theme changes from Midiman

This commit is contained in:
AJ Kelly
2010-03-20 23:45:18 -05:00
parent f0b911725b
commit e79835ee78
3 changed files with 76 additions and 44 deletions
+70 -1
View File
@@ -448,6 +448,8 @@ UI Options=Adjust game-wide user interface options.
Input Options=Adjust input options such as delay and speed.
Arcade Options=Adjust arcade features such as the Menu Timer.
Select Game=Select your preferred gametype.
System Direction=Change commonly-used preferences here.
#
OnlyPreferredDifficulties=Only Preferred Difficulties
#
@@ -992,6 +994,7 @@ UI Options=UI Options
Input Options=Input Options
Arcade Options=Arcade Options
Select Game=Select Game
System Direction=System Direction
#
OnlyPreferredDifficulties=Only Preferred Difficulties
@@ -2167,4 +2170,70 @@ HeaderText=Select Profile
[ScreenSelectPlayStyle]
HeaderText=Select Style
[ScreenGameInformation]
HeaderText=Info
HeaderText=Info
[StepsDisplay StepsType]
Dance_Single=Single
Dance_Double=Double
Dance_Couple=Couple
Dance_Solo=Solo
Dance_Routine=Routine
Pump_Single=Single
Pump_Double=Double
Pump_Halfdouble=Half-Double
Pump_Couple=Couple
Pump_Routine=Routine
Kb7_Single=KB7
Ez2_Single=Single
Ez2_Double=Double
Ez2_Real=Real
Para_Single=Single
Ds3ddx_Single=Single
Bm_Single5=5 Keys
Bm_Double5=10 Keys
Bm_Single7=7 Keys
Bm_Double7=14 Keys
Maniax_Single=Single
Maniax_Double=Double
Techno_Single4=Single 4
Techno_Single5=Single 5
Techno_Single8=Single 8
Techno_Double4=Double 4
Techno_Double5=Double 5
Pnm_Five=5 Button
Pnm_Nine=9 Button
Guitar_Five=5 Frets
Karaoke=Karaoke
Lights_Cabinet=Lights
[StepsListDisplayRow StepsType]
Dance_Single=Single
Dance_Double=Double
Dance_Couple=Couple
Dance_Solo=Solo
Dance_Routine=Routine
Pump_Single=Single
Pump_Double=Double
Pump_Halfdouble=Half-Double
Pump_Couple=Couple
Pump_Routine=Routine
Kb7_Single=KB7
Ez2_Single=Single
Ez2_Double=Double
Ez2_Real=Real
Para_Single=Single
Ds3ddx_Single=Single
Bm_Single5=5 Keys
Bm_Double5=10 Keys
Bm_Single7=7 Keys
Bm_Double7=14 Keys
Maniax_Single=Single
Maniax_Double=Double
Techno_Single4=Single 4
Techno_Single5=Single 5
Techno_Single8=Single 8
Techno_Double4=Double 4
Techno_Double5=Double 5
Pnm_Five=5 Button
Pnm_Nine=9 Button
Guitar_Five=5 Frets
Karaoke=Karaoke
Lights_Cabinet=Lights
-35
View File
@@ -27,39 +27,6 @@ HelpText=&BACK; Exit &START; Select / Join &SELECT; Magic Codes &MENULEFT;&MENUR
AlternateHelpText=&SELECT;+&MENULEFT;&MENURIGHT; Change Difficulties &SELECT;+&START; Quick Sort
[ScreenSelectCourse]
HelpText=&BACK; Exit &START; Select / Join &SELECT; Magic Codes &MENULEFT;&MENURIGHT; Move::&UP;&DOWN;&UP;&DOWN; for other course types
[StepsListDisplayRow StepsType]
Dance_Single=Single
Dance_Double=Double
Dance_Couple=Couple
Dance_Solo=Solo
Dance_Routine=Routine
Pump_Single=Single
Pump_Double=Double
Pump_Halfdouble=Half-Double
Pump_Couple=Couple
Pump_Routine=Routine
Kb7_Single=KB7
Ez2_Single=Single
Ez2_Double=Double
Ez2_Real=Real
Para_Single=Single
Ds3ddx_Single=Single
Bm_Single5=5 Keys
Bm_Double5=10 Keys
Bm_Single7=7 Keys
Bm_Double7=14 Keys
Maniax_Single=Single
Maniax_Double=Double
Techno_Single4=Single 4
Techno_Single5=Single 5
Techno_Single8=Single 8
Techno_Double4=Double 4
Techno_Double5=Double 5
Pnm_Five=5 Button
Pnm_Nine=9 Button
Guitar_Five=5 Frets
Karaoke=Karaoke
Lights_Cabinet=Lights
[ScreenOptions]
HelpText=&BACK; Exit &START; Choose &SELECT; Go Up &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move
[ScreenStageInformation]
@@ -69,14 +36,12 @@ HelpText=
[ScreenEvaluation]
HelpText=&BACK; Exit &START; Move On &MENULEFT;+&MENURIGHT; or &SELECT; Snapshot
[OptionTitles]
System Direction=System Direction
UserPrefGameplayShowScore=Show Score
UserPrefGameplayShowStepsDisplay=Show Steps
UserPrefShowLotsaOptions=Options Density
UserPrefAutoSetStyle=Auto Set Style
UserPrefLongFail=Fail Length
[OptionExplanations]
System Direction=Change commonly-used preferences here.
UserPrefGameplayShowScore=Show or Hide the score display in gameplay.
UserPrefGameplayShowStepsDisplay=Show or Hide the step information display in gameplay.
UserPrefShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
+6 -8
View File
@@ -340,7 +340,7 @@ ShowMeter=true
ZeroMeterString="?"
MeterX=56
MeterY=0
MeterOnCommand=shadowlength,1;
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
@@ -653,9 +653,7 @@ LineLF="lua,UserPrefLongFail()"
[ScreenOptionsService]
ShowHeader=false
# ScreenOptionsSystemDirection
LineNames="SD,1,2,13,3,10,11,4,12,6,5,Theme,8,9"
LineSD="gamecommand;screen,ScreenOptionsSystemDirection;name,System Direction"
# ScreenOptionsSystemDirection"
NumRowsShown=14
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end
@@ -1460,22 +1458,22 @@ ComboGraphP2OffCommand=
#
StageAwardP1X=SCREEN_CENTER_X-220
StageAwardP1Y=SCREEN_TOP+130
StageAwardP1OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;
StageAwardP1OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
StageAwardP1OffCommand=
#
StageAwardP2X=SCREEN_CENTER_X+220
StageAwardP2Y=SCREEN_TOP+130
StageAwardP2OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;
StageAwardP2OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
StageAwardP2OffCommand=
#
PeakComboAwardP1X=SCREEN_CENTER_X-160
PeakComboAwardP1Y=SCREEN_TOP+300+10
PeakComboAwardP1OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;
PeakComboAwardP1OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
PeakComboAwardP1OffCommand=
#
PeakComboAwardP2X=SCREEN_CENTER_X+160
PeakComboAwardP2Y=SCREEN_TOP+300+10
PeakComboAwardP2OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;
PeakComboAwardP2OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
PeakComboAwardP2OffCommand=
#
ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)