theme changes from midi

This commit is contained in:
AJ Kelly
2010-08-17 00:40:02 -05:00
parent d17b11e31c
commit edab07b309
7 changed files with 34 additions and 168 deletions
-152
View File
@@ -1,152 +0,0 @@
--[[ general color functions ]]
function BoostColor( cColor, fBoost )
local c = cColor;
return { c[1]*fBoost, c[2]*fBoost, c[3]*fBoost, c[4] };
end
function ColorLightTone(c)
return { c[1]+(c[1]/2), c[2]+(c[2]/2), c[3]+(c[3]/2), c[4] };
end;
function ColorMidTone(c)
return { c[1]/1.5, c[2]/1.5, c[3]/1.5, c[4] };
end;
function ColorDarkTone(c)
return { c[1]/2, c[2]/2, c[3]/2, c[4] };
end;
--[[ player colors ]]
function PlayerColor( pn )
if pn == PLAYER_1 then return color("#ef403d") end -- pink-red
if pn == PLAYER_2 then return color("#0089cf") end -- sea-blue
return color("1,1,1,1")
end
function PlayerScoreColor( pn )
if pn == PLAYER_1 then return color("#ff6d00") end -- orange
if pn == PLAYER_2 then return color("#00ff7e") end -- sea green
return color("1,1,1,1")
end
--[[ difficulty colors ]]
-- let driving themes override just this table
GameCustomDifficultyColors = {
Beginner = color("#ff32f8"),
Easy = color("#2cff00"),
Medium = color("#fee600"),
Hard = color("#ff2f39"),
Challenge = color("#1cd8ff"),
};
CommonCustomDifficultyColors = {
Edit = color("0.8,0.8,0.8,1"), -- gray
Couple = color("#ed0972"), -- hot pink
Routine = color("#ff9a00"), -- orange
};
CourseDifficultyColors = {
Difficulty_Beginner = color("0.0,0.9,1.0,1"), -- purple
Difficulty_Easy = color("0.9,0.9,0.0,1"), -- green
Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red
Difficulty_Challenge = color("0.2,0.6,1.0,1"), -- light blue
};
function CustomDifficultyToColor( sCustomDifficulty )
local c = GameCustomDifficultyColors[sCustomDifficulty]
if c then return c end
c = CommonCustomDifficultyColors[sCustomDifficulty]
if c then return c end
return color("#000000");
end
function CustomDifficultyToDarkColor( sCustomDifficulty )
local c = CustomDifficultyToColor(sCustomDifficulty);
return { c[1]/2, c[2]/2, c[3]/2, c[4] };
end
function CustomDifficultyToLightColor( sCustomDifficulty )
local c = CustomDifficultyToColor(sCustomDifficulty);
return { scale(c[1],0,1,0.5,1), scale(c[2],0,1,0.5,1), scale(c[3],0,1,0.5,1), c[4] };
end
function StepsOrTrailToColor(StepsOrTrail)
CustomDifficultyToColor( StepsOrTrailToCustomDifficulty(stepsOrTrail) );
end
--[[ stage colors ]]
StageColors = {
Stage_1st = color("#00ffc7"),
Stage_2nd = color("#58ff00"),
Stage_3rd = color("#f400ff"),
Stage_4th = color("#00ffda"),
Stage_5th = color("#ed00ff"),
Stage_6th = color("#73ff00"),
Stage_Next = color("#73ff00"),
Stage_Final = color("#ff0707"),
Stage_Extra1 = color("#fafa00"),
Stage_Extra2 = color("#ff0707"),
Stage_Nonstop = color("#FFFFFF"),
Stage_Oni = color("#FFFFFF"),
Stage_Endless = color("#FFFFFF"),
Stage_Event = color("#FFFFFF"),
Stage_Demo = color("#FFFFFF"),
};
function StageToColor( stage )
local c = StageColors[stage];
if c then return c end
return color("#000000");
end
function StageToStrokeColor( stage )
local c = StageToColor(stage);
return { c[1]/2, c[2]/2, c[3]/2, c[4] };
end
--[[ judgment colors ]]
JudgmentLineColors = {
JudgmentLine_W1 = color("#00ffc7"),
JudgmentLine_W2 = color("#f6ff00"),
JudgmentLine_W3 = color("#00ff78"),
JudgmentLine_W4 = color("#34bfff"),
JudgmentLine_W5 = color("#e44dff"),
JudgmentLine_Held = color("#FFFFFF"),
JudgmentLine_Miss = color("#ff3c3c"),
JudgmentLine_MaxCombo = color("#ffc600"),
};
function JudgmentLineToColor( i )
local c = JudgmentLineColors[i];
if c then return c end
return color("#000000");
end
function JudgmentLineToStrokeColor( i )
local c = JudgmentLineToColor(i);
return { c[1]/2, c[2]/2, c[3]/2, c[4] };
end
-- (c) 2005 Chris Danford
-- All rights reserved.
--
-- Permission is hereby granted, free of charge, to any person obtaining a
-- copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, and/or sell copies of the Software, and to permit persons to
-- whom the Software is furnished to do so, provided that the above
-- copyright notice(s) and this permission notice appear in all copies of
-- the Software and that both the above copyright notice(s) and this
-- permission notice appear in supporting documentation.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
-- PERFORMANCE OF THIS SOFTWARE.
@@ -1 +0,0 @@
_silent
@@ -1 +1 @@
_silent
ScreenEvaluation try Extra1
+1 -1
View File
@@ -177,7 +177,7 @@ Separator="-"
ShowQMarksInRandomCycle=true
RandomText="!!!"
# xxx: localize me -aj
VariousText="Various"
VariousText="000"
[CodeDetector]
# Codes on the MusicWheel that change stuff!
PrevSteps1="Up,Up"
@@ -157,13 +157,30 @@ end
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("GameType","GameType");
t[#t+1] = LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra1" ) ) .. {
InitCommand=cmd(Center;draworder,105);
OnCommand=cmd(visible,GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();linear,2;zoom,0;diffusealpha,1;);
t[#t+1] = Def.ActorFrame {
Condition=GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();
InitCommand=cmd(draworder,105);
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra1" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
OnCommand=cmd(play);
};
LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra1" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
InitCommand=cmd(Center);
OnCommand=cmd(diffusealpha,0;zoom,0.85;bounceend,1;zoom,1;diffusealpha,1;sleep,0;glow,Color("White");decelerate,1;glow,Color("Invisible");smooth,0.35;zoom,0.25;y,SCREEN_BOTTOM-72);
};
};
t[#t+1] = LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra2" ) ) .. {
InitCommand=cmd(Center;draworder,105);
OnCommand=cmd(visible,not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();linear,2;zoom,0;diffusealpha,1;);
t[#t+1] = Def.ActorFrame {
Condition=not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();
InitCommand=cmd(draworder,105);
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra2" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
OnCommand=cmd(play);
};
LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra2" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
InitCommand=cmd(Center);
OnCommand=cmd(diffusealpha,0;zoom,0.85;bounceend,1;zoom,1;diffusealpha,1;sleep,0;glow,Color("White");decelerate,1;glow,Color("Invisible");smooth,0.35;zoom,0.25;y,SCREEN_BOTTOM-72);
};
};
return t
@@ -93,12 +93,14 @@ t[#t+1] = Def.ActorFrame {
if param.TapNoteScore == 'TapNoteScore_Miss' then
fTapNoteOffset = 1;
bUseNegative = true;
else
fTapNoteOffset = fTapNoteOffset;
-- fTapNoteOffset = fTapNoteOffset;
bUseNegative = false;
end;
-- we're safe, you can push the values
tTotalJudgments[#tTotalJudgments+1] = math.abs( fTapNoteOffset );
tTotalJudgments[#tTotalJudgments+1] = bUseNegative and fTapNoteOffset or math.abs( fTapNoteOffset );
self:playcommand("Reset");
@@ -107,7 +109,7 @@ t[#t+1] = Def.ActorFrame {
JudgeCmds[param.TapNoteScore](c.Judgment);
c.ProtimingDisplay:visible( bShowProtiming );
c.ProtimingDisplay:settextf("%i%%",clamp(100 - math.floor(math.abs(fTapNoteOffset * 1000)) ,0,100));
c.ProtimingDisplay:settextf("%i%%",clamp(100 - math.floor(fTapNoteOffset * 1000) ,-100,100));
ProtimingCmds[param.TapNoteScore](c.ProtimingDisplay);
c.ProtimingAverage:visible( bShowProtiming );
+3 -3
View File
@@ -48,8 +48,8 @@ NumberMaxZoomAt=100
LabelMinZoom=0.75*0.75
LabelMaxZoom=0.75*1
PulseCommand=%function(self,param) self:stoptweening(); self:linear(0.05); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); end
PulseLabelCommand=%function(self,param) self:stoptweening(); self:zoom(1.075*param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); end
PulseCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
PulseLabelCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.075*param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
NumberOnCommand=y,240-216-1.5;shadowlength,1;horizalign,right;vertalign,bottom;skewx,-0.125;
LabelOnCommand=x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");horizalign,left;vertalign,bottom
@@ -313,7 +313,7 @@ ProtimingW4Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("W
ProtimingW5Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W5"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingMissCommand=finishtweening;diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_Miss"];sleep,2;linear,0.5;diffuse,Color("Invisible");
#
AveragePulseCommand=finishtweening;zoom,0.75*1.25;decelerate,0.1;zoom,0.75
AveragePulseCommand=finishtweening;diffusealpha,1;zoom,0.75*1.25;decelerate,0.05;zoom,0.75;sleep,2;linear,0.5;diffusealpha,0;
[Player]
ReceptorArrowsYStandard=GetTapPosition('Standard')
ReceptorArrowsYReverse=GetTapPosition('Reverse')