default theme changes from midi; adds ScreenHowToPlay and ScreenRanking
@@ -1,12 +1,12 @@
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local t = Def.ActorFrame{
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Def.Quad{
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Name="TopFrame";
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InitCommand=cmd(CenterX;y,SCREEN_TOP;valign,0;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT*0.15;diffuse,color("0.1,0.1,0.1,1");fadebottom,0.5);
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InitCommand=cmd(CenterX;y,SCREEN_TOP;valign,0;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT*0.15;diffuse,color("0,0,0,1");fadebottom,0.5);
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};
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Def.Quad{
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Name="BotFrame";
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InitCommand=cmd(CenterX;y,SCREEN_BOTTOM;valign,1;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT*0.15;diffuse,color("0.1,0.1,0.1,1");fadetop,0.5);
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InitCommand=cmd(CenterX;y,SCREEN_BOTTOM;valign,1;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT*0.15;diffuse,color("0,0,0,1");fadetop,0.5);
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};
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Def.ActorFrame{
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@@ -26,17 +26,17 @@ local t = Def.ActorFrame{
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LoadFont("Common normal")..{
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Name="SongTitle";
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InitCommand=cmd(x,SCREEN_WIDTH*2;y,SCREEN_TOP+20;);
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_TOP+20;zoom,0.5;shadowlength,1);
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BeginCommand=function(self)
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local song = GAMESTATE:GetCurrentSong();
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local text = "";
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if song then
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text = song:GetDisplayArtist().." / "..song:GetDisplayFullTitle().." [from "..song:GetGroupName().."]";
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text = song:GetDisplayArtist().." - "..song:GetDisplayFullTitle().." [from "..song:GetGroupName().."]";
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end;
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self:settext(text);
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end;
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OnCommand=cmd(queuecommand,"Scroll");
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ScrollCommand=cmd(linear,10;x,-SCREEN_WIDTH*2;sleep,1;x,SCREEN_WIDTH*2;queuecommand,"Scroll");
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-- OnCommand=cmd(queuecommand,"Scroll");
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-- ScrollCommand=cmd(linear,10;x,-SCREEN_WIDTH*2;sleep,1;x,SCREEN_WIDTH*2;queuecommand,"Scroll");
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};
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};
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After Width: | Height: | Size: 11 KiB |
@@ -0,0 +1,4 @@
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return LoadActor("bg.png") ..{
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT);
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OnCommand=cmd(texcoordvelocity,0,-1;customtexturerect,0,0,5,5;diffuse,0.8,0.8,0.8,1);
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};
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@@ -0,0 +1,74 @@
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return Def.ActorFrame {
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Def.ActorFrame {
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OnCommand=cmd(x,SCREEN_CENTER_X-20);
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-- Initial glow around receptors
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,85;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,275;y,95;zoom,0.7;rotationz,270;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,212;y,95;zoom,0.7;rotationz,180;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,9.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 2nd step UP
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,212;y,95;zoom,0.7;rotationz,180;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,12.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 3rd step UP
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,84;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,15.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 4th step jump
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,85;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,275;y,95;zoom,0.7;rotationz,270;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- miss step
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LoadActor("healthhilight") .. {
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OnCommand=cmd(x,180;y,40;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,22.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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};
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-- messages
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LoadFont("Common Normal") .. {
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Text = "How To Play StepMania",
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InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
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OnCommand=cmd(diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
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};
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LoadActor("feet") .. {
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OnCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH;sleep,2.4;decelerate,0.3;addx,SCREEN_WIDTH;sleep,2;linear,0.3;zoomy,0);
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};
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LoadActor("tapmessage") .. {
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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};
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LoadActor("tapmessage") .. {
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,9.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapmessage") .. {
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,12.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapmessage") .. {
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,15.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("jumpmessage") .. {
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("missmessage") .. {
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,22.7;linear,0;diffusealpha,1;sleep,22.7;linear,0;diffusealpha,0);
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};
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};
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After Width: | Height: | Size: 10 KiB |
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After Width: | Height: | Size: 7.4 KiB |
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After Width: | Height: | Size: 5.5 KiB |
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After Width: | Height: | Size: 6.0 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 5.4 KiB |
@@ -1 +1 @@
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_blaster 18px
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Common Normal
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@@ -1 +1 @@
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_blaster 18px
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Common Normal
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@@ -0,0 +1 @@
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_blank
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@@ -0,0 +1 @@
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_blank
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@@ -0,0 +1 @@
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_blank
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@@ -0,0 +1 @@
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_blank
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@@ -0,0 +1 @@
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_blank
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@@ -0,0 +1 @@
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_blank
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@@ -0,0 +1 @@
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_blank
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After Width: | Height: | Size: 3.9 KiB |
@@ -0,0 +1 @@
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_blank
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@@ -0,0 +1 @@
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_blank
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After Width: | Height: | Size: 1.6 KiB |
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After Width: | Height: | Size: 1.5 KiB |
@@ -19,7 +19,7 @@ return Def.ActorFrame {
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end
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end; --]]
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OnCommand=cmd(strokecolor,Color("Outline"));
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GainFocusCommand=cmd(zoom,1;diffuse,color("1,1,1,1"));
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GainFocusCommand=cmd(stoptweening;linear,0.125;zoom,1;diffuse,color("1,1,1,1"));
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--[[ GainFocusCommand=function(self)
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if string.find( tostring( THEME:GetMetric( Var "LoadingScreen", "DisabledChoices") ) , gc:GetText() ) ~= nil then
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self:zoom(1);
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@@ -29,6 +29,6 @@ return Def.ActorFrame {
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self:diffuse(Color("White"));
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end
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end; --]]
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LoseFocusCommand=cmd(zoom,0.75;diffuse,color("0.5,0.5,0.5,1"));
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LoseFocusCommand=cmd(stoptweening;linear,0.125;zoom,0.75;diffuse,color("0.5,0.5,0.5,1"));
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};
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};
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@@ -722,13 +722,13 @@ ShowHeader=false
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ShowFooter=false
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[ScreenOptions]
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DisqualifyP1X=SCREEN_CENTER_X-160
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DisqualifyP1Y=SCREEN_BOTTOM-140
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DisqualifyP1OnCommand=
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DisqualifyP1X=SCREEN_CENTER_X-176
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DisqualifyP1Y=SCREEN_BOTTOM-98
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DisqualifyP1OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_1
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DisqualifyP1OffCommand=
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DisqualifyP2X=SCREEN_CENTER_X+160
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DisqualifyP2Y=SCREEN_BOTTOM-140
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DisqualifyP2OnCommand=
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DisqualifyP2X=SCREEN_CENTER_X+176
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DisqualifyP2Y=SCREEN_BOTTOM-98
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DisqualifyP2OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_2
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DisqualifyP2OffCommand=
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ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
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@@ -1642,12 +1642,12 @@ SongOptionsY=SCREEN_BOTTOM-104
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SongOptionsOnCommand=zoom,0.5;shadowlength,1;
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SongOptionsOffCommand=
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#
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||||
DisqualifiedP1X=
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||||
DisqualifiedP1Y=
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||||
DisqualifiedP1X=SCREEN_CENTER_X-220
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||||
DisqualifiedP1Y=SCREEN_TOP+140
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||||
DisqualifiedP1OnCommand=
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||||
DisqualifiedP1OffCommand=
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DisqualifiedP2X=
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DisqualifiedP2Y=
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||||
DisqualifiedP2X=SCREEN_CENTER_X+220
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||||
DisqualifiedP2Y=SCREEN_TOP+140
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DisqualifiedP2OnCommand=
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DisqualifiedP2OffCommand=
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#
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