various theme changes
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@@ -23,6 +23,14 @@ t[#t+1] = Def.ActorFrame {
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t[#t+1] = Def.ActorFrame {
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FOV=90;
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InitCommand=cmd(x,-192;zoom,0.9);
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-- Main Shadow
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LoadActor( gc:GetName() ) .. {
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InitCommand=cmd(x,2;y,2;diffuse,Color("Black");diffusealpha,0;zoom,0.75);
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GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.125;diffusealpha,0;zoom,1;decelerate,0.25;diffusealpha,0.5;pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
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LoseFocusCommand=cmd(stoptweening;stopeffect;smooth,0.25;diffusealpha,0;zoom,0.75;);
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OffFocusedCommand=cmd(finishtweening;stopeffect;glow,colors[gc:GetName()];decelerate,1.75;rotationy,360*1;);
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};
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-- Main Emblem
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LoadActor( gc:GetName() ) .. {
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InitCommand=cmd(diffusealpha,0;zoom,0.75);
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GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.125;diffusealpha,1;zoom,1;glow,Color("White");decelerate,0.25;glow,Color("Invisible");pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
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@@ -2,7 +2,7 @@ local curGameName = GAMESTATE:GetCurrentGame():GetName();
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local t = Def.ActorFrame{
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LoadFont("Common Normal") .. {
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InitCommand=cmd(horizalign,right;zoom,0.5;);
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InitCommand=cmd(horizalign,left;zoom,0.5;);
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BeginCommand=function(self)
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self:settextf( Screen.String("CurrentGametype"), curGameName );
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end;
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@@ -1,5 +1,5 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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OnCommand=function(self)
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if GetLifeDifficulty() < 3 then
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(cmd(diffuseshift;effectcolor1,Color("Blue");effectcolor2,ColorDarkTone(Color("Blue"));effectperiod,1.25))(self);
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@@ -9,7 +9,7 @@ return Def.ActorFrame {
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(cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self);
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end;
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end;
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};
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}; --]]
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LoadFont("Common Normal") .. {
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Text=GetLifeDifficulty();
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AltText="";
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@@ -1,5 +1,5 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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OnCommand=function(self)
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if GetTimingDifficulty() == 7 then
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(cmd(glowshift;diffuse,Color("Yellow");diffuserightedge,Color("Red");effectcolor1,Colors.Alpha( Color("Red"), 0.5 );effectcolor2,Color("Invisible");effectperiod,1.25/2))(self);
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@@ -11,7 +11,7 @@ return Def.ActorFrame {
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(cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self);
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end;
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end;
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};
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}; --]]
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LoadFont("Common Normal") .. {
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Text=GetTimingDifficulty();
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AltText="";
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@@ -1,6 +1,6 @@
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return Def.ActorFrame {
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow"));
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OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow");diffusealpha,0.25);
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};
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LoadFont("Common Normal") .. {
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Text=ProductID();
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+11
-11
@@ -671,10 +671,10 @@ ArtistPrependString=""
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AfterSetCommand=%TextBannerAfterSet
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[ScreenSystemLayer]
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CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;strokecolor,Color("Black");diffusebottomedge,PlayerColor(PLAYER_1);
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CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
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CreditsP1OffCommand=
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#
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CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;strokecolor,Color("Black");diffusebottomedge,PlayerColor(PLAYER_2);
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CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
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CreditsP2OffCommand=
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[ScreenWithMenuElements]
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WaitForChildrenBeforeTweening=true
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@@ -818,23 +818,23 @@ LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;
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LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
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#
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ShowCurrentGametype=true
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CurrentGametypeX=SCREEN_WIDTH*0.99
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CurrentGametypeX=SCREEN_WIDTH*0.01
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CurrentGametypeY=SCREEN_HEIGHT*0.1575
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CurrentGametypeOnCommand=vertalign,bottom;
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CurrentGametypeOffCommand=linear,0.5;cropright,1
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#
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ShowLifeDifficulty=true
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LifeDifficultyX=SCREEN_LEFT+84
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LifeDifficultyY=SCREEN_TOP+64
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LifeDifficultyOnCommand=
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LifeDifficultyOffCommand=
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CurrentGametypeOffCommand=linear,0.5;cropleft,1
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#
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ShowTimingDifficulty=true
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TimingDifficultyX=SCREEN_LEFT+84
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TimingDifficultyY=SCREEN_TOP+32-8
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TimingDifficultyY=SCREEN_TOP+24
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TimingDifficultyOnCommand=
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TimingDifficultyOffCommand=
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#
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ShowLifeDifficulty=true
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LifeDifficultyX=SCREEN_LEFT+84
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LifeDifficultyY=SCREEN_TOP+48
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LifeDifficultyOnCommand=
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LifeDifficultyOffCommand=
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#
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ShowSystemDirection=false
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SystemDirectionX=SCREEN_LEFT+40
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SystemDirectionY=SCREEN_TOP+24
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