recent theme changes from ssc svn
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@@ -0,0 +1 @@
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Common Normal
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@@ -0,0 +1 @@
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Common Normal
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@@ -0,0 +1 @@
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LifeMeterBar under
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@@ -0,0 +1 @@
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LifeMeterBar frame
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@@ -247,7 +247,7 @@ ChallengeMeterText=Challenge Rank
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DoubleEasyMeterText=Easy Rank (Double)
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DoubleMediumMeterText=Medium Rank (Double)
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DoubleHardMeterText=Hard Rank (Double)
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DoubleChallengeMeterText=Challenege Rank (Double)
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DoubleChallengeMeterText=Challenge Rank (Double)
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LengthText=Length
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MediumMeterText=Medium Rank
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PopularityText=Player's Best!
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@@ -49,7 +49,7 @@ FixedProfiles=false
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NumFixedProfiles=1
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[SongManager]
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NumSongGroupColors=1
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NumSongGroupColors=10
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NumCourseGroupColors=1
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#
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ExtraColorMeter=10
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@@ -59,7 +59,17 @@ UseUnlockColor=false
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UsePreferredSortColor=false
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MoveUnlocksToBottomOfPreferredSort=false
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#
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# Lots of themes want more than one group color, so let them have this.
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SongGroupColor1=color("#00aeef") -- blue
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SongGroupColor2=color("#00aeef") -- blue
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SongGroupColor3=color("#00aeef") -- blue
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SongGroupColor4=color("#00aeef") -- blue
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SongGroupColor5=color("#00aeef") -- blue
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SongGroupColor6=color("#00aeef") -- blue
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SongGroupColor7=color("#00aeef") -- blue
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SongGroupColor8=color("#00aeef") -- blue
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SongGroupColor9=color("#00aeef") -- blue
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SongGroupColor10=color("#00aeef") -- blue
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CourseGroupColor1=color("1,1,1,1")
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UnlockColor=color("1,0.5,0,1")
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ExtraColor=color("#ff0000") -- red
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@@ -381,7 +391,7 @@ DangerThreshold=0.3
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InitialValue=0.5
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MeterWidth=0.0
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MeterHeight=0.0
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MinLifeTime=1.0
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MinLifeTime=25.5
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[LyricDisplay]
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LyricFrontChangedCommand=LyricCommand,"Front"
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@@ -497,7 +507,10 @@ RightY=12
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[MenuTimer]
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WarningStart=10
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WarningBeepStart=10
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MaxStallSeconds=7.5
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# I don't like it
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# -- Midiman
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# MaxStallSeconds=7.5
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MaxStallSeconds=0
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#
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Text1OnCommand=stopeffect;stoptweening;shadowlength,0;
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Text1FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.floor(fSeconds); return ""..digit end
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@@ -28,7 +28,23 @@ local t = Def.ActorFrame {
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c.Number:visible(false);
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c.Label:visible(false);
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end;
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-- Milestones:
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-- 25,50,100,250,600 Multiples;
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--[[ if (iCombo % 100) == 0 then
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c.OneHundredMilestone:playcommand("Milestone");
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elseif (iCombo % 250) == 0 then
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-- It should really be 1000 but thats slightly unattainable, since
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-- combo doesnt save over now.
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c.OneThousandMilestone:playcommand("Milestone");
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else
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return
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end; --]]
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TwentyFiveMilestoneCommand=function(self,parent)
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(cmd(rotationz,125;decelerate,0.125;rotationz,0))(self);
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end;
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ToastyAchievedMessageCommand=function(self,parent)
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(cmd(stopeffect;spin;effectperiod,1))(self);
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end;
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ComboCommand=function(self, param)
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local iCombo = param.Misses or param.Combo;
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if not iCombo or iCombo < ShowComboAt then
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@@ -70,15 +86,6 @@ local t = Def.ActorFrame {
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Pulse( c.Number, param );
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-- Pulse( c.Label, param );
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-- Milestone Logic
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if (iCombo % 100) == 0 then
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c.OneHundredMilestone:playcommand("Milestone");
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elseif (iCombo % 250) == 0 then
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-- It should really be 1000 but thats slightly unattainable, since
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-- combo doesnt save over now.
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c.OneThousandMilestone:playcommand("Milestone");
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else
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return
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end;
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end;
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ScoreChangedMessageCommand=function(self,param)
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local iToastyCombo = param.ToastyCombo;
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@@ -267,7 +267,16 @@ PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,B
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PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
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[SongManager]
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SongGroupColor1=BoostColor(Color("Orange"),1.25)
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SongGroupColor1=BoostColor(Color("Orange"),1.2)
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SongGroupColor2=BoostColor(Color("Orange"),1.25)
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SongGroupColor3=BoostColor(Color("Orange"),1.25)
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SongGroupColor4=BoostColor(Color("Orange"),1.25)
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SongGroupColor5=BoostColor(Color("Orange"),1.25)
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SongGroupColor6=BoostColor(Color("Orange"),1.25)
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SongGroupColor7=BoostColor(Color("Orange"),1.25)
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SongGroupColor8=BoostColor(Color("Orange"),1.25)
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SongGroupColor9=BoostColor(Color("Orange"),1.25)
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SongGroupColor10=BoostColor(Color("Orange"),1.25)
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CourseGroupColor1=color("1,1,1,1")
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UnlockColor=color("1,0.5,0,1")
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ExtraColor=color("#ff0000") -- red
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