various theme changes

This commit is contained in:
AJ Kelly
2010-07-14 00:02:57 -05:00
parent 66ce91d797
commit 6dd9906791
6 changed files with 25 additions and 17 deletions
@@ -23,6 +23,14 @@ t[#t+1] = Def.ActorFrame {
t[#t+1] = Def.ActorFrame {
FOV=90;
InitCommand=cmd(x,-192;zoom,0.9);
-- Main Shadow
LoadActor( gc:GetName() ) .. {
InitCommand=cmd(x,2;y,2;diffuse,Color("Black");diffusealpha,0;zoom,0.75);
GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.125;diffusealpha,0;zoom,1;decelerate,0.25;diffusealpha,0.5;pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
LoseFocusCommand=cmd(stoptweening;stopeffect;smooth,0.25;diffusealpha,0;zoom,0.75;);
OffFocusedCommand=cmd(finishtweening;stopeffect;glow,colors[gc:GetName()];decelerate,1.75;rotationy,360*1;);
};
-- Main Emblem
LoadActor( gc:GetName() ) .. {
InitCommand=cmd(diffusealpha,0;zoom,0.75);
GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.125;diffusealpha,1;zoom,1;glow,Color("White");decelerate,0.25;glow,Color("Invisible");pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
@@ -2,7 +2,7 @@ local curGameName = GAMESTATE:GetCurrentGame():GetName();
local t = Def.ActorFrame{
LoadFont("Common Normal") .. {
InitCommand=cmd(horizalign,right;zoom,0.5;);
InitCommand=cmd(horizalign,left;zoom,0.5;);
BeginCommand=function(self)
self:settextf( Screen.String("CurrentGametype"), curGameName );
end;
@@ -1,5 +1,5 @@
return Def.ActorFrame {
LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
OnCommand=function(self)
if GetLifeDifficulty() < 3 then
(cmd(diffuseshift;effectcolor1,Color("Blue");effectcolor2,ColorDarkTone(Color("Blue"));effectperiod,1.25))(self);
@@ -9,7 +9,7 @@ return Def.ActorFrame {
(cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self);
end;
end;
};
}; --]]
LoadFont("Common Normal") .. {
Text=GetLifeDifficulty();
AltText="";
@@ -1,5 +1,5 @@
return Def.ActorFrame {
LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
OnCommand=function(self)
if GetTimingDifficulty() == 7 then
(cmd(glowshift;diffuse,Color("Yellow");diffuserightedge,Color("Red");effectcolor1,Colors.Alpha( Color("Red"), 0.5 );effectcolor2,Color("Invisible");effectperiod,1.25/2))(self);
@@ -11,7 +11,7 @@ return Def.ActorFrame {
(cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self);
end;
end;
};
}; --]]
LoadFont("Common Normal") .. {
Text=GetTimingDifficulty();
AltText="";
@@ -1,6 +1,6 @@
return Def.ActorFrame {
LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow"));
OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow");diffusealpha,0.25);
};
LoadFont("Common Normal") .. {
Text=ProductID();
+11 -11
View File
@@ -671,10 +671,10 @@ ArtistPrependString=""
AfterSetCommand=%TextBannerAfterSet
[ScreenSystemLayer]
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;strokecolor,Color("Black");diffusebottomedge,PlayerColor(PLAYER_1);
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
CreditsP1OffCommand=
#
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;strokecolor,Color("Black");diffusebottomedge,PlayerColor(PLAYER_2);
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
CreditsP2OffCommand=
[ScreenWithMenuElements]
WaitForChildrenBeforeTweening=true
@@ -818,23 +818,23 @@ LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;
LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
#
ShowCurrentGametype=true
CurrentGametypeX=SCREEN_WIDTH*0.99
CurrentGametypeX=SCREEN_WIDTH*0.01
CurrentGametypeY=SCREEN_HEIGHT*0.1575
CurrentGametypeOnCommand=vertalign,bottom;
CurrentGametypeOffCommand=linear,0.5;cropright,1
#
ShowLifeDifficulty=true
LifeDifficultyX=SCREEN_LEFT+84
LifeDifficultyY=SCREEN_TOP+64
LifeDifficultyOnCommand=
LifeDifficultyOffCommand=
CurrentGametypeOffCommand=linear,0.5;cropleft,1
#
ShowTimingDifficulty=true
TimingDifficultyX=SCREEN_LEFT+84
TimingDifficultyY=SCREEN_TOP+32-8
TimingDifficultyY=SCREEN_TOP+24
TimingDifficultyOnCommand=
TimingDifficultyOffCommand=
#
ShowLifeDifficulty=true
LifeDifficultyX=SCREEN_LEFT+84
LifeDifficultyY=SCREEN_TOP+48
LifeDifficultyOnCommand=
LifeDifficultyOffCommand=
#
ShowSystemDirection=false
SystemDirectionX=SCREEN_LEFT+40
SystemDirectionY=SCREEN_TOP+24