theme changes from Midiman
This commit is contained in:
@@ -448,6 +448,8 @@ UI Options=Adjust game-wide user interface options.
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Input Options=Adjust input options such as delay and speed.
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Arcade Options=Adjust arcade features such as the Menu Timer.
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Select Game=Select your preferred gametype.
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System Direction=Change commonly-used preferences here.
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#
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OnlyPreferredDifficulties=Only Preferred Difficulties
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#
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@@ -992,6 +994,7 @@ UI Options=UI Options
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Input Options=Input Options
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Arcade Options=Arcade Options
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Select Game=Select Game
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System Direction=System Direction
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#
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OnlyPreferredDifficulties=Only Preferred Difficulties
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@@ -2167,4 +2170,70 @@ HeaderText=Select Profile
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[ScreenSelectPlayStyle]
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HeaderText=Select Style
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[ScreenGameInformation]
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HeaderText=Info
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HeaderText=Info
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[StepsDisplay StepsType]
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Dance_Single=Single
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Dance_Double=Double
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Dance_Couple=Couple
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Dance_Solo=Solo
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Dance_Routine=Routine
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Pump_Single=Single
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Pump_Double=Double
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Pump_Halfdouble=Half-Double
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Pump_Couple=Couple
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Pump_Routine=Routine
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Kb7_Single=KB7
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Ez2_Single=Single
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Ez2_Double=Double
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Ez2_Real=Real
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Para_Single=Single
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Ds3ddx_Single=Single
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Bm_Single5=5 Keys
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Bm_Double5=10 Keys
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Bm_Single7=7 Keys
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Bm_Double7=14 Keys
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Maniax_Single=Single
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Maniax_Double=Double
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Techno_Single4=Single 4
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Techno_Single5=Single 5
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Techno_Single8=Single 8
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Techno_Double4=Double 4
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Techno_Double5=Double 5
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Pnm_Five=5 Button
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Pnm_Nine=9 Button
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Guitar_Five=5 Frets
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Karaoke=Karaoke
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Lights_Cabinet=Lights
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[StepsListDisplayRow StepsType]
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Dance_Single=Single
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Dance_Double=Double
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Dance_Couple=Couple
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Dance_Solo=Solo
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Dance_Routine=Routine
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Pump_Single=Single
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Pump_Double=Double
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Pump_Halfdouble=Half-Double
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Pump_Couple=Couple
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Pump_Routine=Routine
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Kb7_Single=KB7
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Ez2_Single=Single
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Ez2_Double=Double
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Ez2_Real=Real
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Para_Single=Single
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Ds3ddx_Single=Single
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Bm_Single5=5 Keys
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Bm_Double5=10 Keys
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Bm_Single7=7 Keys
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Bm_Double7=14 Keys
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Maniax_Single=Single
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Maniax_Double=Double
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Techno_Single4=Single 4
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Techno_Single5=Single 5
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Techno_Single8=Single 8
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Techno_Double4=Double 4
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Techno_Double5=Double 5
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Pnm_Five=5 Button
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Pnm_Nine=9 Button
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Guitar_Five=5 Frets
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Karaoke=Karaoke
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Lights_Cabinet=Lights
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@@ -27,39 +27,6 @@ HelpText=&BACK; Exit &START; Select / Join &SELECT; Magic Codes &MENULEFT;&MENUR
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AlternateHelpText=&SELECT;+&MENULEFT;&MENURIGHT; Change Difficulties &SELECT;+&START; Quick Sort
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[ScreenSelectCourse]
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HelpText=&BACK; Exit &START; Select / Join &SELECT; Magic Codes &MENULEFT;&MENURIGHT; Move::&UP;&DOWN;&UP;&DOWN; for other course types
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[StepsListDisplayRow StepsType]
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Dance_Single=Single
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Dance_Double=Double
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Dance_Couple=Couple
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Dance_Solo=Solo
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Dance_Routine=Routine
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Pump_Single=Single
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Pump_Double=Double
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Pump_Halfdouble=Half-Double
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Pump_Couple=Couple
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Pump_Routine=Routine
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Kb7_Single=KB7
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Ez2_Single=Single
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Ez2_Double=Double
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Ez2_Real=Real
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Para_Single=Single
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Ds3ddx_Single=Single
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Bm_Single5=5 Keys
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Bm_Double5=10 Keys
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Bm_Single7=7 Keys
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Bm_Double7=14 Keys
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Maniax_Single=Single
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Maniax_Double=Double
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Techno_Single4=Single 4
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Techno_Single5=Single 5
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Techno_Single8=Single 8
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Techno_Double4=Double 4
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Techno_Double5=Double 5
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Pnm_Five=5 Button
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Pnm_Nine=9 Button
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Guitar_Five=5 Frets
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Karaoke=Karaoke
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Lights_Cabinet=Lights
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[ScreenOptions]
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HelpText=&BACK; Exit &START; Choose &SELECT; Go Up &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move
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[ScreenStageInformation]
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@@ -69,14 +36,12 @@ HelpText=
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[ScreenEvaluation]
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HelpText=&BACK; Exit &START; Move On &MENULEFT;+&MENURIGHT; or &SELECT; Snapshot
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[OptionTitles]
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System Direction=System Direction
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UserPrefGameplayShowScore=Show Score
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UserPrefGameplayShowStepsDisplay=Show Steps
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UserPrefShowLotsaOptions=Options Density
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UserPrefAutoSetStyle=Auto Set Style
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UserPrefLongFail=Fail Length
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[OptionExplanations]
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System Direction=Change commonly-used preferences here.
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UserPrefGameplayShowScore=Show or Hide the score display in gameplay.
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UserPrefGameplayShowStepsDisplay=Show or Hide the step information display in gameplay.
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UserPrefShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
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@@ -340,7 +340,7 @@ ShowMeter=true
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ZeroMeterString="?"
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MeterX=56
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MeterY=0
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MeterOnCommand=shadowlength,1;
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MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
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MeterSetCommand=%function(self,param) \
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if param.CustomDifficulty then \
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self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
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@@ -653,9 +653,7 @@ LineLF="lua,UserPrefLongFail()"
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[ScreenOptionsService]
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ShowHeader=false
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# ScreenOptionsSystemDirection
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LineNames="SD,1,2,13,3,10,11,4,12,6,5,Theme,8,9"
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LineSD="gamecommand;screen,ScreenOptionsSystemDirection;name,System Direction"
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# ScreenOptionsSystemDirection"
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NumRowsShown=14
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RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end
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@@ -1460,22 +1458,22 @@ ComboGraphP2OffCommand=
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#
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StageAwardP1X=SCREEN_CENTER_X-220
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StageAwardP1Y=SCREEN_TOP+130
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StageAwardP1OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;
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StageAwardP1OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
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StageAwardP1OffCommand=
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#
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StageAwardP2X=SCREEN_CENTER_X+220
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StageAwardP2Y=SCREEN_TOP+130
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StageAwardP2OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;
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StageAwardP2OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
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StageAwardP2OffCommand=
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#
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PeakComboAwardP1X=SCREEN_CENTER_X-160
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PeakComboAwardP1Y=SCREEN_TOP+300+10
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PeakComboAwardP1OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;
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PeakComboAwardP1OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
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PeakComboAwardP1OffCommand=
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#
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PeakComboAwardP2X=SCREEN_CENTER_X+160
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PeakComboAwardP2Y=SCREEN_TOP+300+10
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PeakComboAwardP2OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;
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PeakComboAwardP2OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
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PeakComboAwardP2OffCommand=
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#
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ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)
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