SCREEN_BOTTOM-112-2
PaneDisplayFrameP1OnCommand = player,PLAYER_1;diffuse,Color("Orange");zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1
PaneDisplayFrameP1OffCommand = bouncebegin,0.15;zoomx,0;
#
ShowPaneDisplayTextP1 = true
PaneDisplayTextP1X = SCREEN_CENTER_X-160
PaneDisplayTextP1Y = SCREEN_BOTTOM-122-2
PaneDisplayTextP1OnCommand = player,PLAYER_1;zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1
PaneDisplayTextP1OffCommand = bouncebegin,0.15;zoomx,0;
#
ShowPaneDisplayFrameP2 = true
PaneDisplayFrameP2X = SCREEN_CENTER_X+160
PaneDisplayFrameP2Y = SCREEN_BOTTOM-112-2
PaneDisplayFrameP2OnCommand = player,PLAYER_2;diffuse,Color("Orange");zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1
PaneDisplayFrameP2OffCommand = bouncebegin,0.15;zoomx,0;
#
ShowPaneDisplayTextP2 = true
PaneDisplayTextP2X = SCREEN_CENTER_X+160
PaneDisplayTextP2Y = SCREEN_BOTTOM-122-2
PaneDisplayTextP2OnCommand = player,PLAYER_2;zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1
PaneDisplayTextP2OffCommand = bouncebegin,0.15;zoomx,0;
#
2010-01-26 21:00:30 -06:00
ShowCourseContentsList = false
CourseContentsListX = SCREEN_CENTER_X-160
CourseContentsListY = SCREEN_TOP+216+6
CourseContentsListOnCommand = addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
CourseContentsListOffCommand = bouncebegin,0.15;zoomx,0;
#
2010-08-16 22:37:56 -05:00
ShowNumCourseSongs = GAMESTATE:IsCourseMode()
2010-02-20 16:44:59 -06:00
NumCourseSongsX = SCREEN_CENTER_X-160+128
NumCourseSongsY = SCREEN_TOP+160+(36/2)+8
NumCourseSongsOnCommand = zoom,0.75;strokecolor,Color("Outline");shadowlength,1
NumCourseSongsOffCommand = bouncebegin,0.15;zoom,0;diffusealpha,0;
#
2010-01-26 21:00:30 -06:00
ShowSongOptions = true
SongOptionsX = SCREEN_CENTER_X
SongOptionsY = SCREEN_CENTER_Y
SongOptionsOnCommand = visible,false;draworder,1000
SongOptionsOffCommand =
#--
SongOptionsShowCommand = visible,true;zoom,1.2;settext,"PRESS &START; FOR OPTIONS";decelerate,0.3;zoom,1;
SongOptionsEnterCommand = settext,"ENTERING OPTIONS";sleep,0.5;linear,0.3;zoomy,0;
SongOptionsHideCommand = linear,0.3;zoomy,0;
#
ShowSongOptionsFrame = true
SongOptionsFrameX = SCREEN_CENTER_X
SongOptionsFrameY = SCREEN_CENTER_Y
SongOptionsFrameOnCommand = visible,false;draworder,1000
SongOptionsFrameOffCommand =
#--
SongOptionsFrameShowCommand = visible,true;diffuse,Color("Orange");diffusealpha,0.5;zoomy,40*1.5;linear,1.5;zoomy,40;
SongOptionsFrameEnterCommand = sleep,0.5;linear,0.3;diffusealpha,0;
SongOptionsFrameHideCommand = linear,0.3;diffusealpha,0
#
CDTitleX = SCREEN_CENTER_X-160+90
CDTitleY = SCREEN_TOP+160+(36/2)+8
2010-09-02 00:26:16 -05:00
CDTitleFrontCommand = diffuse,color('0.5,0.5,0.5,1');cullmode,'CullMode_Front'
CDTitleBackCommand = cullmode,'CullMode_Back'
2010-11-03 12:16:46 -07:00
CDTitleOnCommand = draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectmagnitude,0,180,0;
2010-01-26 21:00:30 -06:00
CDTitleOffCommand = bouncebegin,0.15;zoomx,0;
#
ScoreFrameP1X =
ScoreFrameP1Y =
ScoreFrameP1OnCommand = visible,false
ScoreFrameP1OffCommand =
ScoreP1X =
ScoreP1Y =
ScoreP1OnCommand = visible,false
ScoreP1OffCommand =
#
ScoreP2X =
ScoreP2Y =
ScoreP2OnCommand = visible,false
ScoreP2OffCommand =
ScoreFrameP2X =
ScoreFrameP2Y =
ScoreFrameP2OnCommand = visible,false
ScoreFrameP2OffCommand =
#
ScoreP1SortChangeCommand = stoptweening;
ScoreP2SortChangeCommand = stoptweening;
ScoreFrameP1SortChangeCommand = stoptweening;
ScoreFrameP2SortChangeCommand = stoptweening;
#
ShowStepsDisplayP1 = GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X = SCREEN_CENTER_X-160
StepsDisplayP1Y = SCREEN_BOTTOM-60
StepsDisplayP1OnCommand = visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand = bouncebegin,0.15;zoomx,0;
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# StepsDisplayP1CurrentStepsP1ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.1;zoom,1
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#
ShowStepsDisplayP2 = GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X = SCREEN_CENTER_X+160
StepsDisplayP2Y = SCREEN_BOTTOM-60
StepsDisplayP2OnCommand = visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand = bouncebegin,0.15;zoomx,0;
2010-06-18 18:42:27 -05:00
# StepsDisplayP2CurrentStepsP2ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.1;zoom,1
2010-07-04 10:05:27 -05:00
#
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ShowPercentScoreP1 = true
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PercentScoreP1X = SCREEN_CENTER_X-80-1
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PercentScoreP1Y = SCREEN_BOTTOM-60
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PercentScoreP1OnCommand = player,PLAYER_1;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
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PercentScoreP1OffCommand = bouncebegin,0.15;zoomx,0;
#
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ShowPercentScoreP2 = true
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PercentScoreP2X = SCREEN_CENTER_X+240-1
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PercentScoreP2Y = SCREEN_BOTTOM-60
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PercentScoreP2OnCommand = player,PLAYER_2;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
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PercentScoreP2OffCommand = bouncebegin,0.15;zoomx,0;
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[ScreenSelectCourse]
#~ ScreenInitCommand=%function(self) \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_1); \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_2); \
#~ end;
#
DefaultSort = "Nonstop"
#
ShowDifficultyList = false
ShowCourseContentsList = true
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ShowNumCourseSongs = true
#
UsePlayerSelectMenu = false
SelectMenuAvailable = false
2010-12-14 00:30:35 -08:00
#
ShowPaneDisplayFrameP1 = false
ShowPaneDisplayTextP1 = false
ShowPaneDisplayFrameP2 = false
ShowPaneDisplayTextP2 = false
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[ScreenNetSelectMusic]
StepsDisplayP1X = SCREEN_CENTER_X-240
StepsDisplayP1Y = SCREEN_CENTER_Y+185
StepsDisplayP1OnCommand = horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP1OffCommand = linear,0.5;zoomx,0.0;zoomy,0.0
#--#
StepsDisplayP2X = SCREEN_CENTER_X-110
StepsDisplayP2Y = SCREEN_CENTER_Y+185
StepsDisplayP2OnCommand = horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP2OffCommand = linear,0.5;zoomx,0.0;zoomy,0.0
#====#
BPMDisplayX = SCREEN_CENTER_X-160-90+2
BPMDisplayY = SCREEN_CENTER_Y+156
BPMDisplayOnCommand = finishtweening;horizalign,left;strokecolor,Color("Outline");maxwidth,128;addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1
BPMDisplayOffCommand = bouncebegin,0.15;zoomx,0;
#--#
ShowBPMLabel = true
BPMLabelX = SCREEN_CENTER_X-160-90
BPMLabelY = SCREEN_CENTER_Y+156
BPMLabelOnCommand = horizalign,right;zoom,0.75;strokecolor,Color("Outline");addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
BPMLabelOffCommand = bouncebegin,0.15;zoomx,0;
UsersX = SCREEN_CENTER_X-272
UsersY = SCREEN_CENTER_Y-172
UsersDX = 40
UsersAY = 16
UsersOnCommand = draworder,2;zoom,0.75;shadowlength,1
2010-08-09 18:28:32 -05:00
#
ShowDifficultyDisplay = true
DifficultyDisplayX = SCREEN_CENTER_X-240+200
DifficultyDisplayY = SCREEN_CENTER_Y+185
DifficultyDisplayOnCommand = draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
DifficultyDisplayOffCommand = linear,0.25;zoomy,0;
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[ScreenPlayerOptions]
LineNames = GetDefaultOptionLines()
#~ LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17"
Line1 = "lua,SpeedMods()"
#~ Line1="list,Speed"
Line2 = "list,Accel"
Line3 = "list,Effect"
Line4 = "list,Appearance"
Line5 = "list,Turn"
Line6 = "list,Insert"
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LineR = "list,Remove"
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Line7 = "list,Scroll"
Line8 = "list,NoteSkins"
Line9 = "list,Holds"
Line10 = "list,Mines"
Line11 = "list,Attacks"
Line12 = "list,PlayerAutoPlay"
Line13 = "list,Hide"
Line14 = "list,Persp"
Line15 = "list,ScoreDisplay"
Line16 = "list,Steps"
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Line17 = "lua,OptionRowProTiming()"
Line18 = "list,Characters"
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[ScreenEditOptions]
Line1 = "lua,SpeedMods()"
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[ScreenStageInformation]
ForceTimer = true
TimerOnCommand = visible,false
TimerSeconds = 3
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#
WaitForChildrenBeforeTweening = true
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[ScreenGameplay]
ShowLifeMeterForDisabledPlayers = false
#
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SongMeterDisplayX = SCREEN_CENTER_X
SongMeterDisplayY = SCREEN_TOP+50
SongMeterDisplayOnCommand = draworder,50;zoom,0;y,SCREEN_TOP-24;sleep,1.5;decelerate,0.5;zoom,1;y,SCREEN_TOP+50
SongMeterDisplayOffCommand =
#
2010-08-28 13:28:42 -05:00
ShowSongTitle = true
SongTitleX = SCREEN_CENTER_X
SongTitleY = SCREEN_TOP+50+12
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SongTitleOnCommand = draworder,55;shadowlength,1;basezoom,0.5;zoomy,0;sleep,1.5+0.5;smooth,0.5;zoom,1
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SongTitleOffCommand =
#
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SongMeterDisplayP1X = SCREEN_LEFT+16
SongMeterDisplayP1Y = SCREEN_CENTER_Y
SongMeterDisplayP1OnCommand = rotationz,-90;zoom,0;addx,-24;sleep,1.5;decelerate,0.5;zoom,1;addx,24
SongMeterDisplayP1OffCommand =
#
SongMeterDisplayP2X = SCREEN_RIGHT-16
SongMeterDisplayP2Y = SCREEN_CENTER_Y
SongMeterDisplayP2OnCommand = rotationz,-90;zoom,0;addx,24;sleep,1.5;decelerate,0.5;zoom,1;addx,-24
SongMeterDisplayP2OffCommand =
#
ShowBPMDisplay = true
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BPMDisplayX = Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# BPMDisplayX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
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BPMDisplayY = SCREEN_BOTTOM-16
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# BPMDisplayOnCommand=zoom,0.5;
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BPMDisplayOffCommand = bounceend,0.25;zoom,0
#
ShowStageDisplay = false
StageDisplayX = SCREEN_CENTER_X
StageDisplayY = SCREEN_TOP+24
StageDisplayOnCommand = zoom,0.5;
StageDisplayOffCommand = bounceend,0.25;zoom,0
#
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LifeP1X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# LifeP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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LifeP1Y = SCREEN_TOP+24
LifeP1OnCommand = finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
#~ LifeP1OnCommand=addx,-SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,-SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,-SCREEN_CENTER_X*0.25
LifeP1OffCommand =
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LifeP2X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# LifeP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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LifeP2Y = SCREEN_TOP+24
LifeP2OnCommand = finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
#~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25
LifeP2OffCommand =
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CombinedLifeX = SCREEN_CENTER_X
CombinedLifeY = SCREEN_TOP+24
CombinedLifeOnCommand = finishtweening;diffuseleftedge,PlayerColor(PLAYER_1);diffuserightedge,PlayerColor(PLAYER_2);addy,-48;sleep,1.25;bounceend,0.35;addy,48;
CombinedLifeOffCommand =
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#
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ToastyDisplayP1X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# ToastyDisplayP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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ToastyDisplayP1Y = SCREEN_CENTER_Y
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ToastyDisplayP1OnCommand = visible,false
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ToastyDisplayP1OffCommand =
#
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ToastyDisplayP2X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# ToastyDisplayP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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ToastyDisplayP2Y = SCREEN_CENTER_Y
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ToastyDisplayP2OnCommand = visible,false
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ToastyDisplayP2OffCommand =
#
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SongNumberP1X = Center1Player() and SCREEN_CENTER_X - 60 or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60
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SongNumberP1Y = SCREEN_TOP+24+7
SongNumberP1OnCommand = zoom,0.75;diffuse,PlayerColor(PLAYER_1);strokecolor,BoostColor(PlayerColor(PLAYER_1),0.5)
SongNumberP1OffCommand =
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SongNumberP2X = Center1Player() and SCREEN_CENTER_X + 60 or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 60
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SongNumberP2Y = SCREEN_TOP+24+7
SongNumberP2OnCommand = zoom,0.75;diffuse,PlayerColor(PLAYER_2);strokecolor,BoostColor(PlayerColor(PLAYER_2),0.5)
SongNumberP2OffCommand =
#
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RemainingTimeP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") + 32
RemainingTimeP1Y = THEME:GetMetric(Var "LoadingScreen","ScoreP1Y") - 22
RemainingTimeP1OnCommand = shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusebottomedge,ColorMidTone(PlayerColor(PLAYER_1));
RemainingTimeP1OffCommand =
RemainingTimeP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 32
RemainingTimeP2Y = THEME:GetMetric(Var "LoadingScreen","ScoreP2Y") - 22
RemainingTimeP2OnCommand = shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusebottomedge,ColorMidTone(PlayerColor(PLAYER_2));
RemainingTimeP2OffCommand =
#
DeltaSecondsP1X = THEME:GetMetric(Var "LoadingScreen","RemainingTimeP1X") - 80
DeltaSecondsP1Y = THEME:GetMetric(Var "LoadingScreen","RemainingTimeP1Y")
DeltaSecondsP1OnCommand = shadowlength,1;skewx,-0.125
DeltaSecondsP1GainSecondsCommand = finishtweening;diffusealpha,1;zoom,1;decelerate,0.3;zoom,0.75;sleep,0.5;linear,0.2;diffusealpha,0;zoom,0
DeltaSecondsP1OffCommand =
DeltaSecondsP2X = THEME:GetMetric(Var "LoadingScreen","RemainingTimeP2X") - 80
DeltaSecondsP2Y = THEME:GetMetric(Var "LoadingScreen","RemainingTimeP2Y")
DeltaSecondsP2OnCommand = shadowlength,1;skewx,-0.125
DeltaSecondsP2GainSecondsCommand = finishtweening;diffusealpha,1;zoom,1;decelerate,0.3;zoom,0.75;sleep,0.5;linear,0.2;diffusealpha,0;zoom,0
DeltaSecondsP2OffCommand =
#
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ScoreP1X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# ScoreP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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ScoreP1Y = SCREEN_BOTTOM-28
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ScoreP1OnCommand = visible,GetUserPrefB("UserPrefGameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
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ScoreP1OffCommand =
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ScoreP2X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# ScoreP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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ScoreP2Y = SCREEN_BOTTOM-28
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ScoreP2OnCommand = visible,GetUserPrefB("UserPrefGameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
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ScoreP2OffCommand =
#
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StepsDescriptionP1X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDescriptionP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
2010-01-26 21:00:30 -06:00
StepsDescriptionP1Y = SCREEN_CENTER_Y-24
StepsDescriptionP1OnCommand = zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP1OffCommand =
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StepsDescriptionP2X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# StepsDescriptionP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
2010-01-26 21:00:30 -06:00
StepsDescriptionP2Y = SCREEN_CENTER_Y-24
StepsDescriptionP2OnCommand = zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP2OffCommand =
#
2010-08-28 13:28:42 -05:00
PlayerOptionsP1X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# PlayerOptionsP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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PlayerOptionsP1Y = SCREEN_CENTER_Y+24
PlayerOptionsP1OnCommand = vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP1OffCommand =
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PlayerOptionsP2X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# PlayerOptionsP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
2010-01-26 21:00:30 -06:00
PlayerOptionsP2Y = SCREEN_CENTER_Y+24
PlayerOptionsP2OnCommand = vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP2OffCommand =
#
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StepsDisplayP1X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDisplayP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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StepsDisplayP1Y = SCREEN_CENTER_Y
StepsDisplayP1OnCommand = zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP1ShowCommand = smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP1HideCommand = linear,0.5;zoomy,0
StepsDisplayP1OffCommand =
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StepsDisplayP2X = Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# StepsDisplayP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
2010-01-26 21:00:30 -06:00
StepsDisplayP2Y = SCREEN_CENTER_Y
StepsDisplayP2OnCommand = zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP2ShowCommand = smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP2HideCommand = linear,0.5;zoomy,0
StepsDisplayP2OffCommand =
#
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SongOptionsX = Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# SongOptionsX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
2010-01-26 21:00:30 -06:00
SongOptionsY = SCREEN_BOTTOM-32
SongOptionsOnCommand = zoom,0.5
SongOptionsOffCommand =
#
OniGameOverP1X =
OniGameOverP1Y =
OniGameOverP1OnCommand =
OniGameOverP1OffCommand =
#
OniGameOverP2X =
OniGameOverP2Y =
OniGameOverP2OnCommand =
OniGameOverP2OffCommand =
#
SurviveTimeX = SCREEN_CENTER_X
SurviveTimeY = SCREEN_CENTER_Y+40
SurviveTimeOnCommand = shadowlength,1;zoomx,0;bounceend,1;zoomx,1
SurviveTimeOffCommand = shadowlength,1;linear,1;zoom,0.75;diffusealpha,0
#
ActiveAttackListP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP1Y =
ActiveAttackListP1OnCommand = visible,false
ActiveAttackListP1OffCommand =
ActiveAttackListP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP2Y =
ActiveAttackListP2OnCommand = visible,false
ActiveAttackListP2OffCommand =
#
LyricDisplaySetNoReverseCommand = x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand = x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand = x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160;
LyricDisplayDefaultColor = Color("White")
2010-04-30 13:47:25 -05:00
[ScreenGameplaySyncMachine]
SongMeterDisplayP1OnCommand = visible,false
SongMeterDisplayP2OnCommand = visible,false
StepsDescriptionP1OnCommand = visible,false
StepsDescriptionP2OnCommand = visible,false
StepsDisplayP1OnCommand = visible,false
StepsDisplayP2OnCommand = visible,false
PlayerOptionsP1OnCommand = visible,false
PlayerOptionsP2OnCommand = visible,false
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[ScreenEvaluation]
Class = "ScreenEvaluation"
Fallback = "ScreenWithMenuElements"
#
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StageDisplayNumberOffset = 0
#
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NextScreen = Branches.AfterEvaluation()
PrevScreen = Branches.AfterEvaluation()
#
PlayMusic = false
#
2010-07-12 16:08:14 -05:00
PrepareScreens = "ScreenProfileSave,ScreenSelectMusic"
PersistScreens = "ScreenEvaluation,ScreenProfileSave,ScreenSelectMusic"
#
2010-01-26 21:00:30 -06:00
ShowJudgmentLineW1 = true
ShowJudgmentLineW2 = true
ShowJudgmentLineW3 = true
ShowJudgmentLineW4 = true
ShowJudgmentLineW5 = true
ShowJudgmentLineHeld = true
ShowJudgmentLineMiss = true
ShowJudgmentLineMaxCombo = true
ShowGradeArea = true
ShowScoreArea = true
2010-09-04 11:32:26 -05:00
ShowPointsArea = true
2010-01-26 21:00:30 -06:00
ShowSharedJudgmentLineLabels = true
ShowGraphDisplay = true
ShowComboGraph = true
2010-01-30 12:36:02 -06:00
ShowStepsDisplay = true
2010-09-04 11:32:26 -05:00
2010-01-26 21:00:30 -06:00
#
2010-03-01 00:41:15 -06:00
W1NumberP1X = SCREEN_CENTER_X-160+40
2010-01-26 21:00:30 -06:00
W1NumberP1Y = SCREEN_TOP+160
2010-03-01 00:41:15 -06:00
W1NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
2010-01-26 21:00:30 -06:00
W1NumberP1OffCommand =
2010-03-01 00:41:15 -06:00
W1NumberP2X = SCREEN_CENTER_X+160-40
2010-01-26 21:00:30 -06:00
W1NumberP2Y = SCREEN_TOP+160
2010-03-01 00:41:15 -06:00
W1NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
2010-01-26 21:00:30 -06:00
W1NumberP2OffCommand =
W1LabelX = SCREEN_CENTER_X
W1LabelY = SCREEN_TOP+160
W1LabelOnCommand =
W1LabelOffCommand =
#
2010-03-01 00:41:15 -06:00
W2NumberP1X = SCREEN_CENTER_X-160+40
2010-01-26 21:00:30 -06:00
W2NumberP1Y = SCREEN_TOP+180
2010-03-01 00:41:15 -06:00
W2NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
2010-01-26 21:00:30 -06:00
W2NumberP1OffCommand =
2010-03-01 00:41:15 -06:00
W2NumberP2X = SCREEN_CENTER_X+160-40
2010-01-26 21:00:30 -06:00
W2NumberP2Y = SCREEN_TOP+180
2010-03-01 00:41:15 -06:00
W2NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
2010-01-26 21:00:30 -06:00
W2NumberP2OffCommand =
W2LabelX = SCREEN_CENTER_X
W2LabelY = SCREEN_TOP+180
W2LabelOnCommand =
W2LabelOffCommand =
#
2010-03-01 00:41:15 -06:00
W3NumberP1X = SCREEN_CENTER_X-160+40
2010-01-26 21:00:30 -06:00
W3NumberP1Y = SCREEN_TOP+200
2010-03-01 00:41:15 -06:00
W3NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
2010-01-26 21:00:30 -06:00
W3NumberP1OffCommand =
2010-03-12 17:14:39 -06:00
W3NumberP2X = SCREEN_CENTER_X+160-40
2010-01-26 21:00:30 -06:00
W3NumberP2Y = SCREEN_TOP+200
2010-03-01 00:41:15 -06:00
W3NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
2010-01-26 21:00:30 -06:00
W3NumberP2OffCommand =
W3LabelX = SCREEN_CENTER_X
W3LabelY = SCREEN_TOP+200
W3LabelOnCommand =
W3LabelOffCommand =
#
2010-03-01 00:41:15 -06:00
W4NumberP1X = SCREEN_CENTER_X-160+40
2010-01-26 21:00:30 -06:00
W4NumberP1Y = SCREEN_TOP+220
2010-03-01 00:41:15 -06:00
W4NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
2010-01-26 21:00:30 -06:00
W4NumberP1OffCommand =
2010-03-01 00:41:15 -06:00
W4NumberP2X = SCREEN_CENTER_X+160-40
2010-01-26 21:00:30 -06:00
W4NumberP2Y = SCREEN_TOP+220
2010-03-01 00:41:15 -06:00
W4NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
2010-01-26 21:00:30 -06:00
W4NumberP2OffCommand =
W4LabelX = SCREEN_CENTER_X
W4LabelY = SCREEN_TOP+220
W4LabelOnCommand =
W4LabelOffCommand =
#
2010-03-01 00:41:15 -06:00
W5NumberP1X = SCREEN_CENTER_X-160+40
2010-01-26 21:00:30 -06:00
W5NumberP1Y = SCREEN_TOP+240
2010-03-01 00:41:15 -06:00
W5NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
2010-01-26 21:00:30 -06:00
W5NumberP1OffCommand =
2010-03-01 00:41:15 -06:00
W5NumberP2X = SCREEN_CENTER_X+160-40
2010-01-26 21:00:30 -06:00
W5NumberP2Y = SCREEN_TOP+240
2010-03-01 00:41:15 -06:00
W5NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
2010-01-26 21:00:30 -06:00
W5NumberP2OffCommand =
W5LabelX = SCREEN_CENTER_X
W5LabelY = SCREEN_TOP+240
W5LabelOnCommand =
W5LabelOffCommand =
#
2010-03-01 00:41:15 -06:00
MissNumberP1X = SCREEN_CENTER_X-160+40
2010-01-26 21:00:30 -06:00
MissNumberP1Y = SCREEN_TOP+260
2010-03-01 00:41:15 -06:00
MissNumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
2010-01-26 21:00:30 -06:00
MissNumberP1OffCommand =
2010-03-01 00:41:15 -06:00
MissNumberP2X = SCREEN_CENTER_X+160-40
2010-01-26 21:00:30 -06:00
MissNumberP2Y = SCREEN_TOP+260
2010-03-01 00:41:15 -06:00
MissNumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
2010-01-26 21:00:30 -06:00
MissNumberP2OffCommand =
MissLabelX = SCREEN_CENTER_X
MissLabelY = SCREEN_TOP+260
MissLabelOnCommand =
MissLabelOffCommand =
#
2010-03-01 00:41:15 -06:00
HeldNumberP1X = SCREEN_CENTER_X-160+40
2010-01-26 21:00:30 -06:00
HeldNumberP1Y = SCREEN_TOP+280
2010-03-01 00:41:15 -06:00
HeldNumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
2010-01-26 21:00:30 -06:00
HeldNumberP1OffCommand =
2010-03-01 00:41:15 -06:00
HeldNumberP2X = SCREEN_CENTER_X+160-40
2010-01-26 21:00:30 -06:00
HeldNumberP2Y = SCREEN_TOP+280
2010-03-01 00:41:15 -06:00
HeldNumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
2010-01-26 21:00:30 -06:00
HeldNumberP2OffCommand =
HeldLabelX = SCREEN_CENTER_X
HeldLabelY = SCREEN_TOP+280
HeldLabelOnCommand =
HeldLabelOffCommand =
#
2010-03-01 00:41:15 -06:00
MaxComboNumberP1X = SCREEN_CENTER_X-160+40
2010-01-26 21:00:30 -06:00
MaxComboNumberP1Y = SCREEN_TOP+300
2010-03-01 00:41:15 -06:00
MaxComboNumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
2010-01-26 21:00:30 -06:00
MaxComboNumberP1OffCommand =
2010-03-01 00:41:15 -06:00
MaxComboNumberP2X = SCREEN_CENTER_X+160-40
2010-01-26 21:00:30 -06:00
MaxComboNumberP2Y = SCREEN_TOP+300
2010-03-01 00:41:15 -06:00
MaxComboNumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
2010-01-26 21:00:30 -06:00
MaxComboNumberP2OffCommand =
MaxComboLabelX = SCREEN_CENTER_X
MaxComboLabelY = SCREEN_TOP+300
MaxComboLabelOnCommand =
MaxComboLabelOffCommand =
#
ScoreLabelX = SCREEN_CENTER_X
ScoreLabelY = SCREEN_TOP+330
ScoreLabelOnCommand =
ScoreLabelOffCommand =
#
ScoreNumberP1X = SCREEN_CENTER_X-160
2010-08-07 21:52:39 -05:00
ScoreNumberP1Y = SCREEN_TOP+320
2010-12-11 22:50:07 -08:00
ScoreNumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;zoom,0.775
2010-01-26 21:00:30 -06:00
ScoreNumberP1OffCommand =
ScoreNumberP2X = SCREEN_CENTER_X+160
2010-08-07 21:52:39 -05:00
ScoreNumberP2Y = SCREEN_TOP+320
2010-12-11 22:50:07 -08:00
ScoreNumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;zoom,0.775
2010-01-26 21:00:30 -06:00
ScoreNumberP2OffCommand =
#
2010-09-04 11:32:26 -05:00
PercentFrameP1X = SCREEN_CENTER_X-160
PercentFrameP1Y = SCREEN_TOP+320
PercentFrameP1OnCommand = visible,false
PercentFrameP1OffCommand =
#
PercentFrameP2X = SCREEN_CENTER_X+160
PercentFrameP2Y = SCREEN_TOP+320
PercentFrameP2OnCommand = visible,false
PercentFrameP2OffCommand =
#
PercentP1X = SCREEN_CENTER_X-160
PercentP1Y = SCREEN_TOP+320
2010-12-11 22:50:07 -08:00
PercentP1OnCommand = visible,false
2010-09-04 11:32:26 -05:00
PercentP1OffCommand =
#
PercentP2X = SCREEN_CENTER_X-160
PercentP2Y = SCREEN_TOP+320
2010-12-11 22:50:07 -08:00
PercentP2OnCommand = visible,false
2010-09-04 11:32:26 -05:00
PercentP2OffCommand =
#
2010-01-26 21:00:30 -06:00
LargeBannerX = SCREEN_CENTER_X
LargeBannerY = SCREEN_TOP+100
LargeBannerOnCommand =
LargeBannerOffCommand =
LargeBannerFrameX = SCREEN_CENTER_X
LargeBannerFrameY = SCREEN_TOP+100
LargeBannerFrameOnCommand =
LargeBannerFrameOffCommand =
#
GradeFrameP1X = SCREEN_CENTER_X-220
GradeFrameP1Y = SCREEN_TOP+80
GradeFrameP1OnCommand =
GradeFrameP1OffCommand =
GradeFrameP2X = SCREEN_CENTER_X+220
GradeFrameP2Y = SCREEN_TOP+80
GradeFrameP2OnCommand =
GradeFrameP2OffCommand =
#
GradeP1X = SCREEN_CENTER_X-220
GradeP1Y = SCREEN_TOP+100
GradeP1OnCommand =
GradeP1OffCommand =
GradeP2X = SCREEN_CENTER_X+220
GradeP2Y = SCREEN_TOP+100
GradeP2OnCommand =
GradeP2OffCommand =
#
PlayerOptionsP1X = SCREEN_CENTER_X-160
2010-08-07 21:52:39 -05:00
PlayerOptionsP1Y = SCREEN_TOP+352
2010-12-11 22:50:07 -08:00
PlayerOptionsP1OnCommand = zoom,0.5;shadowlength,1
2010-01-26 21:00:30 -06:00
PlayerOptionsP1OffCommand =
##
PlayerOptionsP2X = SCREEN_CENTER_X+160
2010-08-07 21:52:39 -05:00
PlayerOptionsP2Y = SCREEN_TOP+352
2010-12-11 22:50:07 -08:00
PlayerOptionsP2OnCommand = zoom,0.5;shadowlength,1
2010-01-26 21:00:30 -06:00
PlayerOptionsP2OffCommand =
#
SongOptionsX = SCREEN_CENTER_X
2010-07-14 22:07:59 -05:00
SongOptionsY = SCREEN_BOTTOM-104
2010-01-26 21:00:30 -06:00
SongOptionsOnCommand = zoom,0.5;shadowlength,1;
SongOptionsOffCommand =
#
2010-08-03 18:09:44 -05:00
DisqualifiedP1X = SCREEN_CENTER_X-220
DisqualifiedP1Y = SCREEN_TOP+140
2010-01-26 21:00:30 -06:00
DisqualifiedP1OnCommand =
DisqualifiedP1OffCommand =
2010-08-03 18:09:44 -05:00
DisqualifiedP2X = SCREEN_CENTER_X+220
DisqualifiedP2Y = SCREEN_TOP+140
2010-01-26 21:00:30 -06:00
DisqualifiedP2OnCommand =
DisqualifiedP2OffCommand =
#
GraphDisplayP1X = SCREEN_CENTER_X-160
GraphDisplayP1Y = SCREEN_BOTTOM-100
GraphDisplayP1OnCommand =
GraphDisplayP1OffCommand =
GraphDisplayP2X = SCREEN_CENTER_X+160
GraphDisplayP2Y = SCREEN_BOTTOM-100
GraphDisplayP2OnCommand =
GraphDisplayP2OffCommand =
#
ComboGraphP1X = SCREEN_CENTER_X-160
ComboGraphP1Y = SCREEN_BOTTOM-100+32-7
ComboGraphP1OnCommand =
ComboGraphP1OffCommand =
ComboGraphP2X = SCREEN_CENTER_X+160
ComboGraphP2Y = SCREEN_BOTTOM-100+32-7
ComboGraphP2OnCommand =
ComboGraphP2OffCommand =
2010-01-30 12:36:02 -06:00
#
2010-08-07 21:52:39 -05:00
MachineRecordP1X = SCREEN_CENTER_X-220
#MachineRecordP1Y=SCREEN_BOTTOM-156
2010-12-21 10:11:16 -06:00
2010-08-07 21:52:39 -05:00
MachineRecordP1Y = SCREEN_TOP+146
MachineRecordP1OnCommand =
MachineRecordP1OffCommand =
#
MachineRecordP2X = SCREEN_CENTER_X+220
#MachineRecordP2Y=SCREEN_BOTTOM-156
MachineRecordP2Y = SCREEN_TOP+146
MachineRecordP2OnCommand =
MachineRecordP2OffCommand =
#
PersonalRecordP1X = SCREEN_CENTER_X-160
PersonalRecordP1Y = SCREEN_BOTTOM-144
PersonalRecordP1OnCommand =
PersonalRecordP1OffCommand =
#
PersonalRecordP2X = SCREEN_CENTER_X+160
PersonalRecordP2Y = SCREEN_BOTTOM-144
PersonalRecordP2OnCommand =
PersonalRecordP2OffCommand =
#
2010-03-01 00:41:15 -06:00
StageAwardP1X = SCREEN_CENTER_X-220
StageAwardP1Y = SCREEN_TOP+130
2010-03-20 23:45:18 -05:00
StageAwardP1OnCommand = draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
2010-03-01 00:41:15 -06:00
StageAwardP1OffCommand =
#
StageAwardP2X = SCREEN_CENTER_X+220
StageAwardP2Y = SCREEN_TOP+130
2010-03-20 23:45:18 -05:00
StageAwardP2OnCommand = draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
2010-03-01 00:41:15 -06:00
StageAwardP2OffCommand =
#
PeakComboAwardP1X = SCREEN_CENTER_X-160
PeakComboAwardP1Y = SCREEN_TOP+300+10
2010-03-20 23:45:18 -05:00
PeakComboAwardP1OnCommand = draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
2010-03-01 00:41:15 -06:00
PeakComboAwardP1OffCommand =
#
PeakComboAwardP2X = SCREEN_CENTER_X+160
PeakComboAwardP2Y = SCREEN_TOP+300+10
2010-03-20 23:45:18 -05:00
PeakComboAwardP2OnCommand = draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
2010-03-01 00:41:15 -06:00
PeakComboAwardP2OffCommand =
#
2010-01-30 12:36:02 -06:00
ShowStepsDisplayP1 = GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X = SCREEN_CENTER_X-160
StepsDisplayP1Y = SCREEN_BOTTOM-50
StepsDisplayP1OnCommand = visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand = bouncebegin,0.15;zoomx,0;
#
ShowStepsDisplayP2 = GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X = SCREEN_CENTER_X+160
StepsDisplayP2Y = SCREEN_BOTTOM-50
StepsDisplayP2OnCommand = visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand = bouncebegin,0.15;zoomx,0;
2010-04-26 13:24:16 -05:00
#
2010-07-14 22:07:59 -05:00
PercentScoreP1X = SCREEN_CENTER_X-82
PercentScoreP1Y = SCREEN_BOTTOM-50
PercentScoreP1OnCommand = draworder,100;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;
PercentScoreP1OffCommand = bouncebegin,0.15;zoomx,0;
#
PercentScoreP2X = SCREEN_CENTER_X+238
PercentScoreP2Y = SCREEN_BOTTOM-50
PercentScoreP2OnCommand = draworder,100;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;
PercentScoreP2OffCommand = bouncebegin,0.15;zoomx,0;
#
2010-04-27 20:34:59 -05:00
ShowGameType = true
GameTypeX = SCREEN_CENTER_X
2010-07-14 22:07:59 -05:00
GameTypeY = SCREEN_BOTTOM-48
2010-12-11 22:50:07 -08:00
GameTypeOnCommand = addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;zoom,0.675;shadowlength,1;shadowcolor,color("#22222266")
2010-04-27 20:34:59 -05:00
GameTypeOffCommand = bouncebegin,0.15;addy,SCREEN_CENTER_Y;
#
2010-12-11 22:50:07 -08:00
ShowTimingDifficulty = true
TimingDifficultyX = SCREEN_CENTER_X
TimingDifficultyY = SCREEN_TOP+16
TimingDifficultyOnCommand = zoom,0.675;draworder,105
TimingDifficultyOffCommand =
#
2010-04-26 13:24:16 -05:00
ShowLifeDifficulty = true
LifeDifficultyX = SCREEN_CENTER_X
LifeDifficultyY = SCREEN_TOP+32
2010-12-11 22:50:07 -08:00
LifeDifficultyOnCommand = zoom,0.675;draworder,105
LifeDifficultyOffCommand =
2010-12-14 00:15:12 -08:00
#
ShowSongInformation = true
SongInformationX = SCREEN_CENTER_X
SongInformationY = SCREEN_TOP+100
SongInformationOnCommand = playcommand,"Set";draworder,105
SongInformationOffCommand =
2010-01-26 21:00:30 -06:00
[ScreenEvaluationNormal]
Fallback = "ScreenEvaluation"
#
PlayMusic = false
#
ShowBannerFrame = false
#
ShowStageDisplay = true
StageDisplayX = SCREEN_CENTER_X+160
StageDisplayY = SCREEN_TOP+28
StageDisplayOnCommand = draworder,105;fov,90;vertalign,bottom;vanishpoint,SCREEN_CENTER_X+160,SCREEN_TOP+28;rotationy,90;decelerate,0.5;rotationy,0;
StageDisplayOffCommand =
[ScreenEvaluationSummary]
Fallback = "ScreenEvaluation"
#
NextScreen = Branch.AfterSummary
#
PlayMusic = false
#
Summary = true
#
ShowStageDisplay = false
#
2010-07-03 20:55:25 -05:00
SmallBanner1X = SCREEN_CENTER_X-72
SmallBanner1Y = SCREEN_TOP+100-24
2010-01-26 21:00:30 -06:00
SmallBanner1OnCommand = zoom,0.5
SmallBanner1OffCommand =
2010-07-03 20:55:25 -05:00
SmallBanner2X = SCREEN_CENTER_X-48
SmallBanner2Y = SCREEN_TOP+100-16
2010-01-26 21:00:30 -06:00
SmallBanner2OnCommand = zoom,0.5
SmallBanner2OffCommand =
2010-07-03 20:55:25 -05:00
SmallBanner3X = SCREEN_CENTER_X-24
SmallBanner3Y = SCREEN_TOP+100-8
2010-01-26 21:00:30 -06:00
SmallBanner3OnCommand = zoom,0.5
2010-05-15 15:56:45 -05:00
SmallBanner3OffCommand =
2010-07-03 20:55:25 -05:00
SmallBanner4X = SCREEN_CENTER_X+24
SmallBanner4Y = SCREEN_TOP+100+8
SmallBanner4OnCommand = zoom,0.5
SmallBanner4OffCommand =
SmallBanner5X = SCREEN_CENTER_X+48
SmallBanner5Y = SCREEN_TOP+100+16
SmallBanner5OnCommand = zoom,0.5
SmallBanner5OfCommand =
SmallBanner6X = SCREEN_CENTER_X+72
SmallBanner6Y = SCREEN_TOP+100+24
SmallBanner6OnCommand = zoom,0.5
SmallBanner6OffCommand =
2010-08-10 23:36:04 -05:00
[ScreenNetEvaluation]
UserTier02OrBetterCommand = diffuseshift;effectperiod,0.75;effectcolor1,color("1,0.95,0.8,1");effectcolor2,color("0.8,0.95,1,1")
2010-05-15 15:56:45 -05:00
# arcade stuff
2010-07-06 19:59:24 -05:00
[ScreenLogo]
2010-08-03 19:27:12 -05:00
TimerSeconds = 10
2010-07-06 19:59:24 -05:00
ShowLogo = true
LogoX = SCREEN_CENTER_X
2010-08-03 19:27:12 -05:00
LogoY = SCREEN_CENTER_Y-18
2010-07-06 19:59:24 -05:00
LogoOnCommand = bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
2010-08-03 19:27:12 -05:00
LogoOffCommand = stopeffect;bouncebegin,0.35;zoom,0
2010-08-07 15:28:59 -05:00
ArcadeOverlay.TextY = SCREEN_BOTTOM-60
2010-07-06 19:59:24 -05:00
#
2010-05-15 15:56:45 -05:00
[ScreenTitleJoin]
2010-08-07 14:51:27 -05:00
ShowHelp = false
2010-05-15 15:56:45 -05:00
HelpText = Screen.String("HelpTextTitleJoin")
HelpY = SCREEN_CENTER_Y+100
2010-08-07 14:51:27 -05:00
HelpOnCommand = visible,false;zoom,1;strokecolor,color("0.125,0.125,0.125,0.5");queuecommand,"Refresh"
2010-08-05 18:13:34 -05:00
HelpCoinIsertedMessageCommand = playcommand,"Refresh"
HelpCoinModeChangedMessageCommand = playcommand,"Refresh"
HelpRefreshCommand = %function(self) \
local bCanPlay = GAMESTATE:EnoughCreditsToJoin(); \
local bReady = GAMESTATE:GetNumSidesJoined() > 0; \
if bCanPlay or bReady then \
self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextPlay")); \
else \
self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextWait")); \
end \
end;
#
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LogoX = SCREEN_CENTER_X
LogoY = SCREEN_CENTER_Y-28
LogoOnCommand = bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand = stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
VersionInfoX = SCREEN_CENTER_X+114
VersionInfoY = SCREEN_CENTER_Y+44
VersionInfoOnCommand = settext,ProductVersion();horizalign,right;vertalign,bottom;bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.65;shadowlength,1;shadowcolor,color("0.2,0.2,0.2,0.925");
ScrollerOnCommand = visible,false;
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ArcadeOverlay.TextY = SCREEN_BOTTOM-128
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[ScreenDemonstration]
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SongMeterDisplayOnCommand = visible,false
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SongMeterDisplayP1OnCommand = visible,false
SongMeterDisplayP2OnCommand = visible,false
LifeP1OnCommand = visible,false
LifeP2OnCommand = visible,false
ScoreP1OnCommand = visible,false
ScoreP2OnCommand = visible,false
StepsDisplayP1OnCommand = zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
StepsDisplayP2OnCommand = zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
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ShowBPMDisplay = false
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#
PlayMusic = false
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# sm-ssc helper screens
[ScreenHowToInstallSongs]
Class = "ScreenSelectMaster"
Fallback = "ScreenSelectMaster"
ShowHeader = false
ShowScroller = true
PerChoiceScrollElement = false
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#
ShowIcon = true
UseIconMetrics = false
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PerChoiceIconElement = false
#
ScrollerX = SCREEN_LEFT+32
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ScrollerY = SCREEN_CENTER_Y
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ScrollerTransform = function(self,offset,itemIndex,numItems) self:y(24*(itemIndex-(numItems-1)/2)); end
ScrollerNumItemsToDraw = 20
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ScrollerOffCommand = bouncebegin,0.25;addx,-SCREEN_CENTER_X
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ChoiceNames = "WhereToFind,HowToInstall,AdditionalFolders,ReloadSongs,Exit"
ChoiceWhereToFind = "urlnoexit,http://code.google.com/p/sm-ssc/wiki/FindingContent;text,"..Screen.String("Finding Songs")
ChoiceHowToInstall = "urlnoexit,http://code.google.com/p/sm-ssc/wiki/InstallingContent;text,"..Screen.String("Installing Songs")
ChoiceAdditionalFolders = "text,"..Screen.String("Importing Songs")
ChoiceReloadSongs = "screen,ScreenReloadSongs;text,"..Screen.String("Reload Songs")
ChoiceExit = "screen,"..Branch.TitleMenu()..";text,"..Screen.String("Exit")
DefaultChoice = "WhereToFind"
OptionOrderUp = "5:4,4:3,3:2,2:1,1:5"
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OptionOrderDown = "1:2,2:3,3:4,4:5,5:1"
[CustomScoring]
# So special scoring works properly, we zero this out
ComboAboveThresholdAddsToScoreBonus = 0
ComboScoreBonusThreshold = 0
ComboScoreBonusValue = 0
ComboMultiplier = 0
DoubleNoteScoreMultiplier = 0
TripleNoteScoreMultiplier = 0
QuadOrHigherNoteScoreMultiplier = 0
PointsW1 = 0
PointsW2 = 0
PointsW3 = 0
PointsW4 = 0
PointsW5 = 0
PointsMiss = 0
PointsHitMine = 0
PointsCheckpointHit = 0
PointsCheckpointMiss = 0
PointsNone = 0
PointsHoldHeld = 0
PointsHoldLetGo = 0