Some theme changes:
* Show StepsDisplay on Evaluation * Change combo number on ComboGraph to the font used for in-game combos
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@@ -42,4 +42,13 @@ if ShowStandardDecoration("ComboGraph") then
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end
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end
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if ShowStandardDecoration("StepsDisplay") then
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for pn in ivalues(PlayerNumber) do
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local t2 = Def.StepsDisplay {
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InitCommand=cmd(Load,"StepsDisplayEvaluation",pn;SetFromGameState,pn;);
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};
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t[#t+1] = StandardDecorationFromTable( "StepsDisplay" .. ToEnumShortString(pn), t2 );
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end
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end
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return t
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@@ -1,3 +1,3 @@
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return LoadFont("Common Normal") .. {
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InitCommand=cmd(shadowlengthx,0;shadowlengthy,2;strokecolor,color("#00000077"););
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return LoadFont("Combo Numbers") .. {
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InitCommand=cmd(zoom,0.4;y,-1;shadowlengthx,0;shadowlengthy,1;strokecolor,color("#00000077"););
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};
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@@ -372,6 +372,9 @@ FrameOnCommand=
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ShowAutogen=false
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ShowStepsType=false
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[StepsDisplayEvaluation]
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Fallback="StepsDisplay"
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[StepsDisplayListRow]
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#
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ItemsSpacingY=30
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@@ -1195,6 +1198,7 @@ ShowScoreArea=true
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ShowSharedJudgmentLineLabels=true
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ShowGraphDisplay=true
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ShowComboGraph=true
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ShowStepsDisplay=true
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#
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W1NumberP1X=SCREEN_CENTER_X-160
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W1NumberP1Y=SCREEN_TOP+160
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@@ -1383,6 +1387,18 @@ ComboGraphP2X=SCREEN_CENTER_X+160
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ComboGraphP2Y=SCREEN_BOTTOM-100+32-7
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ComboGraphP2OnCommand=
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ComboGraphP2OffCommand=
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#
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ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)
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StepsDisplayP1X=SCREEN_CENTER_X-160
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StepsDisplayP1Y=SCREEN_BOTTOM-50
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StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
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StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0;
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#
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ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2)
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StepsDisplayP2X=SCREEN_CENTER_X+160
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StepsDisplayP2Y=SCREEN_BOTTOM-50
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StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
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StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
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[ScreenEvaluationNormal]
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Fallback="ScreenEvaluation"
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