more theme edits from midiman
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@@ -44,6 +44,7 @@ Challenge=Expert
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Edit=Edit
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Couple=Couple
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Routine=Routine
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Crazy=Crazy
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[CourseDifficulty]
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Beginner=BEGINNER
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@@ -292,7 +292,8 @@ SortLevel5Color=color("0,1,0,1")
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# something else. Mostly for custom games and game emulation, PIU for example.
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# The names of which
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Names="DanceCoupleBeginner,DanceCoupleEasy,DanceCoupleMedium,DanceCoupleHard,DanceCoupleExpert"
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Names="PumpHard"
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# Names="DanceCoupleBeginner,DanceCoupleEasy,DanceCoupleMedium,DanceCoupleHard,DanceCoupleExpert,PumpHard"
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# That get remapped to
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DanceCoupleBeginnerStepsType="StepsType_Dance_Couple"
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DanceCoupleBeginnerDifficulty="Difficulty_Beginner"
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@@ -309,7 +310,23 @@ DanceCoupleHardString="Hard"
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DanceCoupleExpertStepsType="StepsType_Dance_Couple"
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DanceCoupleExpertDifficulty="Difficulty_Expert"
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DanceCoupleExpertString="Expert"
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#
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PumpHardStepsType="StepsType_Pump_Single"
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PumpHardDifficulty="Difficulty_Hard"
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PumpHardCourseType="CourseType_Nonstop"
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PumpHardString="Crazy"
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#
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# Difficulty_Beginner-StepsType_Pump_Single=Easy
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# Difficulty_Easy-StepsType_Pump_Single=Normal
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# Difficulty_Medium-StepsType_Pump_Single=Hard
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# Difficulty_Hard-StepsType_Pump_Single=Crazy
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# Difficulty_Medium-StepsType_Pump_Halfdouble=Half-Double
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# Difficulty_Medium-StepsType_Pump_Double=Freestyle
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# Difficulty_Hard-StepsType_Pump_Double=Nightmare
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# Difficulty_Edit-StepsType_Pump_Single=Edit
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# Difficulty_Edit-StepsType_Pump_Halfdouble=Edit
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# Difficulty_Edit-StepsType_Pump_Double=Edit
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# Course=Progressive
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[CustomScoring]
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# Custom scoring, usually good for custom games.
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@@ -5,7 +5,18 @@ local tInfo = {
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{"TimingDifficulty","Difficulty"},
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};
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local fSpacingX = 72;
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local function MakeDisplayBar( fZoomX, fZoomY )
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return Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(vertalign,bottom;y,1;zoomto,fZoomX+2,fZoomY+2);
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OnCommand=cmd(diffuse,Color("Black"));
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};
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Def.Quad {
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InitCommand=cmd(vertalign,bottom;zoomto,fZoomX,fZoomY);
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OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow"));
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};
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};
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end
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local function MakeIcon( sTarget )
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local t = Def.ActorFrame {
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LoadActor(THEME:GetPathG("MenuTimer","Frame"));
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@@ -15,11 +26,65 @@ local function MakeIcon( sTarget )
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};
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--
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LoadFont("Common Normal") .. {
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Text="TEST";
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-- Text=( PREFSMAN:GetPreference("EventMode") ) and "∞" or PREFSMAN:GetPreference("SongsPerPlay");
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OnCommand=cmd(settext,"4");
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Text="0";
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OnCommand=cmd(settext,
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( PREFSMAN:GetPreference("EventMode") ) and "∞" or PREFSMAN:GetPreference("SongsPerPlay")
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);
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Condition=sTarget[1] == "EventMode";
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};
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Def.ActorFrame {
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-- Life goes up to 1-5
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Def.ActorFrame {
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InitCommand=cmd(y,12);
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MakeDisplayBar( 6, 5 ) .. {
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InitCommand=cmd(x,-16;visible,( GetLifeDifficulty() >= 1 ));
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};
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MakeDisplayBar( 6, 9 ) .. {
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InitCommand=cmd(x,-8;visible,( GetLifeDifficulty() >= 2 ));
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};
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MakeDisplayBar( 6, 13 ) .. {
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InitCommand=cmd(x,0;visible,( GetLifeDifficulty() >= 3 ));
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};
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MakeDisplayBar( 6, 16 ) .. {
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InitCommand=cmd(x,8;visible,( GetLifeDifficulty() >= 4 ));
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};
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MakeDisplayBar( 6, 20 ) .. {
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InitCommand=cmd(x,16;visible,( GetLifeDifficulty() >= 5 ));
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};
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};
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Condition=sTarget[1] == "LifeDifficulty";
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};
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Def.ActorFrame {
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-- Timing goes up to 1-8
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Def.ActorFrame {
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InitCommand=cmd(y,12);
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MakeDisplayBar( 4, 5 ) .. {
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InitCommand=cmd(x,-20;visible,( GetTimingDifficulty() >= 1 ));
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};
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MakeDisplayBar( 4, 9 ) .. {
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InitCommand=cmd(x,-15;visible,( GetTimingDifficulty() >= 2 ));
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};
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MakeDisplayBar( 4, 13 ) .. {
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InitCommand=cmd(x,-10;visible,( GetTimingDifficulty() >= 3 ));
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};
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MakeDisplayBar( 4, 16 ) .. {
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InitCommand=cmd(x,-5;visible,( GetTimingDifficulty() >= 4 ));
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};
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MakeDisplayBar( 4, 20 ) .. {
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InitCommand=cmd(x,5;visible,( GetTimingDifficulty() >= 5 ));
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};
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MakeDisplayBar( 4, 20 ) .. {
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InitCommand=cmd(x,10;visible,( GetTimingDifficulty() >= 6 ));
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};
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MakeDisplayBar( 4, 20 ) .. {
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InitCommand=cmd(x,15;visible,( GetTimingDifficulty() >= 7 ));
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};
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MakeDisplayBar( 4, 20 ) .. {
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InitCommand=cmd(x,20;visible,( GetTimingDifficulty() >= 8 ));
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};
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};
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Condition=sTarget[1] == "TimingDifficulty";
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};
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--
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--[[ for i=1,8 do
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t[#t+1] = Def.Quad {
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@@ -102,6 +102,7 @@ function UserPrefGameplayShowScore()
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end;
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WritePrefToFile("UserPrefGameplayShowScore",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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@@ -137,6 +138,7 @@ function UserPrefGameplayShowStepsDisplay()
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end;
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WritePrefToFile("UserPrefGameplayShowStepsDisplay",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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@@ -172,6 +174,7 @@ function UserPrefShowLotsaOptions()
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end;
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WritePrefToFile("UserPrefShowLotsaOptions",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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@@ -223,6 +226,7 @@ function UserPrefAutoSetStyle()
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end;
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WritePrefToFile("UserPrefAutoSetStyle",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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@@ -259,6 +263,7 @@ function UserPrefNotePosition()
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end;
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WritePrefToFile("UserPrefNotePosition",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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@@ -294,6 +299,7 @@ function UserPrefLongFail()
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end;
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WritePrefToFile("UserPrefLongFail",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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@@ -223,8 +223,9 @@ GradeP2Y=8
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GradesShowMachine=true
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[OptionRow]
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TitleOnCommand=shadowlength,0;uppercase,true;wrapwidthpixels,136;maxheight,42;zoom,0.6
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TitleGainFocusCommand=stoptweening;zoom,0.6375*1.25;bounceend,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;thump;effectmagnitude,1,1.05,1;effectclock,'beat'
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TitleOnCommand=shadowlength,0;skewx,-0.1;uppercase,true;wrapwidthpixels,136;maxheight,42;zoom,0.6
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TitleGainFocusCommand=stoptweening;zoom,0.6375*1.25;bounceend,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;
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# TitleGainFocusCommand=stoptweening;zoom,0.6375*1.25;bounceend,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;thump;effectmagnitude,1,1.05,1;effectclock,'beat'
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TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffect;
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[OptionRowMiniMenu]
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Fallback="OptionRow"
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